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AutoLok Expansion: Tesh
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@@ -142,7 +142,7 @@
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armor = list(melee = 15, bullet = 5, laser = 5,energy = 5, bomb = 5, bio = 100, rad = 80)
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slowdown = 0
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siemens_coefficient = 1
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_TESHARI,SPECIES_VOX) //this thing can autoadapt
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt
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icon = 'icons/obj/clothing/suits_vr.dmi'
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breach_threshold = 6 //this thing is basically tissue paper
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@@ -157,7 +157,8 @@
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SPECIES_SERGAL = 'icons/mob/species/unathi/suit_vr.dmi',
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SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit_vr.dmi',
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SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit_vr.dmi',
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SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_vr.dmi'
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SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_vr.dmi',
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SPECIES_TESHARI = 'icons/mob/species/seromi/suit_vr.dmi'
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)
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sprite_sheets_obj = list(
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SPECIES_TAJ = 'icons/obj/clothing/suits_vr.dmi',
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@@ -168,7 +169,8 @@
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SPECIES_SERGAL = 'icons/obj/clothing/suits_vr.dmi',
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SPECIES_VULPKANIN = 'icons/obj/clothing/suits_vr.dmi',
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SPECIES_ZORREN_HIGH = 'icons/obj/clothing/suits_vr.dmi',
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SPECIES_FENNEC = 'icons/obj/clothing/suits_vr.dmi'
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SPECIES_FENNEC = 'icons/obj/clothing/suits_vr.dmi',
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SPECIES_TESHARI = 'icons/obj/clothing/suits_vr.dmi'
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)
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/obj/item/clothing/suit/space/void/autolok/Initialize()
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@@ -251,7 +253,7 @@
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desc = "A rather close-fitting helmet designed to protect the wearer from hazardous conditions. Automatically deploys when the suit's sensors detect an environment that is hazardous to the wearer."
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icon_state = "autolokhelmet"
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item_state = "autolokhelmet"
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_TESHARI,SPECIES_VOX) //this thing can autoadapt too
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt too
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icon = 'icons/obj/clothing/hats_vr.dmi'
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/obj/item/clothing/head/helmet/space/void/autolok
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@@ -265,7 +267,8 @@
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SPECIES_SERGAL = 'icons/mob/species/unathi/helmet_vr.dmi',
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SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
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SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
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SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_vr.dmi'
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SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
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SPECIES_TESHARI = 'icons/mob/species/seromi/helmet_vr.dmi'
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)
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sprite_sheets_obj = list(
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SPECIES_TAJ = 'icons/obj/clothing/hats_vr.dmi',
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@@ -276,6 +279,7 @@
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SPECIES_SERGAL = 'icons/obj/clothing/hats_vr.dmi',
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SPECIES_VULPKANIN = 'icons/obj/clothing/hats_vr.dmi',
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SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats_vr.dmi',
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SPECIES_FENNEC = 'icons/obj/clothing/hats_vr.dmi'
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SPECIES_FENNEC = 'icons/obj/clothing/hats_vr.dmi',
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SPECIES_TESHARI = 'icons/obj/clothing/hats_vr.dmi'
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)
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sprite_sheets_refit = list() //have to nullify this as well just to be thorough
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