Update update_icons.dm

This commit is contained in:
Novacat
2020-01-30 02:03:56 -05:00
committed by GitHub
parent 69b1cbf995
commit 923855a5d1
@@ -590,19 +590,14 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
uniform_sprite = "[INV_W_UNIFORM_DEF_ICON].dmi"
//Build a uniform sprite
<<<<<<< HEAD
//VOREStation Edit start.
var/icon/c_mask = null
if(tail_style && tail_style.clip_mask_icon && tail_style.clip_mask_state)
var/obj/item/clothing/suit/S = wear_suit
if(!(wear_suit && ((wear_suit.flags_inv & HIDETAIL) || (istype(S) && S.taurized)))) //Clip the lower half of the uniform off using the tail's clip mask.
c_mask = new /icon(tail_style.clip_mask_icon, tail_style.clip_mask_state)
overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = INV_W_UNIFORM_DEF_ICON, default_layer = UNIFORM_LAYER, clip_mask = c_mask)
overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = uniform_sprite, default_layer = UNIFORM_LAYER, clip_mask = c_mask)
//VOREStation Edit end.
=======
overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = uniform_sprite, default_layer = UNIFORM_LAYER)
>>>>>>> 3af55c5... Merge pull request #6651 from Cerebulon/ClothingExpansionPort
apply_layer(UNIFORM_LAYER)
/mob/living/carbon/human/update_inv_wear_id()