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Merge pull request #6404 from Heroman3003/flappening
Makes airtight plastic flaps unmakeable
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@@ -8,7 +8,7 @@
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layer = MOB_LAYER
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plane = MOB_PLANE
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explosion_resistance = 5
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var/can_pass_lying = 1
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var/can_pass_lying = TRUE
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var/list/mobs_can_pass = list(
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/mob/living/bot,
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/mob/living/simple_mob/slime/xenobio,
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@@ -37,7 +37,7 @@
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if (istype(A, /obj/structure/bed) && B.has_buckled_mobs())//if it's a bed/chair and someone is buckled, it will not pass
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return 0
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if(istype(A, /obj/vehicle)) //no vehicles
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if(istype(A, /obj/vehicle) || istype (A, /obj/mecha)) //no vehicles
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return 0
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var/mob/living/M = A
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@@ -66,4 +66,4 @@
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps. Have extra safety installed, preventing passage of living beings."
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can_atmos_pass = ATMOS_PASS_NO
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can_pass_lying = 0
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can_pass_lying = FALSE
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