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https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 12:08:28 +01:00
adds particle guns to science and cargo
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@@ -0,0 +1,14 @@
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/datum/supply_packs/misc/beltminer
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name = "Belt-miner gear crate"
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contains = list(
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/obj/item/weapon/gun/energy/particle = 2,
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/obj/item/weapon/cell/device/weapon = 2,
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/obj/item/weapon/storage/firstaid/regular = 1,
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/obj/item/device/gps = 2,
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/obj/item/weapon/storage/box/traumainjectors = 1
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)
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cost = 50
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containertype = /obj/structure/closet/crate/secure/gear
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containername = "Belt-miner gear crate"
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access = access_mining
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@@ -1,5 +1,5 @@
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/obj/item/weapon/gun/energy/particle //base gun, similar stats to an egun
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name = "Antiparticle projector pistol"
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name = "Anti-particle projector pistol"
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icon = 'icons/obj/gun_vr.dmi'
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icon_state = "ppistol"
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item_state = "ppistol_item"
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@@ -18,27 +18,28 @@
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_NORMAL
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projectile_type = /obj/item/projectile/bullet/particle
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origin_tech = null
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2, TECH_MATERIAL = 2)
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fire_delay = 10
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charge_cost = 240 //same cost as lasers
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charge_cost = 200 //slightly more shots than lasers
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var/safetycatch = 0 //if 1, won't let you fire in pressurised environment, rather than malfunctioning
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var/obj/item/pressurelock/attached_safety
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/obj/item/weapon/gun/energy/particle/advanced //particle equivalent of AEG
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name = "Advanced antiparticle rifle"
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name = "Advanced anti-particle rifle"
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icon_state = "particle"
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item_state = "particle_item"
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desc = "An antiparticle projector gun with an enhanced power-generation unit."
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slot_flags = SLOT_BELT
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force = 8 //looks heavier than a pistol
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w_class = ITEMSIZE_LARGE //bigger than a pistol, too.
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origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3)
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fire_delay = 6 //This one's not a handgun, it should have the same fire delay as everything else
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self_recharge = 1
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modifystate = null
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battery_lock = 1
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recharge_time = 15 // every 15 ticks, recharge 2 shots. Rather slower than AEG.
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charge_delay = 20 //Starts recharging faster after firing than an AEG, but much slower recharge rate. Balances out for a full charge.
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recharge_time = 6 // every 6 ticks, recharge 2 shots. Slightly slower than AEG.
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charge_delay = 10 //Starts recharging faster after firing than an AEG though.
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/obj/item/weapon/gun/energy/particle/cannon //particle version of laser cannon
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name = "Anti-particle cannon"
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@@ -47,17 +48,18 @@
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item_state = "heavyparticle_item"
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fire_sound = 'sound/weapons/lasercannonfire.ogg'
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slot_flags = SLOT_BACK
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4)
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projectile_type = /obj/item/projectile/bullet/particle/heavy
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battery_lock = 1
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fire_delay = 20
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fire_delay = 15 // fires faster than a laser cannon. c'mon, it's an awesome-but-impractical endgame gun.
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w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
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force = 10
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one_handed_penalty = 6 // The thing's heavy and huge.
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one_handed_penalty = 8 // The thing's heavy and huge.
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accuracy = 3
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charge_cost = 480 // 5 shots
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charge_cost = 400 // 6 shots
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self_recharge = 1
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charge_delay = 20 //won't start charging until it's ready to fire again
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recharge_time = 20 //100 ticks after that to refill the whole thing.
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charge_delay = 15 //won't start charging until it's ready to fire again
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recharge_time = 8 //40 ticks after that to refill the whole thing.
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//special behaviours for particle guns below
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@@ -161,7 +163,7 @@
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icon_state = "pressurelock"
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desc = "A safety interlock that can be installed in an antiparticle projector. It prevents the weapon from discharging in pressurised environments."
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w_class = ITEMSIZE_TINY
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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// projectiles below
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@@ -48,3 +48,29 @@
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user << "<span class='notice'>\The [src] already has a vial.</span>"
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else
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..()
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/beltminer
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name = "Emergency trauma injector"
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desc = "A rapid injector for emergency treatment of injuries. The warning label advises that it is not a substitute for proper medical treatment."
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icon_state = "autoinjector"
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item_state = "autoinjector"
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amount_per_transfer_from_this = 10
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volume = 10
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/obj/item/weapon/reagent_containers/hypospray/autoinjector/beltminer/New()
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..()
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reagents.add_reagent("bicaridine", 5)
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reagents.add_reagent("tricordrazine", 3)
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reagents.add_reagent("tramadol", 2)
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update_icon()
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return
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/obj/item/weapon/storage/box/traumainjectors
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name = "box of emergency trauma injectors"
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desc = "Contains emergency trauma autoinjectors."
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icon_state = "syringe"
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/obj/item/weapon/storage/box/traumainjectors/New()
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..()
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for (var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector/beltminer(src)
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@@ -29,6 +29,30 @@
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build_path = /obj/item/weapon/gun/energy/sizegun
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sort_string = "TAAAB"
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/datum/design/item/item/pressureinterlock
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name = "APP pressure interlock"
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id = "pressureinterlock"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 250)
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build_path = /obj/item/pressurelock
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sort_string = "TAADA"
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/datum/design/item/weapon/advparticle
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name = "Advanced anti-particle rifle"
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id = "advparticle"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "gold" = 1000, "uranium" = 750)
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build_path = /obj/item/weapon/gun/energy/particle/advanced
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sort_string = "TAADB"
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/datum/design/item/weapon/particlecannon
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name = "Anti-particle cannon"
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id = "particlecannon"
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req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, "gold" = 2000, "uranium" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/particle/cannon
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sort_string = "TAADC"
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/datum/design/item/hud/omni
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name = "AR glasses"
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id = "omnihud"
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@@ -234,6 +234,7 @@
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#include "code\datums\supplypacks\materials.dm"
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#include "code\datums\supplypacks\medical.dm"
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#include "code\datums\supplypacks\misc.dm"
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#include "code\datums\supplypacks\misc_vr.dm"
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#include "code\datums\supplypacks\munitions.dm"
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#include "code\datums\supplypacks\recreation.dm"
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#include "code\datums\supplypacks\robotics.dm"
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