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Stops sparks from trying to qdel twice.
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@@ -107,7 +107,7 @@ steam.start() -- spawns the effect
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var/turf/T = src.loc
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if (istype(T, /turf))
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T.hotspot_expose(1000,100)
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spawn (100)
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spawn (20)
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qdel(src)
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return
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@@ -155,10 +155,6 @@ steam.start() -- spawns the effect
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for(i=0, i<pick(1,2,3), i++)
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sleep(5)
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step(sparks,direction)
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spawn(20)
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if(sparks)
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qdel(sparks)
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src.total_sparks--
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