Automatic changelog compile [ci skip]

This commit is contained in:
vorestation-ci[bot]
2025-11-08 01:52:11 +00:00
parent 3db057d152
commit 7b656d712c
15 changed files with 69 additions and 88 deletions
@@ -1,4 +0,0 @@
author: "Will"
delete-after: True
changes:
- bugfix: "Adds missing data to chemalyzer"
@@ -1,7 +0,0 @@
author: "Ryumi"
delete-after: True
changes:
- rscadd: "Cyborg hypos now use a fancy TGUI interface that makes them work kinda like chem dispensers, even utilizing macros!"
- code_imp: "Further modularized chem dispenser UI code so that its UI can be used by other chemical dispensing devices."
- code_imp: "Improved borg hypo code to be less janky."
- qol: "Chem dispensers now sort their chemicals by the name of the chemical, instead of its ID - so now dispensers will be sorted in a way that's more visually intuitive to players!"
@@ -1,4 +0,0 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Fixes a flaw in clothing logic allowing Teshari to use default icons instead of falling back to their species specific icon."
@@ -1,5 +0,0 @@
author: "Guti"
delete-after: True
changes:
- refactor: "Refactored do_teleport code"
- bugfix: "Fixes teleportation not causing spont vore"
@@ -1,10 +0,0 @@
author: "Diana"
delete-after: True
changes:
- qol: "Darkvision positive no longer gives you flash weakness negative"
- qol: "Metabolism perks can be taken by synths AND humans. Synths can now metabolize beer faster!"
- qol: "Hard feet is now a neutral instead of a positive trait. It cost 0 points and is so unimpactful that it made little sense to have it take a positive slot when it's mostly just a fluff trait."
- bugfix: "Brute resistance positives block you from taking other brute resistance positives instead of fire resistance. The opposite is true."
- spellcheck: "Darkvision note adjustments."
- rscadd: "A LOT of new traits have been added from downstream."
- rscadd: "Hide added as a neutral trait. AR huds make this irrelevant so eh. Could lead to stealthy pred stuff."
@@ -1,11 +0,0 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "You can no longer shove a micro holding your guns into the microwave to prevent your guns from being EMP'd while in a firefight."
- bugfix: "Robotic eyes now get EMP'd."
- bugfix: "Organic eyes no longer get EMP'd"
- bugfix: "MMIs will properly apply drain bamage to the brain within when EMP'd"
- bugfix: "Polychrome wallets no longer act as faraday cages for anything within"
- bugfix: "Chameleon equipment no longer makes anything attached to it EMP proof (holster exploit)"
- bugfix: "You can no longer stick your gun into a disposal unit mid fight to protect it against EMPs"
- code_imp: "EMP code is less scuffed now"
@@ -1,4 +0,0 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Halloss and Succubus Drain now take your CURRENT max health into account instead of SPECIES max health"
@@ -1,4 +0,0 @@
author: "Will"
delete-after: True
changes:
- refactor: "traitgenes and traits share conflict checking code"
@@ -1,4 +0,0 @@
author: "SatinIsle"
delete-after: True
changes:
- qol: "Disposal chutes now delete any digestion remains when they flush, making them a safe place to throw them away."
@@ -1,14 +0,0 @@
author: "Will"
delete-after: True
changes:
- bugfix: "simplemobs no longer ignore pipe atmos while ventcrawling"
- bugfix: "ventcrawling mobs will no longer be affected by turf atmos while ventcrawling"
- bugfix: "scrubbers can now be welded shut"
- balance: "extreme pressure will prevent a mob from ventcrawling"
- code_imp: "Mobs can now have a unique ventcrawl entry speed"
- code_imp: "Implements COMSIG_MOB_VENTCRAWL_CHECK"
- code_imp: "Implements COMSIG_MOB_VENTCRAWL_START"
- code_imp: "Implements COMSIG_MOB_VENTCRAWL_END"
- code_imp: "Implements COMSIG_VENT_CRAWLER_CHECK"
- code_imp: "Implements COMSIG_VENT_CRAWLER_ENTERED"
- code_imp: "Implements COMSIG_VENT_CRAWLER_EXITED"
@@ -1,8 +0,0 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Objects that collide with windows will no longer runtime"
- bugfix: "Protean rigs no longer runtime in Nullspace"
- bugfix: "Mecha paintkits no longer runtime when used on non-mechas"
- bugfix: "Inserting and removing borg (and apc) cells with a robot gripper now works properly."
- bugfix: "Absorbed prey will no longer slurp up stomach reagents"
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- code_imp: "dependency update"
@@ -1,5 +0,0 @@
author: "Diana"
delete-after: True
changes:
- bugfix: "Food no longer deletes weirdly"
- code_imp: "do_mob axed and replaced with the nicer, saner do_after"
@@ -1,4 +0,0 @@
author: "Kashargul"
delete-after: True
changes:
- bugfix: "borg hypos can no longer drain borg power cells below 800 charge"
+69
View File
@@ -60,3 +60,72 @@
- bugfix: soulcatcher spawn should work again
Ryumi:
- balance: Gamma Replicants can now take the Aquatic traits.
2025-11-08:
Diana:
- bugfix: Objects that collide with windows will no longer runtime
- bugfix: Protean rigs no longer runtime in Nullspace
- bugfix: Mecha paintkits no longer runtime when used on non-mechas
- bugfix: Inserting and removing borg (and apc) cells with a robot gripper now works
properly.
- bugfix: Absorbed prey will no longer slurp up stomach reagents
- qol: Darkvision positive no longer gives you flash weakness negative
- qol: Metabolism perks can be taken by synths AND humans. Synths can now metabolize
beer faster!
- qol: Hard feet is now a neutral instead of a positive trait. It cost 0 points
and is so unimpactful that it made little sense to have it take a positive slot
when it's mostly just a fluff trait.
- bugfix: Brute resistance positives block you from taking other brute resistance
positives instead of fire resistance. The opposite is true.
- spellcheck: Darkvision note adjustments.
- rscadd: A LOT of new traits have been added from downstream.
- rscadd: Hide added as a neutral trait. AR huds make this irrelevant so eh. Could
lead to stealthy pred stuff.
- bugfix: Food no longer deletes weirdly
- code_imp: do_mob axed and replaced with the nicer, saner do_after
- bugfix: Halloss and Succubus Drain now take your CURRENT max health into account
instead of SPECIES max health
- bugfix: You can no longer shove a micro holding your guns into the microwave to
prevent your guns from being EMP'd while in a firefight.
- bugfix: Robotic eyes now get EMP'd.
- bugfix: Organic eyes no longer get EMP'd
- bugfix: MMIs will properly apply drain bamage to the brain within when EMP'd
- bugfix: Polychrome wallets no longer act as faraday cages for anything within
- bugfix: Chameleon equipment no longer makes anything attached to it EMP proof
(holster exploit)
- bugfix: You can no longer stick your gun into a disposal unit mid fight to protect
it against EMPs
- code_imp: EMP code is less scuffed now
- bugfix: Fixes a flaw in clothing logic allowing Teshari to use default icons instead
of falling back to their species specific icon.
Guti:
- refactor: Refactored do_teleport code
- bugfix: Fixes teleportation not causing spont vore
Kashargul:
- bugfix: borg hypos can no longer drain borg power cells below 800 charge
- code_imp: dependency update
Ryumi:
- rscadd: Cyborg hypos now use a fancy TGUI interface that makes them work kinda
like chem dispensers, even utilizing macros!
- code_imp: Further modularized chem dispenser UI code so that its UI can be used
by other chemical dispensing devices.
- code_imp: Improved borg hypo code to be less janky.
- qol: Chem dispensers now sort their chemicals by the name of the chemical, instead
of its ID - so now dispensers will be sorted in a way that's more visually intuitive
to players!
SatinIsle:
- qol: Disposal chutes now delete any digestion remains when they flush, making
them a safe place to throw them away.
Will:
- refactor: traitgenes and traits share conflict checking code
- bugfix: simplemobs no longer ignore pipe atmos while ventcrawling
- bugfix: ventcrawling mobs will no longer be affected by turf atmos while ventcrawling
- bugfix: scrubbers can now be welded shut
- balance: extreme pressure will prevent a mob from ventcrawling
- code_imp: Mobs can now have a unique ventcrawl entry speed
- code_imp: Implements COMSIG_MOB_VENTCRAWL_CHECK
- code_imp: Implements COMSIG_MOB_VENTCRAWL_START
- code_imp: Implements COMSIG_MOB_VENTCRAWL_END
- code_imp: Implements COMSIG_VENT_CRAWLER_CHECK
- code_imp: Implements COMSIG_VENT_CRAWLER_ENTERED
- code_imp: Implements COMSIG_VENT_CRAWLER_EXITED
- bugfix: Adds missing data to chemalyzer