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Mechoid's a butt
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-3
@@ -53,6 +53,22 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">08 August 2018</h2>
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<h3 class="author">Atermonera updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The supply controller has been refactored and shifted to nanoUI.</li>
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<li class="rscadd">The ordering and control consoles are now generally upgraded in terms of information and options.</li>
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</ul>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Hallucinations are no longer only Pun Pun.</li>
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</ul>
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<h3 class="author">Neerti updated:</h3>
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<ul class="changes bgimages16">
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<li class="soundadd">Adds new ambience sounds for various areas, especially on the surface of Sif.</li>
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<li class="sounddel">Removes low and high-pitched droning from available ambience. Consider trying ambience again if you had turned it off to avoid those.</li>
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</ul>
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<h2 class="date">01 August 2018</h2>
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<h3 class="author">KasparoVv updated:</h3>
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<ul class="changes bgimages16">
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@@ -147,8 +163,8 @@
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</ul>
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<h3 class="author">Mechoid updated:</h3>
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<ul class="changes bgimages16">
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<li class="rsctweak">Promethean limbs store more damage.</li>
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<li class="rsctweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
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<li class="tweak">Promethean limbs store more damage.</li>
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<li class="tweak">Promethean limbs, in addition to normal severing rules, have a higher chance to be splattered or ashed once they reach maximum damage.</li>
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<li class="rscadd">Limbs can now spread their damage to neighbors with the spread_dam var, when reaching max damage.</li>
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</ul>
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<h3 class="author">PrismaticGynoid updated:</h3>
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@@ -282,7 +298,7 @@
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<ul class="changes bgimages16">
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<li class="tweak">Broken APCs can be bashed open with slightly smaller objects now. This means wrenches are acceptable, no need to hunt down a fire extinguisher.</li>
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<li class="rscdel">EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those have been a volume inventory for some time now. RIP ghetto satchel.</li>
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<li class="rsctweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
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<li class="tweak">CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but can now hold inflateables.</li>
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<li class="bugfix">Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables internals.</li>
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<li class="bugfix">Offline rigsuits/hardsuits are no longer considered valid air supplies by the internals button. Before, your internals would instantly shut off before you could get a breath out of the rigsuit. Now, the internals button will look for a different tank instead.</li>
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<li class="rscadd">Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial rigsuits/hardsuits. Unathi sprites to come soon!</li>
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@@ -4201,3 +4201,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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PrismaticGynoid:
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- rscadd: Adds four types of colorblindness to the traits in the setup menu.
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- tweak: pAIs can now be picked up while unfolded, and can display more than 9 emotions.
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2018-08-08:
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Atermonera:
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- rscadd: The supply controller has been refactored and shifted to nanoUI.
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- rscadd: The ordering and control consoles are now generally upgraded in terms
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of information and options.
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Mechoid:
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- rsctweak: Hallucinations are no longer only Pun Pun.
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Neerti:
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- soundadd: Adds new ambience sounds for various areas, especially on the surface
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of Sif.
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- sounddel: Removes low and high-pitched droning from available ambience. Consider
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trying ambience again if you had turned it off to avoid those.
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@@ -1,5 +0,0 @@
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author: Atermonera
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delete-after: True
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changes:
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- rscadd: "The supply controller has been refactored and shifted to nanoUI."
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- rscadd: "The ordering and control consoles are now generally upgraded in terms of information and options."
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@@ -1,7 +0,0 @@
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author: Mechoid
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delete-after: True
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changes:
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- rsctweak: "Hallucinations are no longer only Pun Pun."
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@@ -1,37 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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#################################
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# Your name.
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author: Neerti
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- soundadd: "Adds new ambience sounds for various areas, especially on the surface of Sif."
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- sounddel: "Removes low and high-pitched droning from available ambience. Consider trying ambience again if you had turned it off to avoid those."
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