Update tile_types.dm

This commit is contained in:
Heroman3003
2023-07-07 16:52:55 +10:00
committed by GitHub
parent ca288aa2b2
commit 6c136a427e
@@ -261,36 +261,24 @@
name = "steel floor tile"
singular_name = "steel floor tile"
icon_state = "tile_steel"
<<<<<<< HEAD
matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
=======
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
welds_into = /obj/item/stack/material/plasteel
>>>>>>> 6b909477bca... the little construction pr (#9002)
no_variants = FALSE
/obj/item/stack/tile/floor/steel
name = "steel floor tile"
singular_name = "steel floor tile"
icon_state = "tile_steel"
<<<<<<< HEAD
matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
=======
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
welds_into = /obj/item/stack/material/plasteel
>>>>>>> 6b909477bca... the little construction pr (#9002)
no_variants = FALSE
/obj/item/stack/tile/floor/white
name = "white floor tile"
singular_name = "white floor tile"
icon_state = "tile_white"
<<<<<<< HEAD
matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4)
=======
matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4)
welds_into = /obj/item/stack/material/plastic
>>>>>>> 6b909477bca... the little construction pr (#9002)
no_variants = FALSE
/obj/item/stack/tile/floor/yellow
@@ -304,24 +292,16 @@
name = "dark floor tile"
singular_name = "dark floor tile"
icon_state = "tile_steel"
<<<<<<< HEAD
matter = list(MAT_PLASTEEL = SHEET_MATERIAL_AMOUNT / 4)
=======
matter = list("plasteel" = SHEET_MATERIAL_AMOUNT / 4)
welds_into = /obj/item/stack/material/plasteel
>>>>>>> 6b909477bca... the little construction pr (#9002)
no_variants = FALSE
/obj/item/stack/tile/floor/freezer
name = "freezer floor tile"
singular_name = "freezer floor tile"
icon_state = "tile_freezer"
<<<<<<< HEAD
matter = list(MAT_PLASTIC = SHEET_MATERIAL_AMOUNT / 4)
=======
matter = list("plastic" = SHEET_MATERIAL_AMOUNT / 4)
welds_into = /obj/item/stack/material/plastic
>>>>>>> 6b909477bca... the little construction pr (#9002)
no_variants = FALSE
/obj/item/stack/tile/floor/cyborg
@@ -389,9 +369,5 @@
uses_charge = 1
charge_costs = list(250)
stacktype = /obj/item/stack/tile/roofing
<<<<<<< HEAD
build_type = /obj/item/stack/tile/roofing
=======
build_type = /obj/item/stack/tile/roofing
can_weld = FALSE
>>>>>>> 6b909477bca... the little construction pr (#9002)