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Fixes some bugs pertaining to breath code (#16994)
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@@ -150,6 +150,11 @@ The box in your backpack has an oxygen tank and gas mask in it."
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name = "Choking (No Sleeping Gas)"
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desc = "You're not getting enough sleeping gas. Find some good air before you pass out!"
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icon_state = "not_enough_tox"
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/obj/screen/alert/not_enough_atmos
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name = "Choking (No Breath)"
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desc = "The atmosphere around you lacks any form of breathable air! Find some good air before you pass out!"
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icon_state = "not_enough_oxy"
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//End gas alerts
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@@ -568,10 +568,10 @@
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if(!L.is_bruised() && prob(8))
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rupture_lung()
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throw_alert("pressure", /obj/screen/alert/lowpressure)
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throw_alert("oxy", /obj/screen/alert/not_enough_atmos)
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return 0
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else
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clear_alert("pressure")
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clear_alert("oxy")
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var/safe_pressure_min = species.minimum_breath_pressure // Minimum safe partial pressure of breathable gas in kPa
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@@ -585,11 +585,6 @@
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safe_pressure_min *= 1.5
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else if(L.is_bruised())
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safe_pressure_min *= 1.25
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else if(breath)
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if(breath.total_moles < BREATH_MOLES / 10 || breath.total_moles > BREATH_MOLES * 5)
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if(is_below_sound_pressure(get_turf(src))) //No more popped lungs from choking/drowning
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if (prob(8))
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rupture_lung()
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var/safe_exhaled_max = 10
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var/safe_toxins_max = 0.2
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@@ -637,6 +632,8 @@
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if(inhale_pp < safe_pressure_min)
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if(prob(20))
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spawn(0) emote("gasp")
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if(is_below_sound_pressure(get_turf(src)) && prob(8)) //No more popped lungs from choking/drowning
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rupture_lung()
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var/ratio = inhale_pp/safe_pressure_min
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// Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!)
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