Merge pull request #15420 from SatinIsle/fantasy
Updates to fantasy redgate
@@ -342,3 +342,27 @@
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prob(3);/obj/item/toy/eight_ball,
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prob(3);/obj/item/device/perfect_tele/magic
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)
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/obj/random/fantasy_item/better
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name = "better random fantasy item"
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desc = "A random fantasy item."
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icon_state = "fantasy2"
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spawn_nothing_percentage = 0
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/obj/random/fantasy_item/better/item_to_spawn()
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return pick(prob(10);/obj/item/device/healthanalyzer/scroll,
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prob(10);/obj/item/weapon/gun/energy/taser/magic,
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prob(10);/obj/item/weapon/bluespace_harpoon/wand,
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prob(10);/obj/item/device/slow_sizegun/magic,
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prob(10);/obj/item/clothing/gloves/bluespace/magic,
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prob(10);/obj/item/weapon/tool/wirecutters/alien/magic,
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prob(10);/obj/item/weapon/tool/crowbar/alien/magic,
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prob(10);/obj/item/weapon/tool/screwdriver/alien/magic,
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prob(10);/obj/item/weapon/weldingtool/alien/magic,
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prob(10);/obj/item/weapon/tool/wrench/alien/magic,
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prob(10);/obj/item/weapon/surgical/bone_clamp/alien/magic,
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prob(10);/obj/item/weapon/material/twohanded/staff,
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prob(10);/obj/item/weapon/gun/energy/hooklauncher/ring,
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prob(10);/obj/item/device/perfect_tele/magic,
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prob(10);/obj/item/weapon/reagent_containers/glass/bottle/potion/truepolymorph
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)
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@@ -15,6 +15,23 @@
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/turf/simulated/wall/dungeon/take_damage() //These things are suppose to be unbreakable
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return
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/turf/simulated/wall/update_icon()
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if(!material)
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return
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if(!damage_overlays[1]) //list hasn't been populated
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generate_overlays()
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cut_overlays()
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var/image/I
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if(!density)
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I = image(wall_masks, "rockvault")
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I.color = material.icon_colour
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add_overlay(I)
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return
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..()
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/turf/simulated/wall/solidrock //for more stylish anti-cheese.
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description_info = "Probably not going to be able to drill or bomb your way through this, best to try and find a way around."
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var/rock_side = "rock_side"
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@@ -210,3 +210,27 @@ var/list/shoreline_icon_cache = list()
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poisonlevel *= 1 - L.get_water_protection()
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if(poisonlevel > 0)
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L.adjustToxLoss(poisonlevel)
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/turf/simulated/floor/water/blood
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name = "blood"
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desc = "A body of blood. It seems shallow enough to walk through, if needed."
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icon = 'icons/turf/outdoors.dmi'
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icon_state = "bloodshallow"
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water_icon = 'icons/turf/outdoors.dmi'
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water_state = "bloodshallow"
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under_state = "rock"
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reagent_type = "blood"
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/turf/simulated/floor/water/blood/get_edge_icon_state()
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return "bloodshallow"
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/turf/simulated/floor/water/blood/Entered(atom/movable/AM, atom/oldloc)
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if(istype(AM, /mob/living))
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var/mob/living/L = AM
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L.update_water()
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if(L.check_submerged() <= 0)
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return
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if(!istype(oldloc, /turf/simulated/floor/water))
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to_chat(L, "<span class='warning'>You get drenched in blood from entering \the [src]!</span>")
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AM.water_act(5)
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..()
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@@ -97,3 +97,20 @@
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icon_living = "countessnude"
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icon_rest = "countessnudeasleep"
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icon_dead = "countessnude-dead"
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/mob/living/simple_mob/vore/vampire/queen
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random_skin = 0
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icon_state = "countessqueen"
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icon_living = "countessqueen"
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icon_rest = "countessqueenasleep"
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icon_dead = "countessqueen-dead"
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harm_intent_damage = 10
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melee_damage_lower = 5
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melee_damage_upper = 9
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maxHealth = 350
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health = 350
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vore_pounce_chance = 75
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/mob/living/simple_mob/vore/vampire/queen/New()
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resize(2)
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..()
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Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 411 KiB After Width: | Height: | Size: 416 KiB |
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Before Width: | Height: | Size: 312 B After Width: | Height: | Size: 387 B |
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Before Width: | Height: | Size: 214 KiB After Width: | Height: | Size: 217 KiB |
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Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
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Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 119 KiB |
@@ -265,6 +265,42 @@
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/obj/structure/window/basic/full,
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/turf/simulated/floor/wood,
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/area/redgate/fantasy/blacksmith)
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"bT" = (
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/obj/structure/table/steel,
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/obj/item/weapon/paper{
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info = "This is a request to our staff adventuring out into this place: Please don't bring deadly weapons back to our ships and stations. If you have to, take them straight to security or research if appropriate. Thank you.";
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name = "Leave weapons here!"
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},
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/obj/item/weapon/paper{
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info = "This is a request to our staff adventuring out into this place: Please don't bring deadly weapons back to our ships and stations. If you have to, take them straight to security or research if appropriate. Thank you.";
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name = "Leave weapons here!"
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},
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/obj/item/weapon/paper{
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info = "This is a request to our staff adventuring out into this place: Please don't bring deadly weapons back to our ships and stations. If you have to, take them straight to security or research if appropriate. Thank you.";
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name = "Leave weapons here!"
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},
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/obj/item/weapon/paper{
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info = "This is a request to our staff adventuring out into this place: Please don't bring deadly weapons back to our ships and stations. If you have to, take them straight to security or research if appropriate. Thank you.";
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name = "Leave weapons here!"
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},
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/obj/item/weapon/paper{
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info = "This is a request to our staff adventuring out into this place: Please don't bring deadly weapons back to our ships and stations. If you have to, take them straight to security or research if appropriate. Thank you.";
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name = "Leave weapons here!"
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},
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/obj/item/weapon/paper{
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info = "This is a request to our staff adventuring out into this place: Please don't bring deadly weapons back to our ships and stations. If you have to, take them straight to security or research if appropriate. Thank you.";
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name = "Leave weapons here!"
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},
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/obj/item/weapon/paper{
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info = "This is a request to our staff adventuring out into this place: Please don't bring deadly weapons back to our ships and stations. If you have to, take them straight to security or research if appropriate. Thank you.";
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name = "Leave weapons here!"
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},
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/obj/item/weapon/paper{
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info = "This is a request to our staff adventuring out into this place: Please don't bring deadly weapons back to our ships and stations. If you have to, take them straight to security or research if appropriate. Thank you.";
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name = "Leave weapons here!"
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},
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/turf/simulated/floor/wood/alt/panel,
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/area/redgate/fantasy/redgate)
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"bY" = (
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/obj/structure/flora/lily3,
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/turf/simulated/floor/water,
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@@ -4273,6 +4309,7 @@
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"Aq" = (
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/obj/structure/closet/cabinet,
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/obj/item/weapon/moneybag,
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/obj/item/weapon/simple_key/dungeon,
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/turf/simulated/floor/wood/alt,
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/area/redgate/fantasy/house)
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"As" = (
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@@ -12862,7 +12899,7 @@ PU
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PP
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PP
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wr
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PP
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bT
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Pa
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PP
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Xp
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@@ -500,7 +500,7 @@
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/turf/simulated/shuttle/floor/alienplating/blue,
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/area/redgate/fantasy/alienbasement)
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"lc" = (
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/obj/machinery/telecomms/relay/preset/station,
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/obj/structure/prop/transmitter,
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/turf/simulated/floor/tiled/techfloor/grid,
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/area/redgate/fantasy/alienbasement)
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"lp" = (
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@@ -571,9 +571,10 @@
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/turf/simulated/floor/concrete,
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/area/redgate/fantasy/crypt)
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"mu" = (
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/obj/structure/prop/transmitter,
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/turf/simulated/floor/tiled/techfloor/grid,
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/area/redgate/fantasy/alienbasement)
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/obj/structure/table/marble,
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/obj/random/fantasy_item/better,
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/turf/simulated/floor/wmarble,
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/area/redgate/fantasy/dungeon)
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"mL" = (
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/obj/random/coin,
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/turf/simulated/floor/water/underwater,
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@@ -775,9 +776,10 @@
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/turf/simulated/mineral/floor/ignore_cavegen/cave,
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/area/redgate/fantasy/caves)
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"rb" = (
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/obj/item/weapon/miscdisc,
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/turf/simulated/mineral/floor/ignore_cavegen/cave,
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/area/redgate/fantasy/caves)
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/turf/simulated/floor/water/blood{
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outdoors = -1
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},
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/area/redgate/fantasy/dungeon)
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"rg" = (
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/obj/structure/table/woodentable,
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/obj/structure/reagent_dispensers/beerkeg/wine,
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@@ -855,6 +857,10 @@
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/obj/item/weapon/material/fishing_rod/modern/strong,
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/turf/simulated/mineral/floor/ignore_cavegen/cave,
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/area/redgate/fantasy/mines)
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"sG" = (
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/mob/living/simple_mob/vore/vampire/queen,
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/turf/simulated/floor/bmarble,
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/area/redgate/fantasy/dungeon)
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"sI" = (
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/obj/structure/prop/alien/computer/camera,
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/turf/simulated/shuttle/floor/alienplating/blue,
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@@ -1280,6 +1286,10 @@
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/obj/effect/decal/cleanable/blood,
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/turf/simulated/floor/wmarble,
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/area/redgate/fantasy/dungeon)
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"Bg" = (
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/obj/structure/simple_door/dungeon/locked,
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/turf/simulated/floor/wmarble,
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/area/redgate/fantasy/dungeon)
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"Bh" = (
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/obj/machinery/door/airlock/angled_tgmc/secure{
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dir = 4
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@@ -2361,6 +2371,11 @@
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/obj/random/potion_ingredient,
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/turf/simulated/floor/cult,
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/area/redgate/fantasy/dungeon)
|
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"Xq" = (
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/obj/structure/table/marble,
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/obj/item/weapon/reagent_containers/food/drinks/golden_cup,
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/turf/simulated/floor/wmarble,
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/area/redgate/fantasy/dungeon)
|
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"Xr" = (
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/obj/item/weapon/picnic_blankets_carried,
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/turf/simulated/floor/beach/sand/desert,
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@@ -5543,7 +5558,7 @@ BW
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BW
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Vv
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dp
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mu
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np
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vt
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nM
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Oh
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@@ -9580,8 +9595,8 @@ BW
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BW
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ac
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tV
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qY
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tV
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rb
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tV
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tV
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TD
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@@ -16319,8 +16334,8 @@ kn
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kn
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kn
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kn
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yT
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yT
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cU
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cU
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kn
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kn
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kn
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@@ -21088,12 +21103,12 @@ nD
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nD
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Xd
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xK
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bW
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bW
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bW
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@@ -21230,16 +21245,15 @@ xK
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xK
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xK
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xK
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bW
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bW
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bW
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rb
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rb
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rb
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rb
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rb
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kn
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kn
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kn
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@@ -21247,6 +21261,7 @@ kn
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kn
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kn
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kn
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Bg
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kn
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kn
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kn
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@@ -21366,18 +21381,6 @@ BW
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BW
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BW
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BW
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BW
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bW
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bW
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bW
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bW
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bW
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bW
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bW
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bW
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BW
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BW
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BW
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kn
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kn
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kn
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@@ -21388,6 +21391,11 @@ kn
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kn
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kn
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kn
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rb
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cK
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cK
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cK
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rb
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kn
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kn
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kn
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@@ -21395,6 +21403,13 @@ kn
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kn
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kn
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kn
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cK
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kn
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kn
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kn
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@@ -21508,18 +21523,6 @@ BW
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BW
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BW
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BW
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BW
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bW
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bW
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bW
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bW
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bW
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bW
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bW
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bW
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BW
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BW
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BW
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kn
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kn
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kn
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@@ -21530,6 +21533,11 @@ kn
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kn
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kn
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kn
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mu
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cK
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MO
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cK
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cK
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kn
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kn
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kn
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@@ -21537,6 +21545,13 @@ kn
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kn
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kn
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kn
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cK
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kn
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kn
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@@ -21650,19 +21665,6 @@ BW
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BW
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bW
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@@ -21673,6 +21675,19 @@ kn
|
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kn
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kn
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kn
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Xq
|
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MO
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sG
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@@ -21792,32 +21807,32 @@ BW
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@@ -21934,32 +21949,32 @@ BW
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|
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|
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|
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|
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|
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@@ -22076,32 +22091,32 @@ BW
|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
@@ -22218,23 +22233,23 @@ BW
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -536,3 +536,19 @@ This device records all warnings given and teleport events for admin review in c
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "sizegun-magic-0"
|
||||
base_icon_state = "sizegun-magic"
|
||||
|
||||
//locked door
|
||||
|
||||
/obj/structure/simple_door/dungeon/Initialize(mapload,var/material_name)
|
||||
..(mapload, material_name || "cult")
|
||||
|
||||
/obj/structure/simple_door/dungeon/locked
|
||||
locked = TRUE
|
||||
breakable = FALSE
|
||||
lock_id = "dungeon"
|
||||
|
||||
/obj/item/weapon/simple_key/dungeon
|
||||
name = "old key"
|
||||
desc = "A plain, old-timey key, as one might use to unlock a door."
|
||||
icon_state = "dungeon"
|
||||
key_id = "dungeon"
|
||||
|
||||