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Horror modifier adjusments (#19544)
* Horror modifier adjusments Removes nutrition drain Makes it so your organs mutate every 200 seconds you've been under it instead of checking life ticks. Makes it so only 1-2 organs get replaced per 200 seconds instead of 2-3 Makes redspace injection chance much lower (3%->0.5%) Makes it so you won't repeatedly stab someone with fleshy spread if they already have it. Makes exiting battle stance while infected a bit better. Armor now lasts 1 minute. Lowers after 1 minute if health and the such is fixed. Allows using bruise/ointment on changeling flesh armor...it's flesh and an extension of them. Makes the fleshy virus chance of organ mutation from 5 to 0.5 Fixes GBS to be actually curable. Implements COMSIG_ITEM_ATTACK_ZONE and COMSIG_ITEM_ATTACK * Update redspace_corruption.dm * Update vorestation.dme * Update horror.dm
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@@ -56,8 +56,6 @@
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RegisterSignal(parent, COMSIG_MOVABLE_IMPACT_ZONE, PROC_REF(try_infect_impact_zone))
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RegisterSignal(parent, COMSIG_ATOM_EXTRAPOLATOR_ACT, PROC_REF(extrapolation))
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(try_infect_attack))
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, PROC_REF(try_infect_attack_zone))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(try_infect_attack))
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@@ -11,7 +11,7 @@
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agent = "Gravitokinetic Bipotential SADS+"
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viable_mobtypes = list(/mob/living/carbon/human)
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danger = DISEASE_PANDEMIC
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disease_flags = CAN_NOT_POPULATE
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disease_flags = CURABLE | CAN_NOT_POPULATE
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/datum/disease/gbs/stage_act()
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if(!..())
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@@ -15,6 +15,7 @@
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danger = DISEASE_BIOHAZARD
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disease_flags = CAN_NOT_POPULATE
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stage_prob = 1
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discovery_threshold = 0 //Doesn't show up on medical HUDs
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/datum/disease/fleshy_spread/stage_act()
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if(!..())
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@@ -50,25 +51,27 @@
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if(!infected.has_modifier_of_type(/datum/modifier/redspace_drain))
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infected.add_modifier(/datum/modifier/redspace_drain/lesser)
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var/datum/modifier/redspace_drain/drain_modifier = infected.get_modifier_of_type(/datum/modifier/redspace_drain/lesser)
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if(drain_modifier && prob(5))
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if(drain_modifier && prob(0.5))
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drain_modifier.choose_organs(1)
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if(5)
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//You waited WAY too long to get this cured. You're permanently infected now. Technically, this means you're now 'infectious'
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if(infected.mind?.assigned_role == JOB_CHAPLAIN)
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to_chat(infected, span_cult("An alien presence attempts to prod at your mind, but your faith shields you from its full effects, purging the corruption."))
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cure()
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return
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if(infected.species.flags & NO_SLEEVE)
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to_chat(infected, span_cult("An alien presence attempts to prod at your mind, but at the final hour the effects of the corruption subsides."))
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cure()
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return
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if(!infected.has_modifier_of_type(/datum/modifier/redspace_corruption))
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infected.add_modifier(/datum/modifier/redspace_corruption)
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to_chat(infected, span_cult("You feel something latch into your mind, something melding with every fiber of your being."))
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to_chat(infected, span_cult("Every one of your cells scream out in agony as they're individually overtaken by a foreign entity."))
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to_chat(infected, span_cult("Your body feels foreign, like you're an invader in another's body."))
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to_chat(infected, span_cult("In the back of your mind, you can hear a voice reaching out to you, pleading for you to come back. To come and never leave."))
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cure()
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//You waited WAY too long to get this cured. You're permanently infected now. This means you're now 'infectious'
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if(!(virus_modifiers & DORMANT))
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if(infected.mind?.assigned_role == JOB_CHAPLAIN)
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to_chat(infected, span_cult("An alien presence attempts to prod at your mind, but your faith shields you from its full effects, purging the corruption."))
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cure()
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return
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if(infected.species.flags & NO_SLEEVE)
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to_chat(infected, span_cult("An alien presence attempts to prod at your mind, but at the final hour the effects of the corruption subsides."))
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cure()
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return
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if(!infected.has_modifier_of_type(/datum/modifier/redspace_corruption))
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infected.add_modifier(/datum/modifier/redspace_corruption)
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to_chat(infected, span_cult("You feel something latch into your mind, something melding with every fiber of your being."))
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to_chat(infected, span_cult("Every one of your cells scream out in agony as they're individually overtaken by a foreign entity."))
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to_chat(infected, span_cult("Your body feels foreign, like you're an invader in another's body."))
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to_chat(infected, span_cult("In the back of your mind, you can hear a voice reaching out to you, pleading for you to come back. To come and never leave."))
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virus_modifiers |= DORMANT //Become dormant. This keeps antibodies from being taken from us.
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return
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else
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return
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