Automatic changelog compile [ci skip]

This commit is contained in:
vorestation-ci[bot]
2025-05-17 01:56:31 +00:00
parent 70fbea5d4c
commit 656b7882ef
9 changed files with 24 additions and 39 deletions
@@ -1,4 +0,0 @@
author: "TeleTubby2"
delete-after: True
changes:
- bugfix: "mob holders play nice with disposals again"
@@ -1,6 +0,0 @@
author: "Diana"
delete-after: True
changes:
- qol: "Guns that do bonus damage to simple_mob/animal (phaseguns) now do bonus damage to any simple_mob"
- qol: "Survey Vendor and Mining Vendor have had some adjustments. PSGs are now available in them. Some price adjustments. Mining gets a expensive version of their rig."
- qol: "Kinetic Gauntlets can fit in your backpack now."
@@ -1,4 +0,0 @@
author: "Willburd"
delete-after: True
changes:
- refactor: "Overmap shuttle star movement overlay is not controlled by a subsystem"
@@ -1,5 +0,0 @@
author: "TheCaramelion"
delete-after: True
changes:
- code_imp: "RemoveDisease proc now uses LAZYREMOVE"
- code_imp: "HasResistance proc now uses LAZYFIND"
@@ -1,4 +0,0 @@
author: "Willburd"
delete-after: True
changes:
- refactor: "Photosynthesis code moved to component"
@@ -1,5 +0,0 @@
author: "Willburd"
delete-after: True
changes:
- rscadd: "Nutrition resizing traits, disabled on virgo"
- refactor: "Moved nutrition resizing code to components"
@@ -1,7 +0,0 @@
author: "Willburd"
delete-after: True
changes:
- rscadd: "Photodegeneration genetrait, cannot be selected from round start"
- bugfix: "Drippy trait will no longer drop drips into the cryopod when a human with it is in the pod"
- refactor: "inStasisNow() has a base proc on mob, for ease of component compatibility between simple and human mobs"
- refactor: "Moved species/shadow and zaddat light-based damage code to a component"
@@ -1,4 +0,0 @@
author: "Willburd"
delete-after: True
changes:
- bugfix: "mobs can be extinguished by hand when beneath paincrit threshold"
+24
View File
@@ -136,3 +136,27 @@
definitions
crabcube:
- rscadd: New moth eyes marking!
2025-05-17:
Diana:
- qol: Guns that do bonus damage to simple_mob/animal (phaseguns) now do bonus damage
to any simple_mob
- qol: Survey Vendor and Mining Vendor have had some adjustments. PSGs are now available
in them. Some price adjustments. Mining gets a expensive version of their rig.
- qol: Kinetic Gauntlets can fit in your backpack now.
TeleTubby2:
- bugfix: mob holders play nice with disposals again
TheCaramelion:
- code_imp: RemoveDisease proc now uses LAZYREMOVE
- code_imp: HasResistance proc now uses LAZYFIND
Willburd:
- rscadd: Nutrition resizing traits, disabled on virgo
- refactor: Moved nutrition resizing code to components
- rscadd: Photodegeneration genetrait, cannot be selected from round start
- bugfix: Drippy trait will no longer drop drips into the cryopod when a human with
it is in the pod
- refactor: inStasisNow() has a base proc on mob, for ease of component compatibility
between simple and human mobs
- refactor: Moved species/shadow and zaddat light-based damage code to a component
- refactor: Overmap shuttle star movement overlay is not controlled by a subsystem
- bugfix: mobs can be extinguished by hand when beneath paincrit threshold
- refactor: Photosynthesis code moved to component