Fixes startup runtimes with corpse equipment

This commit is contained in:
Heroman
2021-11-21 09:56:00 +10:00
parent dead3acae1
commit 908de5dfa9
+5 -4
View File
@@ -49,8 +49,6 @@
//TODO: insert cause of death handling/wound simulation here
if(src.corpseuniform)
M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
if(src.corpsesuit)
M.equip_voidsuit_to_slot_or_del_with_refit(new src.corpsesuit(M), slot_wear_suit, src.species)
if(src.corpseshoes)
M.equip_to_slot_or_del(new src.corpseshoes(M), slot_shoes)
if(src.corpsegloves)
@@ -61,8 +59,6 @@
M.equip_to_slot_or_del(new src.corpseglasses(M), slot_glasses)
if(src.corpsemask)
M.equip_to_slot_or_del(new src.corpsemask(M), slot_wear_mask)
if(src.corpsehelmet)
M.equip_voidhelm_to_slot_or_del_with_refit(new src.corpsehelmet(M), slot_head, src.species)
if(src.corpsebelt)
M.equip_to_slot_or_del(new src.corpsebelt(M), slot_belt)
if(src.corpsepocket1)
@@ -90,6 +86,11 @@
W.assignment = corpseidjob
M.set_id_info(W)
M.equip_to_slot_or_del(W, slot_wear_id)
// Do suit last to avoid equipping issues
if(src.corpsehelmet)
M.equip_voidhelm_to_slot_or_del_with_refit(new src.corpsehelmet(M), slot_head, src.species)
if(src.corpsesuit)
M.equip_voidsuit_to_slot_or_del_with_refit(new src.corpsesuit(M), slot_wear_suit, src.species)