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https://github.com/VOREStation/VOREStation.git
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Adds Subspace Radio
Pathfinder special equipment, currently spawns in the Pathfinder's locker. It is a backpack radio that functionally works similar to a defibrillator, that can send and receive messages from anywhere regardless of telecoms. Is still susceptible to the usual methods of signal disruption such as jamming.
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@@ -40,6 +40,7 @@ var/global/list/default_medbay_channels = list(
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var/list/channels = list() //see communications.dm for full list. First channel is a "default" for :h
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var/subspace_transmission = 0
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var/adhoc_fallback = FALSE //Falls back to 'radio' mode if subspace not available
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var/bluespace_radio = FALSE //VOREStation Add - Long Range Radio
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var/syndie = 0//Holder to see if it's a syndicate encrypted radio
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var/centComm = 0//Holder to see if it's a CentCom encrypted radio
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flags = CONDUCT
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@@ -474,6 +475,13 @@ var/global/list/default_medbay_channels = list(
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// we're done here.
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return 1
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//VOREStation Add Start
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if(bluespace_radio)
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return Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
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src, message, displayname, jobname, real_name, M.voice_name,
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0, signal.data["compression"], list(0), connection.frequency,verb,speaking)
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//VOREStation Add End
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// Oh my god; the comms are down or something because the signal hasn't been broadcasted yet in our level.
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// Send a mundane broadcast with limited targets:
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@@ -518,7 +526,8 @@ var/global/list/default_medbay_channels = list(
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if(!(0 in level))
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var/turf/position = get_turf(src)
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if(!position || !(position.z in level))
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return -1
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if(!bluespace_radio && !(src.bluespace_radio)) //VOREStation Edit
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return -1
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if(freq in ANTAG_FREQS)
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if(!(src.syndie))//Checks to see if it's allowed on that frequency, based on the encryption keys
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return -1
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@@ -0,0 +1,127 @@
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//Pathfinder's Subspace Radio
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/obj/item/device/subspaceradio
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name = "subspace radio"
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desc = "A powerful new radio recently gifted to Nanotrasen from KHI, this communications device has the ability to send and recieve transmissions from anywhere."
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icon = 'icons/vore/custom_items_vr.dmi'
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icon_state = "radiopack"
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item_state = "parachute"
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slot_flags = SLOT_BACK
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force = 5
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throwforce = 6
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preserve_item = 1
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w_class = ITEMSIZE_LARGE
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action_button_name = "Remove/Replace Headset"
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var/obj/item/device/radio/subspaceradio/linked/headset
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/obj/item/device/subspaceradio/New() //starts without a cell for rnd
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..()
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if(ispath(headset))
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headset = new headset(src, src)
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else
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headset = new(src, src)
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/obj/item/device/subspaceradio/Destroy()
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. = ..()
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QDEL_NULL(headset)
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/obj/item/device/subspaceradio/ui_action_click()
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toggle_headset()
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/obj/item/device/subspaceradio/attack_hand(mob/user)
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if(loc == user)
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toggle_headset()
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else
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..()
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/obj/item/device/subspaceradio/MouseDrop()
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if(ismob(src.loc))
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if(!CanMouseDrop(src))
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return
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var/mob/M = src.loc
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if(!M.unEquip(src))
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return
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src.add_fingerprint(usr)
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M.put_in_any_hand_if_possible(src)
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/obj/item/device/subspaceradio/attackby(obj/item/weapon/W, mob/user, params)
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if(W == headset)
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reattach_headset(user)
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else
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return ..()
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/obj/item/device/subspaceradio/verb/toggle_headset()
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set name = "Toggle Headset"
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set category = "Object"
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var/mob/living/carbon/human/user = usr
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if(!headset)
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to_chat(user, "<span class='warning'>The headset is missing!</span>")
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return
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if(headset.loc != src)
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reattach_headset(user) //Remove from their hands and back onto the defib unit
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return
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if(!slot_check())
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to_chat(user, "<span class='warning'>You need to equip [src] before taking out [headset].</span>")
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else
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if(!usr.put_in_hands(headset)) //Detach the headset into the user's hands
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to_chat(user, "<span class='warning'>You need a free hand to hold the headset!</span>")
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update_icon() //success
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//checks that the base unit is in the correct slot to be used
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/obj/item/device/subspaceradio/proc/slot_check()
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var/mob/M = loc
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if(!istype(M))
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return 0 //not equipped
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if((slot_flags & SLOT_BACK) && M.get_equipped_item(slot_back) == src)
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return 1
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if((slot_flags & SLOT_BELT) && M.get_equipped_item(slot_belt) == src)
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return 1
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return 0
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/obj/item/device/subspaceradio/dropped(mob/user)
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..()
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reattach_headset(user) //headset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
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/obj/item/device/subspaceradio/proc/reattach_headset(mob/user)
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if(!headset) return
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if(ismob(headset.loc))
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var/mob/M = headset.loc
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if(M.drop_from_inventory(headset, src))
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to_chat(user, "<span class='notice'>\The [headset] snap back into the main unit.</span>")
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else
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headset.forceMove(src)
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//Subspace Radio Headset
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/obj/item/device/radio/subspaceradio
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name = "subspace radio headset"
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desc = "A large walkie talkie attached to the subspace radio by a retractable cord. It sits comfortably on a slot in the radio when not in use."
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bluespace_radio = TRUE
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icon_state = "signaller"
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slot_flags = null
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w_class = ITEMSIZE_LARGE
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/obj/item/device/radio/subspaceradio/linked
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var/obj/item/device/subspaceradio/base_unit
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/obj/item/device/radio/subspaceradio/linked/New(newloc, obj/item/device/subspaceradio/radio)
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base_unit = radio
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..(newloc)
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/obj/item/device/radio/subspaceradio/linked/Destroy()
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if(base_unit)
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//ensure the base unit's icon updates
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if(base_unit.headset == src)
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base_unit.headset = null
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base_unit = null
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return ..()
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/obj/item/device/radio/subspaceradio/linked/dropped(mob/user)
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..() //update twohanding
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if(base_unit)
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base_unit.reattach_headset(user) //headset attached to a base unit should never exist outside of their base unit or the mob equipping the base unit
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