Fixes a unneded currently_restrained check (#17097)

Fixes a unneded currently_restrained check
This commit is contained in:
Cameron Lennox
2025-02-08 18:20:23 -05:00
committed by GitHub
parent 0d6fdaae20
commit 7869f9cc44
+1 -1
View File
@@ -145,7 +145,7 @@
trigger_aiming(TARGET_CAN_CLICK)
return
else
if(!currently_restrained && A.Adjacent(src) || (W && W.attack_can_reach(src, A, W.reach)) ) // see adjacent.dm
if(A.Adjacent(src) || (W && W.attack_can_reach(src, A, W.reach)) ) // see adjacent.dm
if(W && !restrained())
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
var/resolved = W.resolve_attackby(A,src, click_parameters = params)