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Horror modifier adjusments (#19544)
* Horror modifier adjusments Removes nutrition drain Makes it so your organs mutate every 200 seconds you've been under it instead of checking life ticks. Makes it so only 1-2 organs get replaced per 200 seconds instead of 2-3 Makes redspace injection chance much lower (3%->0.5%) Makes it so you won't repeatedly stab someone with fleshy spread if they already have it. Makes exiting battle stance while infected a bit better. Armor now lasts 1 minute. Lowers after 1 minute if health and the such is fixed. Allows using bruise/ointment on changeling flesh armor...it's flesh and an extension of them. Makes the fleshy virus chance of organ mutation from 5 to 0.5 Fixes GBS to be actually curable. Implements COMSIG_ITEM_ATTACK_ZONE and COMSIG_ITEM_ATTACK * Update redspace_corruption.dm * Update vorestation.dme * Update horror.dm
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@@ -38,11 +38,11 @@
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return ITEM_INTERACT_FAILURE
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if(affecting.organ_tag == BP_HEAD)
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if(H.head && istype(H.head,/obj/item/clothing/head/helmet/space))
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if(H.head && (istype(H.head,/obj/item/clothing/head/helmet/space) && !istype(H.wear_suit, /obj/item/clothing/head/helmet/space/changeling))) //Changeling helmets are an extension of them.
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balloon_alert(user, "you can't apply [src] through [H.head]!")
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return ITEM_INTERACT_FAILURE
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else
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if(H.wear_suit && istype(H.wear_suit,/obj/item/clothing/suit/space))
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if(H.wear_suit && (istype(H.wear_suit,/obj/item/clothing/suit/space) && !istype(H.wear_suit, /obj/item/clothing/suit/space/changeling))) //Changeling helmets are an extension of them.
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balloon_alert(user, "you can't apply [src] through [H.wear_suit]!")
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return ITEM_INTERACT_FAILURE
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