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Merge pull request #2281 from Verkister/honger
Makes the metabolism traits actually affect hunger as promised.
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@@ -2,21 +2,21 @@
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name = "Fast Metabolism"
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desc = "You process ingested and injected reagents faster, but get hungry faster."
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cost = 0
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var_changes = list("metabolic_rate" = 1.2)
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var_changes = list("metabolic_rate" = 1.2, "hunger_factor" = 0.2) //Teshari level
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excludes = list(/datum/trait/metabolism_down, /datum/trait/metabolism_apex)
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/datum/trait/metabolism_down
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name = "Slow Metabolism"
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desc = "You process ingested and injected reagents slower, but get hungry slower."
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cost = 0
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var_changes = list("metabolic_rate" = 0.8)
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var_changes = list("metabolic_rate" = 0.8, "hunger_factor" = 0.04)
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excludes = list(/datum/trait/metabolism_up, /datum/trait/metabolism_apex)
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/datum/trait/metabolism_apex
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name = "Apex Metabolism"
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desc = "Finally a proper excuse for your predatory actions. Also makes you process reagents faster but that's totally irrelevant. May cause excessive immersions with large/taur characters. Not recommended for efficient law-abiding workers or eco-aware NIF users."
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cost = 0
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var_changes = list("metabolic_rate" = 2)
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var_changes = list("metabolic_rate" = 2, "hunger_factor" = 0.5) //Big boy level
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excludes = list(/datum/trait/metabolism_up, /datum/trait/metabolism_down)
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/*
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/datum/trait/vore_numbing
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