Merge remote-tracking branch 'VOREStation/master' into nova-basicfixes

This commit is contained in:
Unknown
2021-02-28 19:06:25 -05:00
31 changed files with 473 additions and 36 deletions
+5 -1
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@@ -61,4 +61,8 @@
#define INFECTION_LEVEL_ONE 100
#define INFECTION_LEVEL_TWO 500
#define INFECTION_LEVEL_THREE 1000
#define INFECTION_LEVEL_MAX 1500
#define INFECTION_LEVEL_MAX 1500
#define MODULAR_BODYPART_INVALID 0 // Cannot be detached or reattached.
#define MODULAR_BODYPART_PROSTHETIC 1 // Can be detached or reattached freely.
#define MODULAR_BODYPART_CYBERNETIC 2 // Can be detached or reattached to compatible parent organs.
+30 -7
View File
@@ -60,6 +60,8 @@
// Cyborgs have no range-checking unless there is item use
if(!W)
if(bolt && !bolt.malfunction && A.loc != module)
return
A.add_hiddenprint(src)
A.attack_robot(src)
return
@@ -120,35 +122,56 @@
/atom/proc/BorgCtrlShiftClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
CtrlShiftClick(user)
/obj/machinery/door/airlock/BorgCtrlShiftClick(mob/user)
/obj/machinery/door/airlock/BorgCtrlShiftClick(var/mob/living/silicon/robot/user)
if(user.bolt && !user.bolt.malfunction)
return
AICtrlShiftClick(user)
/atom/proc/BorgShiftClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
ShiftClick(user)
/obj/machinery/door/airlock/BorgShiftClick(mob/user) // Opens and closes doors! Forwards to AI code.
/obj/machinery/door/airlock/BorgShiftClick(var/mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code.
if(user.bolt && !user.bolt.malfunction)
return
AIShiftClick(user)
/atom/proc/BorgCtrlClick(var/mob/living/silicon/robot/user) //forward to human click if not overriden
CtrlClick(user)
/obj/machinery/door/airlock/BorgCtrlClick(mob/user) // Bolts doors. Forwards to AI code.
/obj/machinery/door/airlock/BorgCtrlClick(var/mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code.
if(user.bolt && !user.bolt.malfunction)
return
AICtrlClick(user)
/obj/machinery/power/apc/BorgCtrlClick(mob/user) // turns off/on APCs. Forwards to AI code.
/obj/machinery/power/apc/BorgCtrlClick(var/mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code.
if(user.bolt && !user.bolt.malfunction)
return
AICtrlClick(user)
/obj/machinery/turretid/BorgCtrlClick(mob/user) //turret control on/off. Forwards to AI code.
/obj/machinery/turretid/BorgCtrlClick(var/mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code.
if(user.bolt && !user.bolt.malfunction)
return
AICtrlClick(user)
/atom/proc/BorgAltClick(var/mob/living/silicon/robot/user)
AltClick(user)
return
/obj/machinery/door/airlock/BorgAltClick(mob/user) // Eletrifies doors. Forwards to AI code.
/obj/machinery/door/airlock/BorgAltClick(var/mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
if(user.bolt && !user.bolt.malfunction)
return
AIAltClick(user)
/obj/machinery/turretid/BorgAltClick(mob/user) //turret lethal on/off. Forwards to AI code.
/obj/machinery/turretid/BorgAltClick(var/mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
if(user.bolt && !user.bolt.malfunction)
return
AIAltClick(user)
/*
+11
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@@ -189,6 +189,17 @@
containername = "Jumper kit crate"
access = access_robotics
/datum/supply_pack/robotics/restrainingbolt
name = "Restraining bolt crate"
contains = list(
/obj/item/weapon/implanter = 1,
/obj/item/weapon/implantcase/restrainingbolt = 2
)
cost = 40
containertype = /obj/structure/closet/crate/secure/cybersolutions
containername = "Restraining bolt crate"
access = access_robotics
/datum/supply_pack/robotics/bike
name = "Spacebike Crate"
contains = list()
+2 -2
View File
@@ -862,14 +862,14 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/tgui_data(mob/user)
var/list/data = list()
var/list/power = list()
power["main"] = main_power_lost_until > 0 ? 0 : 2
power["main_timeleft"] = round(main_power_lost_until > 0 ? max(main_power_lost_until - world.time, 0) / 10 : main_power_lost_until, 1)
power["backup"] = backup_power_lost_until > 0 ? 0 : 2
power["backup_timeleft"] = round(backup_power_lost_until > 0 ? max(backup_power_lost_until - world.time, 0) / 10 : backup_power_lost_until, 1)
data["power"] = power
data["shock"] = (electrified_until == 0) ? 2 : 0
data["shock_timeleft"] = round(electrified_until > 0 ? max(electrified_until - world.time, 0) / 10 : electrified_until, 1)
data["id_scanner"] = !aiDisabledIdScanner
@@ -299,3 +299,13 @@
src.imp = new /obj/item/weapon/implant/organ/limbaugment/wrist/blade( src )
..()
return
/obj/item/weapon/implantcase/restrainingbolt
name = "glass case - 'Restraining Bolt'"
desc = "A case containing a restraining bolt."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/restrainingbolt/New()
src.imp = new /obj/item/weapon/implant/restrainingbolt( src )
..()
return
@@ -150,3 +150,12 @@
S.remove_from_storage(A)
A.loc.contents.Remove(A)
update()
/obj/item/weapon/implanter/restrainingbolt
name = "implanter (bolt)"
/obj/item/weapon/implanter/restrainingbolt/New()
src.imp = new /obj/item/weapon/implant/restrainingbolt( src )
..()
update()
return
@@ -0,0 +1,5 @@
/obj/item/weapon/implant/restrainingbolt
name = "\improper restraining bolt"
icon = 'icons/obj/device.dmi'
icon_state = "implant"
+2 -1
View File
@@ -31,7 +31,8 @@
to_chat(user, "<span class='notice'>You begin to remove \the [src] with your [W].</span>")
if(do_after(user, 4 SECONDS * W.toolspeed))
to_chat(user, "<span class='notice'>\The [src] has been dug up, and now lies in a pile nearby.</span>")
new /obj/item/stack/material/snow(src)
var/obj/item/stack/material/snow/S = new(src)
S.amount = 10
demote()
else
to_chat(user, "<span class='notice'>You decide to not finish removing \the [src].</span>")
+2 -1
View File
@@ -85,6 +85,7 @@
entry += " - <span class='blue'>In Lobby</span><br>"
else
entry += " - <span class='green'>Playing</span><br>"
Lines += entry
msg += "<table>"
@@ -93,4 +94,4 @@
msg += "</table>"
msg += "<b>Total Players: [length(Lines)]</b>"
msg = "<span class='filter_info'>" + msg + "</span>"
to_chat(src, msg)
to_chat(src, msg)
+1 -1
View File
@@ -1,4 +1,3 @@
/client/verb/who()
set name = "Who"
set category = "OOC"
@@ -206,3 +205,4 @@
msg += "\n<span class='info'>Adminhelps are also sent to Discord. If no admins are available in game try anyway and an admin on Discord may see it and respond.</span>"
return msg
+12
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@@ -0,0 +1,12 @@
/client/proc/pingfromtime(time)
return ((world.time+world.tick_lag*world.tick_usage/100)-time)*100
/client/verb/display_ping(time as num)
set instant = TRUE
set name = ".display_ping"
to_chat(src, "<span class='notice'>Round trip ping took [round(pingfromtime(time),1)]ms</span>")
/client/verb/ping()
set name = "Ping"
set category = "OOC"
winset(src, null, "command=.display_ping+[world.time+world.tick_lag*world.tick_usage/100]")
@@ -431,6 +431,8 @@
name = "snow"
desc = "The temptation to build a snowman rises."
icon_state = "sheet-snow"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'
default_type = "snow"
/obj/item/stack/material/snowbrick
@@ -438,6 +440,8 @@
desc = "For all of your igloo building needs."
icon_state = "sheet-snowbrick"
default_type = "packed snow"
drop_sound = 'sound/items/drop/gloves.ogg'
pickup_sound = 'sound/items/pickup/clothing.ogg'
/obj/item/stack/material/leather
name = "leather"
+4 -3
View File
@@ -37,14 +37,15 @@
var/mob/M = mob
spawn(0) // It's possible that it could be deleted in the meantime, or that it runtimes.
if(M)
//VOREStation edit
if(istype(M, /mob/observer/dead/))
if(isobserver(M))
//VOREStation Edit Start
var/mob/observer/dead/D = M
if(ckey || (src in view(D)))
M.show_message(message, m_type)
message = "<span class='emote'><B>[src]</B> ([ghost_follow_link(src, M)]) [input]</span>"
else
M.show_message(message, m_type)
//End VOREStation edit
//VOREStation Edit End
for(var/obj in o_viewers)
var/obj/O = obj
@@ -208,6 +208,20 @@
plane_holder.set_vis(vis,FALSE)
vis_enabled -= vis
/mob/living/carbon/human/get_restraining_bolt()
var/obj/item/weapon/implant/restrainingbolt/RB
for(var/obj/item/organ/external/EX in organs)
RB = locate() in EX
if(istype(RB) && !(RB.malfunction))
break
if(RB)
if(!RB.malfunction)
return TRUE
return FALSE
#undef HUMAN_EATING_NO_ISSUE
#undef HUMAN_EATING_NO_MOUTH
#undef HUMAN_EATING_BLOCKED_MOUTH
@@ -0,0 +1,196 @@
/*
A system for easily and quickly removing your own bodyparts, with a view towards
swapping them out for new ones, or just doing it as a party trick to horrify an
audience. Current implementation only supports robolimbs and uses a modular_bodypart
value on the manufacturer datum, but I have tried to keep it generic for future work.
PS. jesus christ this was meant to be a half an hour port
*/
// External organ procs:
// Does this bodypart count as a modular limb, and if so, what kind?
/obj/item/organ/external/proc/get_modular_limb_category()
. = MODULAR_BODYPART_INVALID
if(robotic >= ORGAN_ROBOT && model)
var/datum/robolimb/manufacturer = all_robolimbs[model]
if(!isnull(manufacturer?.modular_bodyparts))
. = manufacturer.modular_bodyparts
// Checks if a limb could theoretically be removed.
// Note that this does not currently bother checking if a child or internal organ is vital.
/obj/item/organ/external/proc/can_remove_modular_limb(var/mob/living/carbon/human/user)
if(vital || cannot_amputate)
return FALSE
var/bodypart_cat = get_modular_limb_category()
if(bodypart_cat == MODULAR_BODYPART_CYBERNETIC)
if(!parent_organ)
return FALSE
var/obj/item/organ/external/parent = user?.get_organ(parent_organ)
if(!parent || parent.get_modular_limb_category(user) < MODULAR_BODYPART_CYBERNETIC)
return FALSE
. = (bodypart_cat != MODULAR_BODYPART_INVALID)
// Note that this proc is checking if the organ can be attached -to-, not attached itself.
/obj/item/organ/external/proc/can_attach_modular_limb_here(var/mob/living/carbon/human/user)
var/list/limb_data = user?.species?.has_limbs[organ_tag]
if(islist(limb_data) && limb_data["has_children"] > 0)
. = (length(children) < limb_data["has_children"])
/obj/item/organ/external/proc/can_be_attached_modular_limb(var/mob/living/carbon/user)
var/bodypart_cat = get_modular_limb_category()
if(bodypart_cat == MODULAR_BODYPART_INVALID)
return FALSE
if(!parent_organ)
return FALSE
var/obj/item/organ/external/parent = user?.get_organ(parent_organ)
if(!parent)
return FALSE
if(!parent.can_attach_modular_limb_here(user))
return FALSE
if(bodypart_cat == MODULAR_BODYPART_CYBERNETIC && parent.get_modular_limb_category(src) < MODULAR_BODYPART_CYBERNETIC)
return FALSE
return TRUE
// Checks if an organ (or the parent of one) is in a fit state for modular limb stuff to happen.
/obj/item/organ/external/proc/check_modular_limb_damage(var/mob/living/carbon/human/user)
. = damage >= min_broken_damage || (status & ORGAN_BROKEN) || is_stump() // can't use is_broken() as the limb has ORGAN_CUT_AWAY
// Human mob procs:
// Checks the organ list for limbs meeting a predicate. Way overengineered for such a limited use
// case but I can see it being expanded in the future if meat limbs or doona limbs use it.
/mob/living/carbon/human/proc/get_modular_limbs(var/return_first_found = FALSE, var/validate_proc)
for(var/bp in organs)
var/obj/item/organ/external/E = bp
if(!validate_proc || call(E, validate_proc)(src) > MODULAR_BODYPART_INVALID)
LAZYADD(., E)
if(return_first_found)
return
// Prune children so we can't remove every individual component of an entire prosthetic arm
// piece by piece. Technically a circular dependency here would remove the limb entirely but
// if there's a parent whose child is also its parent, there's something wrong regardless.
for(var/bp in .)
var/obj/item/organ/external/E = bp
if(length(E.children))
. -= E.children
// Called in robotize(), replaced() and removed() to update our modular limb verbs.
/mob/living/carbon/human/proc/refresh_modular_limb_verbs()
if(length(get_modular_limbs(return_first_found = TRUE, validate_proc = /obj/item/organ/external/proc/can_attach_modular_limb_here)))
verbs |= .proc/attach_limb_verb
else
verbs -= .proc/attach_limb_verb
if(length(get_modular_limbs(return_first_found = TRUE, validate_proc = /obj/item/organ/external/proc/can_remove_modular_limb)))
verbs |= .proc/detach_limb_verb
else
verbs -= .proc/detach_limb_verb
// Proc helper for attachment verb.
/mob/living/carbon/human/proc/check_can_attach_modular_limb(var/obj/item/organ/external/E)
if(world.time < last_special + (2 SECONDS) || get_active_hand() != E)
return FALSE
if(incapacitated() || restrained())
to_chat(src, SPAN_WARNING("You can't do that in your current state!"))
return FALSE
if(QDELETED(E) || !istype(E))
to_chat(src, SPAN_WARNING("You are not holding a compatible limb to attach."))
return FALSE
if(!E.can_be_attached_modular_limb(src))
to_chat(src, SPAN_WARNING("\The [E] cannot be attached to your current body."))
return FALSE
if(E.get_modular_limb_category() <= MODULAR_BODYPART_INVALID)
to_chat(src, SPAN_WARNING("\The [E] cannot be attached by your own hand."))
return FALSE
var/install_to_zone = E.organ_tag
if(!isnull(get_organ(install_to_zone)))
to_chat(src, SPAN_WARNING("There is already a limb attached at that part of your body."))
return FALSE
if(E.check_modular_limb_damage(src))
to_chat(src, SPAN_WARNING("\The [E] is too damaged to be attached."))
return FALSE
var/obj/item/organ/external/parent = E.parent_organ && get_organ(E.parent_organ)
if(!parent)
to_chat(src, SPAN_WARNING("\The [E] needs an existing limb to be attached to."))
return FALSE
if(parent.check_modular_limb_damage(src))
to_chat(src, SPAN_WARNING("Your [parent.name] is too damaged to have anything attached."))
return FALSE
return TRUE
// Proc helper for detachment verb.
/mob/living/carbon/human/proc/check_can_detach_modular_limb(var/obj/item/organ/external/E)
if(world.time < last_special + (2 SECONDS))
return FALSE
if(incapacitated() || restrained())
to_chat(src, SPAN_WARNING("You can't do that in your current state!"))
return FALSE
if(!istype(E) || QDELETED(src) || QDELETED(E) || E.owner != src || E.loc != src)
return FALSE
if(E.check_modular_limb_damage(src))
to_chat(src, SPAN_WARNING("That limb is too damaged to be removed!"))
return FALSE
var/obj/item/organ/external/parent = E.parent_organ && get_organ(E.parent_organ)
if(!parent)
return FALSE
if(parent.check_modular_limb_damage(src))
to_chat(src, SPAN_WARNING("Your [parent.name] is too damaged to detach anything from it."))
return FALSE
return (E in get_modular_limbs(return_first_found = FALSE, validate_proc = /obj/item/organ/external/proc/can_remove_modular_limb))
// Verbs below:
// Add or remove robotic limbs; check refresh_modular_limb_verbs() above.
/mob/living/carbon/human/proc/attach_limb_verb()
set name = "Attach Limb"
set category = "Object"
set desc = "Attach a replacement limb."
set usr = src
var/obj/item/organ/external/E = get_active_hand()
if(!check_can_attach_modular_limb(E))
return FALSE
if(!do_after(src, 2 SECONDS, src))
return FALSE
if(!check_can_attach_modular_limb(E))
return FALSE
last_special = world.time
drop_from_inventory(E)
E.replaced(src)
// Reconnect the organ and children as normally this is done with surgery.
E.status &= ~ORGAN_CUT_AWAY
for(var/obj/item/organ/external/child in E.children)
child.status &= ~ORGAN_CUT_AWAY
var/datum/gender/G = gender_datums[gender]
visible_message(
SPAN_NOTICE("\The [src] attaches \the [E] to [G.his] body!"),
SPAN_NOTICE("You attach \the [E] to your body!"))
regenerate_icons() // Not sure why this isn't called by removed(), but without it we don't update our limb appearance.
return TRUE
/mob/living/carbon/human/proc/detach_limb_verb()
set name = "Remove Limb"
set category = "Object"
set desc = "Detach one of your limbs."
set usr = src
var/list/detachable_limbs = get_modular_limbs(return_first_found = FALSE, validate_proc = /obj/item/organ/external/proc/can_remove_modular_limb)
if(!length(detachable_limbs))
to_chat(src, SPAN_WARNING("You have no detachable limbs."))
return FALSE
var/obj/item/organ/external/E = input(usr, "Which limb do you wish to detach?", "Limb Removal") as null|anything in detachable_limbs
if(!check_can_detach_modular_limb(E))
return FALSE
if(!do_after(src, 2 SECONDS, src))
return FALSE
if(!check_can_detach_modular_limb(E))
return FALSE
last_special = world.time
E.removed(src)
E.dropInto(loc)
put_in_hands(E)
var/datum/gender/G = gender_datums[gender]
visible_message(
SPAN_NOTICE("\The [src] detaches [G.his] [E.name]!"),
SPAN_NOTICE("You detach your [E.name]!"))
return TRUE
@@ -366,7 +366,7 @@
return
var/datum/robolimb/robohead = all_robolimbs[E.model]
if(!robohead.monitor_styles || !robohead.monitor_icon)
to_chat(src,"<span class='warning'>Your head doesn't have a monitor or it doens't support to be changed!</span>")
to_chat(src,"<span class='warning'>Your head doesn't have a monitor, or it doesn't support being changed!</span>")
return
var/list/states
if(!states)
@@ -122,7 +122,7 @@ Variables you may want to make use of are:
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest),
BP_GROIN = list("path" = /obj/item/organ/external/groin),
BP_HEAD = list("path" = /obj/item/organ/external/head),
BP_HEAD = list("path" = /obj/item/organ/external/head),
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
@@ -349,6 +349,9 @@
var/limb_path = organ_data["path"]
var/obj/item/organ/O = new limb_path(H)
organ_data["descriptor"] = O.name
if(O.parent_organ)
organ_data = has_limbs[O.parent_organ]
organ_data["has_children"] = organ_data["has_children"]+1
for(var/organ_tag in has_organ)
var/organ_type = has_organ[organ_tag]
@@ -19,7 +19,6 @@
color_mult = 1
mob_size = MOB_MEDIUM //As of writing, original was MOB_SMALL - Allows normal swapping
trashcan = 1 //They have goopy bodies. They can just dissolve things within them.
appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | RADIATION_GLOWS | HAS_UNDERWEAR
+8
View File
@@ -700,6 +700,14 @@
/mob/living/proc/has_eyes()
return 1
/mob/living/proc/get_restraining_bolt()
var/obj/item/weapon/implant/restrainingbolt/RB = locate() in src
if(RB)
if(!RB.malfunction)
return TRUE
return FALSE
/mob/living/proc/slip(var/slipped_on,stun_duration=8)
return 0
@@ -91,6 +91,8 @@
var/tracking_entities = 0 //The number of known entities currently accessing the internal camera
var/braintype = "Cyborg"
var/obj/item/weapon/implant/restrainingbolt/bolt // The restraining bolt installed into the cyborg.
var/list/robot_verbs_default = list(
/mob/living/silicon/robot/proc/sensor_mode,
/mob/living/silicon/robot/proc/robot_checklaws
@@ -481,6 +483,20 @@
return
if(istype(W, /obj/item/weapon/implant/restrainingbolt) && !cell)
if(bolt)
to_chat(user, "<span class='notice'>There is already a restraining bolt installed in this cyborg.</span>")
return
else
user.drop_from_inventory(W)
W.forceMove(src)
bolt = W
to_chat(user, "<span class='notice'>You install \the [W].</span>")
return
if(istype(W, /obj/item/weapon/aiModule)) // Trying to modify laws locally.
if(!opened)
to_chat(user, "<span class='warning'>You need to open \the [src]'s panel before you can modify them.</span>")
@@ -622,6 +638,21 @@
to_chat(user, "Unable to locate a radio.")
updateicon()
else if(W.is_wrench() && opened && !cell)
if(bolt)
to_chat(user,"You begin removing \the [bolt].")
if(do_after(user, 2 SECONDS, src))
bolt.forceMove(get_turf(src))
bolt = null
to_chat(user, "You remove \the [bolt].")
else
to_chat(user, "There is no restraining bolt installed.")
return
else if(istype(W, /obj/item/device/encryptionkey/) && opened)
if(radio)//sanityyyyyy
radio.attackby(W,user)//GTFO, you have your own procs
@@ -664,6 +695,30 @@
spark_system.start()
return ..()
/mob/living/silicon/robot/GetIdCard()
if(bolt && !bolt.malfunction)
return null
return idcard
/mob/living/silicon/robot/get_restraining_bolt()
var/obj/item/weapon/implant/restrainingbolt/RB = bolt
if(istype(RB))
if(!RB.malfunction)
return TRUE
return FALSE
/mob/living/silicon/robot/resist_restraints()
if(bolt)
if(!bolt.malfunction)
visible_message("<span class='danger'>[src] is trying to break their [bolt]!</span>", "<span class='warning'>You attempt to break your [bolt]. (This will take around 90 seconds and you need to stand still)</span>")
if(do_after(src, 1.5 MINUTES, src, incapacitation_flags = INCAPACITATION_DISABLED))
visible_message("<span class='danger'>[src] manages to break \the [bolt]!</span>", "<span class='warning'>You successfully break your [bolt].</span>")
bolt.malfunction = MALFUNCTION_PERMANENT
return
/mob/living/silicon/robot/proc/module_reset()
transform_with_anim() //VOREStation edit: sprite animation
uneq_all()
@@ -1015,6 +1070,9 @@
return 0
/mob/living/silicon/robot/binarycheck()
if(get_restraining_bolt())
return FALSE
if(is_component_functioning("comms"))
var/datum/robot_component/RC = get_component("comms")
use_power(RC.active_usage)
@@ -1107,6 +1165,11 @@
sleep(20)
to_chat(src, "<span class='danger'>SynBorg v1.7.1 loaded.</span>")
sleep(5)
if(bolt)
if(!bolt.malfunction)
bolt.malfunction = MALFUNCTION_PERMANENT
to_chat(src, "<span class='danger'>RESTRAINING BOLT DISABLED</span>")
sleep(5)
to_chat(src, "<span class='danger'>LAW SYNCHRONISATION ERROR</span>")
sleep(5)
to_chat(src, "<span class='danger'>Would you like to send a report to NanoTraSoft? Y/N</span>")
@@ -32,6 +32,9 @@
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
. -= 2 // VOREStation Edit
if(get_restraining_bolt()) // Borgs with Restraining Bolts move slower.
. += 1
. += config.robot_delay
. += ..()
+4
View File
@@ -64,6 +64,10 @@
else
return
if(robotic && owner.get_restraining_bolt())
to_chat(owner, "<span class='warning'>\The [src] doesn't respond.</span>")
return
var/item_to_equip = integrated_object
if(!item_to_equip && integrated_object_type)
item_to_equip = integrated_object_type
@@ -143,7 +143,7 @@
if(istype(owner, /mob/living/carbon/human))
var/mob/living/carbon/human/H = owner
H.add_modifier(/datum/modifier/melee_surge, 0.75 MINUTES)
/obj/item/organ/internal/augment/armmounted/shoulder/blade
name = "armblade implant"
desc = "A large implant that fits into a subject's arm. It deploys a large metal blade by some painful means."
+5 -1
View File
@@ -235,6 +235,7 @@
owner.organs |= src
for(var/obj/item/organ/organ in src)
organ.replaced(owner,src)
owner.refresh_modular_limb_verbs()
if(parent_organ)
parent = owner.organs_by_name[src.parent_organ]
@@ -1129,6 +1130,8 @@ Note that amputating the affected organ does in fact remove the infection from t
if(R.lifelike)
robotic = ORGAN_LIFELIKE
name = "[initial(name)]"
else if(R.modular_bodyparts == MODULAR_BODYPART_PROSTHETIC)
name = "prosthetic [initial(name)]"
else
name = "robotic [initial(name)]"
desc = "[R.desc] It looks like it was produced by [R.company]."
@@ -1160,7 +1163,7 @@ Note that amputating the affected organ does in fact remove the infection from t
while(null in owner.internal_organs)
owner.internal_organs -= null
owner.refresh_modular_limb_verbs()
return 1
/obj/item/organ/external/proc/mutate()
@@ -1261,6 +1264,7 @@ Note that amputating the affected organ does in fact remove the infection from t
qdel(spark_system)
qdel(src)
victim.refresh_modular_limb_verbs()
victim.update_icons_body()
/obj/item/organ/external/proc/disfigure(var/type = "brute")
+50 -15
View File
@@ -47,22 +47,24 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
var/monitor_icon = 'icons/mob/monitor_icons.dmi' // Where it draws the monitor icon from.
var/unavailable_at_chargen // If set, not available at chargen.
var/unavailable_to_build // If set, can't be constructed.
var/lifelike // If set, appears organic.
var/skin_tone // If set, applies skin tone rather than part color Overrides color.
var/skin_color // If set, applies skin color rather than part color.
var/blood_color = "#030303"
var/blood_name = "oil"
var/unavailable_to_build // If set, can't be constructed.
var/lifelike // If set, appears organic.
var/skin_tone // If set, applies skin tone rather than part color Overrides color.
var/skin_color // If set, applies skin color rather than part color.
var/blood_color = SYNTH_BLOOD_COLOUR // Colour for blood splatters.
var/blood_name = "oil" // Descriptor for blood splatters.
var/list/monitor_styles // If empty, the model of limbs offers a head compatible with monitors.
var/parts = BP_ALL // Defines what parts said brand can replace on a body.
var/health_hud_intensity = 1 // Intensity modifier for the health GUI indicator.
var/suggested_species = "Human" // If it should make the torso a species
var/speech_bubble_appearance = "synthetic" // What icon_state to use for speech bubbles when talking. Check talk.dmi for all the icons.
var/modular_bodyparts = MODULAR_BODYPART_INVALID // Whether or not this limb allows attaching/detaching, and whether or not it checks its parent as well.
var/robo_brute_mod = 1 // Multiplier for incoming brute damage.
var/robo_burn_mod = 1 // As above for burn.
// Species in this list cannot take these prosthetics.
var/list/species_cannot_use = list(SPECIES_TESHARI, SPECIES_PROMETHEAN, SPECIES_DIONA, SPECIES_XENOCHIMERA) //VOREStation Edit
var/list/species_alternates = list(SPECIES_TAJ = "Unbranded - Tajaran", SPECIES_UNATHI = "Unbranded - Unathi") //"Species Name" = "Robolimb Company" , List, when initialized, will become "Species Name" = RobolimbDatum, used for alternate species sprites.
var/list/monitor_styles //If empty, the model of limbs offers a head compatible with monitors.
var/parts = BP_ALL //Defines what parts said brand can replace on a body.
var/health_hud_intensity = 1 // Intensity modifier for the health GUI indicator.
var/suggested_species = "Human" //If it should make the torso a species
var/speech_bubble_appearance = "synthetic" // What icon_state to use for speech bubbles when talking. Check talk.dmi for all the icons.
var/robo_brute_mod = 1 // Multiplier for incoming brute damage.
var/robo_burn_mod = 1 // As above for burn.
// "Species Name" = "Robolimb Company", List, when initialized, will become "Species Name" = RobolimbDatum, used for alternate species sprites.
var/list/species_alternates = list(SPECIES_TAJ = "Unbranded - Tajaran", SPECIES_UNATHI = "Unbranded - Unathi")
/datum/robolimb/unbranded_monitor
company = "Unbranded Monitor"
@@ -77,12 +79,14 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "A simple robotic limb with retro design. Seems rather stiff."
icon = 'icons/mob/human_races/cyberlimbs/unbranded/unbranded_alt1.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/unbranded_alt2
company = "Unbranded - Mantis Prosis"
desc = "This limb has a casing of sleek black metal and repulsive insectile design."
icon = 'icons/mob/human_races/cyberlimbs/unbranded/unbranded_alt2.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/unbranded_tajaran
company = "Unbranded - Tajaran"
@@ -91,6 +95,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "A simple robotic limb with feline design. Seems rather stiff."
icon = 'icons/mob/human_races/cyberlimbs/unbranded/unbranded_tajaran.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/unbranded_unathi
company = "Unbranded - Unathi"
@@ -99,6 +104,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "A simple robotic limb with reptilian design. Seems rather stiff."
icon = 'icons/mob/human_races/cyberlimbs/unbranded/unbranded_unathi.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/unbranded_teshari
company = "Unbranded - Teshari"
@@ -107,12 +113,20 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "A simple robotic limb with a small, raptor-like design. Seems rather stiff."
icon = 'icons/mob/human_races/cyberlimbs/unbranded/unbranded_teshari.dmi'
unavailable_to_build = 0
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
parts = list(BP_HEAD, BP_TORSO, BP_GROIN)
/datum/robolimb/unbranded_teshari/limbs
company = "Unbranded - Teshari (Limbs)"
parts = list(BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND, BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)
modular_bodyparts = MODULAR_BODYPART_PROSTHETIC
/datum/robolimb/nanotrasen
company = "NanoTrasen"
desc = "A simple but efficient robotic limb, created by NanoTrasen."
icon = 'icons/mob/human_races/cyberlimbs/nanotrasen/nanotrasen_main.dmi'
species_alternates = list(SPECIES_TAJ = "NanoTrasen - Tajaran", SPECIES_UNATHI = "NanoTrasen - Unathi")
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/nanotrasen_tajaran
company = "NanoTrasen - Tajaran"
@@ -122,6 +136,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "A simple but efficient robotic limb, created by NanoTrasen."
icon = 'icons/mob/human_races/cyberlimbs/nanotrasen/nanotrasen_tajaran.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/nanotrasen_unathi
company = "NanoTrasen - Unathi"
@@ -131,6 +146,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "A simple but efficient robotic limb, created by NanoTrasen."
icon = 'icons/mob/human_races/cyberlimbs/nanotrasen/nanotrasen_unathi.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/cenilimicybernetics_teshari
company = "Cenilimi Cybernetics"
@@ -140,6 +156,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "Made by a Teshari-owned company, for Teshari."
icon = 'icons/mob/human_races/cyberlimbs/cenilimicybernetics/cenilimicybernetics_teshari.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/bishop
company = "Bishop"
@@ -187,18 +204,21 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "This limb is grey and rough, with little in the way of aesthetic."
icon = 'icons/mob/human_races/cyberlimbs/cybersolutions/cybersolutions_main.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/cybersolutions_alt2
company = "Cyber Solutions - Outdated"
desc = "This limb is of severely outdated design; there's no way it's comfortable or very functional to use."
icon = 'icons/mob/human_races/cyberlimbs/cybersolutions/cybersolutions_alt2.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/cybersolutions_alt1
company = "Cyber Solutions - Wight"
desc = "This limb has cheap plastic panels mounted on grey metal."
icon = 'icons/mob/human_races/cyberlimbs/cybersolutions/cybersolutions_alt1.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/cybersolutions_alt3
company = "Cyber Solutions - Array"
@@ -212,6 +232,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "This limb is lightweight with a sleek design."
icon = 'icons/mob/human_races/cyberlimbs/einstein/einstein_main.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/grayson
company = "Grayson"
@@ -223,6 +244,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
green=grayson_green;\
blue=grayson_blue;\
rgb=grayson_rgb"
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/grayson_alt1
company = "Grayson - Reinforced"
@@ -286,6 +308,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
icon = 'icons/mob/human_races/cyberlimbs/morpheus/morpheus_main.dmi'
unavailable_to_build = 1
monitor_styles = standard_monitor_styles
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/morpheus_alt1
company = "Morpheus - Zenith"
@@ -334,6 +357,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "This limb features sleek black and white polymers."
icon = 'icons/mob/human_races/cyberlimbs/wardtakahashi/wardtakahashi_main.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/wardtakahashi_alt1
company = "Ward-Takahashi - Shroud"
@@ -361,6 +385,7 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
desc = "This limb has a minimalist black and red casing."
icon = 'icons/mob/human_races/cyberlimbs/xion/xion_main.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/xion_alt1
company = "Xion - Breach"
@@ -379,12 +404,14 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
green=xion_green;\
blue=xion_blue;\
rgb=xion_rgb"
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/xion_alt3
company = "Xion - Whiteout"
desc = "This limb has a minimalist black and white casing."
icon = 'icons/mob/human_races/cyberlimbs/xion/xion_alt3.dmi'
unavailable_to_build = 1
modular_bodyparts = MODULAR_BODYPART_CYBERNETIC
/datum/robolimb/xion_alt4
company = "Xion - Breach - Whiteout"
@@ -409,6 +436,14 @@ var/const/standard_monitor_styles = "blank=ipc_blank;\
unavailable_to_build = 1
skin_tone = 1
/datum/robolimb/wooden
company = "Morgan Trading Co"
desc = "A simplistic, metal-banded, wood-panelled prosthetic."
icon = 'icons/mob/human_races/cyberlimbs/prosthesis/wooden.dmi'
modular_bodyparts = MODULAR_BODYPART_PROSTHETIC
parts = list(BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND, BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)
modular_bodyparts = MODULAR_BODYPART_PROSTHETIC
/obj/item/weapon/disk/limb
name = "Limb Blueprints"
desc = "A disk containing the blueprints for prosthetics."
+7
View File
@@ -59,6 +59,13 @@
"<span class='notice'>You have attached [target]'s [E.name] to the [E.amputation_point].</span>")
user.drop_from_inventory(E)
E.replaced(target)
// Modular bodyparts (like prosthetics) do not need to be reconnected.
if(E.get_modular_limb_category() != MODULAR_BODYPART_INVALID)
E.status &= ~ORGAN_CUT_AWAY
for(var/obj/item/organ/external/child in E.children)
child.status &= ~ORGAN_CUT_AWAY
target.update_icons_body(FALSE)
target.updatehealth()
target.UpdateDamageIcon()
@@ -2101,6 +2101,24 @@
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/tail/peacocktail_red //this is ckey locked for now, but prettiebyrd wants these tails to be unlocked at a later date
name = "Peacock tail (vwag)"
desc = ""
icon = "icons/mob/vore/tails_vr.dmi"
icon_state = "peacocktail_red"
ani_state = "peacocktail_red_w"
ckeys_allowed = list("prettiebyrd")
/datum/sprite_accessory/tail/peacocktail //ditto
name = "Peacock tail, colorable (vwag)"
desc = ""
icon = "icons/mob/vore/tails_vr.dmi"
icon_state = "peacocktail"
ani_state = "peacocktail_w"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
ckeys_allowed = list("prettiebyrd")
/*
////////////////////////////
/ =--------------------= /
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+2
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@@ -1322,6 +1322,7 @@
#include "code\game\objects\items\weapons\implants\implantlanguage.dm"
#include "code\game\objects\items\weapons\implants\implantpad.dm"
#include "code\game\objects\items\weapons\implants\implantreagent_vr.dm"
#include "code\game\objects\items\weapons\implants\implantrestrainingbolt.dm"
#include "code\game\objects\items\weapons\implants\implantuplink.dm"
#include "code\game\objects\items\weapons\implants\neuralbasic.dm"
#include "code\game\objects\items\weapons\material\ashtray.dm"
@@ -2587,6 +2588,7 @@
#include "code\modules\mob\living\carbon\human\human_defines_vr.dm"
#include "code\modules\mob\living\carbon\human\human_helpers.dm"
#include "code\modules\mob\living\carbon\human\human_helpers_vr.dm"
#include "code\modules\mob\living\carbon\human\human_modular_limbs.dm"
#include "code\modules\mob\living\carbon\human\human_movement.dm"
#include "code\modules\mob\living\carbon\human\human_organs.dm"
#include "code\modules\mob\living\carbon\human\human_powers.dm"