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Couple clown tweaks.
-Allows our responsible whitelist clowns spawn with the bikehorn. -Disables the destructive forced name randomization and lossy rename BS on join.
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@@ -109,8 +109,10 @@
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if(H.backbag > 0)
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H.equip_to_slot_or_del(new /obj/item/weapon/stamp/clown(H.back), slot_in_backpack)
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H.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(H.back), slot_in_backpack)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/stamp/clown(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(H.back), slot_l_hand)
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return 1
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@@ -482,9 +482,10 @@
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if(mind)
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mind.active = 0 //we wish to transfer the key manually
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if(mind.assigned_role == "Clown") //give them a clownname if they are a clown
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new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name!
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new_character.rename_self("clown")
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// VOREStation edit to disable the destructive forced renaming for our responsible whitelist clowns.
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//if(mind.assigned_role == "Clown") //give them a clownname if they are a clown
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// new_character.real_name = pick(clown_names) //I hate this being here of all places but unfortunately dna is based on real_name!
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// new_character.rename_self("clown")
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mind.original = new_character
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// VOREStation
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mind.loaded_from_ckey = client.ckey
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