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Horror modifier adjusments (#19544)
* Horror modifier adjusments Removes nutrition drain Makes it so your organs mutate every 200 seconds you've been under it instead of checking life ticks. Makes it so only 1-2 organs get replaced per 200 seconds instead of 2-3 Makes redspace injection chance much lower (3%->0.5%) Makes it so you won't repeatedly stab someone with fleshy spread if they already have it. Makes exiting battle stance while infected a bit better. Armor now lasts 1 minute. Lowers after 1 minute if health and the such is fixed. Allows using bruise/ointment on changeling flesh armor...it's flesh and an extension of them. Makes the fleshy virus chance of organ mutation from 5 to 0.5 Fixes GBS to be actually curable. Implements COMSIG_ITEM_ATTACK_ZONE and COMSIG_ITEM_ATTACK * Update redspace_corruption.dm * Update vorestation.dme * Update horror.dm
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@@ -56,8 +56,6 @@
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RegisterSignal(parent, COMSIG_MOVABLE_IMPACT_ZONE, PROC_REF(try_infect_impact_zone))
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RegisterSignal(parent, COMSIG_ATOM_EXTRAPOLATOR_ACT, PROC_REF(extrapolation))
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(try_infect_attack))
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if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_ZONE, PROC_REF(try_infect_attack_zone))
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RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(try_infect_attack))
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