Reenables adding walls via blueprints.

I forgot to reenable this.
Left a comment noting down to uncomment it if people want to block walls from being added to areas.
This commit is contained in:
C.L
2022-10-01 01:54:08 -04:00
parent edb72f2fc7
commit 8ad793293c
+4 -1
View File
@@ -334,12 +334,15 @@
//The below checks to make sure air can pass between the two turfs. If not, it can't be added to the area.
//This means walls can not be added to an area. The turf must first be added and then the wall.
//COMMENT THIS OUT IF YOU WANT THE BLUEPRINTS TO ADD WALLS TO AN AREA.
//UNCOMMENT THIS IF YOU WANT THE BLUEPRINTS TO NOT ADD WALLS TO AN AREA.
//I personally think adding walls to an area is a big deal, so this is commented out.
//BEGIN ESOTERIC BULLSHIT
//log_debug("Origin: [origin.c_airblock(checkT)] SourceT: [sourceT.c_airblock(checkT)] 0=NB 1=AB 2=ZB, 3=B")
/*
if(origin.c_airblock(checkT)) //If everything breaks and it doesn't want to work, turn on the above debug and check this line. C.L. 0 = not blocked.
continue
*/
//END ESOTERIC BULLSHIT
found_turfs += checkT // Since checkT is connected, add it to the list to be processed