mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 19:15:11 +01:00
Merge branch 'dev' into vv
This commit is contained in:
+1
-1
@@ -5,7 +5,7 @@ sudo: false
|
||||
env:
|
||||
BYOND_MAJOR="508"
|
||||
BYOND_MINOR="1293"
|
||||
MACRO_COUNT=1171
|
||||
MACRO_COUNT=1154
|
||||
|
||||
cache:
|
||||
directories:
|
||||
|
||||
@@ -21,8 +21,9 @@
|
||||
#define IS_VOX 2
|
||||
#define IS_SKRELL 3
|
||||
#define IS_UNATHI 4
|
||||
#define IS_XENOS 5
|
||||
#define IS_MACHINE 6
|
||||
#define IS_TAJARA 5
|
||||
#define IS_XENOS 6
|
||||
#define IS_MACHINE 7
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||||
|
||||
#define CE_STABLE "stable" // Inaprovaline
|
||||
#define CE_ANTIBIOTIC "antibiotic" // Spaceacilin
|
||||
|
||||
@@ -4,7 +4,7 @@ var/global/defer_powernet_rebuild = 0 // True if net rebuild will be called
|
||||
// It's a conversion constant. power_used*CELLRATE = charge_provided, or charge_used/CELLRATE = power_provided
|
||||
|
||||
// Doors!
|
||||
#define DOOR_CRUSH_DAMAGE 10
|
||||
#define DOOR_CRUSH_DAMAGE 20
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||||
#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
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||||
|
||||
// Channel numbers for power.
|
||||
@@ -26,9 +26,6 @@ var/global/defer_powernet_rebuild = 0 // True if net rebuild will be called
|
||||
|
||||
#define AI_CAMERA_LUMINOSITY 6
|
||||
|
||||
// Those networks can only be accessed by pre-existing terminals. AIs and new terminals can't use them.
|
||||
var/list/restricted_camera_networks = list("thunder","ERT","NUKE","Secret")
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||||
|
||||
// Camera networks
|
||||
#define NETWORK_CRESCENT "Crescent"
|
||||
#define NETWORK_CIVILIAN_EAST "Civilian East"
|
||||
@@ -37,9 +34,10 @@ var/list/restricted_camera_networks = list("thunder","ERT","NUKE","Secret")
|
||||
#define NETWORK_ENGINE "Engine"
|
||||
#define NETWORK_ENGINEERING "Engineering"
|
||||
#define NETWORK_ENGINEERING_OUTPOST "Engineering Outpost"
|
||||
#define NETWORK_ERT "ERT"
|
||||
#define NETWORK_ERT "ZeEmergencyResponseTeam"
|
||||
#define NETWORK_EXODUS "Exodus"
|
||||
#define NETWORK_MEDICAL "Medical"
|
||||
#define NETWORK_MERCENARY "MercurialNet"
|
||||
#define NETWORK_MINE "MINE"
|
||||
#define NETWORK_RESEARCH "Research"
|
||||
#define NETWORK_RESEARCH_OUTPOST "Research Outpost"
|
||||
@@ -47,7 +45,10 @@ var/list/restricted_camera_networks = list("thunder","ERT","NUKE","Secret")
|
||||
#define NETWORK_PRISON "Prison"
|
||||
#define NETWORK_SECURITY "Security"
|
||||
#define NETWORK_TELECOM "Tcomsat"
|
||||
#define NETWORK_THUNDER "thunder"
|
||||
#define NETWORK_THUNDER "Thunderdome"
|
||||
|
||||
// Those networks can only be accessed by pre-existing terminals. AIs and new terminals can't use them.
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||||
var/list/restricted_camera_networks = list(NETWORK_ERT,NETWORK_MERCENARY,"Secret")
|
||||
|
||||
|
||||
//singularity defines
|
||||
|
||||
@@ -646,7 +646,7 @@ proc/GaussRandRound(var/sigma,var/roundto)
|
||||
|
||||
else return get_step(ref, base_dir)
|
||||
|
||||
/proc/do_mob(var/mob/user, var/mob/target, var/delay, var/numticks = 5, var/needhand = 1) //This is quite an ugly solution but i refuse to use the old request system.
|
||||
/proc/do_mob(var/mob/user, var/mob/target, var/delay = 30, var/numticks = 5, var/needhand = 1) //This is quite an ugly solution but i refuse to use the old request system.
|
||||
if(!user || !target) return 0
|
||||
if(numticks == 0) return 0
|
||||
|
||||
|
||||
@@ -72,13 +72,26 @@
|
||||
if(H && H.uplink_owner && H.uplink_owner == ply)
|
||||
TC_uses += H.used_TC
|
||||
uplink_true = 1
|
||||
var/list/refined_log = new()
|
||||
for(var/datum/uplink_item/UI in H.purchase_log)
|
||||
refined_log.Add("[H.purchase_log[UI]]x[UI.log_icon()][UI.name]")
|
||||
purchases = english_list(refined_log, nothing_text = "")
|
||||
purchases += get_uplink_purchases(H)
|
||||
if(uplink_true)
|
||||
text += " (used [TC_uses] TC)"
|
||||
if(purchases)
|
||||
text += "<br>[purchases]"
|
||||
|
||||
return text
|
||||
return text
|
||||
|
||||
/proc/print_ownerless_uplinks()
|
||||
var/has_printed = 0
|
||||
for(var/obj/item/device/uplink/H in world_uplinks)
|
||||
if(isnull(H.uplink_owner) && H.used_TC)
|
||||
if(!has_printed)
|
||||
has_printed = 1
|
||||
world << "<b>Ownerless Uplinks</b>"
|
||||
world << "[H.loc] (used [H.used_TC] TC)"
|
||||
world << get_uplink_purchases(H)
|
||||
|
||||
/proc/get_uplink_purchases(var/obj/item/device/uplink/H)
|
||||
var/list/refined_log = new()
|
||||
for(var/datum/uplink_item/UI in H.purchase_log)
|
||||
refined_log.Add("[H.purchase_log[UI]]x[UI.log_icon()][UI.name]")
|
||||
. = english_list(refined_log, nothing_text = "")
|
||||
|
||||
@@ -45,9 +45,7 @@ var/datum/antagonist/mercenary/mercs
|
||||
player.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/pill/cyanide(player), slot_in_backpack)
|
||||
|
||||
if (player.mind == leader)
|
||||
var/obj/item/device/radio/uplink/U = new(player.loc)
|
||||
U.hidden_uplink.uplink_owner = player.mind
|
||||
U.hidden_uplink.uses = 40
|
||||
var/obj/item/device/radio/uplink/U = new(player.loc, player.mind, 40)
|
||||
player.put_in_hands(U)
|
||||
|
||||
player.update_icons()
|
||||
|
||||
+1
-1
@@ -415,7 +415,7 @@ its easier to just keep the beam vertical.
|
||||
return
|
||||
src.germ_level = 0
|
||||
if(istype(blood_DNA, /list))
|
||||
del(blood_DNA)
|
||||
blood_DNA.Cut()
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -292,6 +292,8 @@ var/global/list/additional_antag_types = list()
|
||||
sleep(10)
|
||||
antag.check_victory()
|
||||
antag.print_player_summary()
|
||||
sleep(10)
|
||||
print_ownerless_uplinks()
|
||||
|
||||
var/clients = 0
|
||||
var/surviving_humans = 0
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
name = "head mounted camera monitor"
|
||||
desc = "Used to access the built-in cameras in helmets."
|
||||
icon_state = "syndicam"
|
||||
network = list("NUKE")
|
||||
network = list(NETWORK_MERCENARY)
|
||||
circuit = null
|
||||
|
||||
/obj/machinery/computer/security/nuclear/New()
|
||||
|
||||
@@ -413,7 +413,6 @@ var/list/turret_icons
|
||||
/obj/machinery/porta_turret/ex_act(severity)
|
||||
switch (severity)
|
||||
if (1)
|
||||
del(src)
|
||||
qdel(src)
|
||||
if (2)
|
||||
if (prob(25))
|
||||
@@ -701,7 +700,7 @@ var/list/turret_icons
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||
user << "<span class='notice'>You dismantle the turret construction.</span>"
|
||||
new /obj/item/stack/material/steel( loc, 5)
|
||||
qdel(src) // qdel
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(1)
|
||||
|
||||
@@ -1042,7 +1042,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
/obj/item/device/pda/proc/new_message(var/sending_unit, var/sender, var/sender_job, var/message)
|
||||
var/reception_message = "\icon[src] <b>Message from [sender] ([sender_job]), </b>\"[message]\" (<a href='byond://?src=\ref[src];choice=Message;notap=[istype(loc, /mob/living/silicon)];skiprefresh=1;target=\ref[sending_unit]'>Reply</a>)"
|
||||
new_info(message_silent, newstone, reception_message)
|
||||
new_info(message_silent, ttone, reception_message)
|
||||
|
||||
log_pda("[usr] (PDA: [sending_unit]) sent \"[message]\" to [name]")
|
||||
new_message = 1
|
||||
|
||||
@@ -138,7 +138,8 @@
|
||||
name = "flare"
|
||||
desc = "A red standard-issue flare. There are instructions on the side reading 'pull cord, make light'."
|
||||
w_class = 2.0
|
||||
brightness_on = 7 // Pretty bright.
|
||||
brightness_on = 8 // Pretty bright.
|
||||
light_power = 3
|
||||
light_color = "#e58775"
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
|
||||
/obj/machinery/camera/spy
|
||||
// These cheap toys are accessible from the mercenary camera console as well
|
||||
network = list("NUKE")
|
||||
network = list(NETWORK_MERCENARY)
|
||||
|
||||
/obj/machinery/camera/spy/New()
|
||||
..()
|
||||
|
||||
@@ -7,13 +7,13 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
*/
|
||||
|
||||
/obj/item/device/uplink
|
||||
var/welcome // Welcoming menu message
|
||||
var/uses // Numbers of crystals
|
||||
var/list/ItemsCategory // List of categories with lists of items
|
||||
var/list/ItemsReference // List of references with an associated item
|
||||
var/list/nanoui_items // List of items for NanoUI use
|
||||
var/nanoui_menu = 0 // The current menu we are in
|
||||
var/list/nanoui_data = new // Additional data for NanoUI use
|
||||
var/welcome = "Welcome, Operative" // Welcoming menu message
|
||||
var/uses // Numbers of crystals
|
||||
var/list/ItemsCategory // List of categories with lists of items
|
||||
var/list/ItemsReference // List of references with an associated item
|
||||
var/list/nanoui_items // List of items for NanoUI use
|
||||
var/nanoui_menu = 0 // The current menu we are in
|
||||
var/list/nanoui_data = new // Additional data for NanoUI use
|
||||
|
||||
var/list/purchase_log = new
|
||||
var/datum/mind/uplink_owner = null
|
||||
@@ -22,11 +22,12 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
/obj/item/device/uplink/nano_host()
|
||||
return loc
|
||||
|
||||
/obj/item/device/uplink/New(var/location, var/datum/mind/owner)
|
||||
/obj/item/device/uplink/New(var/location, var/datum/mind/owner, var/telecrystals = DEFAULT_TELECRYSTAL_AMOUNT)
|
||||
..()
|
||||
src.uplink_owner = owner
|
||||
purchase_log = list()
|
||||
world_uplinks += src
|
||||
uses = telecrystals
|
||||
|
||||
/obj/item/device/uplink/Destroy()
|
||||
world_uplinks -= src
|
||||
@@ -212,4 +213,4 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
/obj/item/device/radio/headset/uplink/New()
|
||||
..()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 10
|
||||
hidden_uplink.uses = DEFAULT_TELECRYSTAL_AMOUNT
|
||||
|
||||
@@ -169,42 +169,6 @@
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
//I consider this worthless but it isn't my code so whatever. Remove or uncomment.
|
||||
/*attack(mob/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class='warning'>The [src] slips out of your hand and hits your head.</span>"
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
|
||||
var/t = user:zone_sel.selecting
|
||||
if (t == "head")
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (H.stat < 2 && H.health < 50 && prob(90))
|
||||
// ******* Check
|
||||
if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
|
||||
H << "<span class='warning'>The helmet protects you from being hit hard in the head!</span>"
|
||||
return
|
||||
var/time = rand(2, 6)
|
||||
if (prob(75))
|
||||
H.Paralyse(time)
|
||||
else
|
||||
H.Stun(time)
|
||||
if(H.stat != 2) H.stat = 1
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("<span class='warning'><B>[] has been knocked unconscious!</B></span>", H), 1, "<span class='warning'>You hear someone fall.</span>", 2)
|
||||
else
|
||||
H << text("<span class='warning'>[] tried to knock you unconcious!</span>",user)
|
||||
H.eye_blurry += 3
|
||||
|
||||
return*/
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
// -----------------------------
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/head/helmet/space/rig/merc
|
||||
light_overlay = "helmet_light_dual_green"
|
||||
camera_networks = list("NUKE")
|
||||
camera_networks = list(NETWORK_MERCENARY)
|
||||
|
||||
/obj/item/weapon/rig/merc
|
||||
name = "crimson hardsuit control module"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("Human")
|
||||
camera_networks = list("NUKE")
|
||||
camera_networks = list(NETWORK_MERCENARY)
|
||||
light_overlay = "helmet_light_green" //todo: species-specific light overlays
|
||||
|
||||
/obj/item/clothing/suit/space/void/merc
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
for(var/i in 1 to codelen)
|
||||
code += pick(digits)
|
||||
digits -= code[code.len]
|
||||
|
||||
generate_loot()
|
||||
|
||||
@@ -166,7 +167,7 @@
|
||||
user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
|
||||
var/turf/T = get_turf(src.loc)
|
||||
explosion(T, 0, 0, 1, 2)
|
||||
del(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/emag_act(var/remaining_charges, var/mob/user)
|
||||
if (locked)
|
||||
|
||||
@@ -183,6 +183,7 @@
|
||||
if(!Adjacent(target))
|
||||
awaiting_surrender = 5 // I'm done playing nice
|
||||
mode = SECBOT_HUNT
|
||||
return
|
||||
var/threat = check_threat(target)
|
||||
if(threat < 4)
|
||||
target = null
|
||||
|
||||
@@ -696,6 +696,28 @@
|
||||
number += 2
|
||||
return number
|
||||
|
||||
//Used by various things that knock people out by applying blunt trauma to the head.
|
||||
//Checks that the species has a "head" (brain containing organ) and that hit_zone refers to it.
|
||||
/mob/living/carbon/human/proc/headcheck(var/target_zone, var/brain_tag = "brain")
|
||||
if(!species.has_organ[brain_tag])
|
||||
return 0
|
||||
|
||||
var/obj/item/organ/affecting = internal_organs_by_name[brain_tag]
|
||||
|
||||
target_zone = check_zone(target_zone)
|
||||
if(!affecting || affecting.parent_organ != target_zone)
|
||||
return 0
|
||||
|
||||
//if the parent organ is significantly larger than the brain organ, then hitting it is not guaranteed
|
||||
var/obj/item/organ/parent = get_organ(target_zone)
|
||||
if(!parent)
|
||||
return 0
|
||||
|
||||
if(parent.w_class > affecting.w_class + 1)
|
||||
return prob(100 / 2**(parent.w_class - affecting.w_class - 1))
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/IsAdvancedToolUser(var/silent)
|
||||
if(species.has_fine_manipulation)
|
||||
return 1
|
||||
|
||||
@@ -219,29 +219,32 @@ emp_act
|
||||
H.bloody_hands(src)
|
||||
|
||||
if(!stat)
|
||||
if(headcheck(hit_area))
|
||||
//Harder to score a stun but if you do it lasts a bit longer
|
||||
if(prob(effective_force))
|
||||
apply_effect(20, PARALYZE, armor)
|
||||
visible_message("<span class='danger'>[src] [species.knockout_message]</span>")
|
||||
else
|
||||
//Easier to score a stun but lasts less time
|
||||
if(prob(effective_force + 10))
|
||||
apply_effect(6, WEAKEN, armor)
|
||||
visible_message("<span class='danger'>[src] has been knocked down!</span>")
|
||||
|
||||
//Apply blood
|
||||
if(bloody)
|
||||
switch(hit_area)
|
||||
if("head")//Harder to score a stun but if you do it lasts a bit longer
|
||||
if(prob(effective_force))
|
||||
apply_effect(20, PARALYZE, armor)
|
||||
visible_message("\red <B>[src] has been knocked unconscious!</B>")
|
||||
if(bloody)//Apply blood
|
||||
if(wear_mask)
|
||||
wear_mask.add_blood(src)
|
||||
update_inv_wear_mask(0)
|
||||
if(head)
|
||||
head.add_blood(src)
|
||||
update_inv_head(0)
|
||||
if(glasses && prob(33))
|
||||
glasses.add_blood(src)
|
||||
update_inv_glasses(0)
|
||||
|
||||
if("chest")//Easier to score a stun but lasts less time
|
||||
if(prob((effective_force + 10)))
|
||||
apply_effect(6, WEAKEN, armor)
|
||||
visible_message("\red <B>[src] has been knocked down!</B>")
|
||||
|
||||
if(bloody)
|
||||
bloody_body(src)
|
||||
if("head")
|
||||
if(wear_mask)
|
||||
wear_mask.add_blood(src)
|
||||
update_inv_wear_mask(0)
|
||||
if(head)
|
||||
head.add_blood(src)
|
||||
update_inv_head(0)
|
||||
if(glasses && prob(33))
|
||||
glasses.add_blood(src)
|
||||
update_inv_glasses(0)
|
||||
if("chest")
|
||||
bloody_body(src)
|
||||
|
||||
if(Iforce > 10 || Iforce >= 5 && prob(33))
|
||||
forcesay(hit_appends) //forcesay checks stat already
|
||||
|
||||
@@ -66,6 +66,7 @@
|
||||
var/dusted_anim = "dust-h"
|
||||
var/death_sound
|
||||
var/death_message = "seizes up and falls limp, their eyes dead and lifeless..."
|
||||
var/knockout_message = "has been knocked unconscious!"
|
||||
|
||||
// Environment tolerance/life processes vars.
|
||||
var/reagent_tag //Used for metabolizing reagents.
|
||||
|
||||
@@ -279,6 +279,8 @@
|
||||
brute_mod = 1.875 // 100% * 1.875 * 0.8 (robolimbs) ~= 150%
|
||||
burn_mod = 1.875 // So they take 50% extra damage from brute/burn overall.
|
||||
show_ssd = "flashing a 'system offline' glyph on their monitor"
|
||||
death_message = "gives one shrill beep before falling lifeless."
|
||||
knockout_message = "encounters a hardware fault and suddenly reboots!"
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/mob/living/carbon/process_resist()
|
||||
|
||||
//drop && roll
|
||||
if(on_fire)
|
||||
if(on_fire && !buckled)
|
||||
fire_stacks -= 1.2
|
||||
Weaken(3)
|
||||
spin(32,2)
|
||||
|
||||
@@ -573,21 +573,12 @@ default behaviour is:
|
||||
set name = "Resist"
|
||||
set category = "IC"
|
||||
|
||||
if(can_resist())
|
||||
if(!(stat || next_move > world.time))
|
||||
setClickCooldown(20)
|
||||
resist_grab()
|
||||
if(!weakened && !restrained())
|
||||
if(!weakened)
|
||||
process_resist()
|
||||
|
||||
/mob/living/proc/can_resist()
|
||||
//need to allow !canmove, or otherwise neck grabs can't be resisted
|
||||
//similar thing with weakened and pinning
|
||||
if(stat)
|
||||
return 0
|
||||
if(!canClick())
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/proc/process_resist()
|
||||
//Getting out of someone's inventory.
|
||||
if(istype(src.loc, /obj/item/weapon/holder))
|
||||
|
||||
@@ -136,6 +136,5 @@
|
||||
// Cleaner proc for creating powersupply for an AI.
|
||||
/mob/living/silicon/ai/proc/create_powersupply()
|
||||
if(psupply)
|
||||
del(psupply)
|
||||
qdel(psupply)
|
||||
psupply = new/obj/machinery/ai_powersupply(src)
|
||||
|
||||
|
||||
@@ -34,9 +34,6 @@
|
||||
/mob/living/captive_brain/emote(var/message)
|
||||
return
|
||||
|
||||
/mob/living/captive_brain/can_resist()
|
||||
return !(stat || !canClick())
|
||||
|
||||
/mob/living/captive_brain/process_resist()
|
||||
//Resisting control by an alien mind.
|
||||
if(istype(src.loc,/mob/living/simple_animal/borer))
|
||||
|
||||
@@ -91,15 +91,15 @@
|
||||
var/damage = 20
|
||||
var/obj/item/clothing/hat = attacker.head
|
||||
if(istype(hat))
|
||||
damage += hat.force * 10
|
||||
damage += hat.force * 3
|
||||
|
||||
var/armor = target.run_armor_check("head", "melee")
|
||||
target.apply_damage(damage*rand(90, 110)/100, BRUTE, "head", armor)
|
||||
attacker.apply_damage(10*rand(90, 110)/100, BRUTE, "head", attacker.run_armor_check("head", "melee"))
|
||||
target.apply_damage(damage, BRUTE, "head", armor)
|
||||
attacker.apply_damage(10, BRUTE, "head", attacker.run_armor_check("head", "melee"))
|
||||
|
||||
if(!armor && prob(damage))
|
||||
if(!armor && target.headcheck("head") && prob(damage))
|
||||
target.apply_effect(20, PARALYZE)
|
||||
target.visible_message("<span class='danger'>[target] has been knocked unconscious!</span>")
|
||||
target.visible_message("<span class='danger'>[target] [target.species.knockout_message]</span>")
|
||||
|
||||
playsound(attacker.loc, "swing_hit", 25, 1, -1)
|
||||
attacker.attack_log += text("\[[time_stamp()]\] <font color='red'>Headbutted [target.name] ([target.ckey])</font>")
|
||||
|
||||
@@ -626,6 +626,12 @@ proc/is_blind(A)
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
|
||||
if(handcuffed)
|
||||
return SAFE_PERP
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
|
||||
var/threatcount = ..()
|
||||
if(. == SAFE_PERP)
|
||||
|
||||
@@ -270,7 +270,7 @@
|
||||
owner.updatehealth() //droplimb will call updatehealth() again if it does end up being called
|
||||
|
||||
//If limb took enough damage, try to cut or tear it off
|
||||
if(owner && loc == owner)
|
||||
if(owner && loc == owner && !is_stump())
|
||||
if(!cannot_amputate && config.limbs_can_break && (brute_dam + burn_dam) >= (max_damage * config.organ_health_multiplier))
|
||||
//organs can come off in three cases
|
||||
//1. If the damage source is edge_eligible and the brute damage dealt exceeds the edge threshold, then the organ is cut off.
|
||||
|
||||
@@ -25,4 +25,4 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/external/stump/is_usable()
|
||||
return 0
|
||||
return 0
|
||||
|
||||
@@ -1148,7 +1148,7 @@ obj/machinery/power/apc/proc/autoset(var/val, var/on)
|
||||
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
//set_broken() //now Del() do what we need
|
||||
//set_broken() //now qdel() do what we need
|
||||
if (cell)
|
||||
cell.ex_act(1.0) // more lags woohoo
|
||||
qdel(src)
|
||||
|
||||
@@ -32,17 +32,17 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/reagent/nutriment/egg // Also bad for skrell. Not a child of protein because it might mess up, not sure.
|
||||
/datum/reagent/nutriment/protein/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(alien && alien == IS_SKRELL)
|
||||
M.adjustToxLoss(2 * removed)
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/reagent/nutriment/protein/egg // Also bad for skrell.
|
||||
name = "egg yolk"
|
||||
id = "egg"
|
||||
color = "#FFFFAA"
|
||||
|
||||
/datum/reagent/nutriment/egg/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(alien && alien == IS_SKRELL)
|
||||
M.adjustToxLoss(0.5 * removed)
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/reagent/nutriment/honey
|
||||
name = "Honey"
|
||||
id = "honey"
|
||||
@@ -570,19 +570,36 @@
|
||||
adj_drowsy = -3
|
||||
adj_sleepy = -2
|
||||
adj_temp = 25
|
||||
overdose = 45
|
||||
|
||||
glass_icon_state = "hot_coffee"
|
||||
glass_name = "cup of coffee"
|
||||
glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
|
||||
|
||||
/datum/reagent/drink/coffee/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
..()
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
..()
|
||||
if(alien == IS_TAJARA)
|
||||
M.adjustToxLoss(0.5 * removed)
|
||||
M.make_jittery(4) //extra sensitive to caffine
|
||||
if(adj_temp > 0)
|
||||
holder.remove_reagent("frostoil", 10 * removed)
|
||||
if(dose > 45)
|
||||
M.make_jittery(5)
|
||||
|
||||
/datum/reagent/nutriment/coffee/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
..()
|
||||
if(alien == IS_TAJARA)
|
||||
M.adjustToxLoss(2 * removed)
|
||||
M.make_jittery(4)
|
||||
return
|
||||
|
||||
/datum/reagent/drink/coffee/overdose(var/mob/living/carbon/M, var/alien)
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
if(alien == IS_TAJARA)
|
||||
M.adjustToxLoss(4 * REM)
|
||||
M.apply_effect(3, STUTTER)
|
||||
M.make_jittery(5)
|
||||
|
||||
/datum/reagent/drink/coffee/icecoffee
|
||||
name = "Iced Coffee"
|
||||
@@ -1010,7 +1027,39 @@
|
||||
glass_desc = "A crystal clear glass of Griffeater gin."
|
||||
glass_center_of_mass = list("x"=16, "y"=12)
|
||||
|
||||
/datum/reagent/ethanol/kahlua
|
||||
//Base type for alchoholic drinks containing coffee
|
||||
/datum/reagent/ethanol/coffee
|
||||
overdose = 45
|
||||
|
||||
/datum/reagent/ethanol/coffee/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
..()
|
||||
M.dizziness = max(0, M.dizziness - 5)
|
||||
M.drowsyness = max(0, M.drowsyness - 3)
|
||||
M.sleeping = max(0, M.sleeping - 2)
|
||||
if(M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature - (5 * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
if(alien == IS_TAJARA)
|
||||
M.adjustToxLoss(0.5 * removed)
|
||||
M.make_jittery(4) //extra sensitive to caffine
|
||||
|
||||
/datum/reagent/ethanol/coffee/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
if(alien == IS_TAJARA)
|
||||
M.adjustToxLoss(2 * removed)
|
||||
M.make_jittery(4)
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/reagent/ethanol/coffee/overdose(var/mob/living/carbon/M, var/alien)
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
if(alien == IS_TAJARA)
|
||||
M.adjustToxLoss(4 * REM)
|
||||
M.apply_effect(3, STUTTER)
|
||||
M.make_jittery(5)
|
||||
|
||||
/datum/reagent/ethanol/coffee/kahlua
|
||||
name = "Kahlua"
|
||||
id = "kahlua"
|
||||
description = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936!"
|
||||
@@ -1022,17 +1071,6 @@
|
||||
glass_desc = "DAMN, THIS THING LOOKS ROBUST"
|
||||
glass_center_of_mass = list("x"=15, "y"=7)
|
||||
|
||||
/datum/reagent/ethanol/kahlua/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
..()
|
||||
if(alien == IS_DIONA)
|
||||
return
|
||||
M.dizziness = max(0, M.dizziness - 5)
|
||||
M.drowsyness = max(0, M.drowsyness - 3)
|
||||
M.sleeping = max(0, M.sleeping - 2)
|
||||
if(M.bodytemperature > 310)
|
||||
M.bodytemperature = max(310, M.bodytemperature - (5 * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
M.make_jittery(5)
|
||||
|
||||
/datum/reagent/ethanol/melonliquor
|
||||
name = "Melon Liquor"
|
||||
id = "melonliquor"
|
||||
@@ -1246,7 +1284,7 @@
|
||||
glass_desc = "We cannot take legal responsibility for your actions after imbibing."
|
||||
glass_center_of_mass = list("x"=15, "y"=7)
|
||||
|
||||
/datum/reagent/ethanol/b52
|
||||
/datum/reagent/ethanol/coffee/b52
|
||||
name = "B-52"
|
||||
id = "b52"
|
||||
description = "Coffee, Irish Cream, and cognac. You will get bombed."
|
||||
@@ -1357,7 +1395,7 @@
|
||||
glass_name = "glass of Booger"
|
||||
glass_desc = "Ewww..."
|
||||
|
||||
/datum/reagent/ethanol/brave_bull
|
||||
/datum/reagent/ethanol/coffee/brave_bull
|
||||
name = "Brave Bull"
|
||||
id = "bravebull"
|
||||
description = "It's just as effective as Dutch-Courage!"
|
||||
@@ -1566,7 +1604,7 @@
|
||||
glass_desc = "An irish car bomb."
|
||||
glass_center_of_mass = list("x"=16, "y"=8)
|
||||
|
||||
/datum/reagent/ethanol/irishcoffee
|
||||
/datum/reagent/ethanol/coffee/irishcoffee
|
||||
name = "Irish Coffee"
|
||||
id = "irishcoffee"
|
||||
description = "Coffee, and alcohol. More fun than a Mimosa to drink in the morning."
|
||||
|
||||
@@ -420,19 +420,19 @@
|
||||
return
|
||||
M.druggy = max(M.druggy, 30)
|
||||
if(dose < 1)
|
||||
M.stuttering = max(M.stuttering, 3)
|
||||
M.apply_effect(3, STUTTER)
|
||||
M.make_dizzy(5)
|
||||
if(prob(10))
|
||||
M.emote(pick("twitch", "giggle"))
|
||||
else if(dose < 2)
|
||||
M.stuttering = max(M.stuttering, 3)
|
||||
M.apply_effect(3, STUTTER)
|
||||
M.make_jittery(10)
|
||||
M.make_dizzy(10)
|
||||
M.druggy = max(M.druggy, 35)
|
||||
if(prob(20))
|
||||
M.emote(pick("twitch","giggle"))
|
||||
else
|
||||
M.stuttering = max(M.stuttering, 3)
|
||||
M.apply_effect(3, STUTTER)
|
||||
M.make_jittery(20)
|
||||
M.make_dizzy(20)
|
||||
M.druggy = max(M.druggy, 40)
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
if(user.a_intent != I_HURT || !isGlass)
|
||||
return ..()
|
||||
|
||||
var/obj/item/organ/external/affecting = user.zone_sel.selecting //Find what the player is aiming at
|
||||
var/affecting = user.zone_sel.selecting //Find what the player is aiming at
|
||||
|
||||
var/armor_block = 0 //Get the target's armour values for normal attack damage.
|
||||
var/armor_duration = 0 //The more force the bottle has, the longer the duration.
|
||||
@@ -140,12 +140,11 @@
|
||||
|
||||
// You are going to knock someone out for longer if they are not wearing a helmet.
|
||||
var/do_smash = smash_check(1) //won't always break on the first hit
|
||||
if(affecting == "head" && istype(target, /mob/living/carbon/) && do_smash)
|
||||
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(do_smash && istype(H) && H.headcheck(affecting))
|
||||
//Display an attack message.
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(target != user) O.show_message(text("\red <B>[target] has been hit over the head with a bottle of [src.name], by [user]!</B>"), 1)
|
||||
else O.show_message(text("\red <B>[target] hit \himself with a bottle of [src.name] on the head!</B>"), 1)
|
||||
var/obj/item/organ/O = H.get_organ(affecting)
|
||||
user.visible_message("<span class='danger'>[user] smashes [src] into [H]'s [O.name]!</span>")
|
||||
//Weaken the target for the duration that we calculated and divide it by 5.
|
||||
if(armor_duration)
|
||||
target.apply_effect(min(armor_duration, 5) , WEAKEN, armor_block) // Never weaken more than a flash!
|
||||
|
||||
@@ -56,11 +56,23 @@
|
||||
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">11 September 2015</h2>
|
||||
<h3 class="author">HarpyEagle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Made flares brighter.</li>
|
||||
<li class="rscadd">Coffee is now poisonous to tajaran, much like how animal protein is poisonous to skrell.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">08 September 2015</h2>
|
||||
<h3 class="author">Soadreqm updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Increased changeling starting genetic points to 25.</li>
|
||||
</ul>
|
||||
<h3 class="author">Zuhayr updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Auto-traitor should now be fixed.</li>
|
||||
<li class="bugfix">The Secret game mode should now be fixed.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">07 September 2015</h2>
|
||||
<h3 class="author">GinjaNinja32 updated:</h3>
|
||||
|
||||
@@ -2299,3 +2299,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
2015-09-08:
|
||||
Soadreqm:
|
||||
- tweak: Increased changeling starting genetic points to 25.
|
||||
Zuhayr:
|
||||
- bugfix: Auto-traitor should now be fixed.
|
||||
- bugfix: The Secret game mode should now be fixed.
|
||||
2015-09-11:
|
||||
HarpyEagle:
|
||||
- tweak: Made flares brighter.
|
||||
- rscadd: Coffee is now poisonous to tajaran, much like how animal protein is poisonous
|
||||
to skrell.
|
||||
|
||||
Reference in New Issue
Block a user