Fixes some bugs pertaining to breath code (#16994)

This commit is contained in:
Cameron Lennox
2025-02-01 14:30:12 -05:00
committed by GitHub
parent 047332892e
commit 6da72fa645
2 changed files with 9 additions and 7 deletions
+4 -7
View File
@@ -568,10 +568,10 @@
if(!L.is_bruised() && prob(8))
rupture_lung()
throw_alert("pressure", /obj/screen/alert/lowpressure)
throw_alert("oxy", /obj/screen/alert/not_enough_atmos)
return 0
else
clear_alert("pressure")
clear_alert("oxy")
var/safe_pressure_min = species.minimum_breath_pressure // Minimum safe partial pressure of breathable gas in kPa
@@ -585,11 +585,6 @@
safe_pressure_min *= 1.5
else if(L.is_bruised())
safe_pressure_min *= 1.25
else if(breath)
if(breath.total_moles < BREATH_MOLES / 10 || breath.total_moles > BREATH_MOLES * 5)
if(is_below_sound_pressure(get_turf(src))) //No more popped lungs from choking/drowning
if (prob(8))
rupture_lung()
var/safe_exhaled_max = 10
var/safe_toxins_max = 0.2
@@ -637,6 +632,8 @@
if(inhale_pp < safe_pressure_min)
if(prob(20))
spawn(0) emote("gasp")
if(is_below_sound_pressure(get_turf(src)) && prob(8)) //No more popped lungs from choking/drowning
rupture_lung()
var/ratio = inhale_pp/safe_pressure_min
// Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!)