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Raised the resource stacks in the ERT room from 1 sheet each to 50. So it can actually be, you know, usable and a thing.
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@@ -6918,7 +6918,7 @@
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"cDb" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/specops/centcom)
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"cDc" = (/obj/machinery/door/airlock/external,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "NTrasen"; name = "Outer Airlock"; opacity = 0},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom)
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"cDd" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/shuttle/specops/centcom)
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"cDe" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/metal,/obj/item/stack/sheet/glass,/obj/item/stack/sheet/rglass,/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/metal,/obj/item/stack/sheet/glass,/obj/item/stack/sheet/plasteel,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
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"cDe" = (/obj/structure/table/reinforced,/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/metal{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/sheet/plasteel{amount = 50},/obj/item/stack/sheet/plasteel{amount = 50},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
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"cDf" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/unsimulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/centcom/control)
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"cDg" = (/obj/machinery/door/airlock/centcom{name = "ERT Access"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
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"cDh" = (/obj/machinery/door/airlock/centcom{name = "General Access"; opacity = 1; req_access_txt = "101"},/turf/unsimulated/floor{icon_state = "delivery"},/area/centcom/control)
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@@ -6956,7 +6956,7 @@
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"cDN" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/shuttle/specops/centcom)
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"cDO" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/energy/pulse_rifle,/obj/item/weapon/gun/energy/lasercannon,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/obj/item/weapon/gun/energy/gun/nuclear,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
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"cDP" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/clothing/glasses/meson,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/weapon/storage/belt/utility/full,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/obj/item/clothing/gloves/yellow,/turf/simulated/floor{dir = 1; icon_state = "yellow"},/area/centcom/control)
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"cDQ" = (/obj/structure/table/reinforced,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/turf/simulated/floor{dir = 1; icon_state = "yellow"},/area/centcom/control)
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"cDQ" = (/obj/structure/table/reinforced,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/multitool,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/rcd,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/turf/simulated/floor{dir = 1; icon_state = "yellow"},/area/centcom/control)
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"cDR" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/storage/belt/medical,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/reagent_containers/hypospray,/obj/item/weapon/storage/box/syringes,/obj/item/device/flash,/obj/item/device/flash,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/centcom/control)
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"cDS" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/bodybags,/obj/item/weapon/storage/firstaid/o2,/obj/item/weapon/storage/firstaid/regular,/obj/item/device/flash,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/clothing/glasses/hud/health,/obj/item/device/flash,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/pill_bottle/antitox,/obj/item/weapon/storage/pill_bottle/kelotane,/obj/item/weapon/storage/firstaid/regular,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/centcom/control)
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"cDT" = (/obj/structure/table/reinforced,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
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