[MIRROR] :siffet: (#11584)
* :siffet: code * Siffet suit icon merge * Fix path * Fix OTHER path Co-authored-by: Aronai Sieyes <arokha@arokha.com>
@@ -282,7 +282,7 @@
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for(var/i=0,i<num,i++)
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new /mob/living/simple_mob/animal/space/carp(C)
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else // Just a costume.
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new /obj/item/clothing/suit/storage/hooded/carp_costume(C)
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new /obj/item/clothing/suit/storage/hooded/costume/carp(C)
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else if(prob(50))
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if(live_cargo) // Something else very much alive and angry.
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var/spawn_type = pick(/mob/living/simple_mob/animal/space/alien, /mob/living/simple_mob/animal/space/alien/drone, /mob/living/simple_mob/animal/space/alien/sentinel)
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@@ -88,8 +88,8 @@
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CASINO_PRIZE("Dolphin mask", /obj/item/clothing/mask/dolphin, 1, 50, "clothing"),
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CASINO_PRIZE("Demon mask", /obj/item/clothing/mask/demon, 1, 50, "clothing"),
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CASINO_PRIZE("Chameleon mask", /obj/item/clothing/under/chameleon, 1, 250, "clothing"),
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CASINO_PRIZE("Ian costume", /obj/item/clothing/suit/storage/hooded/ian_costume, 1, 50, "clothing"),
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CASINO_PRIZE("Carp costume", /obj/item/clothing/suit/storage/hooded/carp_costume, 1, 50, "clothing"),
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CASINO_PRIZE("Ian costume", /obj/item/clothing/suit/storage/hooded/costume/ian, 1, 50, "clothing"),
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CASINO_PRIZE("Carp costume", /obj/item/clothing/suit/storage/hooded/costume/carp, 1, 50, "clothing"),
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)
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item_list["Miscellaneous"] = list(
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CASINO_PRIZE("Toy sword", /obj/item/toy/sword, 1, 50, "misc"),
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@@ -192,4 +192,10 @@
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/obj/item/clothing/head/hood/techpriest
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name = "techpriest hood"
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desc = "A techpriest hood."
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icon_state = "techpriesthood"
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icon_state = "techpriesthood"
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/obj/item/clothing/head/hood/siffet_hood
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name = "siffet hood"
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desc = "A hood that looks vaguely like a siffet's head. Guaranteed to traumatize your Promethean coworkers."
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icon_state = "siffet"
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item_state_slots = list(slot_r_hand_str = "siffet", slot_l_hand_str = "siffet")
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@@ -63,26 +63,32 @@
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else
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RemoveHood()
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/obj/item/clothing/suit/storage/hooded/carp_costume
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/obj/item/clothing/suit/storage/hooded/costume
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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action_button_name = "Toggle Hood"
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/obj/item/clothing/suit/storage/hooded/costume/siffet
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name = "siffet costume"
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desc = "A costume made from 'synthetic' siffet fur, it smells like a weasel nest."
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icon_state = "siffet"
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item_state_slots = list(slot_r_hand_str = "siffet", slot_l_hand_str = "siffet")
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hoodtype = /obj/item/clothing/head/hood/siffet_hood
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/obj/item/clothing/suit/storage/hooded/costume/carp
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name = "carp costume"
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desc = "A costume made from 'synthetic' carp scales, it smells."
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icon_state = "carp_casual"
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item_state_slots = list(slot_r_hand_str = "carp_casual", slot_l_hand_str = "carp_casual") //Does not exist -S2-
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
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action_button_name = "Toggle Carp Hood"
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hoodtype = /obj/item/clothing/head/hood/carp_hood
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
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/obj/item/clothing/suit/storage/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts?
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/obj/item/clothing/suit/storage/hooded/costume/ian //It's Ian, rub his bell- oh god what happened to his inside parts?
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name = "corgi costume"
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desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
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icon_state = "ian"
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item_state_slots = list(slot_r_hand_str = "ian", slot_l_hand_str = "ian") //Does not exist -S2-
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
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action_button_name = "Toggle Ian Hood"
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hoodtype = /obj/item/clothing/head/hood/ian_hood
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// winter coats go here
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@@ -1325,8 +1325,8 @@
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product_ads = "Don't let your art be stifled!;Remember, practice makes perfect!;Break a leg!;Don't make me get the cane!;Thespian's Delight entering stage right!;Costumes for your acting needs!"
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icon = 'icons/obj/vending.dmi'
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icon_state = "theater"
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products = list(/obj/item/clothing/suit/storage/hooded/carp_costume = 3,
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/obj/item/clothing/suit/storage/hooded/carp_costume = 3,
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products = list(/obj/item/clothing/suit/storage/hooded/costume/carp = 3,
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/obj/item/clothing/suit/storage/hooded/costume/carp = 3,
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/obj/item/clothing/suit/chickensuit = 3,
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/obj/item/clothing/head/chicken = 3,
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/obj/item/clothing/head/helmet/gladiator = 3,
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@@ -1390,8 +1390,8 @@
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/obj/item/clothing/gloves/combat/knight_costume/brown = 3,
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/obj/item/clothing/shoes/knight_costume = 3,
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/obj/item/clothing/shoes/knight_costume/black = 3)
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prices = list(/obj/item/clothing/suit/storage/hooded/carp_costume = 200,
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/obj/item/clothing/suit/storage/hooded/carp_costume = 200,
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prices = list(/obj/item/clothing/suit/storage/hooded/costume/carp = 200,
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/obj/item/clothing/suit/storage/hooded/costume/carp = 200,
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/obj/item/clothing/suit/chickensuit = 200,
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/obj/item/clothing/head/chicken = 200,
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/obj/item/clothing/head/helmet/gladiator = 300,
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@@ -2505,8 +2505,8 @@
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product_ads = "Don't let your art be stifled!;Remember, practice makes perfect!;Break a leg!;Don't make me get the cane!;Thespian's Delight entering stage right!;Costumes for your acting needs!"
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icon = 'icons/obj/vending.dmi'
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icon_state = "theater"
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products = list(/obj/item/clothing/suit/storage/hooded/carp_costume = 3,
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/obj/item/clothing/suit/storage/hooded/carp_costume = 3,
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products = list(/obj/item/clothing/suit/storage/hooded/costume/carp = 3,
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/obj/item/clothing/suit/storage/hooded/costume/carp = 3,
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/obj/item/clothing/suit/chickensuit = 3,
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/obj/item/clothing/head/chicken = 3,
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/obj/item/clothing/head/helmet/gladiator = 3,
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@@ -2570,8 +2570,8 @@
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/obj/item/clothing/gloves/combat/knight_costume/brown = 3,
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/obj/item/clothing/shoes/knight_costume = 3,
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/obj/item/clothing/shoes/knight_costume/black = 3)
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prices = list(/obj/item/clothing/suit/storage/hooded/carp_costume = 200,
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/obj/item/clothing/suit/storage/hooded/carp_costume = 200,
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prices = list(/obj/item/clothing/suit/storage/hooded/costume/carp = 200,
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/obj/item/clothing/suit/storage/hooded/costume/carp = 200,
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/obj/item/clothing/suit/chickensuit = 200,
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/obj/item/clothing/head/chicken = 200,
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/obj/item/clothing/head/helmet/gladiator = 300,
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@@ -2668,8 +2668,8 @@
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/obj/item/clothing/under/color/yellow = 5,
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/obj/item/clothing/shoes/black = 5,
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/obj/item/clothing/shoes/white = 5,
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/obj/item/clothing/suit/storage/hooded/carp_costume = 3,
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/obj/item/clothing/suit/storage/hooded/carp_costume = 3,
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/obj/item/clothing/suit/storage/hooded/costume/carp = 3,
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/obj/item/clothing/suit/storage/hooded/costume/carp = 3,
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/obj/item/clothing/suit/chickensuit = 3,
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/obj/item/clothing/head/chicken = 3,
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/obj/item/clothing/head/helmet/gladiator = 3,
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@@ -3411,8 +3411,8 @@
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product_ads = "Don't let your art be stifled!;Remember, practice makes perfect!;Break a leg!;Don't make me get the cane!;Thespian's Delight entering stage right!;Costumes for your acting needs!"
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icon = 'icons/obj/vending.dmi'
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icon_state = "theater"
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products = list(/obj/item/clothing/suit/storage/hooded/carp_costume = 3,
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/obj/item/clothing/suit/storage/hooded/carp_costume = 3,
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products = list(/obj/item/clothing/suit/storage/hooded/costume/carp = 3,
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/obj/item/clothing/suit/storage/hooded/costume/carp = 3,
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/obj/item/clothing/suit/chickensuit = 3,
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/obj/item/clothing/head/chicken = 3,
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/obj/item/clothing/head/helmet/gladiator = 3,
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Before Width: | Height: | Size: 118 KiB After Width: | Height: | Size: 118 KiB |
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Before Width: | Height: | Size: 242 KiB After Width: | Height: | Size: 243 KiB |
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Before Width: | Height: | Size: 207 KiB After Width: | Height: | Size: 207 KiB |
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Before Width: | Height: | Size: 613 KiB After Width: | Height: | Size: 614 KiB |
@@ -528,8 +528,8 @@
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"kh" = (/obj/machinery/vending/food,/turf/simulated/floor/tiled/white,/area/awaymission/zoo)
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"ki" = (/obj/structure/window/reinforced{dir = 8; health = 1e+006},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo)
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"kj" = (/obj/structure/window/reinforced{dir = 4; health = 1e+006},/turf/simulated/floor/holofloor/beach/sand{icon_state = "dgrass0"},/area/awaymission/zoo)
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"kk" = (/obj/structure/table/rack,/obj/item/clothing/suit/storage/hooded/ian_costume,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo)
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"kl" = (/obj/structure/table/rack,/obj/item/clothing/suit/storage/hooded/carp_costume,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo)
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"kk" = (/obj/structure/table/rack,/obj/item/clothing/suit/storage/hooded/costume/ian,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo)
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"kl" = (/obj/structure/table/rack,/obj/item/clothing/suit/storage/hooded/costume/carp,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo)
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"km" = (/obj/structure/table/rack,/obj/effect/landmark/costume,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo)
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"kn" = (/obj/structure/table/rack,/obj/item/clothing/suit/chickensuit,/obj/item/clothing/head/chicken,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo)
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"ko" = (/obj/structure/table/rack,/obj/item/clothing/head/sombrero,/turf/simulated/floor/holofloor/carpet,/area/awaymission/zoo)
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@@ -3856,12 +3856,12 @@
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/area/awaymission/zoo)
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"kk" = (
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/obj/structure/table/rack,
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/obj/item/clothing/suit/storage/hooded/ian_costume,
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/obj/item/clothing/suit/storage/hooded/costume/ian,
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/turf/simulated/floor/holofloor/carpet,
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/area/awaymission/zoo)
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"kl" = (
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/obj/structure/table/rack,
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/obj/item/clothing/suit/storage/hooded/carp_costume,
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/obj/item/clothing/suit/storage/hooded/costume/carp,
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/turf/simulated/floor/holofloor/carpet,
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/area/awaymission/zoo)
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"km" = (
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