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https://github.com/VOREStation/VOREStation.git
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A liddol update
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@@ -619,6 +619,7 @@ var/list/flooring_types
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///// Season Time! ///// VOREStation Addition Start
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/decl/flooring/grass/seasonal_grass
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desc = "It's grass!"
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icon = 'icons/seasonal/turf.dmi'
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do_season = TRUE
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has_base_range = 3
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has_base_range = 11
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@@ -18,42 +18,172 @@ var/season
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/turf/simulated/floor/outdoors/grass/seasonal
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name = "grass"
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icon = 'icons/seasonal/turf.dmi'
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icon_state = "spring"
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icon_state = "s-grass"
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icon_edge = 'icons/seasonal/turf_edge.dmi'
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initial_flooring = /decl/flooring/grass/seasonal_grass
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// initial_flooring = null
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grass_types = list()
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var/static/list/overlays_cache = list()
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var/tree_chance = 5
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var/animal_chance = 0.5
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var/animal_types = list()
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/turf/simulated/floor/outdoors/grass/seasonal/Initialize()
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if(!season)
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do_season()
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switch(season)
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if("spring")
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animal_types = list(
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/mutant = 1,
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/mob/living/simple_mob/vore/redpanda = 40,
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/mob/living/simple_mob/vore/redpanda/fae = 2,
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/mob/living/simple_mob/vore/sheep = 20,
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/mob/living/simple_mob/vore/rabbit/black = 20,
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/mob/living/simple_mob/vore/rabbit/white = 20,
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/mob/living/simple_mob/vore/rabbit/brown = 20,
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/mob/living/simple_mob/vore/leopardmander = 2,
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/mob/living/simple_mob/vore/horse/big = 10,
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/mob/living/simple_mob/vore/bigdragon/friendly = 1,
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/mob/living/simple_mob/vore/alienanimals/dustjumper = 20
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)
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grass_types = list(
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/obj/structure/flora/ausbushes/sparsegrass,
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/obj/structure/flora/ausbushes/fullgrass,
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/obj/structure/flora/ausbushes/brflowers,
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/obj/structure/flora/ausbushes/genericbush,
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/obj/structure/flora/ausbushes/lavendergrass,
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/obj/structure/flora/ausbushes/leafybush,
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/obj/structure/flora/ausbushes/ppflowers,
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/obj/structure/flora/ausbushes/sunnybush,
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/obj/structure/flora/ausbushes/ywflowers,
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/obj/structure/flora/mushroom
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)
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grass_chance = 30
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if("summer")
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animal_types = list(
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/mutant = 1,
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/mob/living/simple_mob/vore/redpanda = 40,
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/mob/living/simple_mob/vore/redpanda/fae = 2,
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/mob/living/simple_mob/vore/sheep = 20,
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/mob/living/simple_mob/vore/rabbit/black = 20,
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/mob/living/simple_mob/vore/rabbit/white = 20,
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/mob/living/simple_mob/vore/rabbit/brown = 20,
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/mob/living/simple_mob/vore/leopardmander = 2,
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/mob/living/simple_mob/vore/horse/big = 10,
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/mob/living/simple_mob/vore/bigdragon/friendly = 1,
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/mob/living/simple_mob/vore/alienanimals/dustjumper = 20
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)
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grass_types = list(
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/obj/structure/flora/ausbushes/sparsegrass,
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/obj/structure/flora/ausbushes/fullgrass
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)
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if("autumn")
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animal_types = list(
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/mutant = 1,
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/mob/living/simple_mob/vore/redpanda = 40,
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/mob/living/simple_mob/vore/redpanda/fae = 2,
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/mob/living/simple_mob/vore/sheep = 20,
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/mob/living/simple_mob/vore/rabbit/black = 20,
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/mob/living/simple_mob/vore/rabbit/white = 20,
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/mob/living/simple_mob/vore/rabbit/brown = 20,
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/mob/living/simple_mob/vore/horse/big = 10,
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/mob/living/simple_mob/vore/alienanimals/dustjumper = 20
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)
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grass_types = list(
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/obj/structure/flora/ausbushes/sparsegrass,
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/obj/structure/flora/pumpkin,
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/obj/structure/flora/ausbushes
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)
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grass_chance = 10
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animal_chance = 0.25
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if("winter")
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grass_chance = 0
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animal_types = list(
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/mob/living/simple_mob/vore/rabbit/white = 40,
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/mob/living/simple_mob/vore/alienanimals/teppi = 10,
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/mob/living/simple_mob/vore/alienanimals/teppi/mutant = 1,
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/mob/living/simple_mob/vore/redpanda = 10
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)
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if(prob(10))
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chill()
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return
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grass_types = list(
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/obj/structure/flora/grass/both,
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/obj/structure/flora/grass/brown,
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/obj/structure/flora/grass/green,
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/obj/structure/flora/bush
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)
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grass_chance = 1
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animal_chance = 0.1
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// if(tree_chance && prob(tree_chance) && !check_density())
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// new /obj/structure/flora/tree/bigtree(src)
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if(animal_chance && prob(animal_chance) && !check_density())
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var/animal_type = pickweight(animal_types)
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new animal_type(src)
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. = ..()
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/turf/simulated/floor/outdoors/grass/seasonal/proc/update_desc()
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switch(season)
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if("spring")
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desc = "Lush green grass, flourishing! Little flowers peek out from between the blades here and there!"
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grass_chance = 30
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if("summer")
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desc = "Bright green grass, a little dry in the summer heat!"
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if("autumn")
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desc = "Golden grass, it's a little crunchy as it prepares for winter!"
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grass_chance = 10
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if("winter")
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desc = "Dry, seemingly dead grass! It's too cold for the grass..."
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grass_chance = 0
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return ..()
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/turf/simulated/floor/outdoors/grass/seasonal/update_icon(update_neighbors)
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. = ..()
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if(prob(33))
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var/cache_key = "[season]-overlay[rand(1,6)]"
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if(!overlays_cache[cache_key])
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var/image/I = image(icon = src.icon, icon_state = cache_key, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
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I.plane = TURF_PLANE
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overlays_cache[cache_key] = I
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add_overlay(overlays_cache[cache_key])
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switch(season)
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if("spring")
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if(prob(50))
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var/cache_key = "[season]-overlay[rand(1,19)]"
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if(!overlays_cache[cache_key])
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var/image/I = image(icon = src.icon, icon_state = cache_key, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
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I.plane = TURF_PLANE
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overlays_cache[cache_key] = I
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add_overlay(overlays_cache[cache_key])
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if("summer")
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if("autumn")
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if(prob(33))
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var/cache_key = "[season]-overlay[rand(1,6)]"
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if(!overlays_cache[cache_key])
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var/image/I = image(icon = src.icon, icon_state = cache_key, layer = ABOVE_TURF_LAYER) // Icon should be abstracted out
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I.plane = TURF_PLANE
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overlays_cache[cache_key] = I
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add_overlay(overlays_cache[cache_key])
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if("winter")
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update_desc()
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/turf/simulated/floor/outdoors/grass/seasonal/no_trees
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tree_chance = 0
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/turf/simulated/floor/outdoors/grass/seasonal/no_mobs
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animal_chance = 0
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/turf/simulated/floor/outdoors/grass/seasonal/no_trees_or_mobs
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tree_chance = 0
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animal_chance = 0
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