Removes Healrod due to MISTAKES MADE

I managed to push the wrong sprite sets. This one's nearly impossible to see the charge meter of, and is just... Obnoxious.
Additionally, I've got new plans of how to make this darn thing, and thus I'm scrapping this project in favor of a new one! Thiiink I got all of them.
This commit is contained in:
Natje0
2020-04-27 00:37:05 +02:00
parent 81a27f9527
commit 85b1d7fb2b
5 changed files with 0 additions and 8 deletions
@@ -20,14 +20,6 @@
icon_state = "ml3m_cmo"
/obj/item/weapon/gun/projectile/cell_loaded/medical/staff
name = "cell-loaded staff"
desc = "A modified version of the ML-3 Medigun that takes advantage of internal micro-reactor technology to recharge its cells on the field, allowing for prolonged use without needing to stop and charge or replace the cells."
description_fluff = "The 'healrod' allows one to customize their loadout in the field, or before deploying, to allow emergency response personnel to deliver a variety of ranged healing options over an extended period of time, thanks to its internal minireactor."
description_antag = ""
origin_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 2, TECH_BIO = 5)
allowed_magazines = list(/obj/item/ammo_magazine/cell_mag/medical)
icon_state = "healrod"
// The Magazine //
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