mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-24 12:37:50 +01:00
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
This commit is contained in:
@@ -414,7 +414,6 @@
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#include "code\game\mecha\combat\combat.dm"
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#include "code\game\mecha\combat\durand.dm"
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#include "code\game\mecha\combat\gygax.dm"
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#include "code\game\mecha\combat\honker.dm"
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#include "code\game\mecha\combat\marauder.dm"
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#include "code\game\mecha\combat\phazon.dm"
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#include "code\game\mecha\equipment\mecha_equipment.dm"
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@@ -86,9 +86,6 @@
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for(var/coin_type in typesof(/obj/item/weapon/coin))
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possible_spawns += coin_type
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//no icon_state for mythril coins
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possible_spawns -= /obj/item/weapon/coin/mythril
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var/coin_type = pick(possible_spawns)
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for(var/i=0,i<amount,i++)
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new coin_type(C)
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@@ -306,11 +306,6 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
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new/obj/structure/door_assembly( src.loc )
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del (src)
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/obj/machinery/door/airlock/clown
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name = "Bananium Airlock"
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icon = 'icons/obj/doors/Doorbananium.dmi'
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mineral = "clown"
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/obj/machinery/door/airlock/sandstone
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name = "Sandstone Airlock"
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icon = 'icons/obj/doors/Doorsand.dmi'
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@@ -1275,8 +1270,6 @@ About the new airlock wires panel:
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use_power(50)
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if(istype(src, /obj/machinery/door/airlock/glass))
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playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
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if(istype(src, /obj/machinery/door/airlock/clown))
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playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
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else
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playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
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if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
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@@ -1319,8 +1312,6 @@ About the new airlock wires panel:
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use_power(50)
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if(istype(src, /obj/machinery/door/airlock/glass))
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playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1)
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if(istype(src, /obj/machinery/door/airlock/clown))
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playsound(src.loc, 'sound/items/bikehorn.ogg', 30, 1)
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else
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playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1)
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for(var/turf/turf in locs)
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@@ -1332,7 +1323,7 @@ About the new airlock wires panel:
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/obj/machinery/door/airlock/New()
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..()
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//wires
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if (!secured_wires)
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airlockWireColorToFlag = globalAirlockWireColorToFlag
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@@ -1341,14 +1332,14 @@ About the new airlock wires panel:
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airlockWireColorToIndex = globalAirlockWireColorToIndex
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else
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randomize_wires()
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if(src.closeOtherId != null)
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spawn (5)
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for (var/obj/machinery/door/airlock/A in world)
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if(A.closeOtherId == src.closeOtherId && A != src)
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src.closeOther = A
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break
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/obj/machinery/door/airlock/proc/randomize_wires()
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var/wire_assignments = CreateRandomAirlockWires()
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airlockWireColorToFlag = wire_assignments[1]
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@@ -1,164 +0,0 @@
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/obj/mecha/combat/honker
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desc = "Produced by \"Tyranny of Honk, INC\", this exosuit is designed as heavy clown-support. Used to spread the fun and joy of life. HONK!"
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name = "H.O.N.K"
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icon_state = "honker"
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initial_icon = "honker"
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step_in = 2
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health = 140
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deflect_chance = 60
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internal_damage_threshold = 60
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damage_absorption = list("brute"=1.2,"fire"=1.5,"bullet"=1,"laser"=1,"energy"=1,"bomb"=1)
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max_temperature = 25000
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infra_luminosity = 5
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operation_req_access = list(access_clown)
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wreckage = /obj/effect/decal/mecha_wreckage/honker
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add_req_access = 0
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max_equip = 3
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var/squeak = 0
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/*
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/obj/mecha/combat/honker/New()
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..()
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weapons += new /datum/mecha_weapon/honker(src)
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weapons += new /datum/mecha_weapon/missile_rack/banana_mortar(src)
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weapons += new /datum/mecha_weapon/missile_rack/banana_mortar/mousetrap_mortar(src)
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selected_weapon = weapons[1]
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return
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*/
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/obj/mecha/combat/honker/melee_action(target)
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if(!melee_can_hit)
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return
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else if(istype(target, /mob))
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step_away(target,src,15)
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return
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/obj/mecha/combat/honker/get_stats_part()
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var/integrity = health/initial(health)*100
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var/cell_charge = get_charge()
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var/tank_pressure = internal_tank ? round(internal_tank.return_pressure(),0.01) : "None"
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var/tank_temperature = internal_tank ? internal_tank.return_temperature() : "Unknown"
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var/cabin_pressure = round(return_pressure(),0.01)
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var/output = {"[report_internal_damage()]
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[integrity<30?"<font color='red'><b>DAMAGE LEVEL CRITICAL</b></font><br>":null]
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[internal_damage&MECHA_INT_TEMP_CONTROL?"<font color='red'><b>CLOWN SUPPORT SYSTEM MALFUNCTION</b></font><br>":null]
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[internal_damage&MECHA_INT_TANK_BREACH?"<font color='red'><b>GAS TANK HONK</b></font><br>":null]
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[internal_damage&MECHA_INT_CONTROL_LOST?"<font color='red'><b>HONK-A-DOODLE</b></font> - <a href='?src=\ref[src];repair_int_control_lost=1'>Recalibrate</a><br>":null]
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<b>IntegriHONK: </b> [integrity]%<br>
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<b>PowerHONK charge: </b>[isnull(cell_charge)?"No powercell installed":"[cell.percent()]%"]<br>
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<b>Air source: </b>[use_internal_tank?"Internal Airtank":"Environment"]<br>
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<b>AirHONK pressure: </b>[tank_pressure]kPa<br>
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<b>AirHONK temperature: </b>[tank_temperature]°K|[tank_temperature - T0C]°C<br>
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<b>HONK pressure: </b>[cabin_pressure>WARNING_HIGH_PRESSURE ? "<font color='red'>[cabin_pressure]</font>": cabin_pressure]kPa<br>
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<b>HONK temperature: </b> [return_temperature()]°K|[return_temperature() - T0C]°C<br>
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<b>Lights: </b>[lights?"on":"off"]<br>
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[src.dna?"<b>DNA-locked:</b><br> <span style='font-size:10px;letter-spacing:-1px;'>[src.dna]</span> \[<a href='?src=\ref[src];reset_dna=1'>Reset</a>\]<br>":null]
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"}
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return output
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/obj/mecha/combat/honker/get_stats_html()
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var/output = {"<html>
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<head><title>[src.name] data</title>
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<style>
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body {color: #00ff00; background: #32CD32; font-family:"Courier",monospace; font-size: 12px;}
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hr {border: 1px solid #0f0; color: #fff; background-color: #000;}
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a {padding:2px 5px;;color:#0f0;}
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.wr {margin-bottom: 5px;}
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.header {cursor:pointer;}
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.open, .closed {background: #32CD32; color:#000; padding:1px 2px;}
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.links a {margin-bottom: 2px;padding-top:3px;}
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.visible {display: block;}
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.hidden {display: none;}
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</style>
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<script language='javascript' type='text/javascript'>
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[js_byjax]
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[js_dropdowns]
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function ticker() {
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setInterval(function(){
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window.location='byond://?src=\ref[src]&update_content=1';
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document.body.style.color = get_rand_color_string();
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document.body.style.background = get_rand_color_string();
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}, 1000);
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}
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function get_rand_color_string() {
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var color = new Array;
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for(var i=0;i<3;i++){
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color.push(Math.floor(Math.random()*255));
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}
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return "rgb("+color.toString()+")";
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}
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window.onload = function() {
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dropdowns();
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ticker();
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}
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</script>
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</head>
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<body>
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<div id='content'>
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[src.get_stats_part()]
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</div>
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<div id='eq_list'>
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[src.get_equipment_list()]
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</div>
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<hr>
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<div id='commands'>
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[src.get_commands()]
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</div>
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</body>
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</html>
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"}
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return output
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/obj/mecha/combat/honker/get_commands()
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var/output = {"<div class='wr'>
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<div class='header'>Sounds of HONK:</div>
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<div class='links'>
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<a href='?src=\ref[src];play_sound=sadtrombone'>Sad Trombone</a>
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</div>
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</div>
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"}
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output += ..()
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return output
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/obj/mecha/combat/honker/get_equipment_list()
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if(!equipment.len)
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return
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var/output = "<b>Honk-ON-Systems:</b><div style=\"margin-left: 15px;\">"
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for(var/obj/item/mecha_parts/mecha_equipment/MT in equipment)
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output += "[selected==MT?"<b id='\ref[MT]'>":"<a id='\ref[MT]' href='?src=\ref[src];select_equip=\ref[MT]'>"][MT.get_equip_info()][selected==MT?"</b>":"</a>"]<br>"
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output += "</div>"
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return output
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/obj/mecha/combat/honker/mechstep(direction)
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var/result = step(src,direction)
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if(result)
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if(!squeak)
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playsound(src, "clownstep", 70, 1)
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squeak = 1
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else
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squeak = 0
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return result
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obj/mecha/combat/honker/Topic(href, href_list)
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..()
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if (href_list["play_sound"])
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switch(href_list["play_sound"])
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if("sadtrombone")
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playsound(src, 'sound/misc/sadtrombone.ogg', 50)
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return
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proc/rand_hex_color()
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var/list/colors = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f")
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var/color=""
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for (var/i=0;i<6;i++)
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color = color+pick(colors)
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return color
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@@ -518,9 +518,8 @@
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can_attach(obj/mecha/M as obj)
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if(..())
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if(!istype(M, /obj/mecha/combat/honker))
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if(!M.proc_res["dynattackby"])
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return 1
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if(!M.proc_res["dynattackby"])
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return 1
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return 0
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attach(obj/mecha/M as obj)
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@@ -569,9 +568,8 @@
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can_attach(obj/mecha/M as obj)
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if(..())
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if(!istype(M, /obj/mecha/combat/honker))
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if(!M.proc_res["dynbulletdamage"] && !M.proc_res["dynhitby"])
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return 1
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if(!M.proc_res["dynbulletdamage"] && !M.proc_res["dynhitby"])
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return 1
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return 0
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attach(obj/mecha/M as obj)
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@@ -783,85 +783,6 @@
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feedback_inc("mecha_firefighter_created",1)
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return
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/datum/construction/mecha/honker_chassis
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steps = list(list("key"=/obj/item/mecha_parts/part/honker_torso),//1
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list("key"=/obj/item/mecha_parts/part/honker_left_arm),//2
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list("key"=/obj/item/mecha_parts/part/honker_right_arm),//3
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list("key"=/obj/item/mecha_parts/part/honker_left_leg),//4
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list("key"=/obj/item/mecha_parts/part/honker_right_leg),//5
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list("key"=/obj/item/mecha_parts/part/honker_head)
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)
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action(atom/used_atom,mob/user as mob)
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return check_all_steps(used_atom,user)
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custom_action(step, atom/used_atom, mob/user)
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user.visible_message("[user] has connected [used_atom] to [holder].", "You connect [used_atom] to [holder]")
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holder.overlays += used_atom.icon_state+"+o"
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del used_atom
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return 1
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spawn_result()
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var/obj/item/mecha_parts/chassis/const_holder = holder
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const_holder.construct = new /datum/construction/mecha/honker(const_holder)
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const_holder.density = 1
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spawn()
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del src
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return
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/datum/construction/mecha/honker
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result = "/obj/mecha/combat/honker"
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steps = list(list("key"=/obj/item/weapon/bikehorn),//1
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list("key"=/obj/item/clothing/shoes/clown_shoes),//2
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list("key"=/obj/item/weapon/bikehorn),//3
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list("key"=/obj/item/clothing/mask/gas/clown_hat),//4
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list("key"=/obj/item/weapon/bikehorn),//5
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list("key"=/obj/item/weapon/circuitboard/mecha/honker/targeting),//6
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list("key"=/obj/item/weapon/bikehorn),//7
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list("key"=/obj/item/weapon/circuitboard/mecha/honker/peripherals),//8
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list("key"=/obj/item/weapon/bikehorn),//9
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list("key"=/obj/item/weapon/circuitboard/mecha/honker/main),//10
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list("key"=/obj/item/weapon/bikehorn),//11
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)
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action(atom/used_atom,mob/user as mob)
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return check_step(used_atom,user)
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custom_action(step, atom/used_atom, mob/user)
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if(!..())
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return 0
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if(istype(used_atom, /obj/item/weapon/bikehorn))
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playsound(holder, 'sound/items/bikehorn.ogg', 50, 1)
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user.visible_message("HONK!")
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//TODO: better messages.
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switch(step)
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if(10)
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user.visible_message("[user] installs the central control module into [holder].", "You install the central control module into [holder].")
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del used_atom
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if(8)
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user.visible_message("[user] installs the peripherals control module into [holder].", "You install the peripherals control module into [holder].")
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del used_atom
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if(6)
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user.visible_message("[user] installs the weapon control module into [holder].", "You install the weapon control module into [holder].")
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del used_atom
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if(4)
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user.visible_message("[user] puts clown wig and mask on [holder].", "You put clown wig and mask on [holder].")
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del used_atom
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if(2)
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user.visible_message("[user] puts clown boots on [holder].", "You put clown boots on [holder].")
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del used_atom
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return 1
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spawn_result()
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..()
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feedback_inc("mecha_honker_created",1)
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return
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/datum/construction/mecha/durand_chassis
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steps = list(list("key"=/obj/item/mecha_parts/part/durand_torso),//1
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list("key"=/obj/item/mecha_parts/part/durand_left_arm),//2
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@@ -153,27 +153,6 @@
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name = "Death-Ripley wreckage"
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icon_state = "deathripley-broken"
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/obj/effect/decal/mecha_wreckage/honker
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name = "Honker wreckage"
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icon_state = "honker-broken"
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New()
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..()
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var/list/parts = list(
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/obj/item/mecha_parts/chassis/honker,
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/obj/item/mecha_parts/part/honker_torso,
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/obj/item/mecha_parts/part/honker_head,
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/obj/item/mecha_parts/part/honker_left_arm,
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/obj/item/mecha_parts/part/honker_right_arm,
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/obj/item/mecha_parts/part/honker_left_leg,
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/obj/item/mecha_parts/part/honker_right_leg)
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for(var/i=0;i<2;i++)
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if(!isemptylist(parts) && prob(40))
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var/part = pick(parts)
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welder_salvage += part
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parts -= part
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return
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/obj/effect/decal/mecha_wreckage/durand
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name = "Durand wreckage"
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icon_state = "durand-broken"
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@@ -9,8 +9,6 @@ Mineral Sheets
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- Silver
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- Clown
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Others:
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- Adamantine
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- Mythril
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- Enriched Uranium
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*/
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@@ -151,18 +149,6 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
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origin_tech = "materials=5"
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perunit = 1000
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/obj/item/stack/sheet/mineral/adamantine
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name = "adamantine"
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icon_state = "sheet-adamantine"
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origin_tech = "materials=4"
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perunit = 2000
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/obj/item/stack/sheet/mineral/mythril
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name = "mythril"
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icon_state = "sheet-mythril"
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origin_tech = "materials=4"
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perunit = 2000
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/obj/item/stack/sheet/mineral/platinum
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name = "platinum"
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icon_state = "sheet-adamantine"
|
||||
|
||||
@@ -39,18 +39,6 @@
|
||||
name = "uranium coin"
|
||||
icon_state = "coin_uranium"
|
||||
|
||||
/obj/item/weapon/coin/clown
|
||||
name = "bananaium coin"
|
||||
icon_state = "coin_clown"
|
||||
|
||||
/obj/item/weapon/coin/adamantine
|
||||
name = "adamantine coin"
|
||||
icon_state = "coin_adamantine"
|
||||
|
||||
/obj/item/weapon/coin/mythril
|
||||
name = "mythril coin"
|
||||
icon_state = "coin_mythril"
|
||||
|
||||
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/cable_coil) )
|
||||
var/obj/item/weapon/cable_coil/CC = W
|
||||
|
||||
@@ -38,8 +38,8 @@ Rare minerals:
|
||||
|
||||
Deep minerals:
|
||||
phoron
|
||||
xerxium (adamantine)
|
||||
fulgurium (mythril)
|
||||
osmium (platinum)
|
||||
tritium (hydrogen)
|
||||
*/
|
||||
|
||||
/datum/ore_distribution
|
||||
|
||||
@@ -359,7 +359,7 @@ var/list/artifact_spawn = list() // Runtime fix for geometry loading before cont
|
||||
|
||||
/turf/simulated/mineral/random
|
||||
name = "Mineral deposit"
|
||||
var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 25)//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
||||
var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 25)
|
||||
var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
|
||||
|
||||
New()
|
||||
|
||||
@@ -15,9 +15,6 @@
|
||||
var/amt_iron = 0
|
||||
var/amt_phoron = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_adamantine = 0
|
||||
var/amt_mythril = 0
|
||||
var/newCoins = 0 //how many coins the machine made in it's last load
|
||||
var/processing = 0
|
||||
var/chosen = "metal" //which material will be used to make coins
|
||||
@@ -62,7 +59,7 @@
|
||||
amt_iron += 100 * O.amount
|
||||
del(O)
|
||||
|
||||
/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
|
||||
/obj/machinery/mineral/mint/attack_hand(user as mob)
|
||||
|
||||
var/dat = "<b>Coin Press</b><br>"
|
||||
|
||||
@@ -98,16 +95,11 @@
|
||||
dat += text("chosen")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];choose=phoron'>Choose</A>")
|
||||
dat += text("<br><font color='#008800'><b>uranium inserted: </b>[amt_uranium]</font> ")
|
||||
dat += text("<br><font color='#008800'><b>Uranium inserted: </b>[amt_uranium]</font> ")
|
||||
if (chosen == "uranium")
|
||||
dat += text("chosen")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];choose=uranium'>Choose</A>")
|
||||
dat += text("<br><font color='#888888'><b>Adamantine inserted: </b>[amt_adamantine]</font> ")//I don't even know these color codes, so fuck it.
|
||||
if (chosen == "adamantine")
|
||||
dat += text("chosen")
|
||||
else
|
||||
dat += text("<A href='?src=\ref[src];choose=adamantine'>Choose</A>")
|
||||
|
||||
dat += text("<br><br>Will produce [coinsToProduce] [chosen] coins if enough materials are available.<br>")
|
||||
//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
|
||||
@@ -213,42 +205,6 @@
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5)
|
||||
if("clown")
|
||||
while(amt_clown > 0 && coinsToProduce > 0)
|
||||
if (locate(/obj/item/weapon/moneybag,output.loc))
|
||||
M = locate(/obj/item/weapon/moneybag,output.loc)
|
||||
else
|
||||
M = new/obj/item/weapon/moneybag(output.loc)
|
||||
new /obj/item/weapon/coin/clown(M)
|
||||
amt_clown -= 20
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
if("adamantine")
|
||||
while(amt_adamantine > 0 && coinsToProduce > 0)
|
||||
if (locate(/obj/item/weapon/moneybag,output.loc))
|
||||
M = locate(/obj/item/weapon/moneybag,output.loc)
|
||||
else
|
||||
M = new/obj/item/weapon/moneybag(output.loc)
|
||||
new /obj/item/weapon/coin/adamantine(M)
|
||||
amt_adamantine -= 20
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
if("mythril")
|
||||
while(amt_adamantine > 0 && coinsToProduce > 0)
|
||||
if (locate(/obj/item/weapon/moneybag,output.loc))
|
||||
M = locate(/obj/item/weapon/moneybag,output.loc)
|
||||
else
|
||||
M = new/obj/item/weapon/moneybag(output.loc)
|
||||
new /obj/item/weapon/coin/mythril(M)
|
||||
amt_mythril -= 20
|
||||
coinsToProduce--
|
||||
newCoins++
|
||||
src.updateUsrDialog()
|
||||
sleep(5);
|
||||
icon_state = "coinpress0"
|
||||
processing = 0;
|
||||
coinsToProduce = temp_coins
|
||||
|
||||
@@ -16,8 +16,6 @@
|
||||
var/amt_iron = 0
|
||||
var/amt_phoron = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_adamantine = 0
|
||||
|
||||
for (var/obj/item/weapon/coin/C in contents)
|
||||
if (istype(C,/obj/item/weapon/coin/diamond))
|
||||
@@ -32,10 +30,6 @@
|
||||
amt_gold++;
|
||||
if (istype(C,/obj/item/weapon/coin/uranium))
|
||||
amt_uranium++;
|
||||
if (istype(C,/obj/item/weapon/coin/clown))
|
||||
amt_clown++;
|
||||
if (istype(C,/obj/item/weapon/coin/adamantine))
|
||||
amt_adamantine++;
|
||||
|
||||
var/dat = text("<b>The contents of the moneybag reveal...</b><br>")
|
||||
if (amt_gold)
|
||||
@@ -50,8 +44,6 @@
|
||||
dat += text("Phoron coins: [amt_phoron] <A href='?src=\ref[src];remove=phoron'>Remove one</A><br>")
|
||||
if (amt_uranium)
|
||||
dat += text("Uranium coins: [amt_uranium] <A href='?src=\ref[src];remove=uranium'>Remove one</A><br>")
|
||||
if (amt_adamantine)
|
||||
dat += text("Adamantine coins: [amt_adamantine] <A href='?src=\ref[src];remove=adamantine'>Remove one</A><br>")
|
||||
user << browse("[dat]", "window=moneybag")
|
||||
|
||||
/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -88,10 +80,6 @@
|
||||
COIN = locate(/obj/item/weapon/coin/phoron,src.contents)
|
||||
if("uranium")
|
||||
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
|
||||
if("clown")
|
||||
COIN = locate(/obj/item/weapon/coin/clown,src.contents)
|
||||
if("adamantine")
|
||||
COIN = locate(/obj/item/weapon/coin/adamantine,src.contents)
|
||||
if(!COIN)
|
||||
return
|
||||
COIN.loc = src.loc
|
||||
@@ -108,5 +96,4 @@
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/silver(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
new /obj/item/weapon/coin/adamantine(src)
|
||||
new /obj/item/weapon/coin/gold(src)
|
||||
@@ -20,9 +20,6 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
var/phoron_amount = 0.0
|
||||
var/uranium_amount = 0.0
|
||||
var/diamond_amount = 0.0
|
||||
var/clown_amount = 0.0
|
||||
var/adamantine_amount = 0.0
|
||||
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/New()
|
||||
..()
|
||||
@@ -37,7 +34,7 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/proc/TotalMaterials() //returns the total of all the stored materials. Makes code neater.
|
||||
return m_amount + g_amount + gold_amount + silver_amount + phoron_amount + uranium_amount + diamond_amount + clown_amount
|
||||
return m_amount + g_amount + gold_amount + silver_amount + phoron_amount + uranium_amount + diamond_amount
|
||||
|
||||
/obj/machinery/r_n_d/protolathe/RefreshParts()
|
||||
var/T = 0
|
||||
@@ -102,9 +99,6 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
if(diamond_amount >= 2000)
|
||||
var/obj/item/stack/sheet/mineral/diamond/G = new /obj/item/stack/sheet/mineral/diamond(src.loc)
|
||||
G.amount = round(diamond_amount / G.perunit)
|
||||
if(adamantine_amount >= 2000)
|
||||
var/obj/item/stack/sheet/mineral/adamantine/G = new /obj/item/stack/sheet/mineral/adamantine(src.loc)
|
||||
G.amount = round(adamantine_amount / G.perunit)
|
||||
del(src)
|
||||
return 1
|
||||
else
|
||||
@@ -169,8 +163,6 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
uranium_amount += amount * 2000
|
||||
if(/obj/item/stack/sheet/mineral/diamond)
|
||||
diamond_amount += amount * 2000
|
||||
if(/obj/item/stack/sheet/mineral/adamantine)
|
||||
adamantine_amount += amount * 2000
|
||||
else
|
||||
new stacktype(src.loc, amount)
|
||||
busy = 0
|
||||
|
||||
@@ -359,8 +359,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
linked_lathe.uranium_amount = max(0, (linked_lathe.uranium_amount-being_built.materials[M]))
|
||||
if("$diamond")
|
||||
linked_lathe.diamond_amount = max(0, (linked_lathe.diamond_amount-being_built.materials[M]))
|
||||
if("$clown")
|
||||
linked_lathe.clown_amount = max(0, (linked_lathe.clown_amount-being_built.materials[M]))
|
||||
else
|
||||
linked_lathe.reagents.remove_reagent(M, being_built.materials[M])
|
||||
|
||||
@@ -719,8 +717,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
if(D.materials[M] > linked_lathe.uranium_amount) check_materials = 0
|
||||
if("$diamond")
|
||||
if(D.materials[M] > linked_lathe.diamond_amount) check_materials = 0
|
||||
if("$clown")
|
||||
if(D.materials[M] > linked_lathe.clown_amount) check_materials = 0
|
||||
else if (!linked_lathe.reagents.has_reagent(M, D.materials[M]))
|
||||
check_materials = 0
|
||||
if (check_materials)
|
||||
|
||||
@@ -225,7 +225,6 @@
|
||||
possible_spawns += /obj/item/stack/sheet/glass
|
||||
possible_spawns += /obj/item/stack/sheet/rglass
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/phoron
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/mythril
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/gold
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/silver
|
||||
possible_spawns += /obj/item/stack/sheet/mineral/enruranium
|
||||
|
||||
@@ -176,7 +176,6 @@ proc/check_craftlathe_recipe(var/list/param_recipe)
|
||||
CRAFT_ITEMS += new/datum/craftlathe_item("DIAMOND","Diamond",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/diamond)
|
||||
CRAFT_ITEMS += new/datum/craftlathe_item("PLASMA","Plasma",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/plasma)
|
||||
CRAFT_ITEMS += new/datum/craftlathe_item("URANIUM","Uranium",1,1,list("","","","","","","","",""),/obj/item/weapon/ore/mineral/uranium)
|
||||
CRAFT_ITEMS += new/datum/craftlathe_item("ADMAMANTINE","Adamantine",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/mineral/adamantine)
|
||||
CRAFT_ITEMS += new/datum/craftlathe_item("SCREWS","Screws",9,9,list("","","","","METAL","","","METAL",""))
|
||||
CRAFT_ITEMS += new/datum/craftlathe_item("COGS","Cogs",9,9,list("","METAL","","METAL","METAL","METAL","","METAL",""))
|
||||
CRAFT_ITEMS += new/datum/craftlathe_item("SWITCH","Switch",12,12,list("METAL","","METAL","METAL","METAL","","METAL","",""))
|
||||
|
||||
@@ -65,9 +65,6 @@
|
||||
if (istype(O,/obj/item/weapon/ore/uranium))
|
||||
new /obj/item/weapon/ore/mineral/uranium(output.loc)
|
||||
del(O)
|
||||
/*if (istype(O,/obj/item/weapon/ore/adamantine))
|
||||
new /obj/item/weapon/ore/adamantine(output.loc)
|
||||
del(O)*/ //Dunno what this area does so I'll keep it commented out for now -Durandan
|
||||
processed++
|
||||
sleep(5);
|
||||
processing = 0;
|
||||
|
||||
+4
-4
@@ -8064,7 +8064,7 @@
|
||||
"cZd" = (/obj/structure/closet/crate/freezer/rations,/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
|
||||
"cZe" = (/obj/structure/stool/bed/roller,/obj/machinery/vending/wallmed1{layer = 3.3; name = "Emergency NanoMed"; pixel_x = 28; pixel_y = 0; req_access_txt = "0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"cZf" = (/obj/machinery/atmospherics/pipe/tank/air{dir = 8},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
|
||||
"cZg" = (/obj/item/weapon/coin/clown,/turf/simulated/floor/engine,/area/tcommsat/computer)
|
||||
"cZg" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/monocle,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
|
||||
"cZh" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor,/area/tcommsat/computer)
|
||||
"cZi" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/tcommsat/computer)
|
||||
"cZj" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/brown,/turf/simulated/floor,/area/tcommsat/computer)
|
||||
@@ -8654,6 +8654,7 @@
|
||||
"dkv" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/structure/table/reinforced,/obj/item/weapon/wrench,/obj/item/weapon/screwdriver,/obj/item/weapon/crowbar,/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 9},/area/mine/explored)
|
||||
"dkw" = (/obj/machinery/mining/drill,/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 1},/area/mine/explored)
|
||||
"dkx" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/turf/simulated/floor/airless{icon_state = "asteroidwarning"; dir = 5},/area/mine/explored)
|
||||
"dky" = (/turf/simulated/floor/engine,/area/tcommsat/computer)
|
||||
"dqx" = (/turf/simulated/floor/plating/airless/asteroid,/area)
|
||||
"dqT" = (/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"dqU" = (/turf/space,/area/syndicate_station/mining)
|
||||
@@ -10081,7 +10082,6 @@
|
||||
"dSE" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/suit/wizrobe/magusred,/obj/item/clothing/head/wizard/magus,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
|
||||
"dSF" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/under/psysuit,/obj/item/clothing/suit/wizrobe/psypurple,/obj/item/clothing/head/wizard/amp,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
|
||||
"dSG" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/clothing/shoes/sandal/marisa{desc = "A set of fancy shoes that are as functional as they are comfortable."; name = "Gentlemans Shoes"},/obj/item/clothing/under/gentlesuit,/obj/item/clothing/suit/wizrobe/gentlecoat,/obj/item/clothing/head/wizard/cap,/obj/item/weapon/staff/gentcane,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
|
||||
"dSH" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/adamantine,/obj/item/clothing/glasses/monocle,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
|
||||
"dSI" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/cultpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
|
||||
"dSJ" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station)
|
||||
"dSK" = (/obj/structure/table/woodentable,/obj/machinery/chem_dispenser/soda,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
|
||||
@@ -11037,7 +11037,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUvcUvcUvcUvcUvcUvdS
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUFcUFcUvcUvcUvdSkcUsdSjcUIdSicUscUscUscUscUscUsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUvcUvcUvcUvcUvdSccUscULcULdSdcUsdSgdShdSedSfcUsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUMcUMcUvcUvcUvcUxcUscULcULcULdSacULcULcULdSbcUsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUScUTcUUaaacUScUTcUUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUvcUvcUvcUvcUvdSKcUsdSIdSHdSJcUsdSFdSGdSEdSfcUsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacVacVbcVccVccVccVdcVaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUvcUvcUvcUvcUvdSKcUsdSIcZgdSJcUsdSFdSGdSEdSfcUsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacVacVbcVccVccVccVdcVaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUvcUvcUvcUvcUvdSkcUscUscUscUscUscUscUscUscUscUsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUScUTcVecUTcVfcVgcWmcWlcWocVgcVkcUTcVecUTcUUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUvdSrdSvdSwdStcUvdSxdSzdSydSxcVzdSCdSDdSAdSBcUsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacVbcVccVccVdcVaaaacVbcVgcWicWecVJcVgcVdaaacVacVbcVccVccVdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacUscUvdSrdSqdSudStcUvdSsdSsdSsdSscVXcVAcVDcVAcVDcUsaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacVgcVEcVQcVgcVacVbcVgcVVcVTcVScVTcVUcVgcVdcVacVgcVRcVLcVgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -11173,7 +11173,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachcchcchcchcchcchcchcchcchcchcchcchcchcchccYVchcchcchcchcchcchcchcchcchcchcchcchcchcchcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachcchcacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTacTchcchcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachcchcacTacTcYWcYWcYWcYWcYWcYWcYWcYWcYWacTacTacTacTacTacTacTacTacTcYXcYXcYXcYXcYXcYXcYXcYXacTchcchcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachcacTacTcYWcYYcYZcZacZbdeQdbkdbjcZfcYWcYXcYXcYXcYXcYXcYXcYXcYXcZgcYXcZhcZicZjcZkcZlcZmcYXacTacTchcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachcacTacTcYWcYYcYZcZacZbdeQdbkdbjcZfcYWcYXcYXcYXcYXcYXcYXcYXcYXdkycYXcZhcZicZjcZkcZlcZmcYXacTacTchcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachcacTcYWcYYcYYcYYcZncZodbgcZqdbhcZscZtcYXcZmcZucZvcZwcZmcZxcYXcZycYXcZzcZmcZmcZmcZmcZmcYXacTacTchcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachcacTcYWcYZcYYcYZcZAdbScZCcZqcZDcZEcZFcYXcZGcZmcZHcZmcZmdbRcYXcZycYXcZJcZmcZmcZmcZmcZmcYXacTacTaafaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaachcacTcYWcYZcYYcYZcYZdbNdbGcZMcZNcZOcZPdbBdbycZScZmcZmcZTdbucYXcZVcYXcZWdbpcZmcZYcZZdaacYXacTacTchcaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
Reference in New Issue
Block a user