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Update update_icons.dm
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@@ -590,19 +590,14 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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uniform_sprite = "[INV_W_UNIFORM_DEF_ICON].dmi"
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//Build a uniform sprite
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<<<<<<< HEAD
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//VOREStation Edit start.
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var/icon/c_mask = null
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if(tail_style && tail_style.clip_mask_icon && tail_style.clip_mask_state)
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var/obj/item/clothing/suit/S = wear_suit
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if(!(wear_suit && ((wear_suit.flags_inv & HIDETAIL) || (istype(S) && S.taurized)))) //Clip the lower half of the uniform off using the tail's clip mask.
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c_mask = new /icon(tail_style.clip_mask_icon, tail_style.clip_mask_state)
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overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = INV_W_UNIFORM_DEF_ICON, default_layer = UNIFORM_LAYER, clip_mask = c_mask)
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overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = uniform_sprite, default_layer = UNIFORM_LAYER, clip_mask = c_mask)
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//VOREStation Edit end.
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=======
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overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = uniform_sprite, default_layer = UNIFORM_LAYER)
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>>>>>>> 3af55c5... Merge pull request #6651 from Cerebulon/ClothingExpansionPort
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apply_layer(UNIFORM_LAYER)
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/mob/living/carbon/human/update_inv_wear_id()
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