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Adjusts sniper rifle damage
Lowers wall pierce chance back to original value to compensate, and increase the cost of ammo by 1 TC.
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@@ -36,7 +36,7 @@
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new/datum/uplink_item(/obj/item/ammo_magazine/a357, 2, ".357", "RA"),
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new/datum/uplink_item(/obj/item/ammo_magazine/mc9mm, 2, "9mm", "R9"),
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new/datum/uplink_item(/obj/item/ammo_magazine/chemdart, 2, "Darts", "AD"),
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new/datum/uplink_item(/obj/item/weapon/storage/box/sniperammo, 3, "14.5mm", "SA")
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new/datum/uplink_item(/obj/item/weapon/storage/box/sniperammo, 4, "14.5mm", "SA")
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),
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"Highly Visible and Dangerous Weapons" = list(
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new/datum/uplink_item(/obj/item/weapon/storage/box/emps, 3, "5 EMP Grenades", "EM"),
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@@ -43,10 +43,10 @@
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var/chance = 0
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if(istype(A, /turf/simulated/wall))
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var/turf/simulated/wall/W = A
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chance = round(damage/W.damage_cap*250)
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chance = round(damage/W.damage_cap*180)
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else if(istype(A, /obj/machinery/door))
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var/obj/machinery/door/D = A
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chance = round(damage/D.maxhealth*150)
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chance = round(damage/D.maxhealth*180)
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else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder))
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chance = 100
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else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
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@@ -141,7 +141,7 @@
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penetrating = 1
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/obj/item/projectile/bullet/rifle/a145
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damage = 60
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damage = 80
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stun = 3
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weaken = 3
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penetrating = 5
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