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firecode fix (#17288)
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@@ -440,6 +440,7 @@
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return
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if(ticker == burst)
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next_fire_time = world.time + fire_delay
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if(muzzle_flash)
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if(gun_light)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, set_light),light_brightness), burst_delay, TIMER_DELETE_ME)
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@@ -165,7 +165,6 @@
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item_state = "bore"
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wielded_item_state = "bore-wielded"
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one_handed_penalty = 5
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fire_delay = 20
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projectile_type = /obj/item/projectile/bullet/magnetic/bore
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