Makes non-edge damage sources less likely to delimb

Notably, shotgun slugs are no longer capable of automatic decapitation
This commit is contained in:
mwerezak
2015-02-10 20:26:59 -05:00
parent 2e6a0f4ebb
commit 7ccd78baa7
+1 -1
View File
@@ -159,7 +159,7 @@
//If limb took enough damage, try to cut or tear it off
if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
if( (edge && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
if( (edge && prob(5 * brute)) || (brute > 20 && prob(brute)) )
droplimb(1)
return