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Reenables adding walls via blueprints.
I forgot to reenable this. Left a comment noting down to uncomment it if people want to block walls from being added to areas.
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@@ -334,12 +334,15 @@
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//The below checks to make sure air can pass between the two turfs. If not, it can't be added to the area.
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//This means walls can not be added to an area. The turf must first be added and then the wall.
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//COMMENT THIS OUT IF YOU WANT THE BLUEPRINTS TO ADD WALLS TO AN AREA.
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//UNCOMMENT THIS IF YOU WANT THE BLUEPRINTS TO NOT ADD WALLS TO AN AREA.
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//I personally think adding walls to an area is a big deal, so this is commented out.
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//BEGIN ESOTERIC BULLSHIT
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//log_debug("Origin: [origin.c_airblock(checkT)] SourceT: [sourceT.c_airblock(checkT)] 0=NB 1=AB 2=ZB, 3=B")
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/*
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if(origin.c_airblock(checkT)) //If everything breaks and it doesn't want to work, turn on the above debug and check this line. C.L. 0 = not blocked.
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continue
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*/
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//END ESOTERIC BULLSHIT
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found_turfs += checkT // Since checkT is connected, add it to the list to be processed
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