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https://github.com/VOREStation/VOREStation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- bugfix: "Adds missing data to chemalyzer"
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@@ -1,7 +0,0 @@
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author: "Ryumi"
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delete-after: True
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changes:
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- rscadd: "Cyborg hypos now use a fancy TGUI interface that makes them work kinda like chem dispensers, even utilizing macros!"
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- code_imp: "Further modularized chem dispenser UI code so that its UI can be used by other chemical dispensing devices."
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- code_imp: "Improved borg hypo code to be less janky."
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- qol: "Chem dispensers now sort their chemicals by the name of the chemical, instead of its ID - so now dispensers will be sorted in a way that's more visually intuitive to players!"
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@@ -1,4 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- bugfix: "Fixes a flaw in clothing logic allowing Teshari to use default icons instead of falling back to their species specific icon."
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@@ -1,5 +0,0 @@
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author: "Guti"
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delete-after: True
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changes:
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- refactor: "Refactored do_teleport code"
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- bugfix: "Fixes teleportation not causing spont vore"
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@@ -1,10 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- qol: "Darkvision positive no longer gives you flash weakness negative"
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- qol: "Metabolism perks can be taken by synths AND humans. Synths can now metabolize beer faster!"
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- qol: "Hard feet is now a neutral instead of a positive trait. It cost 0 points and is so unimpactful that it made little sense to have it take a positive slot when it's mostly just a fluff trait."
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- bugfix: "Brute resistance positives block you from taking other brute resistance positives instead of fire resistance. The opposite is true."
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- spellcheck: "Darkvision note adjustments."
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- rscadd: "A LOT of new traits have been added from downstream."
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- rscadd: "Hide added as a neutral trait. AR huds make this irrelevant so eh. Could lead to stealthy pred stuff."
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@@ -1,11 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- bugfix: "You can no longer shove a micro holding your guns into the microwave to prevent your guns from being EMP'd while in a firefight."
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- bugfix: "Robotic eyes now get EMP'd."
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- bugfix: "Organic eyes no longer get EMP'd"
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- bugfix: "MMIs will properly apply drain bamage to the brain within when EMP'd"
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- bugfix: "Polychrome wallets no longer act as faraday cages for anything within"
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- bugfix: "Chameleon equipment no longer makes anything attached to it EMP proof (holster exploit)"
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- bugfix: "You can no longer stick your gun into a disposal unit mid fight to protect it against EMPs"
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- code_imp: "EMP code is less scuffed now"
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@@ -1,4 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- bugfix: "Halloss and Succubus Drain now take your CURRENT max health into account instead of SPECIES max health"
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@@ -1,4 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- refactor: "traitgenes and traits share conflict checking code"
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@@ -1,4 +0,0 @@
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author: "SatinIsle"
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delete-after: True
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changes:
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- qol: "Disposal chutes now delete any digestion remains when they flush, making them a safe place to throw them away."
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@@ -1,14 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- bugfix: "simplemobs no longer ignore pipe atmos while ventcrawling"
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- bugfix: "ventcrawling mobs will no longer be affected by turf atmos while ventcrawling"
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- bugfix: "scrubbers can now be welded shut"
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- balance: "extreme pressure will prevent a mob from ventcrawling"
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- code_imp: "Mobs can now have a unique ventcrawl entry speed"
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- code_imp: "Implements COMSIG_MOB_VENTCRAWL_CHECK"
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- code_imp: "Implements COMSIG_MOB_VENTCRAWL_START"
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- code_imp: "Implements COMSIG_MOB_VENTCRAWL_END"
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- code_imp: "Implements COMSIG_VENT_CRAWLER_CHECK"
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- code_imp: "Implements COMSIG_VENT_CRAWLER_ENTERED"
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- code_imp: "Implements COMSIG_VENT_CRAWLER_EXITED"
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@@ -1,8 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- bugfix: "Objects that collide with windows will no longer runtime"
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- bugfix: "Protean rigs no longer runtime in Nullspace"
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- bugfix: "Mecha paintkits no longer runtime when used on non-mechas"
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- bugfix: "Inserting and removing borg (and apc) cells with a robot gripper now works properly."
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- bugfix: "Absorbed prey will no longer slurp up stomach reagents"
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@@ -1,4 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- code_imp: "dependency update"
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@@ -1,5 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- bugfix: "Food no longer deletes weirdly"
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- code_imp: "do_mob axed and replaced with the nicer, saner do_after"
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@@ -1,4 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- bugfix: "borg hypos can no longer drain borg power cells below 800 charge"
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@@ -60,3 +60,72 @@
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- bugfix: soulcatcher spawn should work again
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Ryumi:
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- balance: Gamma Replicants can now take the Aquatic traits.
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2025-11-08:
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Diana:
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- bugfix: Objects that collide with windows will no longer runtime
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- bugfix: Protean rigs no longer runtime in Nullspace
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- bugfix: Mecha paintkits no longer runtime when used on non-mechas
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- bugfix: Inserting and removing borg (and apc) cells with a robot gripper now works
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properly.
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- bugfix: Absorbed prey will no longer slurp up stomach reagents
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- qol: Darkvision positive no longer gives you flash weakness negative
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- qol: Metabolism perks can be taken by synths AND humans. Synths can now metabolize
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beer faster!
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- qol: Hard feet is now a neutral instead of a positive trait. It cost 0 points
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and is so unimpactful that it made little sense to have it take a positive slot
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when it's mostly just a fluff trait.
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- bugfix: Brute resistance positives block you from taking other brute resistance
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positives instead of fire resistance. The opposite is true.
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- spellcheck: Darkvision note adjustments.
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- rscadd: A LOT of new traits have been added from downstream.
|
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- rscadd: Hide added as a neutral trait. AR huds make this irrelevant so eh. Could
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lead to stealthy pred stuff.
|
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- bugfix: Food no longer deletes weirdly
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- code_imp: do_mob axed and replaced with the nicer, saner do_after
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- bugfix: Halloss and Succubus Drain now take your CURRENT max health into account
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instead of SPECIES max health
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- bugfix: You can no longer shove a micro holding your guns into the microwave to
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prevent your guns from being EMP'd while in a firefight.
|
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- bugfix: Robotic eyes now get EMP'd.
|
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- bugfix: Organic eyes no longer get EMP'd
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- bugfix: MMIs will properly apply drain bamage to the brain within when EMP'd
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- bugfix: Polychrome wallets no longer act as faraday cages for anything within
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- bugfix: Chameleon equipment no longer makes anything attached to it EMP proof
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(holster exploit)
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- bugfix: You can no longer stick your gun into a disposal unit mid fight to protect
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it against EMPs
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- code_imp: EMP code is less scuffed now
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- bugfix: Fixes a flaw in clothing logic allowing Teshari to use default icons instead
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of falling back to their species specific icon.
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Guti:
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- refactor: Refactored do_teleport code
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- bugfix: Fixes teleportation not causing spont vore
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Kashargul:
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- bugfix: borg hypos can no longer drain borg power cells below 800 charge
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- code_imp: dependency update
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Ryumi:
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- rscadd: Cyborg hypos now use a fancy TGUI interface that makes them work kinda
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like chem dispensers, even utilizing macros!
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- code_imp: Further modularized chem dispenser UI code so that its UI can be used
|
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by other chemical dispensing devices.
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- code_imp: Improved borg hypo code to be less janky.
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- qol: Chem dispensers now sort their chemicals by the name of the chemical, instead
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of its ID - so now dispensers will be sorted in a way that's more visually intuitive
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to players!
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SatinIsle:
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- qol: Disposal chutes now delete any digestion remains when they flush, making
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them a safe place to throw them away.
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Will:
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- refactor: traitgenes and traits share conflict checking code
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- bugfix: simplemobs no longer ignore pipe atmos while ventcrawling
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- bugfix: ventcrawling mobs will no longer be affected by turf atmos while ventcrawling
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- bugfix: scrubbers can now be welded shut
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- balance: extreme pressure will prevent a mob from ventcrawling
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- code_imp: Mobs can now have a unique ventcrawl entry speed
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- code_imp: Implements COMSIG_MOB_VENTCRAWL_CHECK
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- code_imp: Implements COMSIG_MOB_VENTCRAWL_START
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- code_imp: Implements COMSIG_MOB_VENTCRAWL_END
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- code_imp: Implements COMSIG_VENT_CRAWLER_CHECK
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- code_imp: Implements COMSIG_VENT_CRAWLER_ENTERED
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- code_imp: Implements COMSIG_VENT_CRAWLER_EXITED
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- bugfix: Adds missing data to chemalyzer
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