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https://github.com/VOREStation/VOREStation.git
synced 2026-07-16 01:25:10 +01:00
Makes Mining Satchels brute-force their way out of lagging, minerborg prodding.
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@@ -68,6 +68,9 @@
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// -----------------------------
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// Mining Satchel
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// -----------------------------
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/*
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* Mechoid - Orebags are the most common quick-gathering thing, and also have tons of lag associated with it. Their checks are going to be hyper-simplified due to this, and their INCREDIBLY singular target contents.
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*/
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/obj/item/weapon/storage/bag/ore
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name = "mining satchel"
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@@ -79,7 +82,80 @@
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max_storage_space = ITEMSIZE_COST_NORMAL * 25
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max_w_class = ITEMSIZE_NORMAL
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can_hold = list(/obj/item/weapon/ore)
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var/stored_ore = list()
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var/last_update = 0
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/obj/item/weapon/storage/bag/ore/remove_from_storage(obj/item/W as obj, atom/new_location)
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if(!istype(W)) return 0
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if(new_location)
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if(ismob(loc))
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W.dropped(usr)
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if(ismob(new_location))
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W.hud_layerise()
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else
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W.reset_plane_and_layer()
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W.forceMove(new_location)
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else
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W.forceMove(get_turf(src))
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W.on_exit_storage(src)
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update_icon()
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return 1
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/obj/item/weapon/storage/bag/ore/gather_all(turf/T as turf, mob/user as mob, var/silent = 0)
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var/success = 0
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var/failure = 0
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for(var/obj/item/weapon/ore/I in T) //Only ever grabs ores. Doesn't do any extraneous checks, as all ore is the same size. Tons of checks means it causes hanging for up to three seconds.
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if(contents.len >= max_storage_space)
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failure = 1
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break
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I.forceMove(src)
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success = 1
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if(success && !failure && !silent)
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to_chat(user, "<span class='notice'>You put everything in [src].</span>")
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else if(success && (!silent || (silent && contents.len >= max_storage_space)))
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to_chat(user, "<span class='notice'>You fill the [src].</span>")
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else if(!silent)
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to_chat(user, "<span class='notice'>You fail to pick anything up with \the [src].</span>")
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/obj/item/weapon/storage/bag/ore/examine(mob/user)
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..()
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if(!Adjacent(user)) //Can only check the contents of ore boxes if you can physically reach them.
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return
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if(istype(user, /mob/living))
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add_fingerprint(user)
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if(!contents.len)
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to_chat(user, "It is empty.")
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return
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if(world.time > last_update + 10)
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update_ore_count()
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last_update = world.time
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to_chat(user, "<span class='notice'>It holds:</span>")
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for(var/ore in stored_ore)
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to_chat(user, "<span class='notice'>- [stored_ore[ore]] [ore]</span>")
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return
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/obj/item/weapon/storage/bag/ore/open(mob/user as mob) //No opening it for the weird UI of having shit-tons of ore inside it.
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if(world.time > last_update + 10)
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update_ore_count()
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last_update = world.time
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examine(user)
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/obj/item/weapon/storage/bag/ore/proc/update_ore_count() //Stolen from ore boxes.
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stored_ore = list()
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for(var/obj/item/weapon/ore/O in contents)
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if(stored_ore[O.name])
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stored_ore[O.name]++
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else
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stored_ore[O.name] = 1
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// -----------------------------
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// Plant bag
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@@ -14,12 +14,15 @@
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if (istype(W, /obj/item/weapon/ore))
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user.remove_from_mob(W)
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src.contents += W
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if (istype(W, /obj/item/weapon/storage))
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else if (istype(W, /obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = W
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if(!S.contents.len)
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return
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S.hide_from(usr)
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for(var/obj/item/weapon/ore/O in S.contents)
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S.remove_from_storage(O, src) //This will move the item to this item's contents
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user << "<font color='blue'>You empty the satchel into the box.</font>"
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to_chat(user,"<span class='notice'>You empty the satchel into the box.</span>")
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update_ore_count()
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@@ -62,13 +65,12 @@
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user << "- [stored_ore[ore]] [ore]"
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return
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/obj/structure/ore_box/verb/empty_box()
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set name = "Empty Ore Box"
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set category = "Object"
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set src in view(1)
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if(!istype(usr, /mob/living/carbon/human)) //Only living, intelligent creatures with hands can empty ore boxes.
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if(!istype(usr, /mob/living/carbon/human) && !istype(usr, /mob/living/silicon/robot)) //Only living, intelligent creatures with gripping aparatti can empty ore boxes.
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usr << "<font color='red'>You are physically incapable of emptying the ore box.</font>"
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return
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@@ -885,6 +885,18 @@
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cleaned_human.update_inv_shoes(0)
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cleaned_human.clean_blood(1)
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cleaned_human << "<font color='red'>[src] cleans your face!</font>"
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if((module_state_1 && istype(module_state_1, /obj/item/weapon/storage/bag/ore)) || (module_state_2 && istype(module_state_2, /obj/item/weapon/storage/bag/ore)) || (module_state_3 && istype(module_state_3, /obj/item/weapon/storage/bag/ore))) //Borgs and drones can use their mining bags ~automagically~ if they're deployed in a slot. Only mining bags, as they're optimized for mass use.
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var/obj/item/weapon/storage/bag/ore/B = null
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if(istype(module_state_1, /obj/item/weapon/storage/bag/ore)) //First orebag has priority, if they for some reason have multiple.
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B = module_state_1
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else if(istype(module_state_2, /obj/item/weapon/storage/bag/ore))
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B = module_state_2
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else if(istype(module_state_3, /obj/item/weapon/storage/bag/ore))
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B = module_state_3
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var/turf/tile = loc
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if(isturf(tile))
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B.gather_all(tile, src, 1) //Shhh, unless the bag fills, don't spam the borg's chat with stuff that's going on every time they move!
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return
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/mob/living/silicon/robot/proc/self_destruct()
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