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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,5 +0,0 @@
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author: "Tenryumi"
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delete-after: True
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changes:
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- rscadd: "Added item TF functionality to the casino's sentient prize handlers. People who put themselves up as a sentient prize have the option to allow the person who claims them to choose to turn them into an item!"
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- code_imp: "Added a global list of item TF options, to make it easier for future item mechanics to have a more uniform selection of things people would probably prefer to get turned into."
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@@ -1,4 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- code_imp: "lints for bad smes mapedits"
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@@ -1,7 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- qol: "Teshari now have a visible sprite when picked up! They can be held in your hand, on your head, or on your back!"
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- bugfix: "High Zorren now have the proper vulpine speech sound"
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- bugfix: "Altevian now have the proper mouse speech sound"
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- bugfix: "Vulpkanin now have the proper canine species sound"
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@@ -1,7 +0,0 @@
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author: "Will, Diana"
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delete-after: True
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changes:
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- rscadd: "Destructive analyzer returns"
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- rscadd: "Destructive analyzer circuit board added to Fundamental Science techweb node"
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- rscadd: "Destructive analyzer can be linked to ore silo with multitool if built in round"
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- rscadd: "Research samples give research points when put through the destructive analyzer."
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@@ -1,4 +0,0 @@
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author: "Kashargul"
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delete-after: True
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changes:
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- bugfix: "ticket replies failing in admin to admin interaction"
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@@ -1,7 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- bugfix: "Dragging now will always warn you if it will damage the person you're dragging"
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- bugfix: "Dragging now properly tell you if the person being dragged is damaged."
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- bugfix: "Fixes issue where you would bleed via drag when you had no bleeding wounds / broken bones"
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- qol: "Dragging will provide a visual message on screen if the person is being injured, as opposed to just chat."
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@@ -1,12 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- code_imp: "Unit testing for techwebs"
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- bugfix: "all techweb designs are accessible to science"
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- bugfix: "\"hardsuit graviton scanners\" now gives you the proper graviton rig item"
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- bugfix: "\"radioisotope TEG circuit\" is no longer missing from techweb"
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- bugfix: "\"hardsuit mining scanners\" is no longer missing from techweb"
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- balance: "\"Precursor Technology\" points cost increased by 1 tier"
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- balance: "\"Precursor Engineering\" points cost increased by 1 tier"
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- balance: "\"'NSFW' Gun\" points cost increased by 1 tier"
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- balance: "\"Confetti Cannon\" points cost increased by 2 tiers"
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@@ -1,8 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- qol: "WALKING (as in WALK INTENT) near disposals with unlucky will no longer make you fall into them"
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- bugfix: "Unlucky individuals being disposal'd can not crawl out if the unit is prepared to dispose of them."
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- bugfix: "You can now longer eat yourself"
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- bugfix: "You can no longer get eaten by people that are not physically present"
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- code_imp: "Spont vore eating code is better"
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@@ -1,9 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- bugfix: "remote view crash if you try to use an overmap shuttle while blind"
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- bugfix: "remote view crash if you start a remote view with a zooming item and disconnect"
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- bugfix: "struggling out of most containers will respect being in a disposal packet"
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- bugfix: "admin teleports and get_movable VV action clear remote views"
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- bugfix: "attempting to remoteview a qdeleted object will force reset your view to yourself"
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- bugfix: "throwing micros inside food into the stardog mouth no longer results in a black screen for the micro"
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@@ -1,6 +0,0 @@
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author: "Guti"
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delete-after: True
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changes:
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- refactor: "Refactored pronouns handling"
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- rscdel: "Removed /datum/gender"
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- code_imp: "Added pronoun helper procs"
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@@ -1,4 +0,0 @@
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author: "Guti"
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delete-after: True
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changes:
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- bugfix: "Fixed examining others using the examiner's pronouns instead of the examined"
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@@ -1,4 +0,0 @@
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author: "Will"
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delete-after: True
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changes:
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- bugfix: "Borg charger rarely locking focus to the charger itself"
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@@ -1,4 +0,0 @@
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author: "Zizzi"
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delete-after: True
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changes:
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- rscadd: "Added string padding circuit"
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@@ -129,3 +129,68 @@
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table would lock your view to the table
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- bugfix: pda breaking most types of remote views by never releasing it's mob machine
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state
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2025-10-17:
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Diana:
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- bugfix: Dragging now will always warn you if it will damage the person you're
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dragging
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- bugfix: Dragging now properly tell you if the person being dragged is damaged.
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- bugfix: Fixes issue where you would bleed via drag when you had no bleeding wounds
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/ broken bones
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- qol: Dragging will provide a visual message on screen if the person is being injured,
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as opposed to just chat.
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- qol: WALKING (as in WALK INTENT) near disposals with unlucky will no longer make
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you fall into them
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- bugfix: Unlucky individuals being disposal'd can not crawl out if the unit is
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prepared to dispose of them.
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- bugfix: You can now longer eat yourself
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- bugfix: You can no longer get eaten by people that are not physically present
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- code_imp: Spont vore eating code is better
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- qol: Teshari now have a visible sprite when picked up! They can be held in your
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hand, on your head, or on your back!
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- bugfix: High Zorren now have the proper vulpine speech sound
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- bugfix: Altevian now have the proper mouse speech sound
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- bugfix: Vulpkanin now have the proper canine species sound
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Guti:
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- refactor: Refactored pronouns handling
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- rscdel: Removed /datum/gender
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- code_imp: Added pronoun helper procs
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- bugfix: Fixed examining others using the examiner's pronouns instead of the examined
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Kashargul:
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- code_imp: lints for bad smes mapedits
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- bugfix: ticket replies failing in admin to admin interaction
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Tenryumi:
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- rscadd: Added item TF functionality to the casino's sentient prize handlers. People
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who put themselves up as a sentient prize have the option to allow the person
|
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who claims them to choose to turn them into an item!
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- code_imp: Added a global list of item TF options, to make it easier for future
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item mechanics to have a more uniform selection of things people would probably
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prefer to get turned into.
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Will:
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- code_imp: Unit testing for techwebs
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- bugfix: all techweb designs are accessible to science
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- bugfix: '"hardsuit graviton scanners" now gives you the proper graviton rig item'
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- bugfix: '"radioisotope TEG circuit" is no longer missing from techweb'
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- bugfix: '"hardsuit mining scanners" is no longer missing from techweb'
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- balance: '"Precursor Technology" points cost increased by 1 tier'
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- balance: '"Precursor Engineering" points cost increased by 1 tier'
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- balance: '"''NSFW'' Gun" points cost increased by 1 tier'
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- balance: '"Confetti Cannon" points cost increased by 2 tiers'
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- bugfix: remote view crash if you try to use an overmap shuttle while blind
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- bugfix: remote view crash if you start a remote view with a zooming item and disconnect
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- bugfix: struggling out of most containers will respect being in a disposal packet
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- bugfix: admin teleports and get_movable VV action clear remote views
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- bugfix: attempting to remoteview a qdeleted object will force reset your view
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to yourself
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- bugfix: throwing micros inside food into the stardog mouth no longer results in
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a black screen for the micro
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- bugfix: Borg charger rarely locking focus to the charger itself
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Will, Diana:
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- rscadd: Destructive analyzer returns
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- rscadd: Destructive analyzer circuit board added to Fundamental Science techweb
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node
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- rscadd: Destructive analyzer can be linked to ore silo with multitool if built
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in round
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- rscadd: Research samples give research points when put through the destructive
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analyzer.
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Zizzi:
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- rscadd: Added string padding circuit
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