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https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 19:47:47 +01:00
Let's not edit the old one
This commit is contained in:
@@ -26,4 +26,37 @@
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icon_base = "grass-dark"
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/turf/simulated/floor/tiled/freezer/cold
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temperature = T0C - 5
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temperature = T0C - 5
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/turf/simulated/floor/redgrid
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name = "processing strata"
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icon = 'icons/turf/flooring/circuit_vr.dmi'
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icon_state = "rcircuit"
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initial_flooring = /decl/flooring/reinforced/circuit/red
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/decl/flooring/reinforced/circuit/red
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name = "processing strata"
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icon = 'icons/turf/flooring/circuit_vr.dmi'
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icon_base = "rcircuit"
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/turf/simulated/floor/redgrid/animated
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name = "pulsing pattern"
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icon = 'icons/turf/flooring/circuit_vr.dmi'
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icon_state = "rcircuitanim"
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initial_flooring = /decl/flooring/reinforced/circuit/red/animated
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/decl/flooring/reinforced/circuit/red/animated
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name = "pulsing pattern"
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icon = 'icons/turf/flooring/circuit_vr.dmi'
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icon_base = "rcircuitanim"
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/turf/simulated/floor/redgrid/off
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name = "dark pattern"
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icon = 'icons/turf/flooring/circuit_vr.dmi'
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icon_state = "rcircuitanim_broken"
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initial_flooring = /decl/flooring/reinforced/circuit/red/off
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/decl/flooring/reinforced/circuit/red/off
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name = "dark pattern"
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icon = 'icons/turf/flooring/circuit_vr.dmi'
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icon_base = "rcircuitanim_broken"
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@@ -0,0 +1,45 @@
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/turf/simulated/floor/outdoors/ironsand
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name = "iron sand"
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desc = "Red and gritty."
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icon = 'icons/turf/flooring/ironsand_vr.dmi'
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icon_state = "ironsand1"
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edge_blending_priority = 1
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initial_flooring = /decl/flooring/outdoors/ironsand
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/decl/flooring/outdoors/ironsand
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name = "iron sand"
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desc = "Red and gritty."
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icon = 'icons/turf/flooring/ironsand_vr.dmi'
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icon_base = "ironsand1"
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footstep_sounds = list("human" = list(
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'sound/effects/footstep/asteroid1.ogg',
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'sound/effects/footstep/asteroid2.ogg',
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'sound/effects/footstep/asteroid3.ogg',
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'sound/effects/footstep/asteroid4.ogg',
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'sound/effects/footstep/asteroid5.ogg',
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'sound/effects/footstep/MedDirt1.ogg',
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'sound/effects/footstep/MedDirt2.ogg',
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'sound/effects/footstep/MedDirt3.ogg',
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'sound/effects/footstep/MedDirt4.ogg'))
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/turf/simulated/floor/outdoors/ironsand/Initialize(mapload)
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var/possiblesands = list(
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"ironsand1" = 50,
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"ironsand2" = 1,
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"ironsand3" = 1,
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"ironsand4" = 1,
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"ironsand5" = 1,
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"ironsand6" = 1,
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"ironsand7" = 1,
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"ironsand8" = 1,
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"ironsand9" = 1,
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"ironsand10" = 1,
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"ironsand11" = 1,
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"ironsand12" = 1,
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"ironsand13" = 1,
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"ironsand14" = 1,
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"ironsand15" = 1
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)
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flooring_override = pickweight(possiblesands)
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return ..()
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@@ -0,0 +1,187 @@
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/* Code for the Wild West map by Brotemis
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* Contains:
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* Wish Granter
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* Meat Grinder
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*/
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/*
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* Wish Granter
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*/
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//I copied this from the archive thingy for in case it goes missing. I would like to spice up the wish granter with some new, more appropriate stuff eventually
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//At present neither of these things are on the map.
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/*
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/obj/machinery/wish_granter_dark
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name = "Wish Granter"
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desc = "You're not so sure about this, anymore..."
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icon = 'icons/obj/device.dmi'
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icon_state = "syndbeacon"
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anchored = 1
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density = 1
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use_power = USE_POWER_OFF
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var/chargesa = 1
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var/insistinga = 0
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/obj/machinery/wish_granter_dark/attack_hand(var/mob/living/carbon/human/user as mob)
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usr.set_machine(src)
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if(chargesa <= 0)
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to_chat(user, "The Wish Granter lies silent.")
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return
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else if(!istype(user, /mob/living/carbon/human))
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to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
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return
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else if(is_special_character(user))
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to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
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else if (!insistinga)
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to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
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insistinga++
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else
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chargesa--
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insistinga = 0
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var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
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switch(wish)
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if("Power")
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
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if (!(LASER in user.mutations))
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user.mutations.Add(LASER)
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to_chat(user, "<span class='notice'>You feel pressure building behind your eyes.</span>")
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if (!(COLD_RESISTANCE in user.mutations))
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user.mutations.Add(COLD_RESISTANCE)
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to_chat(user, "<span class='notice'>Your body feels warm.</span>")
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if (!(XRAY in user.mutations))
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user.mutations.Add(XRAY)
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user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
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user.see_in_dark = 8
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user.see_invisible = SEE_INVISIBLE_LEVEL_TWO
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to_chat(user, "<span class='notice'>The walls suddenly disappear.</span>")
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user.dna.mutantrace = "shadow"
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user.update_mutantrace()
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if("Wealth")
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
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new /obj/structure/closet/syndicate/resources/everything(loc)
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user.dna.mutantrace = "shadow"
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user.update_mutantrace()
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if("Immortality")
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
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user.verbs += /mob/living/carbon/proc/immortality
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user.dna.mutantrace = "shadow"
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user.update_mutantrace()
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if("To Kill")
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to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
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to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
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ticker.mode.traitors += user.mind
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user.mind.special_role = "traitor"
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var/datum/objective/hijack/hijack = new
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hijack.owner = user.mind
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user.mind.objectives += hijack
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to_chat(user, "<B>Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!</B>")
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var/obj_count = 1
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for(var/datum/objective/OBJ in user.mind.objectives)
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to_chat(user, "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]")
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obj_count++
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user.dna.mutantrace = "shadow"
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user.update_mutantrace()
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if("Peace")
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to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
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to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
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for(var/mob/living/simple_mob/faithless/F in living_mob_list)
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F.health = -10
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F.set_stat(DEAD)
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F.icon_state = "faithless_dead"
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///////////////Meatgrinder//////////////
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/obj/effect/meatgrinder
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name = "Meat Grinder"
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desc = "What is that thing?"
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density = 1
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anchored = 1
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icon = 'icons/mob/critter.dmi'
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icon_state = "blob"
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var/triggerproc = "explode" //name of the proc thats called when the mine is triggered
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var/triggered = 0
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/obj/effect/meatgrinder/New()
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icon_state = "blob"
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/obj/effect/meatgrinder/HasEntered(AM as mob|obj)
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Bumped(AM)
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/obj/effect/meatgrinder/Bumped(mob/M as mob|obj)
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if(triggered) return
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if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
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for(var/mob/O in viewers(world.view, src.loc))
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to_chat(O, "<font color='red'>[M] triggered the [bicon(src)] [src]</font>")
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triggered = 1
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call(src,triggerproc)(M)
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/obj/effect/meatgrinder/proc/triggerrad1(mob)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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for(var/mob/O in viewers(world.view, src.loc))
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s.set_up(3, 1, src)
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s.start()
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explosion(mob, 1, 0, 0, 0)
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spawn(0)
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qdel(src)
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/obj/effect/meatgrinder
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name = "Meat Grinder"
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icon_state = "blob"
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triggerproc = "triggerrad1"
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/////For the Wishgranter///////////
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/mob/living/carbon/proc/immortality()
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set category = "Immortality"
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set name = "Resurrection"
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var/mob/living/carbon/C = usr
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if(!C.stat)
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to_chat(C, "<span class='notice'>You're not dead yet!</span>")
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return
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to_chat(C, "<span class='notice'>Death is not your end!</span>")
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spawn(rand(800,1200))
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if(C.stat == DEAD)
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dead_mob_list -= C
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living_mob_list += C
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C.set_stat(CONSCIOUS)
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C.tod = null
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C.setToxLoss(0)
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C.setOxyLoss(0)
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C.setCloneLoss(0)
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C.SetParalysis(0)
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C.SetStunned(0)
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C.SetWeakened(0)
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C.radiation = 0
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C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss())
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C.reagents.clear_reagents()
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to_chat(C, "<span class='notice'>You have regenerated.</span>")
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C.visible_message("<span class='warning'>[usr] appears to wake from the dead, having healed all wounds.</span>")
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C.update_canmove()
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return 1
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*/
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/obj/effect/overmap/visitable/sector/tether_gateway/wildwest
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name = "redspace shimmer"
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desc = "The shimmering reflection of some sort of redspace phenomena."
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scanner_desc = @{"It is difficult to tell just what is beyond this strange shimmering shape. The air beyond seems breathable."}
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icon = 'icons/obj/overmap_vr.dmi'
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icon_state = "shimmer"
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color = "#8b0b0b" //red
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in_space = 1
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File diff suppressed because it is too large
Load Diff
@@ -355,6 +355,13 @@
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mappath = 'maps/gateway_vr/eggnogtownunderground.dmm'
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associated_map_datum = /datum/map_z_level/tether_lateload/gateway_destination
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#include "../../gateway_vr/wildwest.dm"
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/datum/map_template/tether_lateload/gateway/wildwest
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name = "Wild West"
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desc = "A classic."
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mappath = 'maps/gateway_vr/wildwest.dmm'
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associated_map_datum = /datum/map_z_level/tether_lateload/gateway_destination
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//////////////////////////////////////////////////////////////////////////////////////
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// Admin-use z-levels for loading whenever an admin feels like
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#if AWAY_MISSION_TEST
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@@ -164,14 +164,15 @@
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)
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lateload_single_pick = list(
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list("Carp Farm"),
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list("Snow Field"),
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list("Listening Post"),
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list("Honleth Highlands A"),
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list("Honleth Highlands B"),
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list("Arynthi Lake Underground A","Arynthi Lake A"),
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list("Arynthi Lake Underground B","Arynthi Lake B"),
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list("Eggnog Town Underground","Eggnog Town")
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// list("Carp Farm"),
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// list("Snow Field"),
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// list("Listening Post"),
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// list("Honleth Highlands A"),
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// list("Honleth Highlands B"),
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// list("Arynthi Lake Underground A","Arynthi Lake A"),
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// list("Arynthi Lake Underground B","Arynthi Lake B"),
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// list("Eggnog Town Underground","Eggnog Town"),
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list("Wild West")
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)
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ai_shell_restricted = TRUE
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@@ -1593,6 +1593,7 @@
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#include "code\game\turfs\simulated\outdoors\atmoscaves_vr.dm"
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#include "code\game\turfs\simulated\outdoors\dirt.dm"
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#include "code\game\turfs\simulated\outdoors\grass.dm"
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#include "code\game\turfs\simulated\outdoors\ironsand_vr.dm"
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#include "code\game\turfs\simulated\outdoors\outdoors.dm"
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#include "code\game\turfs\simulated\outdoors\outdoors_attackby.dm"
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#include "code\game\turfs\simulated\outdoors\outdoors_vr.dm"
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