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Optimize a few things in overlay lighting procs
Credit to Rohesie
This commit is contained in:
@@ -171,8 +171,7 @@
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///Clears the affected_turfs lazylist, removing from its contents the effects of being near the light.
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/datum/component/overlay_lighting/proc/clean_old_turfs()
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for(var/t in affected_turfs)
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var/turf/lit_turf = t
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for(var/turf/lit_turf as anything in affected_turfs)
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lit_turf.dynamic_lumcount -= lum_power
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affected_turfs = null
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@@ -182,9 +181,12 @@
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if(!current_holder)
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return
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var/atom/movable/light_source = GET_LIGHT_SOURCE
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. = list()
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for(var/turf/lit_turf in view(lumcount_range, get_turf(light_source)))
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lit_turf.dynamic_lumcount += lum_power
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LAZYADD(affected_turfs, lit_turf)
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. += lit_turf
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if(length(.))
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affected_turfs = .
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///Clears the old affected turfs and populates the new ones.
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@@ -431,8 +433,7 @@
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. = lum_power
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lum_power = new_lum_power
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var/difference = . - lum_power
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for(var/t in affected_turfs)
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var/turf/lit_turf = t
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for(var/turf/lit_turf as anything in affected_turfs)
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lit_turf.dynamic_lumcount -= difference
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///Moves the light directional_atom that emits our "light" based on our position and our direction
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