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Fixes for mapped in transit turfs.
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@@ -1,5 +1,4 @@
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/turf/space/transit
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keep_sprite = TRUE
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can_build_into_floor = FALSE
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var/pushdirection // push things that get caught in the transit tile this direction
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@@ -7,61 +6,26 @@
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/turf/space/transit/attackby(obj/O as obj, mob/user as mob)
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return
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/turf/space/transit/Initialize()
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. = ..()
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toggle_transit(reverse_dir[pushdirection])
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//------------------------
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/turf/space/transit/north // moving to the north
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icon_state = "arrow-north"
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pushdirection = SOUTH // south because the space tile is scrolling south
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/turf/space/transit/north/Initialize()
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. = ..()
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var/x_shift = SSskybox.phase_shift_by_x[src.x % (SSskybox.phase_shift_by_x.len - 1) + 1]
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var/transit_state = (world.maxy - src.y + x_shift)%15 + 1
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icon_state = "speedspace_ns_[transit_state]"
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//------------------------
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/turf/space/transit/south // moving to the south
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icon_state = "arrow-south"
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pushdirection = SOUTH // south because the space tile is scrolling south
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/turf/space/transit/south/Initialize()
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. = ..()
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var/x_shift = SSskybox.phase_shift_by_x[src.x % (SSskybox.phase_shift_by_x.len - 1) + 1]
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var/transit_state = (world.maxy - src.y + x_shift)%15 + 1
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var/icon/I = new(icon, "speedspace_ns_[transit_state]")
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I.Flip(SOUTH)
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icon = I
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//------------------------
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/turf/space/transit/east // moving to the east
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icon_state = "arrow-east"
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pushdirection = WEST
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/turf/space/transit/east/Initialize()
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. = ..()
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var/y_shift = SSskybox.phase_shift_by_y[src.y % (SSskybox.phase_shift_by_y.len - 1) + 1]
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var/transit_state = (world.maxx - src.x + y_shift)%15 + 1
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icon_state = "speedspace_ew_[transit_state]"
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//------------------------
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/turf/space/transit/west // moving to the west
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icon_state = "arrow-west"
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pushdirection = WEST
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/turf/space/transit/west/Initialize()
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. = ..()
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var/y_shift = SSskybox.phase_shift_by_y[src.y % (SSskybox.phase_shift_by_y.len - 1) + 1]
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var/transit_state = (world.maxx - src.x + y_shift)%15 + 1
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var/icon/I = new(icon, "speedspace_ew_[transit_state]")
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I.Flip(WEST)
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icon = I
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//------------------------
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