mirror of
https://github.com/VOREStation/VOREStation.git
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Merge pull request #14264 from Heroman3003/chaircolors
Fixes comfy chair colors
This commit is contained in:
@@ -9,8 +9,8 @@
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buckle_lying = 0 //force people to sit up in chairs when buckled
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var/propelled = 0 // Check for fire-extinguisher-driven chairs
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/obj/structure/bed/chair/Initialize()
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. = ..()
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/obj/structure/bed/chair/New(var/newloc, var/new_material, var/new_padding_material)
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..()
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update_layer()
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/obj/structure/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -113,44 +113,38 @@
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I.color = padding_material.icon_colour
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add_overlay(I)
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/obj/structure/bed/chair/comfy/brown/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, MAT_LEATHER)
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/obj/structure/bed/chair/comfy/brown/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, MAT_LEATHER)
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/obj/structure/bed/chair/comfy/red/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "carpet")
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/obj/structure/bed/chair/comfy/red/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "carpet")
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/obj/structure/bed/chair/comfy/teal/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "teal")
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/obj/structure/bed/chair/comfy/teal/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "teal")
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/obj/structure/bed/chair/comfy/black/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "black")
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/obj/structure/bed/chair/comfy/black/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "black")
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/obj/structure/bed/chair/comfy/green/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "green")
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/obj/structure/bed/chair/comfy/green/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "green")
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/obj/structure/bed/chair/comfy/purp/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "purple")
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/obj/structure/bed/chair/comfy/purp/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "purple")
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/obj/structure/bed/chair/comfy/blue/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "blue")
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/obj/structure/bed/chair/comfy/blue/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "blue")
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/obj/structure/bed/chair/comfy/beige/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "beige")
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/obj/structure/bed/chair/comfy/beige/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "beige")
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/obj/structure/bed/chair/comfy/lime/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "lime")
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/obj/structure/bed/chair/comfy/lime/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "lime")
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/obj/structure/bed/chair/comfy/red/New(var/newloc,var/newmaterial)
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..(newloc,"steel","carpet")
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/obj/structure/bed/chair/comfy/yellow/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "yellow")
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/obj/structure/bed/chair/comfy/teal/New(var/newloc,var/newmaterial)
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..(newloc,"steel","teal")
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/obj/structure/bed/chair/comfy/yellow/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "yellow")
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/obj/structure/bed/chair/comfy/orange/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "orange")
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/obj/structure/bed/chair/comfy/orange/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "orange")
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/obj/structure/bed/chair/comfy/rounded
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name = "rounded chair"
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@@ -158,38 +152,38 @@
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icon_state = "roundedchair"
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base_icon = "roundedchair"
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/obj/structure/bed/chair/comfy/rounded/brown/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, MAT_LEATHER)
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/obj/structure/bed/chair/comfy/rounded/brown/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, MAT_LEATHER)
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/obj/structure/bed/chair/comfy/rounded/red/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "carpet")
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/obj/structure/bed/chair/comfy/rounded/red/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "carpet")
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/obj/structure/bed/chair/comfy/rounded/teal/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "teal")
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/obj/structure/bed/chair/comfy/rounded/teal/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "teal")
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/obj/structure/bed/chair/comfy/rounded/black/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "black")
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/obj/structure/bed/chair/comfy/rounded/black/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "black")
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/obj/structure/bed/chair/comfy/rounded/green/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "green")
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/obj/structure/bed/chair/comfy/rounded/green/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "green")
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/obj/structure/bed/chair/comfy/rounded/purple/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "purple")
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/obj/structure/bed/chair/comfy/rounded/purple/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "purple")
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/obj/structure/bed/chair/comfy/rounded/blue/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "blue")
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/obj/structure/bed/chair/comfy/rounded/blue/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "blue")
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/obj/structure/bed/chair/comfy/rounded/beige/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "beige")
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/obj/structure/bed/chair/comfy/rounded/beige/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "beige")
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/obj/structure/bed/chair/comfy/rounded/lime/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "lime")
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/obj/structure/bed/chair/comfy/rounded/lime/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "lime")
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/obj/structure/bed/chair/comfy/rounded/yellow/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "yellow")
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/obj/structure/bed/chair/comfy/rounded/yellow/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "yellow")
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/obj/structure/bed/chair/comfy/rounded/orange/Initialize(var/ml,var/newmaterial)
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. = ..(ml, MAT_STEEL, "orange")
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/obj/structure/bed/chair/comfy/rounded/orange/New(var/newloc, var/new_material, var/new_padding_material)
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..(newloc, MAT_STEEL, "orange")
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/obj/structure/bed/chair/office
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anchored = FALSE
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@@ -356,8 +350,8 @@
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color = null
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var/padding_color = "#CC0000"
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/obj/structure/bed/chair/sofa/bench/Initialize()
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. = ..()
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/obj/structure/bed/chair/sofa/bench/New(var/newloc, var/new_material, var/new_padding_material)
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..()
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var/mutable_appearance/MA
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// If we're north-facing, metal goes above mob, padding overlay goes below mob.
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if((dir & NORTH) && !corner_piece)
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@@ -6,8 +6,8 @@
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base_icon = "modern_chair"
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applies_material_colour = 0
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/obj/structure/bed/chair/modern_chair/Initialize()
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. = ..()
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/obj/structure/bed/chair/modern_chair/New(var/newloc, var/new_material, var/new_padding_material)
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..()
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var/image/I = image(icon, "[base_icon]_over")
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I.layer = ABOVE_MOB_LAYER
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I.plane = MOB_PLANE
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@@ -13,8 +13,8 @@
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var/min_mob_buckle_size = MOB_SMALL
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var/max_mob_buckle_size = MOB_LARGE
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/obj/structure/bed/chair/wheelchair/Initialize()
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. = ..()
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/obj/structure/bed/chair/wheelchair/New(var/newloc, var/new_material, var/new_padding_material)
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..()
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update_icon()
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/obj/structure/bed/chair/wheelchair/motor
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