Adds back shutters to engine room of RP

This commit is contained in:
Heroman
2022-08-11 16:06:47 +10:00
parent 568d89cb18
commit 7a7cb71b79
+46 -20
View File
@@ -3920,10 +3920,19 @@
/turf/simulated/floor,
/area/groundbase/engineering/storage)
"iN" = (
/obj/effect/floor_decal/industrial/danger/corner{
dir = 4
/obj/structure/grille,
/obj/structure/window/reinforced/full,
/obj/machinery/door/firedoor,
/obj/machinery/door/blast/shutters{
density = 0;
dir = 8;
icon_state = "shutter0";
id = "engine_public_access";
layer = 3.1;
name = "Engine Public Access Shutters";
opacity = 0
},
/turf/simulated/floor/tiled,
/turf/simulated/floor,
/area/groundbase/engineering/engine)
"iO" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
@@ -5614,6 +5623,22 @@
},
/turf/simulated/floor/carpet/oracarpet,
/area/groundbase/engineering/ce)
"mp" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/glass{
name = "Crew Access"
},
/obj/machinery/door/blast/shutters{
density = 0;
dir = 8;
icon_state = "shutter0";
id = "engine_public_access";
layer = 3.1;
name = "Engine Public Access Shutters";
opacity = 0
},
/turf/simulated/floor/bmarble,
/area/groundbase/engineering/engine)
"mq" = (
/obj/machinery/alarm{
dir = 8
@@ -5643,6 +5668,20 @@
},
/turf/simulated/floor/tiled/dark,
/area/groundbase/security/lobby)
"mu" = (
/obj/effect/floor_decal/industrial/danger/corner{
dir = 4
},
/obj/machinery/button/remote/blast_door{
dir = 4;
id = "engine_public_access";
name = "Public Access Shutters";
pixel_x = -25;
pixel_y = 0;
req_access = list(10)
},
/turf/simulated/floor/tiled,
/area/groundbase/engineering/engine)
"mv" = (
/obj/structure/cable/yellow{
icon_state = "2-8"
@@ -10266,12 +10305,6 @@
/obj/machinery/firealarm,
/turf/simulated/floor/tiled/dark,
/area/groundbase/security/iaa2)
"xN" = (
/obj/structure/grille,
/obj/structure/window/reinforced/full,
/obj/machinery/door/firedoor,
/turf/simulated/floor,
/area/groundbase/engineering/engine)
"xO" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -17716,13 +17749,6 @@
"QD" = (
/turf/simulated/floor/outdoors/grass/forest/virgo3c,
/area/groundbase/level1/westspur)
"QE" = (
/obj/machinery/door/firedoor,
/obj/machinery/door/airlock/glass{
name = "Crew Access"
},
/turf/simulated/floor/bmarble,
/area/groundbase/engineering/engine)
"QF" = (
/obj/effect/floor_decal/techfloor/orange{
dir = 10
@@ -34263,9 +34289,9 @@ aw
aw
aw
aw
xN
QE
xN
iN
mp
iN
aw
aw
Lt
@@ -34408,7 +34434,7 @@ xD
ME
ME
ME
iN
mu
aw
Lt
Lt