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Adds planetside gun permits (#4879)
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@@ -34,6 +34,10 @@
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name = "bar shotgun permit"
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desc = "A card indicating that the owner is allowed to carry a shotgun in the bar."
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/obj/item/clothing/accessory/permit/gun/planetside
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name = "planetside gun permit"
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desc = "A card indicating that the owner is allowed to carry a firearm while on the surface."
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/obj/item/clothing/accessory/permit/drone
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name = "drone identification card"
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desc = "A card issued by the EIO, indicating that the owner is a Drone Intelligence. Drones are mandated to carry this card within SolGov space, by law."
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@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Anewbe
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Added a Planetside Gun Permit item, specifying permission to possess a firearm on the planet's surface. Explorers should spawn with these by default, and a further two can be found in their gun locker."
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@@ -17,6 +17,12 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_type = /obj/item/weapon/card/id/civilian/explorer
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id_pda_assignment = "Explorer"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
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..()
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for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
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permit.set_name(H.real_name)
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/decl/hierarchy/outfit/job/explorer2/technician
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name = OUTFIT_JOB_NAME("Explorer Technician")
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@@ -37,6 +37,8 @@
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// One spare cell per gun
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new /obj/item/weapon/cell/device/weapon(src)
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new /obj/item/weapon/cell/device/weapon(src)
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// One spare gun permit per locker
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new /obj/item/clothing/accessory/permit/gun/planetside(src)
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//Explorer Lockers
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