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Ported TG's code for burny mobs, by ergoslavi.
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@@ -211,6 +211,11 @@
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/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
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if(!on) return
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if(isliving(O))
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var/mob/living/L = O
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L.ExtinguishMob()
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L.fire_stacks = -20 //Douse ourselves with water to avoid fire more easily
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if(iscarbon(O))
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var/mob/living/carbon/M = O
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if(M.r_hand)
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