new sprite change, old randomize method

This commit is contained in:
Killian
2022-10-11 13:17:21 +01:00
parent d5f85a5da1
commit 7022c9f421
2 changed files with 134 additions and 132 deletions
+80 -127
View File
@@ -39,6 +39,12 @@
throwforce = 0
throw_speed = 4
throw_range = 20
var/randomize = TRUE
var/square_chance = 10
/obj/item/weapon/soap/Initialize()
if(randomize && prob(square_chance))
icon_state = "[icon_state]-alt"
/obj/item/weapon/soap/nanotrasen
desc = "A NanoTrasen-brand bar of soap. Smells of phoron, a years-old marketing gimmick."
@@ -55,134 +61,81 @@
desc = "An untrustworthy bar of soap. Smells of fear."
icon_state = "soapsyndie"
/obj/item/weapon/soap/randomized
desc = "Smells like raw, unshaped potential."
var/randomstate = "default"
/obj/item/weapon/soap/space_soap
desc = "Smells like hot metal and walnuts."
icon_state = "space_soap"
/obj/item/weapon/soap/randomized/Initialize()
randomstate = pick(50;"default",50;"space",50;"water",50;"fire",50;"rainbow",50;"diamond",50;"uranium",50;"silver",50;"brown",50;"white",50;"grey",50;"pink",50;"purple",50;"blue",50;"cyan",50;"green",50;"yellow",50;"orange",50;"red",50;"golden",5;"default-alt",5;"space-alt",5;"water-alt",5;"fire-alt",5;"rainbow-alt",5;"diamond-alt",5;"uranium-alt",5;"silver-alt",5;"brown-alt",5;"white-alt",5;"grey-alt",5;"pink-alt",5;"purple-alt",5;"blue-alt",5;"cyan-alt",5;"green-alt",5;"yellow-alt",5;"orange-alt",5;"red-alt",5;"golden-alt")
switch(randomstate)
if("default")
desc = "A cheap bar of soap. Smells of lye."
icon_state = "soap"
if("space")
desc = "Smells like hot metal and walnuts."
icon_state = "space_soap"
if("water")
desc = "Smells like chlorine."
icon_state = "water_soap"
if("fire")
desc = "Smells like a campfire."
icon_state = "fire_soap"
if("rainbow")
desc = "Smells sickly sweet."
icon_state = "rainbow_soap"
if("diamond")
desc = "Smells like saffron and vanilla."
icon_state = "diamond_soap"
if("uranium")
desc = "Smells not great... Not terrible."
icon_state = "uranium_soap"
if("silver")
desc = "Smells like birch and amaranth."
icon_state = "silver_soap"
if("brown")
desc = "Smells like cinnamon and cognac."
icon_state = "brown_soap"
if("white")
desc = "Smells like nutmeg and oats."
icon_state = "white_soap"
if("grey")
desc = "Smells like bergamot and lilies."
icon_state = "grey_soap"
if("pink")
desc = "Smells like bubblegum."
icon_state = "pink_soap"
if("purple")
desc = "Smells like lavender."
icon_state = "purple_soap"
if("blue")
desc = "Smells like cardamom."
icon_state = "blue_soap"
if("cyan")
desc = "Smells like bluebells and peaches."
icon_state = "cyan_soap"
if("green")
desc = "Smells like a freshly mowed lawn."
icon_state = "green_soap"
if("yellow")
desc = "Smells like citron and ginger."
icon_state = "yellow_soap"
if("orange")
desc = "Smells like oranges and dark chocolate."
icon_state = "orange_soap"
if("red")
desc = "Smells like cherries."
icon_state = "red_soap"
if("golden")
desc = "Smells like honey."
icon_state = "golden_soap"
if("default-alt")
desc = "A cheap bar of soap. Smells of lye."
icon_state = "soap"
if("space-alt")
desc = "Smells like hot metal and walnuts."
icon_state = "space_soap-alt"
if("water-alt")
desc = "Smells like chlorine."
icon_state = "water_soap-alt"
if("fire-alt")
desc = "Smells like a campfire."
icon_state = "fire_soap-alt"
if("rainbow-alt")
desc = "Smells sickly sweet."
icon_state = "rainbow_soap-alt"
if("diamond-alt")
desc = "Smells like saffron and vanilla."
icon_state = "diamond_soap-alt"
if("uranium-alt")
desc = "Smells not great... Not terrible."
icon_state = "uranium_soap-alt"
if("silver-alt")
desc = "Smells like birch and amaranth."
icon_state = "silver_soap-alt"
if("brown-alt")
desc = "Smells like cinnamon and cognac."
icon_state = "brown_soap-alt"
if("white-alt")
desc = "Smells like nutmeg and oats."
icon_state = "white_soap-alt"
if("grey-alt")
desc = "Smells like bergamot and lilies."
icon_state = "grey_soap-alt"
if("pink-alt")
desc = "Smells like bubblegum."
icon_state = "pink_soap-alt"
if("purple-alt")
desc = "Smells like lavender."
icon_state = "purple_soap-alt"
if("blue-alt")
desc = "Smells like cardamom."
icon_state = "blue_soap-alt"
if("cyan-alt")
desc = "Smells like bluebells and peaches."
icon_state = "cyan_soap-alt"
if("green-alt")
desc = "Smells like a freshly mowed lawn."
icon_state = "green_soap-alt"
if("yellow-alt")
desc = "Smells like citron and ginger."
icon_state = "yellow_soap-alt"
if("orange-alt")
desc = "Smells like oranges and dark chocolate."
icon_state = "orange_soap-alt"
if("red-alt")
desc = "Smells like cherries."
icon_state = "red_soap-alt"
if("golden-alt")
desc = "Smells like honey."
icon_state = "golden_soap-alt"
. = ..()
/obj/item/weapon/soap/water_soap
desc = "Smells like chlorine."
icon_state = "water_soap"
/obj/item/weapon/soap/fire_soap
desc = "Smells like a campfire."
icon_state = "fire_soap"
/obj/item/weapon/soap/rainbow_soap
desc = "Smells sickly sweet."
icon_state = "rainbow_soap"
/obj/item/weapon/soap/diamond_soap
desc = "Smells like saffron and vanilla."
icon_state = "diamond_soap"
/obj/item/weapon/soap/uranium_soap
desc = "Smells not great... Not terrible."
icon_state = "uranium_soap"
/obj/item/weapon/soap/silver_soap
desc = "Smells like birch and amaranth."
icon_state = "silver_soap"
/obj/item/weapon/soap/brown_soap
desc = "Smells like cinnamon and cognac."
icon_state = "brown_soap"
/obj/item/weapon/soap/white_soap
desc = "Smells like nutmeg and oats."
icon_state = "white_soap"
/obj/item/weapon/soap/grey_soap
desc = "Smells like bergamot and lilies."
icon_state = "grey_soap"
/obj/item/weapon/soap/pink_soap
desc = "Smells like bubblegum."
icon_state = "pink_soap"
/obj/item/weapon/soap/purple_soap
desc = "Smells like lavender."
icon_state = "purple_soap"
/obj/item/weapon/soap/blue_soap
desc = "Smells like cardamom."
icon_state = "blue_soap"
/obj/item/weapon/soap/cyan_soap
desc = "Smells like bluebells and peaches."
icon_state = "cyan_soap"
/obj/item/weapon/soap/green_soap
desc = "Smells like a freshly mowed lawn."
icon_state = "green_soap"
/obj/item/weapon/soap/yellow_soap
desc = "Smells like citron and ginger."
icon_state = "yellow_soap"
/obj/item/weapon/soap/orange_soap
desc = "Smells like oranges and dark chocolate."
icon_state = "orange_soap"
/obj/item/weapon/soap/red_soap
desc = "Smells like cherries."
icon_state = "red_soap"
/obj/item/weapon/soap/golden_soap
desc = "Smells like honey."
icon_state = "golden_soap"
/obj/item/weapon/bikehorn
name = "bike horn"
+54 -5
View File
@@ -245,6 +245,7 @@
desc = "Hot Stuff."
icon_state = "sus"
spawn_nothing_percentage = 50
/obj/random/contraband/item_to_spawn()
return pick(prob(6);/obj/item/weapon/storage/pill_bottle/paracetamol, //VOREStation Edit,
prob(4);/obj/item/weapon/storage/pill_bottle/happy,
@@ -307,17 +308,65 @@
prob(5);/obj/item/weapon/spacecash/c1000)
/obj/random/soap
name = "Random Soap"
desc = "This is a random bar of soap."
icon = 'icons/obj/items.dmi'
icon_state = "soap"
name = "Random Soap (All)"
desc = "This is a random bar of soap. Includes special types."
icon = 'icons/obj/soap.dmi'
icon_state = "rainbow_soap"
/obj/random/soap/item_to_spawn()
return pick(/obj/item/weapon/soap,
/obj/item/weapon/soap/nanotrasen,
/obj/item/weapon/soap/deluxe,
/obj/item/weapon/soap/syndie,
/obj/item/weapon/soap/randomized)
/obj/item/weapon/soap/space_soap,
/obj/item/weapon/soap/space_soap,
/obj/item/weapon/soap/water_soap,
/obj/item/weapon/soap/fire_soap,
/obj/item/weapon/soap/rainbow_soap,
/obj/item/weapon/soap/diamond_soap,
/obj/item/weapon/soap/uranium_soap,
/obj/item/weapon/soap/silver_soap,
/obj/item/weapon/soap/brown_soap,
/obj/item/weapon/soap/white_soap,
/obj/item/weapon/soap/grey_soap,
/obj/item/weapon/soap/pink_soap,
/obj/item/weapon/soap/purple_soap,
/obj/item/weapon/soap/blue_soap,
/obj/item/weapon/soap/cyan_soap,
/obj/item/weapon/soap/green_soap,
/obj/item/weapon/soap/yellow_soap,
/obj/item/weapon/soap/orange_soap,
/obj/item/weapon/soap/red_soap,
/obj/item/weapon/soap/golden_soap)
/obj/random/soap_common
name = "Random Soap (Common)"
desc = "This is a random bar of soap. Only has the basic types; no NT, deluxe, or syndisoap."
icon = 'icons/obj/soap.dmi'
icon_state = "rainbow_soap"
/obj/random/soap_common/item_to_spawn()
return pick(/obj/item/weapon/soap,
/obj/item/weapon/soap/space_soap,
/obj/item/weapon/soap/space_soap,
/obj/item/weapon/soap/water_soap,
/obj/item/weapon/soap/fire_soap,
/obj/item/weapon/soap/rainbow_soap,
/obj/item/weapon/soap/diamond_soap,
/obj/item/weapon/soap/uranium_soap,
/obj/item/weapon/soap/silver_soap,
/obj/item/weapon/soap/brown_soap,
/obj/item/weapon/soap/white_soap,
/obj/item/weapon/soap/grey_soap,
/obj/item/weapon/soap/pink_soap,
/obj/item/weapon/soap/purple_soap,
/obj/item/weapon/soap/blue_soap,
/obj/item/weapon/soap/cyan_soap,
/obj/item/weapon/soap/green_soap,
/obj/item/weapon/soap/yellow_soap,
/obj/item/weapon/soap/orange_soap,
/obj/item/weapon/soap/red_soap,
/obj/item/weapon/soap/golden_soap)
/obj/random/drinkbottle
name = "random drink"