Merge pull request #2281 from Verkister/honger

Makes the metabolism traits actually affect hunger as promised.
This commit is contained in:
Spades
2017-10-12 03:12:36 -04:00
committed by GitHub
@@ -2,21 +2,21 @@
name = "Fast Metabolism"
desc = "You process ingested and injected reagents faster, but get hungry faster."
cost = 0
var_changes = list("metabolic_rate" = 1.2)
var_changes = list("metabolic_rate" = 1.2, "hunger_factor" = 0.2) //Teshari level
excludes = list(/datum/trait/metabolism_down, /datum/trait/metabolism_apex)
/datum/trait/metabolism_down
name = "Slow Metabolism"
desc = "You process ingested and injected reagents slower, but get hungry slower."
cost = 0
var_changes = list("metabolic_rate" = 0.8)
var_changes = list("metabolic_rate" = 0.8, "hunger_factor" = 0.04)
excludes = list(/datum/trait/metabolism_up, /datum/trait/metabolism_apex)
/datum/trait/metabolism_apex
name = "Apex Metabolism"
desc = "Finally a proper excuse for your predatory actions. Also makes you process reagents faster but that's totally irrelevant. May cause excessive immersions with large/taur characters. Not recommended for efficient law-abiding workers or eco-aware NIF users."
cost = 0
var_changes = list("metabolic_rate" = 2)
var_changes = list("metabolic_rate" = 2, "hunger_factor" = 0.5) //Big boy level
excludes = list(/datum/trait/metabolism_up, /datum/trait/metabolism_down)
/*
/datum/trait/vore_numbing