Merge pull request #1229 from SinTwo/construction_update
Construction update
@@ -10,6 +10,7 @@
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anchored = 1
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use_power = 0
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idle_power_usage = 5 // 5 Watts for thermostat related circuitry
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circuit = /obj/item/weapon/circuitboard/unary_atmos/cooler
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var/heatsink_temperature = T20C // The constant temperature reservoir into which the freezer pumps heat. Probably the hull of the station or something.
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var/internal_volume = 600 // L
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@@ -24,7 +25,6 @@
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..()
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initialize_directions = dir
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/unary_atmos/cooler(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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@@ -10,6 +10,7 @@
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anchored = 1
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use_power = 0
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idle_power_usage = 5 //5 Watts for thermostat related circuitry
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circuit = /obj/item/weapon/circuitboard/unary_atmos/heater
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var/max_temperature = T20C + 680
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var/internal_volume = 600 //L
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@@ -25,7 +26,6 @@
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initialize_directions = dir
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/unary_atmos/heater(src)
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component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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@@ -11,7 +11,7 @@ var/const/AALARM_WIRE_AALARM = 16
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/datum/wires/alarm/CanUse(var/mob/living/L)
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var/obj/machinery/alarm/A = holder
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if(A.wiresexposed && A.buildstage == 2)
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if(A.wiresexposed)
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return 1
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return 0
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@@ -584,3 +584,29 @@
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "smes_coil"
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origin_tech = list(TECH_MATERIAL = 19, TECH_ENGINEERING = 19, TECH_PHORON = 19, TECH_POWER = 19, TECH_BLUESPACE = 19, TECH_BIO = 19, TECH_COMBAT = 19, TECH_MAGNET = 19, TECH_DATA = 19, TECH_ILLEGAL = 19, TECH_ARCANE = 19)
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// Additional construction stock parts
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/obj/item/weapon/stock_parts/gear
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name = "gear"
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desc = "A gear used for construction."
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "gear"
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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/obj/item/weapon/stock_parts/motor
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name = "motor"
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desc = "A motor used for construction."
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "motor"
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 60, "glass" = 10)
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/obj/item/weapon/stock_parts/spring
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name = "spring"
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desc = "A spring used for construction."
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icon = 'icons/obj/stock_parts.dmi'
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icon_state = "spring"
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origin_tech = list(TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 40)
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@@ -47,6 +47,7 @@
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idle_power_usage = 50
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active_power_usage = 300
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interact_offline = 1
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circuit = /obj/item/weapon/circuitboard/clonescanner
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var/locked = 0
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var/mob/living/carbon/occupant = null
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var/obj/item/weapon/reagent_containers/glass/beaker = null
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@@ -55,7 +56,6 @@
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/obj/machinery/dna_scannernew/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/clonescanner(src)
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component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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@@ -54,6 +54,7 @@
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var/wiresexposed = 0 // If it's been screwdrivered open.
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var/aidisabled = 0
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var/shorted = 0
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circuit = /obj/item/weapon/circuitboard/airalarm
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var/datum/wires/alarm/wires
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@@ -61,7 +62,6 @@
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var/screen = AALARM_SCREEN_MAIN
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var/area_uid
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var/area/alarm_area
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var/buildstage = 2 //2 is built, 1 is building, 0 is frame.
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var/target_temperature = T0C+20
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var/regulating_temperature = 0
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@@ -105,23 +105,8 @@
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wires = null
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return ..()
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/obj/machinery/alarm/New(var/loc, var/dir, var/building = 0)
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/obj/machinery/alarm/New()
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..()
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if(building)
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if(loc)
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src.loc = loc
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if(dir)
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src.set_dir(dir)
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buildstage = 0
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wiresexposed = 1
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
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pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
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update_icon()
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return
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first_run()
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/obj/machinery/alarm/proc/first_run()
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@@ -148,7 +133,7 @@
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elect_master()
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/obj/machinery/alarm/process()
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if((stat & (NOPOWER|BROKEN)) || shorted || buildstage != 2)
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if((stat & (NOPOWER|BROKEN)) || shorted)
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return
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var/turf/simulated/location = loc
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@@ -605,9 +590,6 @@
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data["thresholds"] = thresholds
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/obj/machinery/alarm/CanUseTopic(var/mob/user, var/datum/topic_state/state, var/href_list = list())
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if(buildstage != 2)
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return STATUS_CLOSE
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if(aidisabled && isAI(user))
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user << "<span class='warning'>AI control for \the [src] interface has been disabled.</span>"
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return STATUS_CLOSE
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@@ -763,73 +745,43 @@
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/obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob)
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src.add_fingerprint(user)
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if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up.
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//user << "You pop the Air Alarm's maintence panel open."
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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update_icon()
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return
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switch(buildstage)
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if(2)
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if(istype(W, /obj/item/weapon/screwdriver)) // Opening that Air Alarm up.
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//user << "You pop the Air Alarm's maintence panel open."
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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update_icon()
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return
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if (wiresexposed && istype(W, /obj/item/weapon/wirecutters))
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user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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new/obj/item/stack/cable_coil(get_turf(src), 5)
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var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
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var/obj/item/weapon/circuitboard/M = new circuit( A )
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A.frame_type = "airalarm"
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A.pixel_x = pixel_x
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A.pixel_y = pixel_y
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A.set_dir(dir)
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A.circuit = M
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A.anchored = 1
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for (var/obj/C in src)
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C.forceMove(loc)
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A.state = 2
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A.icon_state = "airalarm_2"
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M.deconstruct(src)
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qdel(src)
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return
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if (wiresexposed && istype(W, /obj/item/weapon/wirecutters))
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user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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new/obj/item/stack/cable_coil(get_turf(src), 5)
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buildstage = 1
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update_icon()
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return
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if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
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if(stat & (NOPOWER|BROKEN))
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user << "It does nothing"
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return
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else
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if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN))
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locked = !locked
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user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the Air Alarm interface.</span>"
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else
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user << "<span class='warning'>Access denied.</span>"
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if (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card
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if(stat & (NOPOWER|BROKEN))
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user << "It does nothing"
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return
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if(1)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if (C.use(5))
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user << "<span class='notice'>You wire \the [src].</span>"
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buildstage = 2
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update_icon()
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first_run()
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return
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else
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user << "<span class='warning'>You need 5 pieces of cable to do wire \the [src].</span>"
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return
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else if(istype(W, /obj/item/weapon/crowbar))
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user << "You start prying out the circuit."
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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if(do_after(user,20))
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user << "You pry out the circuit!"
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var/obj/item/weapon/airalarm_electronics/circuit = new /obj/item/weapon/airalarm_electronics()
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circuit.loc = user.loc
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buildstage = 0
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update_icon()
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return
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if(0)
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if(istype(W, /obj/item/weapon/airalarm_electronics))
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user << "You insert the circuit!"
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qdel(W)
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buildstage = 1
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update_icon()
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return
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else if(istype(W, /obj/item/weapon/wrench))
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user << "You remove the fire alarm assembly from the wall!"
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new /obj/item/frame/air_alarm(get_turf(user))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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qdel(src)
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else
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if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN))
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locked = !locked
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user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the Air Alarm interface.</span>"
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else
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user << "<span class='warning'>Access denied.</span>"
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return ..()
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/obj/machinery/alarm/power_change()
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@@ -839,14 +791,10 @@
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/obj/machinery/alarm/examine(mob/user)
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..(user)
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if (buildstage < 2)
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user << "It is not wired."
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if (buildstage < 1)
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user << "The circuit is missing."
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/*
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AIR ALARM CIRCUIT
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Just a object used in constructing air alarms
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*/
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/obj/item/weapon/airalarm_electronics
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name = "air alarm electronics"
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icon = 'icons/obj/doors/door_assembly.dmi'
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@@ -854,7 +802,7 @@ Just a object used in constructing air alarms
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desc = "Looks like a circuit. Probably is."
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w_class = 2.0
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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*/
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/*
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FIRE ALARM
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*/
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@@ -875,20 +823,13 @@ FIRE ALARM
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power_channel = ENVIRON
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var/last_process = 0
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var/wiresexposed = 0
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var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
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var/seclevel
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circuit = /obj/item/weapon/circuitboard/firealarm
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/obj/machinery/firealarm/update_icon()
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overlays.Cut()
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if(wiresexposed)
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switch(buildstage)
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if(2)
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icon_state="fire_b2"
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if(1)
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icon_state="fire_b1"
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if(0)
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icon_state="fire_b0"
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set_light(0)
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return
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@@ -932,56 +873,36 @@ FIRE ALARM
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/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
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src.add_fingerprint(user)
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if (istype(W, /obj/item/weapon/screwdriver) && buildstage == 2)
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if (istype(W, /obj/item/weapon/screwdriver))
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wiresexposed = !wiresexposed
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update_icon()
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return
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if(wiresexposed)
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switch(buildstage)
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if(2)
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if (istype(W, /obj/item/device/multitool))
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src.detecting = !( src.detecting )
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if (src.detecting)
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user.visible_message("<span class='notice'>\The [user] has reconnected [src]'s detecting unit!</span>", "<span class='notice'>You have reconnected [src]'s detecting unit.</span>")
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else
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user.visible_message("<span class='notice'>\The [user] has disconnected [src]'s detecting unit!</span>", "<span class='notice'>You have disconnected [src]'s detecting unit.</span>")
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else if (istype(W, /obj/item/weapon/wirecutters))
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user.visible_message("<span class='notice'>\The [user] has cut the wires inside \the [src]!</span>", "<span class='notice'>You have cut the wires inside \the [src].</span>")
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new/obj/item/stack/cable_coil(get_turf(src), 5)
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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buildstage = 1
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update_icon()
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if(1)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = W
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if (C.use(5))
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user << "<span class='notice'>You wire \the [src].</span>"
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buildstage = 2
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return
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else
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user << "<span class='warning'>You need 5 pieces of cable to wire \the [src].</span>"
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return
|
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else if(istype(W, /obj/item/weapon/crowbar))
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user << "You pry out the circuit!"
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||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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||||
spawn(20)
|
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var/obj/item/weapon/firealarm_electronics/circuit = new /obj/item/weapon/firealarm_electronics()
|
||||
circuit.loc = user.loc
|
||||
buildstage = 0
|
||||
update_icon()
|
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if(0)
|
||||
if(istype(W, /obj/item/weapon/firealarm_electronics))
|
||||
user << "You insert the circuit!"
|
||||
qdel(W)
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
|
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else if(istype(W, /obj/item/weapon/wrench))
|
||||
user << "You remove the fire alarm assembly from the wall!"
|
||||
new /obj/item/frame/fire_alarm(get_turf(user))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
qdel(src)
|
||||
if (istype(W, /obj/item/device/multitool))
|
||||
src.detecting = !( src.detecting )
|
||||
if (src.detecting)
|
||||
user.visible_message("<span class='notice'>\The [user] has reconnected [src]'s detecting unit!</span>", "<span class='notice'>You have reconnected [src]'s detecting unit.</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>\The [user] has disconnected [src]'s detecting unit!</span>", "<span class='notice'>You have disconnected [src]'s detecting unit.</span>")
|
||||
else if (istype(W, /obj/item/weapon/wirecutters))
|
||||
user.visible_message("<span class='notice'>\The [user] has cut the wires inside \the [src]!</span>", "<span class='notice'>You have cut the wires inside \the [src].</span>")
|
||||
new/obj/item/stack/cable_coil(get_turf(src), 5)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "firealarm"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.set_dir(dir)
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
A.state = 2
|
||||
A.icon_state = "firealarm_2"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
src.alarm()
|
||||
@@ -1016,9 +937,6 @@ FIRE ALARM
|
||||
if(user.stat || stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if (buildstage != 2)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/area/A = src.loc
|
||||
var/d1
|
||||
@@ -1061,9 +979,6 @@ FIRE ALARM
|
||||
if (usr.stat || stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
if (buildstage != 2)
|
||||
return
|
||||
|
||||
if ((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
usr.set_machine(src)
|
||||
if (href_list["reset"])
|
||||
@@ -1106,23 +1021,6 @@ FIRE ALARM
|
||||
//playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/machinery/firealarm/New(loc, dir, building)
|
||||
..()
|
||||
|
||||
if(loc)
|
||||
src.loc = loc
|
||||
|
||||
if(dir)
|
||||
src.set_dir(dir)
|
||||
|
||||
if(building)
|
||||
buildstage = 0
|
||||
wiresexposed = 1
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0
|
||||
|
||||
/obj/machinery/firealarm/proc/set_security_level(var/newlevel)
|
||||
if(seclevel != newlevel)
|
||||
seclevel = newlevel
|
||||
@@ -1135,7 +1033,7 @@ FIRE ALARM
|
||||
/*
|
||||
FIRE ALARM CIRCUIT
|
||||
Just a object used in constructing fire alarms
|
||||
*/
|
||||
|
||||
/obj/item/weapon/firealarm_electronics
|
||||
name = "fire alarm electronics"
|
||||
icon = 'icons/obj/doors/door_assembly.dmi'
|
||||
@@ -1143,7 +1041,7 @@ Just a object used in constructing fire alarms
|
||||
desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
|
||||
w_class = 2.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
*/
|
||||
/obj/machinery/partyalarm
|
||||
name = "\improper PARTY BUTTON"
|
||||
desc = "Cuban Pete is in the house!"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 2000
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/autolathe
|
||||
var/list/machine_recipes
|
||||
var/list/stored_material = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0)
|
||||
var/list/storage_capacity = list(DEFAULT_WALL_MATERIAL = 0, "glass" = 0)
|
||||
@@ -30,14 +30,13 @@
|
||||
wires = new(src)
|
||||
//Create parts for lathe.
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/autolathe(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
|
||||
RefreshParts()
|
||||
|
||||
|
||||
/obj/machinery/autolathe/Destroy()
|
||||
qdel(wires)
|
||||
wires = null
|
||||
|
||||
@@ -158,12 +158,12 @@
|
||||
|
||||
/datum/autolathe/recipe/airalarm
|
||||
name = "air alarm electronics"
|
||||
path = /obj/item/weapon/airalarm_electronics
|
||||
path = /obj/item/weapon/circuitboard/airalarm
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/firealarm
|
||||
name = "fire alarm electronics"
|
||||
path = /obj/item/weapon/firealarm_electronics
|
||||
path = /obj/item/weapon/circuitboard/firealarm
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/powermodule
|
||||
@@ -171,6 +171,96 @@
|
||||
path = /obj/item/weapon/module/power_control
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/statusdisplay
|
||||
name = "status display electronics"
|
||||
path = /obj/item/weapon/circuitboard/status_display
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/aistatusdisplay
|
||||
name = "ai status display electronics"
|
||||
path = /obj/item/weapon/circuitboard/ai_status_display
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/newscaster
|
||||
name = "newscaster electronics"
|
||||
path = /obj/item/weapon/circuitboard/newscaster
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/atm
|
||||
name = "atm electronics"
|
||||
path = /obj/item/weapon/circuitboard/atm
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/intercom
|
||||
name = "intercom electronics"
|
||||
path = /obj/item/weapon/circuitboard/intercom
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/holopad
|
||||
name = "holopad electronics"
|
||||
path = /obj/item/weapon/circuitboard/holopad
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/guestpass
|
||||
name = "guestpass console electronics"
|
||||
path = /obj/item/weapon/circuitboard/guestpass
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/entertainment
|
||||
name = "entertainment camera electronics"
|
||||
path = /obj/item/weapon/circuitboard/security/telescreen/entertainment
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/keycard
|
||||
name = "keycard authenticator electronics"
|
||||
path = /obj/item/weapon/circuitboard/keycard_auth
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/photocopier
|
||||
name = "photocopier electronics"
|
||||
path = /obj/item/weapon/circuitboard/photocopier
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/fax
|
||||
name = "fax machine electronics"
|
||||
path = /obj/item/weapon/circuitboard/fax
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/conveyor
|
||||
name = "conveyor electronics"
|
||||
path = /obj/item/weapon/circuitboard/conveyor
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/microwave
|
||||
name = "microwave electronics"
|
||||
path = /obj/item/weapon/circuitboard/microwave
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/vending
|
||||
name = "vending machine electronics"
|
||||
path = /obj/item/weapon/circuitboard/vending
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/washing
|
||||
name = "washing machine electronics"
|
||||
path = /obj/item/weapon/circuitboard/washing
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/motor
|
||||
name = "motor"
|
||||
path = /obj/item/weapon/stock_parts/motor
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/gear
|
||||
name = "gear"
|
||||
path = /obj/item/weapon/stock_parts/gear
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/spring
|
||||
name = "spring"
|
||||
path = /obj/item/weapon/stock_parts/spring
|
||||
category = "Engineering"
|
||||
|
||||
/datum/autolathe/recipe/rcd_ammo
|
||||
name = "matter cartridge"
|
||||
path = /obj/item/weapon/rcd_ammo
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "biogen-stand"
|
||||
density = 1
|
||||
anchored = 1
|
||||
circuit = /obj/item/weapon/circuitboard/biogenerator
|
||||
use_power = 1
|
||||
idle_power_usage = 40
|
||||
var/processing = 0
|
||||
@@ -23,7 +24,6 @@
|
||||
beaker = new /obj/item/weapon/reagent_containers/glass/bottle(src)
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/biogenerator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
desc = "An electronically-lockable pod for growing organic tissue."
|
||||
density = 1
|
||||
anchored = 1
|
||||
circuit = /obj/item/weapon/circuitboard/clonepod
|
||||
icon = 'icons/obj/cloning.dmi'
|
||||
icon_state = "pod_0"
|
||||
req_access = list(access_genetics) //For premature unlocking.
|
||||
@@ -47,7 +48,6 @@
|
||||
/obj/machinery/clonepod/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/clonepod(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
|
||||
|
||||
@@ -215,7 +215,8 @@
|
||||
icon_screen = "entertainment"
|
||||
light_color = "#FFEEDB"
|
||||
light_range_on = 2
|
||||
circuit = null
|
||||
network = list(NETWORK_THUNDER)
|
||||
circuit = /obj/item/weapon/circuitboard/security/telescreen/entertainment
|
||||
/obj/machinery/computer/security/wooden_tv
|
||||
name = "security camera monitor"
|
||||
desc = "An old TV hooked into the stations camera network."
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
use_power = 1
|
||||
idle_power_usage = 300
|
||||
active_power_usage = 300
|
||||
var/circuit = null //The path to the circuit board type. If circuit==null, the computer can't be disassembled.
|
||||
frame_type = "computer"
|
||||
var/processing = 0
|
||||
|
||||
var/icon_keyboard = "generic_key"
|
||||
@@ -98,23 +98,28 @@
|
||||
|
||||
/obj/machinery/computer/attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
user << "<span class='notice'>You start disconnecting the monitor.</span>"
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
A.density = 1
|
||||
A.frame_type = M.board_type
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
C.forceMove(loc)
|
||||
if (src.stat & BROKEN)
|
||||
user << "<span class='notice'>The broken glass falls out.</span>"
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.icon_state = "[A.frame_type]_3"
|
||||
else
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.icon_state = "[A.frame_type]_4"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
icon_keyboard = null
|
||||
icon_screen = "pass"
|
||||
density = 0
|
||||
circuit = /obj/item/weapon/circuitboard/guestpass
|
||||
|
||||
var/obj/item/weapon/card/id/giver
|
||||
var/list/accesses = list()
|
||||
@@ -60,11 +61,30 @@
|
||||
..()
|
||||
uid = "[rand(100,999)]-G[rand(10,99)]"
|
||||
|
||||
/obj/machinery/computer/guestpass/attackby(obj/O, mob/user)
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
if(!giver && user.unEquip(O))
|
||||
O.loc = src
|
||||
giver = O
|
||||
/obj/machinery/computer/guestpass/attackby(obj/I, mob/user)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
user << "<span class='notice'>You start disconnecting the monitor.</span>"
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "guestpass"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "guestpass_4"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/card/id))
|
||||
if(!giver && user.unEquip(I))
|
||||
I.loc = src
|
||||
giver = I
|
||||
updateUsrDialog()
|
||||
else if(giver)
|
||||
user << "<span class='warning'>There is already ID card inside.</span>"
|
||||
|
||||
@@ -26,32 +26,6 @@ var/prison_shuttle_timeleft = 0
|
||||
attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/prison_shuttle/M = new /obj/item/weapon/circuitboard/prison_shuttle( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
|
||||
if (src.stat & BROKEN)
|
||||
user << "<span class='notice'>The broken glass falls out.</span>"
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
else
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
|
||||
qdel(src)
|
||||
else
|
||||
return src.attack_hand(user)
|
||||
|
||||
|
||||
attack_hand(var/mob/user as mob)
|
||||
if(!src.allowed(user) && (!hacked))
|
||||
user << "<span class='warning'>Access Denied.</span>"
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
// when you had to search the list to find what you had.
|
||||
|
||||
// Mostly decorative, holds the OS rom
|
||||
var/obj/item/part/computer/circuitboard/circuit
|
||||
var/obj/item/part/computer/circuitboard/circuitb
|
||||
|
||||
// Storage
|
||||
var/obj/item/part/computer/storage/hdd/hdd = null
|
||||
@@ -97,11 +97,11 @@
|
||||
overlays += kb
|
||||
|
||||
if(!built)
|
||||
if(!circuit || !istype(circuit))
|
||||
circuit = new(src)
|
||||
if(circuit.OS)
|
||||
os = circuit.OS
|
||||
circuit.OS.computer = src
|
||||
if(!circuitb || !istype(circuitb))
|
||||
circuitb = new(src)
|
||||
if(circuitb.OS)
|
||||
os = circuitb.OS
|
||||
circuitb.OS.computer = src
|
||||
else
|
||||
os = null
|
||||
|
||||
@@ -121,10 +121,10 @@
|
||||
floppy.addfile(P)
|
||||
program = P
|
||||
else
|
||||
circuit.OS = P
|
||||
circuit.OS.computer = src
|
||||
os = circuit.OS
|
||||
circuit.name = "Circuitboard ([P])"
|
||||
circuitb.OS = P
|
||||
circuitb.OS.computer = src
|
||||
os = circuitb.OS
|
||||
circuitb.name = "Circuitboard ([P])"
|
||||
|
||||
|
||||
if(hdd) // Spawn files
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
New()
|
||||
..(built=0)
|
||||
os = program
|
||||
circuit.OS = os
|
||||
circuitb.OS = os
|
||||
|
||||
|
||||
/obj/machinery/computer3/security/mining
|
||||
|
||||
@@ -221,7 +221,7 @@
|
||||
if (stat & BROKEN)
|
||||
new /obj/item/weapon/circuitboard/broken(src.loc)
|
||||
else
|
||||
new/obj/item/weapon/airalarm_electronics(src.loc)
|
||||
new/obj/item/weapon/circuitboard/airalarm(src.loc)
|
||||
|
||||
var/obj/structure/firedoor_assembly/FA = new/obj/structure/firedoor_assembly(src.loc)
|
||||
FA.anchored = 1
|
||||
|
||||
@@ -36,7 +36,7 @@ obj/structure/firedoor_assembly/attackby(C as obj, mob/user as mob)
|
||||
new/obj/item/stack/cable_coil(src.loc, 1)
|
||||
wired = 0
|
||||
|
||||
else if(istype(C, /obj/item/weapon/airalarm_electronics) && wired)
|
||||
else if(istype(C, /obj/item/weapon/circuitboard/airalarm) && wired)
|
||||
if(anchored)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user.visible_message("<span class='warning'>[user] has inserted a circuit into \the [src]!</span>",
|
||||
|
||||
@@ -0,0 +1,412 @@
|
||||
/obj/structure/frame
|
||||
anchored = 0
|
||||
name = "frame"
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "machine_0"
|
||||
var/state = 0
|
||||
var/obj/item/weapon/circuitboard/circuit = null
|
||||
var/need_circuit = 1
|
||||
var/frame_type = "machine"
|
||||
|
||||
var/list/components = null
|
||||
var/list/req_components = null
|
||||
var/list/req_component_names = null
|
||||
|
||||
var/list/alarms = list("firealarm", "airalarm", "intercom", "keycard")
|
||||
var/list/machines = list("machine", "photocopier", "fax", "microwave", "conveyor", "vending", "recharger", "wrecharger", "washing", "grinder")
|
||||
var/list/computers = list("computer", "holopad")
|
||||
var/list/displays = list("display", "guestpass", "newscaster", "atm")
|
||||
var/list/no_circuit = list("wrecharger", "recharger", "grinder","conveyor")
|
||||
|
||||
/obj/structure/frame/proc/update_desc()
|
||||
var/D
|
||||
if(req_components)
|
||||
var/list/component_list = new
|
||||
for(var/I in req_components)
|
||||
if(req_components[I] > 0)
|
||||
component_list += "[num2text(req_components[I])] [req_component_names[I]]"
|
||||
D = "Requires [english_list(component_list)]."
|
||||
desc = D
|
||||
|
||||
/obj/structure/frame/proc/check_components(mob/user as mob)
|
||||
components = list()
|
||||
req_components = circuit.req_components.Copy()
|
||||
for(var/A in circuit.req_components)
|
||||
req_components[A] = circuit.req_components[A]
|
||||
req_component_names = circuit.req_components.Copy()
|
||||
for(var/A in req_components)
|
||||
var/cp = text2path(A)
|
||||
var/obj/ct = new cp() // have to quickly instantiate it get name
|
||||
req_component_names[A] = ct.name
|
||||
|
||||
/obj/structure/frame/New(var/loc, var/dir, var/building = 0, var/obj/item/frame/frame_type, mob/user as mob)
|
||||
..()
|
||||
if(building)
|
||||
src.frame_type = frame_type
|
||||
icon_state = "[frame_type]_0"
|
||||
|
||||
if(frame_type in alarms)
|
||||
if(loc)
|
||||
src.loc = loc
|
||||
|
||||
state = 0
|
||||
if(frame_type == "airalarm" || frame_type == "firealarm" || frame_type == "keycard")
|
||||
if(dir)
|
||||
src.set_dir(dir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24)
|
||||
pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0
|
||||
|
||||
if(frame_type == "intercom")
|
||||
if(dir)
|
||||
src.set_dir(dir)
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
|
||||
pixel_y = (dir & 3)? (dir == 1 ? -28 : 28) : 0
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(frame_type in displays)
|
||||
if(loc)
|
||||
src.loc = loc
|
||||
|
||||
if(frame_type == "display" || frame_type == "atm")
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -32 : 32)
|
||||
pixel_y = (dir & 3)? (dir == 1 ? -32 : 32) : 0
|
||||
|
||||
if(frame_type == "newscaster")
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
|
||||
pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0
|
||||
|
||||
if(frame_type == "guestpass")
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
|
||||
pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(frame_type in no_circuit)
|
||||
need_circuit = 0
|
||||
if(frame_type == "wrecharger")
|
||||
circuit = new /obj/item/weapon/circuitboard/recharger/wrecharger(src)
|
||||
if(loc)
|
||||
src.loc = loc
|
||||
|
||||
state = 0
|
||||
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -26 : 32)
|
||||
pixel_y = (dir & 3)? (dir == 1 ? -32 : 32) : 0
|
||||
|
||||
update_icon()
|
||||
return
|
||||
if(frame_type == "recharger")
|
||||
circuit = new /obj/item/weapon/circuitboard/recharger(src)
|
||||
if(frame_type == "grinder")
|
||||
circuit = new /obj/item/weapon/circuitboard/grinder(src)
|
||||
if(frame_type == "conveyor")
|
||||
circuit = new /obj/item/weapon/circuitboard/conveyor(src)
|
||||
if(dir)
|
||||
src.set_dir(dir)
|
||||
|
||||
if(frame_type == "computer")
|
||||
density = 1
|
||||
if(frame_type in machines)
|
||||
density = 1
|
||||
return
|
||||
|
||||
/obj/structure/frame/attackby(obj/item/P as obj, mob/user as mob)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
if(state == 0)
|
||||
user << "<span class='notice'>You start to wrench the frame into place.</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
src.anchored = 1
|
||||
if(!need_circuit && circuit)
|
||||
src.state = 2
|
||||
check_components()
|
||||
update_desc()
|
||||
src.icon_state = "[frame_type]_2"
|
||||
user << "<span class='notice'>You wrench the frame into place and set the outer cover.</span>"
|
||||
else
|
||||
src.state = 1
|
||||
user << "<span class='notice'>You wrench the frame into place.</span>"
|
||||
return
|
||||
|
||||
if(state == 1)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
user << "<span class='notice'>You unfasten the frame.</span>"
|
||||
src.anchored = 0
|
||||
src.state = 0
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/weldingtool))
|
||||
if(state == 0)
|
||||
var/obj/item/weapon/weldingtool/WT = P
|
||||
if(!WT.remove_fuel(0, user))
|
||||
user << "The welding tool must be on to complete this task."
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "<span class='notice'>You deconstruct the frame.</span>"
|
||||
if(frame_type == "holopad" || frame_type == "microwave")
|
||||
new /obj/item/stack/material/steel( src.loc, 4 )
|
||||
else if(frame_type == "fax" || frame_type == "newscaster" || frame_type == "recharger" || frame_type == "wrecharger" || frame_type == "grinder")
|
||||
new /obj/item/stack/material/steel( src.loc, 3 )
|
||||
else if(frame_type == "firealarm" || frame_type == "airalarm" || frame_type == "intercom" || frame_type == "guestpass")
|
||||
new /obj/item/stack/material/steel( src.loc, 2 )
|
||||
else if(frame_type == "keycard")
|
||||
new /obj/item/stack/material/steel( src.loc, 1 )
|
||||
else
|
||||
new /obj/item/stack/material/steel( src.loc, 5 )
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/circuitboard) && need_circuit && !circuit)
|
||||
if(state == 1)
|
||||
var/obj/item/weapon/circuitboard/B = P
|
||||
if(B.board_type == frame_type)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "<span class='notice'>You place the circuit board inside the frame.</span>"
|
||||
src.icon_state = "[frame_type]_1"
|
||||
src.circuit = P
|
||||
user.drop_item()
|
||||
P.loc = src
|
||||
if(frame_type in machines) //because machines are assholes
|
||||
check_components()
|
||||
update_desc()
|
||||
return
|
||||
else
|
||||
user << "<span class='warning'>This frame does not accept circuit boards of this type!</span>"
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
if(state == 1)
|
||||
if(need_circuit && circuit)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You screw the circuit board into place.</span>"
|
||||
src.state = 2
|
||||
src.icon_state = "[frame_type]_2"
|
||||
return
|
||||
|
||||
if(state == 2)
|
||||
if(need_circuit && circuit)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You unfasten the circuit board.</span>"
|
||||
src.state = 1
|
||||
src.icon_state = "[frame_type]_1"
|
||||
return
|
||||
|
||||
if(!need_circuit && circuit)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You unfasten the outer cover.</span>"
|
||||
src.state = 1
|
||||
src.icon_state = "[frame_type]_0"
|
||||
return
|
||||
|
||||
if(state == 3)
|
||||
if(frame_type in machines)
|
||||
var/component_check = 1
|
||||
for(var/R in req_components)
|
||||
if(req_components[R] > 0)
|
||||
component_check = 0
|
||||
break
|
||||
if(component_check)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc, src.dir)
|
||||
if(!new_machine.component_parts)
|
||||
for(var/obj/O in src.components)
|
||||
O.forceMove(null)
|
||||
new_machine.RefreshParts()
|
||||
|
||||
src.circuit.construct(new_machine)
|
||||
new_machine.pixel_x = src.pixel_x
|
||||
new_machine.pixel_y = src.pixel_y
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(frame_type in alarms)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You fasten the cover.</span>"
|
||||
var/obj/machinery/B = new src.circuit.build_path ( src.loc )
|
||||
B.pixel_x = src.pixel_x
|
||||
B.pixel_y = src.pixel_y
|
||||
B.set_dir(dir)
|
||||
src.circuit.construct(B)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(state == 4)
|
||||
if(frame_type in computers)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You connect the monitor.</span>"
|
||||
var/obj/machinery/B = new src.circuit.build_path ( src.loc )
|
||||
B.pixel_x = src.pixel_x
|
||||
B.pixel_y = src.pixel_y
|
||||
src.circuit.construct(B)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(frame_type in displays)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You connect the monitor.</span>"
|
||||
var/obj/machinery/B = new src.circuit.build_path ( src.loc )
|
||||
B.pixel_x = src.pixel_x
|
||||
B.pixel_y = src.pixel_y
|
||||
src.circuit.construct(B)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
if(state == 1)
|
||||
if(need_circuit && circuit)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
user << "<span class='notice'>You remove the circuit board.</span>"
|
||||
src.state = 1
|
||||
src.icon_state = "[frame_type]_0"
|
||||
circuit.loc = src.loc
|
||||
src.circuit = null
|
||||
if(frame_type in machines) //becuase machines are assholes
|
||||
req_components = null
|
||||
return
|
||||
|
||||
if(state == 3)
|
||||
if(frame_type in machines)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
if(components.len == 0)
|
||||
user << "<span class='notice'>There are no components to remove.</span>"
|
||||
else
|
||||
user << "<span class='notice'>You remove the components.</span>"
|
||||
for(var/obj/item/weapon/W in components)
|
||||
W.forceMove(loc)
|
||||
check_components()
|
||||
update_desc()
|
||||
user << desc
|
||||
return
|
||||
|
||||
if(state == 4)
|
||||
if(frame_type in computers)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
user << "<span class='notice'>You remove the glass panel.</span>"
|
||||
src.state = 3
|
||||
src.icon_state = "[frame_type]_3"
|
||||
new /obj/item/stack/material/glass( src.loc, 2 )
|
||||
return
|
||||
|
||||
if(frame_type in displays)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
user << "<span class='notice'>You remove the glass panel.</span>"
|
||||
src.state = 3
|
||||
src.icon_state = "[frame_type]_3"
|
||||
new /obj/item/stack/material/glass( src.loc, 2 )
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/stack/cable_coil))
|
||||
if(state == 2)
|
||||
var/obj/item/stack/cable_coil/C = P
|
||||
if (C.get_amount() < 5)
|
||||
user << "<span class='warning'>You need five coils of wire to add them to the frame.</span>"
|
||||
return
|
||||
user << "<span class='notice'>You start to add cables to the frame.</span>"
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20) && state == 2)
|
||||
if (C.use(5))
|
||||
user << "<span class='notice'>You add cables to the frame.</span>"
|
||||
state = 3
|
||||
icon_state = "[frame_type]_3"
|
||||
if(frame_type in machines)
|
||||
user << desc
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
if(state == 3)
|
||||
if(frame_type in computers)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
user << "<span class='notice'>You remove the cables.</span>"
|
||||
src.state = 2
|
||||
src.icon_state = "[frame_type]_2"
|
||||
new /obj/item/stack/cable_coil( src.loc, 5 )
|
||||
return
|
||||
|
||||
if(frame_type in displays)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
user << "<span class='notice'>You remove the cables.</span>"
|
||||
src.state = 2
|
||||
src.icon_state = "[frame_type]_2"
|
||||
new /obj/item/stack/cable_coil( src.loc, 5 )
|
||||
return
|
||||
|
||||
if(frame_type in alarms)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
user << "<span class='notice'>You remove the cables.</span>"
|
||||
src.state = 2
|
||||
src.icon_state = "[frame_type]_2"
|
||||
new /obj/item/stack/cable_coil( src.loc, 5 )
|
||||
return
|
||||
|
||||
if(frame_type in machines)
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
user << "<span class='notice'>You remove the cables.</span>"
|
||||
src.state = 2
|
||||
src.icon_state = "[frame_type]_2"
|
||||
new /obj/item/stack/cable_coil( src.loc, 5 )
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/stack/material) && P.get_material_name() == "glass")
|
||||
if(state == 3)
|
||||
if(frame_type in computers)
|
||||
var/obj/item/stack/G = P
|
||||
if (G.get_amount() < 2)
|
||||
user << "<span class='warning'>You need two sheets of glass to put in the glass panel.</span>"
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start to put in the glass panel.</span>"
|
||||
if(do_after(user, 20) && state == 3)
|
||||
if (G.use(2))
|
||||
user << "<span class='notice'>You put in the glass panel.</span>"
|
||||
src.state = 4
|
||||
src.icon_state = "[frame_type]_4"
|
||||
return
|
||||
|
||||
if(frame_type in displays)
|
||||
var/obj/item/stack/G = P
|
||||
if (G.get_amount() < 2)
|
||||
user << "<span class='warning'>You need two sheets of glass to put in the glass panel.</span>"
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start to put in the glass panel.</span>"
|
||||
if(do_after(user, 20) && state == 3)
|
||||
if (G.use(2))
|
||||
user << "<span class='notice'>You put in the glass panel.</span>"
|
||||
src.state = 4
|
||||
src.icon_state = "[frame_type]_4"
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item))
|
||||
if(state == 3)
|
||||
if(frame_type in machines)
|
||||
for(var/I in req_components)
|
||||
if(istype(P, text2path(I)) && (req_components[I] > 0))
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
if(istype(P, /obj/item/stack))
|
||||
var/obj/item/stack/CP = P
|
||||
if(CP.get_amount() > 1)
|
||||
var/camt = min(CP.amount, req_components[I]) // amount of cable to take, idealy amount required, but limited by amount provided
|
||||
var/obj/item/stack/CC = new /obj/item/stack(src)
|
||||
CC.amount = camt
|
||||
CC.update_icon()
|
||||
CP.use(camt)
|
||||
components += CC
|
||||
req_components[I] -= camt
|
||||
update_desc()
|
||||
break
|
||||
user.drop_item()
|
||||
P.forceMove(src)
|
||||
components += P
|
||||
req_components[I]--
|
||||
update_desc()
|
||||
break
|
||||
user << desc
|
||||
if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil) && !istype(P, /obj/item/stack/material))
|
||||
user << "<span class='warning'>You cannot add that component to the machine!</span>"
|
||||
return
|
||||
@@ -36,6 +36,7 @@ var/const/HOLOPAD_MODE = RANGE_BASED
|
||||
desc = "It's a floor-mounted device for projecting holographic images. It is activated remotely."
|
||||
icon_state = "holopad0"
|
||||
show_messages = 1
|
||||
circuit = /obj/item/weapon/circuitboard/holopad
|
||||
|
||||
layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them.
|
||||
|
||||
@@ -47,6 +48,30 @@ var/const/HOLOPAD_MODE = RANGE_BASED
|
||||
var/last_request = 0 //to prevent request spam. ~Carn
|
||||
var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating.
|
||||
|
||||
/obj/machinery/hologram/holopad/attackby(obj/item/I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
user << "<span class='notice'>You start removing the glass.</span>"
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
A.density = 1
|
||||
A.frame_type = "holopad"
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
user << "<span class='notice'>You remove the glass.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "holopad_4"
|
||||
M.deconstruct(src)
|
||||
for (var/mob/living/silicon/ai/master in masters)
|
||||
clear_holo(master)
|
||||
qdel(src)
|
||||
else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/hologram/holopad/attack_hand(var/mob/living/carbon/human/user) //Carn: Hologram requests.
|
||||
if(!istype(user))
|
||||
return
|
||||
|
||||
@@ -62,6 +62,19 @@
|
||||
user << "You attach \the [W] to \the [src]."
|
||||
src.update_icon()
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start to dismantle the IV drip.</span>"
|
||||
if(do_after(user, 15))
|
||||
user << "<span class='notice'>You dismantle the IV drip.</span>"
|
||||
var/obj/item/stack/rods/A = new /obj/item/stack/rods( src.loc )
|
||||
A.amount = 6
|
||||
if(src.beaker)
|
||||
src.beaker.loc = get_turf(src)
|
||||
src.beaker = null
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
flags = OPENCONTAINER | NOREACT
|
||||
circuit = /obj/item/weapon/circuitboard/microwave
|
||||
var/operating = 0 // Is it on?
|
||||
var/dirty = 0 // = {0..100} Does it need cleaning?
|
||||
var/broken = 0 // ={0,1,2} How broken is it???
|
||||
@@ -29,6 +30,13 @@
|
||||
..()
|
||||
reagents = new/datum/reagents(100)
|
||||
reagents.my_atom = src
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
RefreshParts()
|
||||
|
||||
if (!available_recipes)
|
||||
available_recipes = new
|
||||
for (var/type in (typesof(/datum/recipe)-/datum/recipe))
|
||||
@@ -82,6 +90,11 @@
|
||||
else
|
||||
user << "<span class='warning'>It's broken!</span>"
|
||||
return 1
|
||||
else if(default_deconstruction_screwdriver(user, O))
|
||||
return
|
||||
else if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
|
||||
else if(src.dirty==100) // The microwave is all dirty so can't be used!
|
||||
if(istype(O, /obj/item/weapon/reagent_containers/spray/cleaner)) // If they're trying to clean it then let them
|
||||
user.visible_message( \
|
||||
|
||||
@@ -112,6 +112,8 @@ Class Procs:
|
||||
var/panel_open = 0
|
||||
var/global/gl_uid = 1
|
||||
var/interact_offline = 0 // Can the machine be interacted with while de-powered.
|
||||
var/circuit = null
|
||||
var/frame_type = "machine"
|
||||
|
||||
/obj/machinery/New(l, d=0)
|
||||
..(l)
|
||||
@@ -225,11 +227,6 @@ Class Procs:
|
||||
istype(usr, /mob/living/silicon)))
|
||||
usr << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return 1
|
||||
/*
|
||||
//distance checks are made by atom/proc/DblClick
|
||||
if ((get_dist(src, user) > 1 || !istype(src.loc, /turf)) && !istype(user, /mob/living/silicon))
|
||||
return 1
|
||||
*/
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.getBrainLoss() >= 55)
|
||||
@@ -280,29 +277,13 @@ Class Procs:
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/proc/default_deconstruction_crowbar(var/mob/user, var/obj/item/weapon/crowbar/C)
|
||||
if(!istype(C))
|
||||
return 0
|
||||
if(!panel_open)
|
||||
return 0
|
||||
. = dismantle()
|
||||
|
||||
/obj/machinery/proc/default_deconstruction_screwdriver(var/mob/user, var/obj/item/weapon/screwdriver/S)
|
||||
if(!istype(S))
|
||||
return 0
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
panel_open = !panel_open
|
||||
user << "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance hatch of [src].</span>"
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/proc/default_part_replacement(var/mob/user, var/obj/item/weapon/storage/part_replacer/R)
|
||||
if(!istype(R))
|
||||
return 0
|
||||
if(!component_parts)
|
||||
return 0
|
||||
if(panel_open)
|
||||
var/obj/item/weapon/circuitboard/CB = locate(/obj/item/weapon/circuitboard) in component_parts
|
||||
var/obj/item/weapon/circuitboard/CB = circuit
|
||||
var/P
|
||||
for(var/obj/item/weapon/stock_parts/A in component_parts)
|
||||
for(var/D in CB.req_components)
|
||||
@@ -328,13 +309,45 @@ Class Procs:
|
||||
user << "<span class='notice'> [C.name]</span>"
|
||||
return 1
|
||||
|
||||
/obj/machinery/proc/default_deconstruction_crowbar(var/mob/user, var/obj/item/weapon/crowbar/C)
|
||||
if(!istype(C))
|
||||
return 0
|
||||
if(!panel_open)
|
||||
return 0
|
||||
. = dismantle()
|
||||
|
||||
/obj/machinery/proc/default_deconstruction_screwdriver(var/mob/user, var/obj/item/weapon/screwdriver/S)
|
||||
if(!istype(S))
|
||||
return 0
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
panel_open = !panel_open
|
||||
user << "<span class='notice'>You [panel_open ? "open" : "close"] the maintenance hatch of [src].</span>"
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/machinery/proc/dismantle()
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(loc)
|
||||
M.set_dir(src.dir)
|
||||
M.state = 2
|
||||
M.icon_state = "box_1"
|
||||
for(var/obj/I in component_parts)
|
||||
I.loc = loc
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
A.density = 1
|
||||
A.frame_type = M.board_type
|
||||
if(A.frame_type in A.no_circuit)
|
||||
A.need_circuit = 0
|
||||
for (var/obj/D in src)
|
||||
D.forceMove(loc)
|
||||
if(A.components)
|
||||
A.components.Cut()
|
||||
else
|
||||
A.components = list()
|
||||
component_parts = list()
|
||||
A.icon_state = "[A.frame_type]_3"
|
||||
A.state = 3
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.check_components()
|
||||
A.update_desc()
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
@@ -167,7 +167,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
|
||||
light_range = 0
|
||||
anchored = 1
|
||||
var/obj/machinery/exonet_node/node = null
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/newscaster
|
||||
|
||||
/obj/machinery/newscaster/security_unit //Security unit
|
||||
name = "Security Newscaster"
|
||||
@@ -751,32 +751,34 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
|
||||
|
||||
|
||||
|
||||
/obj/machinery/newscaster/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if (src.isbroken)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 100, 1)
|
||||
for (var/mob/O in hearers(5, src.loc))
|
||||
O.show_message("<EM>[user.name]</EM> further abuses the shattered [src.name].")
|
||||
else
|
||||
if(istype(I, /obj/item/weapon) )
|
||||
var/obj/item/weapon/W = I
|
||||
if(W.force <15)
|
||||
for (var/mob/O in hearers(5, src.loc))
|
||||
O.show_message("[user.name] hits the [src.name] with the [W.name] with no visible effect." )
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 100, 1)
|
||||
/obj/machinery/newscaster/attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
user << "<span class='notice'>You start disconnecting the monitor.</span>"
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "newscaster"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
if (src.stat & isbroken == 1)
|
||||
user << "<span class='notice'>The broken glass falls out.</span>"
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
A.state = 3
|
||||
A.icon_state = "newscaster_3"
|
||||
else
|
||||
src.hitstaken++
|
||||
if(src.hitstaken==3)
|
||||
for (var/mob/O in hearers(5, src.loc))
|
||||
O.show_message("[user.name] smashes the [src.name]!" )
|
||||
src.isbroken=1
|
||||
playsound(src.loc, 'sound/effects/Glassbr3.ogg', 100, 1)
|
||||
else
|
||||
for (var/mob/O in hearers(5, src.loc))
|
||||
O.show_message("[user.name] forcefully slams the [src.name] with the [I.name]!" )
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 100, 1)
|
||||
else
|
||||
user << "<FONT COLOR='blue'>This does nothing.</FONT>"
|
||||
src.update_icon()
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "newscaster_4"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/newscaster/attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user) //or maybe it'll have some special functions? No idea.
|
||||
|
||||
@@ -14,6 +14,15 @@ obj/machinery/recharger
|
||||
var/icon_state_charging = "recharger1"
|
||||
var/icon_state_idle = "recharger0" //also when unpowered
|
||||
var/portable = 1
|
||||
circuit = /obj/item/weapon/circuitboard/recharger
|
||||
frame_type = "recharger"
|
||||
|
||||
obj/machinery/recharger/New()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
component_parts += new /obj/item/stack/cable_coil(src, 5)
|
||||
RefreshParts()
|
||||
return
|
||||
|
||||
obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
|
||||
if(istype(user,/mob/living/silicon))
|
||||
@@ -52,6 +61,10 @@ obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
|
||||
anchored = !anchored
|
||||
user << "You [anchored ? "attached" : "detached"] the recharger."
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
else if(default_deconstruction_screwdriver(user, G))
|
||||
return
|
||||
else if(default_deconstruction_crowbar(user, G))
|
||||
return
|
||||
|
||||
obj/machinery/recharger/attack_hand(mob/user as mob)
|
||||
if(istype(user,/mob/living/silicon))
|
||||
@@ -156,3 +169,5 @@ obj/machinery/recharger/wallcharger
|
||||
icon_state_charging = "wrecharger1"
|
||||
icon_state_idle = "wrecharger0"
|
||||
portable = 0
|
||||
circuit = /obj/item/weapon/circuitboard/recharger/wrecharger
|
||||
frame_type = "wrecharger"
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "borgcharger0"
|
||||
density = 1
|
||||
anchored = 1
|
||||
circuit = /obj/item/weapon/circuitboard/recharge_station
|
||||
use_power = 1
|
||||
idle_power_usage = 50
|
||||
var/mob/occupant = null
|
||||
@@ -25,7 +26,6 @@
|
||||
..()
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/recharge_station(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
density = 0
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
circuit = /obj/item/weapon/circuitboard/status_display
|
||||
var/mode = 1 // 0 = Blank
|
||||
// 1 = Shuttle timer
|
||||
// 2 = Arbitrary message(s)
|
||||
@@ -51,6 +52,29 @@
|
||||
radio_controller.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/status_display/attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "display"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "display_4"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
|
||||
// register for radio system
|
||||
/obj/machinery/status_display/initialize()
|
||||
..()
|
||||
|
||||
@@ -59,6 +59,7 @@ var/list/ai_status_emotions = list(
|
||||
name = "AI display"
|
||||
anchored = 1
|
||||
density = 0
|
||||
circuit = /obj/item/weapon/circuitboard/ai_status_display
|
||||
|
||||
var/mode = 0 // 0 = Blank
|
||||
// 1 = AI emoticon
|
||||
@@ -68,6 +69,28 @@ var/list/ai_status_emotions = list(
|
||||
|
||||
var/emotion = "Neutral"
|
||||
|
||||
/obj/machinery/ai_status_display/attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "display"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "display_4"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/ai_status_display/attack_ai/(mob/user as mob)
|
||||
var/list/ai_emotions = get_ai_emotions(user.ckey)
|
||||
var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/screen = 0 // the screen number:
|
||||
var/list/servers = list() // the servers located by the computer
|
||||
var/obj/machinery/telecomms/server/SelectedServer
|
||||
circuit = /obj/item/weapon/circuitboard/comm_server
|
||||
|
||||
var/network = "NULL" // the network to probe
|
||||
var/temp = "" // temporary feedback messages
|
||||
@@ -188,36 +189,6 @@
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
||||
if(istype(D, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "<span class='notice'>The broken glass falls out.</span>"
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_server/M = new /obj/item/weapon/circuitboard/comm_server( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_server/M = new /obj/item/weapon/circuitboard/comm_server( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/telecomms/server/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!emagged)
|
||||
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
||||
|
||||
@@ -98,8 +98,8 @@
|
||||
// Drop a circuit board too
|
||||
C.loc = user.loc
|
||||
|
||||
// Create a machine frame and delete the current machine
|
||||
var/obj/machinery/constructable_frame/machine_frame/F = new
|
||||
// Create a frame and delete the current machine
|
||||
var/obj/structure/frame/F = new
|
||||
F.loc = src.loc
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/screen = 0 // the screen number:
|
||||
var/list/machinelist = list() // the machines located by the computer
|
||||
var/obj/machinery/telecomms/SelectedMachine
|
||||
circuit = /obj/item/weapon/circuitboard/comm_monitor
|
||||
|
||||
var/network = "NULL" // the network to probe
|
||||
|
||||
@@ -123,36 +124,6 @@
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
||||
if(istype(D, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "<span class='notice'>The broken glass falls out.</span>"
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_monitor/M = new /obj/item/weapon/circuitboard/comm_monitor( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/telecomms/monitor/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!emagged)
|
||||
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
var/mob/lasteditor
|
||||
var/list/viewingcode = list()
|
||||
var/obj/machinery/telecomms/server/SelectedServer
|
||||
circuit = /obj/item/weapon/circuitboard/comm_traffic
|
||||
|
||||
var/network = "NULL" // the network to probe
|
||||
var/temp = "" // temporary feedback messages
|
||||
@@ -206,40 +207,10 @@
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
|
||||
if(istype(D, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "<span class='notice'>The broken glass falls out.</span>"
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
else
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/telecomms/traffic/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(!emagged)
|
||||
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
|
||||
emagged = 1
|
||||
user << "<span class='notice'>You you disable the security protocols</span>"
|
||||
src.updateUsrDialog()
|
||||
return 1
|
||||
return 1
|
||||
@@ -36,6 +36,8 @@
|
||||
layer = 2.9
|
||||
anchored = 1
|
||||
density = 1
|
||||
circuit = /obj/item/weapon/circuitboard/vending
|
||||
frame_type = "vending"
|
||||
|
||||
var/icon_vend //Icon_state when vending
|
||||
var/icon_deny //Icon_state when denying access
|
||||
@@ -94,6 +96,14 @@
|
||||
/obj/machinery/vending/New()
|
||||
..()
|
||||
wires = new(src)
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/spring(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/spring(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
|
||||
component_parts += new /obj/item/stack/material/glass/reinforced(src, 2)
|
||||
RefreshParts()
|
||||
spawn(4)
|
||||
if(src.product_slogans)
|
||||
src.slogan_list += splittext(src.product_slogans, ";")
|
||||
@@ -232,6 +242,8 @@
|
||||
user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
|
||||
anchored = !anchored
|
||||
return
|
||||
else if(default_deconstruction_crowbar(user, W))
|
||||
return
|
||||
|
||||
else
|
||||
|
||||
@@ -922,7 +934,15 @@
|
||||
icon_state = "engivend"
|
||||
icon_deny = "engivend-deny"
|
||||
req_access = list(access_engine_equip)
|
||||
products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/cell/high = 10)
|
||||
products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/cell/high = 10,
|
||||
/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,
|
||||
/obj/item/weapon/circuitboard/airalarm = 10,/obj/item/weapon/circuitboard/firealarm = 10,/obj/item/weapon/circuitboard/status_display = 2,
|
||||
/obj/item/weapon/circuitboard/ai_status_display = 2,/obj/item/weapon/circuitboard/newscaster = 2,/obj/item/weapon/circuitboard/holopad = 2,
|
||||
/obj/item/weapon/circuitboard/intercom = 4,/obj/item/weapon/circuitboard/security/telescreen/entertainment = 4,
|
||||
/obj/item/weapon/circuitboard/atm = 0,/obj/item/weapon/circuitboard/guestpass = 0,/obj/item/weapon/circuitboard/keycard_auth = 0,
|
||||
/obj/item/weapon/circuitboard/photocopier = 0,/obj/item/weapon/circuitboard/fax = 0,/obj/item/weapon/circuitboard/conveyor = 0,
|
||||
/obj/item/weapon/circuitboard/microwave = 0,/obj/item/weapon/circuitboard/vending = 0,/obj/item/weapon/circuitboard/washing = 0,
|
||||
/obj/item/weapon/stock_parts/motor = 0,/obj/item/weapon/stock_parts/spring = 0,/obj/item/weapon/stock_parts/gear = 0)
|
||||
contraband = list(/obj/item/weapon/cell/potato = 3)
|
||||
premium = list(/obj/item/weapon/storage/belt/utility = 3)
|
||||
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
/obj/item/frame
|
||||
name = "frame"
|
||||
desc = "Used for building machines."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "fire_bitem"
|
||||
name = "frame parts"
|
||||
desc = "Used for building frames."
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "frame_bitem"
|
||||
flags = CONDUCT
|
||||
var/build_machine_type
|
||||
var/refund_amt = 2
|
||||
var/build_machine_type = /obj/structure/frame
|
||||
var/refund_amt = 5
|
||||
var/refund_type = /obj/item/stack/material/steel
|
||||
var/reverse = 0 //if resulting object faces opposite its dir (like light fixtures)
|
||||
var/frame_type = null
|
||||
|
||||
/obj/item/frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
@@ -16,7 +17,82 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/frame/proc/try_build(turf/on_wall)
|
||||
/obj/item/frame/attack_self(mob/user as mob)
|
||||
..()
|
||||
if(!build_machine_type)
|
||||
return
|
||||
|
||||
var/ndir
|
||||
if(!frame_type)
|
||||
var/response = input(usr, "What kind of frame would you like to make?", "Frame type request", null) in list("Computer", "Machine", "Holopad", "Conveyor",
|
||||
"Photocopier", "Fax", "Microwave", "Vending Machine",
|
||||
"Recharger", "Washing Machine", "Grinder",
|
||||
"Cancel")
|
||||
|
||||
if(response == "Cancel")
|
||||
return
|
||||
|
||||
frame_type = lowertext(response)
|
||||
|
||||
switch(response)
|
||||
if("Holopad")
|
||||
new /obj/item/stack/material/steel( usr.loc, 1 ) //holopads are smaller, they only need 4 sheets
|
||||
if("Conveyor")
|
||||
ndir = get_dir(src,usr)
|
||||
if (!(ndir in cardinal))
|
||||
return
|
||||
if("Fax")
|
||||
new /obj/item/stack/material/steel( usr.loc, 2 ) //faxes are smaller, they only need 3 sheets
|
||||
if("Microwave")
|
||||
new /obj/item/stack/material/steel( usr.loc, 1 ) //microwaves are smaller, they only need 4 sheets
|
||||
if("Vending Machine")
|
||||
frame_type = "vending"
|
||||
if("Recharger")
|
||||
new /obj/item/stack/material/steel( usr.loc, 2 ) //rechargers are smaller, they only need 3 sheets
|
||||
if("Washing Machine")
|
||||
frame_type = "washing"
|
||||
if("Grinder")
|
||||
new /obj/item/stack/material/steel( usr.loc, 2 ) //grinders are smaller, they only need 3 sheets
|
||||
|
||||
var/obj/machinery/M = new build_machine_type(get_turf(src.loc), ndir, 1, frame_type)
|
||||
M.fingerprints = src.fingerprints
|
||||
M.fingerprintshidden = src.fingerprintshidden
|
||||
M.fingerprintslast = src.fingerprintslast
|
||||
qdel(src)
|
||||
|
||||
/obj/item/frame/proc/try_build(turf/on_wall, mob/user as mob)
|
||||
if(!frame_type)
|
||||
var/response = input(usr, "What kind of frame would you like to make?", "Frame type request", null) in list("Fire Alarm", "Air Alarm", "Display", "Newscaster",
|
||||
"ATM", "Guest Pass Console", "Intercom", "Keycard Authenticator",
|
||||
"Wall Charger",
|
||||
"Cancel")
|
||||
|
||||
if(response == "Cancel")
|
||||
return
|
||||
|
||||
frame_type = lowertext(response)
|
||||
|
||||
switch(response)
|
||||
if("Fire Alarm")
|
||||
frame_type = "firealarm"
|
||||
new /obj/item/stack/material/steel( usr.loc, 3 ) //fire alarms are smaller, they only need 2 sheets
|
||||
if("Air Alarm")
|
||||
frame_type = "airalarm"
|
||||
new /obj/item/stack/material/steel( usr.loc, 3 ) //air alarms are smaller, they only need 2 sheets
|
||||
if("Intercom")
|
||||
new /obj/item/stack/material/steel( usr.loc, 3 ) //intercoms are smaller, they only need 2 sheets
|
||||
if("Newscaster")
|
||||
new /obj/item/stack/material/steel( usr.loc, 2 ) //newscasters are smaller, they only need 3 sheets
|
||||
if("Guest Pass Console")
|
||||
frame_type = "guestpass"
|
||||
new /obj/item/stack/material/steel( usr.loc, 3 ) //guestpass consoles are smaller, they only need 2 sheets
|
||||
if("Keycard Authenticator")
|
||||
frame_type = "keycard"
|
||||
new /obj/item/stack/material/steel( usr.loc, 4 ) //keycard authenticators are smaller, they only need 1 sheets
|
||||
if("Wall Charger")
|
||||
frame_type = "wrecharger"
|
||||
new /obj/item/stack/material/steel( usr.loc, 2 ) //wall rechargers are smaller, they only need 3 sheets
|
||||
|
||||
if(!build_machine_type)
|
||||
return
|
||||
|
||||
@@ -35,7 +111,7 @@
|
||||
var/turf/loc = get_turf(usr)
|
||||
var/area/A = loc.loc
|
||||
if (!istype(loc, /turf/simulated/floor))
|
||||
usr << "<span class='danger'>\The [src] Alarm cannot be placed on this spot.</span>"
|
||||
usr << "<span class='danger'>\The frame cannot be placed on this spot.</span>"
|
||||
return
|
||||
if (A.requires_power == 0 || A.name == "Space")
|
||||
usr << "<span class='danger'>\The [src] Alarm cannot be placed in this area.</span>"
|
||||
@@ -44,23 +120,12 @@
|
||||
if(gotwallitem(loc, ndir))
|
||||
usr << "<span class='danger'>There's already an item on this wall!</span>"
|
||||
return
|
||||
|
||||
var/obj/machinery/M = new build_machine_type(loc, ndir, 1)
|
||||
var/obj/machinery/M = new build_machine_type(loc, ndir, 1, frame_type)
|
||||
M.fingerprints = src.fingerprints
|
||||
M.fingerprintshidden = src.fingerprintshidden
|
||||
M.fingerprintslast = src.fingerprintslast
|
||||
qdel(src)
|
||||
|
||||
/obj/item/frame/fire_alarm
|
||||
name = "fire alarm frame"
|
||||
desc = "Used for building fire alarms."
|
||||
build_machine_type = /obj/machinery/firealarm
|
||||
|
||||
/obj/item/frame/air_alarm
|
||||
name = "air alarm frame"
|
||||
desc = "Used for building air alarms."
|
||||
build_machine_type = /obj/machinery/alarm
|
||||
|
||||
/obj/item/frame/light
|
||||
name = "light fixture frame"
|
||||
desc = "Used for building lights."
|
||||
@@ -68,9 +133,48 @@
|
||||
icon_state = "tube-construct-item"
|
||||
build_machine_type = /obj/machinery/light_construct
|
||||
reverse = 1
|
||||
frame_type = 1
|
||||
|
||||
/obj/item/frame/light/small
|
||||
name = "small light fixture frame"
|
||||
icon_state = "bulb-construct-item"
|
||||
refund_amt = 1
|
||||
build_machine_type = /obj/machinery/light_construct/small
|
||||
frame_type = 1
|
||||
|
||||
/obj/item/frame/extinguisher_cabinet
|
||||
name = "extinguisher cabinet frame"
|
||||
desc = "Used for building fire extinguisher cabinets."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "extinguisher_empty"
|
||||
refund_amt = 4
|
||||
build_machine_type = /obj/structure/extinguisher_cabinet
|
||||
frame_type = 1
|
||||
|
||||
/obj/item/frame/noticeboard
|
||||
name = "noticeboard frame"
|
||||
desc = "Used for building noticeboards."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "nboard00"
|
||||
refund_amt = 4
|
||||
refund_type = /obj/item/stack/material/wood
|
||||
build_machine_type = /obj/structure/noticeboard
|
||||
frame_type = 1
|
||||
|
||||
/obj/item/frame/mirror
|
||||
name = "mirror frame"
|
||||
desc = "Used for building mirrors."
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "mirror_frame"
|
||||
refund_amt = 1
|
||||
build_machine_type = /obj/structure/mirror
|
||||
frame_type = 1
|
||||
|
||||
/obj/item/frame/fireaxe_cabinet
|
||||
name = "fire axe cabinet frame"
|
||||
desc = "Used for building fire axe cabinets."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "fireaxe0101"
|
||||
refund_amt = 4
|
||||
build_machine_type = /obj/structure/closet/fireaxecabinet
|
||||
frame_type = 1
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "wm_10"
|
||||
density = 1
|
||||
anchored = 1.0
|
||||
circuit = /obj/item/weapon/circuitboard/washing
|
||||
var/state = 1
|
||||
//1 = empty, open door
|
||||
//2 = empty, closed door
|
||||
@@ -13,14 +14,19 @@
|
||||
//6 = blood, open door
|
||||
//7 = blood, closed door
|
||||
//8 = blood, running
|
||||
var/panel = 0
|
||||
//0 = closed
|
||||
//1 = open
|
||||
var/hacked = 1 //Bleh, screw hacking, let's have it hacked by default.
|
||||
//0 = not hacked
|
||||
//1 = hacked
|
||||
var/gibs_ready = 0
|
||||
var/obj/crayon
|
||||
var/list/washing = list()
|
||||
|
||||
/obj/machinery/washing_machine/New()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/gear(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/gear(src)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/washing_machine/verb/start()
|
||||
set name = "Start Washing"
|
||||
@@ -34,25 +40,25 @@
|
||||
usr << "The washing machine cannot run in this state."
|
||||
return
|
||||
|
||||
if( locate(/mob,contents) )
|
||||
if( locate(/mob,washing) )
|
||||
state = 8
|
||||
else
|
||||
state = 5
|
||||
update_icon()
|
||||
sleep(200)
|
||||
for(var/atom/A in contents)
|
||||
for(var/atom/A in washing)
|
||||
A.clean_blood()
|
||||
|
||||
for(var/obj/item/I in contents)
|
||||
for(var/obj/item/I in washing)
|
||||
I.decontaminate()
|
||||
|
||||
//Tanning!
|
||||
for(var/obj/item/stack/material/hairlesshide/HH in contents)
|
||||
for(var/obj/item/stack/material/hairlesshide/HH in washing)
|
||||
var/obj/item/stack/material/wetleather/WL = new(src)
|
||||
WL.amount = HH.amount
|
||||
qdel(HH)
|
||||
|
||||
if( locate(/mob,contents) )
|
||||
if( locate(/mob,washing) )
|
||||
state = 7
|
||||
gibs_ready = 1
|
||||
else
|
||||
@@ -70,9 +76,14 @@
|
||||
|
||||
|
||||
/obj/machinery/washing_machine/update_icon()
|
||||
icon_state = "wm_[state][panel]"
|
||||
icon_state = "wm_[state][panel_open]"
|
||||
|
||||
/obj/machinery/washing_machine/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(state == 2 && washing.len < 1)
|
||||
if(default_deconstruction_screwdriver(user, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, W))
|
||||
return
|
||||
/*if(istype(W,/obj/item/weapon/screwdriver))
|
||||
panel = !panel
|
||||
user << "<span class='notice'>You [panel ? "open" : "close"] the [src]'s maintenance panel</span>"*/
|
||||
@@ -142,10 +153,11 @@
|
||||
user << "This item does not fit."
|
||||
return
|
||||
|
||||
if(contents.len < 5)
|
||||
if(washing.len < 5)
|
||||
if ( state in list(1, 3) )
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
washing += W
|
||||
state = 3
|
||||
else
|
||||
user << "<span class='notice'>You can't put the item in right now.</span>"
|
||||
@@ -161,15 +173,17 @@
|
||||
state = 2
|
||||
if(2)
|
||||
state = 1
|
||||
for(var/atom/movable/O in contents)
|
||||
for(var/atom/movable/O in washing)
|
||||
O.loc = src.loc
|
||||
washing.Cut()
|
||||
if(3)
|
||||
state = 4
|
||||
if(4)
|
||||
state = 3
|
||||
for(var/atom/movable/O in contents)
|
||||
for(var/atom/movable/O in washing)
|
||||
O.loc = src.loc
|
||||
crayon = null
|
||||
washing.Cut()
|
||||
state = 1
|
||||
if(5)
|
||||
user << "<span class='warning'>The [src] is busy.</span>"
|
||||
@@ -178,13 +192,13 @@
|
||||
if(7)
|
||||
if(gibs_ready)
|
||||
gibs_ready = 0
|
||||
if(locate(/mob,contents))
|
||||
var/mob/M = locate(/mob,contents)
|
||||
if(locate(/mob,washing))
|
||||
var/mob/M = locate(/mob,washing)
|
||||
M.gib()
|
||||
for(var/atom/movable/O in contents)
|
||||
for(var/atom/movable/O in washing)
|
||||
O.loc = src.loc
|
||||
crayon = null
|
||||
state = 1
|
||||
washing.Cut()
|
||||
|
||||
|
||||
update_icon()
|
||||
update_icon()
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "recharge_floor"
|
||||
density = 0
|
||||
layer = TURF_LAYER + 0.1
|
||||
circuit = /obj/item/weapon/circuitboard/mech_recharger
|
||||
|
||||
var/obj/mecha/charging = null
|
||||
var/charge = 45
|
||||
@@ -14,7 +15,6 @@
|
||||
..()
|
||||
component_parts = list()
|
||||
|
||||
component_parts += new /obj/item/weapon/circuitboard/mech_recharger(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 5000
|
||||
req_access = list(access_robotics)
|
||||
circuit = /obj/item/weapon/circuitboard/mechfab
|
||||
|
||||
var/speed = 1
|
||||
var/mat_efficiency = 1
|
||||
@@ -29,7 +30,6 @@
|
||||
..()
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/mechfab(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
@@ -89,7 +89,7 @@
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_interact(var/mob/user, var/ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
/obj/machinery/mecha_part_fabricator/ui_interact(var/mob/user, var/ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
var/data[0]
|
||||
|
||||
var/datum/design/current = queue.len ? queue[1] : null
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
w_class = 4.0
|
||||
canhear_range = 2
|
||||
flags = CONDUCT | NOBLOODY
|
||||
var/circuit = /obj/item/weapon/circuitboard/intercom
|
||||
var/number = 0
|
||||
var/last_tick //used to delay the powercheck
|
||||
var/wiresexposed = 0
|
||||
|
||||
/obj/item/device/radio/intercom/custom
|
||||
name = "station intercom (Custom)"
|
||||
@@ -81,6 +83,41 @@
|
||||
spawn (0)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/device/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(istype(W, /obj/item/weapon/screwdriver)) // Opening the intercom up.
|
||||
wiresexposed = !wiresexposed
|
||||
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
|
||||
if(wiresexposed)
|
||||
if(!on)
|
||||
icon_state = "intercom-p_open"
|
||||
else
|
||||
icon_state = "intercom_open"
|
||||
else
|
||||
icon_state = "intercom"
|
||||
return
|
||||
if (wiresexposed && istype(W, /obj/item/weapon/wirecutters))
|
||||
user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
new/obj/item/stack/cable_coil(get_turf(src), 5)
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "intercom"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.circuit = M
|
||||
A.set_dir(dir)
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
A.state = 2
|
||||
A.icon_state = "intercom_2"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/item/device/radio/intercom/receive_range(freq, level)
|
||||
if (!on)
|
||||
return -1
|
||||
@@ -110,9 +147,15 @@
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
if(wiresexposed)
|
||||
icon_state = "intercom-p_open"
|
||||
else
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
if(wiresexposed)
|
||||
icon_state = "intercom_open"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/device/radio/intercom/locked
|
||||
var/locked_frequency
|
||||
|
||||
@@ -29,6 +29,16 @@
|
||||
network = list("MINE")
|
||||
req_access = list()
|
||||
|
||||
/obj/item/weapon/circuitboard/security/telescreen/entertainment
|
||||
name = T_BOARD("entertainment camera monitor")
|
||||
build_path = /obj/machinery/computer/security/telescreen/entertainment
|
||||
board_type = "display"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/security/telescreen/entertainment/New()
|
||||
..()
|
||||
network = NETWORK_THUNDER
|
||||
|
||||
/obj/item/weapon/circuitboard/security/construct(var/obj/machinery/computer/security/C)
|
||||
if (..(C))
|
||||
C.network = network.Copy()
|
||||
|
||||
@@ -0,0 +1,253 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
//Circuitboards for frames (mostly wall based frames). Most of these don't fit into other categories.
|
||||
|
||||
//Display
|
||||
|
||||
/obj/item/weapon/circuitboard/guestpass
|
||||
name = T_BOARD("guestpass console")
|
||||
build_path = /obj/machinery/computer/guestpass
|
||||
board_type = "guestpass"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/status_display
|
||||
name = T_BOARD("status display")
|
||||
build_path = /obj/machinery/status_display
|
||||
board_type = "display"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/ai_status_display
|
||||
name = T_BOARD("ai status display")
|
||||
build_path = /obj/machinery/ai_status_display
|
||||
board_type = "display"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/newscaster
|
||||
name = T_BOARD("newscaster")
|
||||
build_path = /obj/machinery/newscaster
|
||||
board_type = "newscaster"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/atm
|
||||
name = T_BOARD("atm")
|
||||
build_path = /obj/machinery/atm
|
||||
board_type = "atm"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
//Alarm
|
||||
|
||||
/obj/item/weapon/circuitboard/firealarm
|
||||
name = T_BOARD("fire alarm")
|
||||
build_path = /obj/machinery/firealarm
|
||||
board_type = "firealarm"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/airalarm
|
||||
name = T_BOARD("air alarm")
|
||||
build_path = /obj/machinery/alarm
|
||||
board_type = "airalarm"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/intercom
|
||||
name = T_BOARD("intercom")
|
||||
build_path = /obj/item/device/radio/intercom
|
||||
board_type = "intercom"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
/obj/item/weapon/circuitboard/keycard_auth
|
||||
name = T_BOARD("keycard authenticator")
|
||||
build_path = /obj/machinery/keycard_auth
|
||||
board_type = "keycard"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
//Computer
|
||||
|
||||
/obj/item/weapon/circuitboard/holopad
|
||||
name = T_BOARD("holopad")
|
||||
build_path = /obj/machinery/hologram/holopad
|
||||
board_type = "holopad"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
|
||||
//Machine
|
||||
|
||||
/obj/item/weapon/circuitboard/photocopier
|
||||
name = T_BOARD("photocopier")
|
||||
build_path = /obj/machinery/photocopier
|
||||
board_type = "photocopier"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/motor" = 1,
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/fax
|
||||
name = T_BOARD("fax")
|
||||
build_path = /obj/machinery/photocopier/faxmachine
|
||||
board_type = "fax"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/motor" = 1,
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/conveyor
|
||||
name = T_BOARD("conveyor")
|
||||
build_path = /obj/machinery/conveyor
|
||||
board_type = "conveyor"
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/gear" = 2,
|
||||
"/obj/item/weapon/stock_parts/motor" = 2,
|
||||
"/obj/item/stack/cable_coil" = 5)
|
||||
|
||||
/obj/item/weapon/circuitboard/microwave
|
||||
name = T_BOARD("microwave")
|
||||
build_path = /obj/machinery/microwave
|
||||
board_type = "microwave"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/console_screen" = 1,
|
||||
"/obj/item/weapon/stock_parts/motor" = 1,
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 1)
|
||||
|
||||
/obj/item/weapon/circuitboard/vending
|
||||
name = T_BOARD("vending")
|
||||
build_path = /obj/machinery/vending
|
||||
board_type = "vending"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/console_screen" = 1,
|
||||
"/obj/item/weapon/stock_parts/motor" = 2,
|
||||
"/obj/item/weapon/stock_parts/spring" = 2,
|
||||
"/obj/item/stack/material/glass/reinforced" = 2)
|
||||
|
||||
/obj/item/weapon/circuitboard/recharger
|
||||
name = T_BOARD("recharger")
|
||||
build_path = /obj/machinery/recharger
|
||||
board_type = "recharger"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 1,
|
||||
"/obj/item/stack/cable_coil" = 5)
|
||||
|
||||
/obj/item/weapon/circuitboard/recharger/wrecharger
|
||||
name = T_BOARD("wall recharger")
|
||||
build_path = /obj/machinery/recharger/wallcharger
|
||||
board_type = "wrecharger"
|
||||
|
||||
/obj/item/weapon/circuitboard/washing
|
||||
name = T_BOARD("washing machine")
|
||||
build_path = /obj/machinery/washing_machine
|
||||
board_type = "washing"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/motor" = 1,
|
||||
"/obj/item/weapon/stock_parts/gear" = 2)
|
||||
|
||||
/obj/item/weapon/circuitboard/grinder
|
||||
name = T_BOARD("reagent grinder")
|
||||
build_path = /obj/machinery/reagentgrinder
|
||||
board_type = "grinder"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/motor" = 1,
|
||||
"/obj/item/weapon/stock_parts/gear" = 1,
|
||||
"/obj/item/weapon/reagent_containers/glass/beaker/large" = 1)
|
||||
|
||||
//for testing - If this is still in when I commit, someone shoot me. --leaving in for now, shouldn't be able to get these on station anyways.
|
||||
/obj/item/weapon/storage/box/frame_parts
|
||||
display_contents_with_number = 1
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/circuitboard/guestpass( src )
|
||||
new /obj/item/weapon/circuitboard/status_display( src )
|
||||
new /obj/item/weapon/circuitboard/ai_status_display( src )
|
||||
new /obj/item/weapon/circuitboard/newscaster( src )
|
||||
new /obj/item/weapon/circuitboard/atm( src )
|
||||
new /obj/item/weapon/circuitboard/firealarm( src )
|
||||
new /obj/item/weapon/circuitboard/airalarm( src )
|
||||
new /obj/item/weapon/circuitboard/intercom( src )
|
||||
new /obj/item/weapon/circuitboard/keycard_auth( src )
|
||||
new /obj/item/weapon/circuitboard/holopad( src )
|
||||
new /obj/item/weapon/circuitboard/photocopier( src )
|
||||
new /obj/item/weapon/circuitboard/fax( src )
|
||||
new /obj/item/weapon/circuitboard/microwave( src )
|
||||
new /obj/item/weapon/circuitboard/vending( src )
|
||||
new /obj/item/weapon/circuitboard/washing( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/weapon/stock_parts/scanning_module( src )
|
||||
new /obj/item/weapon/stock_parts/motor( src )
|
||||
new /obj/item/weapon/stock_parts/micro_laser( src )
|
||||
new /obj/item/weapon/stock_parts/matter_bin( src )
|
||||
new /obj/item/weapon/stock_parts/gear( src )
|
||||
new /obj/item/weapon/stock_parts/console_screen( src )
|
||||
new /obj/item/weapon/stock_parts/capacitor( src )
|
||||
new /obj/item/weapon/stock_parts/spring( src )
|
||||
new /obj/item/stack/cable_coil( src , 5 )
|
||||
new /obj/item/stack/material/glass/reinforced( src , 2 )
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
//Stuff that doesn't fit into any category goes here
|
||||
@@ -7,4 +7,4 @@
|
||||
/obj/item/weapon/circuitboard/aicore
|
||||
name = T_BOARD("AI core")
|
||||
origin_tech = list(TECH_DATA = 4, TECH_BIO = 2)
|
||||
board_type = "other"
|
||||
board_type = "other"
|
||||
@@ -35,6 +35,21 @@
|
||||
icon_state = "open"
|
||||
layer = SHOWER_OPEN_LAYER
|
||||
|
||||
/obj/structure/curtain/attackby(obj/item/P, mob/user)
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start to cut the shower curtains.</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 10))
|
||||
user << "<span class='notice'>You cut the shower curtains.</span>"
|
||||
var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
|
||||
A.amount = 3
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/structure/curtain/black
|
||||
name = "black curtain"
|
||||
color = "#222222"
|
||||
|
||||
@@ -8,9 +8,19 @@
|
||||
var/obj/item/weapon/extinguisher/has_extinguisher
|
||||
var/opened = 0
|
||||
|
||||
/obj/structure/extinguisher_cabinet/New()
|
||||
/obj/structure/extinguisher_cabinet/New(var/loc, var/dir, var/building = 0)
|
||||
..()
|
||||
has_extinguisher = new/obj/item/weapon/extinguisher(src)
|
||||
|
||||
if(building)
|
||||
if(loc)
|
||||
src.loc = loc
|
||||
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -27 : 27) : 0
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
has_extinguisher = new/obj/item/weapon/extinguisher(src)
|
||||
|
||||
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
|
||||
if(isrobot(user))
|
||||
@@ -23,6 +33,15 @@
|
||||
user << "<span class='notice'>You place [O] in [src].</span>"
|
||||
else
|
||||
opened = !opened
|
||||
if(istype(O, /obj/item/weapon/wrench))
|
||||
if(!has_extinguisher)
|
||||
user << "<span class='notice'>You start to unwrench the extinguisher cabinet.</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 15))
|
||||
user << "<span class='notice'>You unwrench the extinguisher cabinet.</span>"
|
||||
new /obj/item/frame/extinguisher_cabinet( src.loc )
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
opened = !opened
|
||||
update_icon()
|
||||
|
||||
@@ -8,9 +8,18 @@
|
||||
anchored = 1
|
||||
var/shattered = 0
|
||||
var/list/ui_users = list()
|
||||
var/glass = 1
|
||||
|
||||
/obj/structure/mirror/New(var/loc, var/dir, var/building = 0, mob/user as mob)
|
||||
if(building)
|
||||
glass = 0
|
||||
icon_state = "mirror_frame"
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
|
||||
pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0
|
||||
return
|
||||
|
||||
/obj/structure/mirror/attack_hand(mob/user as mob)
|
||||
|
||||
if(!glass) return
|
||||
if(shattered) return
|
||||
|
||||
if(ishuman(user))
|
||||
@@ -22,6 +31,7 @@
|
||||
AC.ui_interact(user)
|
||||
|
||||
/obj/structure/mirror/proc/shatter()
|
||||
if(!glass) return
|
||||
if(shattered) return
|
||||
shattered = 1
|
||||
icon_state = "mirror_broke"
|
||||
@@ -34,18 +44,57 @@
|
||||
if(prob(Proj.get_structure_damage() * 2))
|
||||
if(!shattered)
|
||||
shatter()
|
||||
else
|
||||
else if(glass)
|
||||
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
..()
|
||||
|
||||
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(shattered)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
if(!glass)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
user << "<span class='notice'>You unfasten the frame.</span>"
|
||||
new /obj/item/frame/mirror( src.loc )
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
if(shattered && glass)
|
||||
user << "<span class='notice'>The broken glass falls out.</span>"
|
||||
icon_state = "mirror_frame"
|
||||
glass = !glass
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
return
|
||||
if(!shattered && glass)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
||||
user << "<span class='notice'>You remove the glass.</span>"
|
||||
glass = !glass
|
||||
icon_state = "mirror_frame"
|
||||
new /obj/item/stack/material/glass( src.loc, 2 )
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/stack/material/glass))
|
||||
if(!glass)
|
||||
var/obj/item/stack/material/glass/G = I
|
||||
if (G.get_amount() < 2)
|
||||
user << "<span class='warning'>You need two sheets of glass to add them to the frame.</span>"
|
||||
return
|
||||
user << "<span class='notice'>You start to add the glass to the frame.</span>"
|
||||
if(do_after(user, 20))
|
||||
if (G.use(2))
|
||||
shattered = 0
|
||||
glass = 1
|
||||
icon_state = "mirror"
|
||||
user << "<span class='notice'>You add the glass to the frame.</span>"
|
||||
return
|
||||
|
||||
if(shattered && glass)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
return
|
||||
|
||||
if(prob(I.force * 2))
|
||||
visible_message("<span class='warning'>[user] smashes [src] with [I]!</span>")
|
||||
shatter()
|
||||
if(glass)
|
||||
shatter()
|
||||
else
|
||||
visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
|
||||
playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
|
||||
@@ -53,13 +102,14 @@
|
||||
/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
|
||||
|
||||
user.do_attack_animation(src)
|
||||
if(shattered)
|
||||
if(shattered && glass)
|
||||
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
|
||||
return 0
|
||||
|
||||
if(damage)
|
||||
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
|
||||
shatter()
|
||||
if(glass)
|
||||
shatter()
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
|
||||
return 1
|
||||
|
||||
@@ -7,6 +7,18 @@
|
||||
anchored = 1
|
||||
var/notices = 0
|
||||
|
||||
/obj/structure/noticeboard/New(var/loc, var/dir, var/building = 0)
|
||||
..()
|
||||
|
||||
if(building)
|
||||
if(loc)
|
||||
src.loc = loc
|
||||
|
||||
pixel_x = (dir & 3)? 0 : (dir == 4 ? -32 : 32)
|
||||
pixel_y = (dir & 3)? (dir ==1 ? -27 : 27) : 0
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/noticeboard/initialize()
|
||||
for(var/obj/item/I in loc)
|
||||
if(notices > 4) break
|
||||
@@ -28,6 +40,14 @@
|
||||
user << "<span class='notice'>You pin the paper to the noticeboard.</span>"
|
||||
else
|
||||
user << "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>"
|
||||
if(istype(O, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>You start to unwrench the noticeboard.</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 15))
|
||||
user << "<span class='notice'>You unwrench the noticeboard.</span>"
|
||||
new /obj/item/frame/noticeboard( src.loc )
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/noticeboard/attack_hand(var/mob/user)
|
||||
examine(user)
|
||||
|
||||
@@ -55,6 +55,20 @@ var/list/mechtoys = list(
|
||||
/mob/living/silicon/robot/drone
|
||||
)
|
||||
|
||||
/obj/structure/plasticflaps/attackby(obj/item/P, mob/user)
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
|
||||
user << "<span class='notice'>You start to cut the plastic flaps.</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 10))
|
||||
user << "<span class='notice'>You cut the plastic flaps.</span>"
|
||||
var/obj/item/stack/material/plastic/A = new /obj/item/stack/material/plastic( src.loc )
|
||||
A.amount = 4
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
|
||||
if(istype(A) && A.checkpass(PASSGLASS))
|
||||
return prob(60)
|
||||
|
||||
@@ -22,6 +22,7 @@ log transactions
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
circuit = /obj/item/weapon/circuitboard/atm
|
||||
var/datum/money_account/authenticated_account
|
||||
var/number_incorrect_tries = 0
|
||||
var/previous_account_number = 0
|
||||
@@ -79,6 +80,25 @@ log transactions
|
||||
return 1
|
||||
|
||||
/obj/machinery/atm/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
|
||||
user << "<span class='notice'>You start disconnecting the monitor.</span>"
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "atm"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
user << "<span class='notice'>You disconnect the monitor.</span>"
|
||||
A.state = 4
|
||||
A.icon_state = "atm_4"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/card))
|
||||
if(emagged > 0)
|
||||
//prevent inserting id into an emagged ATM
|
||||
|
||||
@@ -94,16 +94,10 @@
|
||||
user << "You load [W] into [src]."
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
open = !open
|
||||
user << "<span class='notice'>You [open ? "open" : "close"] the maintenance panel.</span>"
|
||||
if(default_deconstruction_screwdriver(user, W))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, W))
|
||||
return
|
||||
|
||||
if(open)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
dismantle()
|
||||
return
|
||||
|
||||
if(istype(W,/obj/item/weapon/disk/botany))
|
||||
if(loaded_disk)
|
||||
user << "There is already a data disk loaded."
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
user << "<span class='notice'>You begin dismantling \the [src].</span>"
|
||||
if(do_after(user,25))
|
||||
user << "<span class='notice'>You dismantle \the [src].</span>"
|
||||
new /obj/item/stack/material/wood(get_turf(src), amount = 3)
|
||||
new /obj/item/stack/material/wood(get_turf(src), 3)
|
||||
for(var/obj/item/weapon/book/b in contents)
|
||||
b.loc = (get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -47,9 +47,11 @@
|
||||
recipes += new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0)
|
||||
recipes += new/datum/stack_recipe("regular floor tile", /obj/item/stack/tile/floor, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60)
|
||||
recipes += new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("frame", /obj/item/frame, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("mirror frame", /obj/item/frame/mirror, 1, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("fire extinguisher cabinet frame", /obj/item/frame/extinguisher_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
//recipes += new/datum/stack_recipe("fire axe cabinet frame", /obj/item/frame/fireaxe_cabinet, 4, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -70,13 +72,17 @@
|
||||
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
recipes += new/datum/stack_recipe("IV drip", /obj/machinery/iv_drip, 4, time = 20, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("conveyor switch", /obj/machinery/conveyor_switch, 2, time = 20, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade)
|
||||
recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2)
|
||||
recipes += new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1)
|
||||
recipes += new/datum/stack_recipe("apc frame", /obj/item/frame/apc, 2)
|
||||
recipes += new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2)
|
||||
recipes += new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2)
|
||||
recipes += new/datum/stack_recipe_list("filing cabinets", list( \
|
||||
new/datum/stack_recipe("filing cabinet", /obj/structure/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("tall filing cabinet", /obj/structure/filingcabinet/filingcabinet, 4, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("chest drawer", /obj/structure/filingcabinet/chestdrawer, 4, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/material/plasteel/generate_recipes()
|
||||
..()
|
||||
@@ -84,6 +90,7 @@
|
||||
recipes += new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1)
|
||||
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("dark floor tile", /obj/item/stack/tile/floor_dark, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("roller bed", /obj/item/roller, 5, time = 30, on_floor = 1)
|
||||
|
||||
/material/sandstone/generate_recipes()
|
||||
..()
|
||||
@@ -99,6 +106,10 @@
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0) // 100u
|
||||
recipes += new/datum/stack_recipe("white floor tile", /obj/item/stack/tile/floor_white, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("freezer floor tile", /obj/item/stack/tile/floor_freezer, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("shower curtain", /obj/structure/curtain, 4, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 4, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("airtight plastic flaps", /obj/structure/plasticflaps/mining, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("water-cooler", /obj/structure/reagent_dispensers/water_cooler, 4, time = 1, one_per_turf = 1, on_floor = 1)
|
||||
|
||||
/material/wood/generate_recipes()
|
||||
..()
|
||||
@@ -110,6 +121,7 @@
|
||||
recipes += new/datum/stack_recipe("beehive assembly", /obj/item/beehive_assembly, 4)
|
||||
recipes += new/datum/stack_recipe("beehive frame", /obj/item/honey_frame, 1)
|
||||
recipes += new/datum/stack_recipe("book shelf", /obj/structure/bookcase, 5, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("noticeboard frame", /obj/item/frame/noticeboard, 4, time = 5, one_per_turf = 0, on_floor = 1)
|
||||
|
||||
/material/cardboard/generate_recipes()
|
||||
..()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
name = "mining drill head"
|
||||
desc = "An enormous drill."
|
||||
icon_state = "mining_drill"
|
||||
circuit = /obj/item/weapon/circuitboard/miningdrill
|
||||
var/braces_needed = 2
|
||||
var/list/supports = list()
|
||||
var/supported = 0
|
||||
@@ -43,7 +44,6 @@
|
||||
..()
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/miningdrill(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
|
||||
|
||||
@@ -11,8 +11,6 @@
|
||||
//Has a list of items that it can hold.
|
||||
var/list/can_hold = list(
|
||||
/obj/item/weapon/cell,
|
||||
/obj/item/weapon/firealarm_electronics,
|
||||
/obj/item/weapon/airalarm_electronics,
|
||||
/obj/item/weapon/airlock_electronics,
|
||||
/obj/item/weapon/tracker_electronics,
|
||||
/obj/item/weapon/module/power_control,
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
//Parrots will generally sit on their pertch unless something catches their eye.
|
||||
//These vars store their preffered perch and if they dont have one, what they can use as a perch
|
||||
var/obj/parrot_perch = null
|
||||
var/obj/desired_perches = list(/obj/structure/computerframe, /obj/structure/displaycase, \
|
||||
var/obj/desired_perches = list(/obj/structure/frame, /obj/structure/displaycase, \
|
||||
/obj/structure/filingcabinet, /obj/machinery/teleport, \
|
||||
/obj/machinery/computer, /obj/machinery/clonepod, \
|
||||
/obj/machinery/dna_scannernew, /obj/machinery/telecomms, \
|
||||
|
||||
@@ -14,6 +14,7 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins
|
||||
use_power = 1
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 200
|
||||
frame_type = "fax"
|
||||
|
||||
var/obj/item/weapon/card/id/scan = null // identification
|
||||
var/authenticated = 0
|
||||
|
||||
@@ -17,12 +17,10 @@
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/chestdrawer
|
||||
name = "chest drawer"
|
||||
icon_state = "chestdrawer"
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete
|
||||
icon_state = "tallcabinet"
|
||||
|
||||
@@ -46,6 +44,16 @@
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
anchored = !anchored
|
||||
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
|
||||
else if(istype(P, /obj/item/weapon/screwdriver))
|
||||
user << "<span class='notice'>You begin taking the [name] apart.</span>"
|
||||
if(do_after(user, 10))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You take the [name] apart.</span>"
|
||||
new /obj/item/stack/material/steel( src.loc, 4 )
|
||||
for(var/obj/item/I in contents)
|
||||
I.forceMove(loc)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You can't put [P] in [src]!</span>"
|
||||
|
||||
@@ -151,7 +159,7 @@
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
|
||||
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
|
||||
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
|
||||
|
||||
|
||||
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["b_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
|
||||
var/counter = 1
|
||||
while(M.fields["com_[counter]"])
|
||||
|
||||
@@ -9,11 +9,21 @@
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 200
|
||||
power_channel = EQUIP
|
||||
circuit = /obj/item/weapon/circuitboard/photocopier
|
||||
frame_type = "photocopier"
|
||||
var/obj/item/copyitem = null //what's in the copier!
|
||||
var/copies = 1 //how many copies to print!
|
||||
var/toner = 30 //how much toner is left! woooooo~
|
||||
var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
|
||||
|
||||
/obj/machinery/photocopier/New()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/photocopier/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
@@ -126,6 +136,12 @@
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
anchored = !anchored
|
||||
user << "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>"
|
||||
|
||||
else if(default_deconstruction_screwdriver(user, O))
|
||||
return
|
||||
else if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/photocopier/ex_act(severity)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
input_level_max = 0
|
||||
output_level_max = 0
|
||||
icon_state = "gsmes"
|
||||
circuit = /obj/item/weapon/circuitboard/batteryrack
|
||||
var/cells_amount = 0
|
||||
var/capacitors_amount = 0
|
||||
var/global/list/br_cache = null
|
||||
@@ -22,7 +23,6 @@
|
||||
//Maybe this should be moved up to obj/machinery
|
||||
/obj/machinery/power/smes/batteryrack/proc/add_parts()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/batteryrack
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/machinery/power/smes/batteryrack/update_icon()
|
||||
overlays.Cut()
|
||||
if(stat & BROKEN) return
|
||||
|
||||
|
||||
if(!br_cache)
|
||||
br_cache = list()
|
||||
br_cache.len = 7
|
||||
@@ -60,7 +60,7 @@
|
||||
br_cache[5] = image('icons/obj/power.dmi', "gsmes_og2")
|
||||
br_cache[6] = image('icons/obj/power.dmi', "gsmes_og3")
|
||||
br_cache[7] = image('icons/obj/power.dmi', "gsmes_og4")
|
||||
|
||||
|
||||
if (output_attempt)
|
||||
overlays += br_cache[1]
|
||||
if(inputting)
|
||||
@@ -83,9 +83,10 @@
|
||||
if (charge < (capacity / 100))
|
||||
if (!output_attempt && !input_attempt)
|
||||
playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1)
|
||||
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
|
||||
var/obj/structure/frame/M = new /obj/structure/frame(src.loc)
|
||||
M.frame_type = "machine"
|
||||
M.state = 2
|
||||
M.icon_state = "box_1"
|
||||
M.icon_state = "machine_1"
|
||||
for(var/obj/I in component_parts)
|
||||
I.loc = src.loc
|
||||
qdel(src)
|
||||
@@ -117,12 +118,12 @@
|
||||
/obj/machinery/power/smes/batteryrack/makeshift
|
||||
name = "makeshift PSU"
|
||||
desc = "A rack of batteries connected by a mess of wires posing as a PSU."
|
||||
circuit = /obj/item/weapon/circuitboard/ghettosmes
|
||||
var/overcharge_percent = 0
|
||||
|
||||
|
||||
/obj/machinery/power/smes/batteryrack/makeshift/add_parts()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/ghettosmes
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
component_parts += new /obj/item/weapon/cell/high
|
||||
|
||||
@@ -287,14 +287,15 @@
|
||||
else
|
||||
user << "\blue You close the access panel."
|
||||
else if(istype(O, /obj/item/weapon/crowbar) && open)
|
||||
var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(src.loc)
|
||||
var/obj/structure/frame/new_frame = new /obj/structure/frame(src.loc)
|
||||
for(var/obj/item/I in component_parts)
|
||||
I.loc = src.loc
|
||||
while ( sheets > 0 )
|
||||
DropFuel()
|
||||
|
||||
new_frame.frame_type = "machine"
|
||||
new_frame.state = 2
|
||||
new_frame.icon_state = "box_1"
|
||||
new_frame.icon_state = "machine_1"
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user as mob)
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 0
|
||||
circuit = /obj/item/weapon/circuitboard/smes
|
||||
|
||||
var/capacity = 5e6 // maximum charge
|
||||
var/charge = 1e6 // actual charge
|
||||
|
||||
@@ -116,7 +116,6 @@
|
||||
/obj/machinery/power/smes/buildable/New(var/install_coils = 1)
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/stack/cable_coil(src,30)
|
||||
component_parts += new /obj/item/weapon/circuitboard/smes(src)
|
||||
src.wires = new /datum/wires/smes(src)
|
||||
|
||||
// Allows for mapped-in SMESs with larger capacity/IO
|
||||
@@ -345,9 +344,10 @@
|
||||
return
|
||||
|
||||
usr << "\red You have disassembled the SMES cell!"
|
||||
var/obj/machinery/constructable_frame/machine_frame/M = new /obj/machinery/constructable_frame/machine_frame(src.loc)
|
||||
var/obj/structure/frame/M = new /obj/structure/frame(src.loc)
|
||||
M.frame_type = "machine"
|
||||
M.state = 2
|
||||
M.icon_state = "box_1"
|
||||
M.icon_state = "machine_1"
|
||||
for(var/obj/I in component_parts)
|
||||
I.loc = src.loc
|
||||
component_parts -= I
|
||||
|
||||
@@ -407,25 +407,27 @@ var/list/solars_list = list()
|
||||
if(do_after(user, 20))
|
||||
if (src.stat & BROKEN)
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
new /obj/item/weapon/material/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.frame_type = "computer"
|
||||
A.state = 3
|
||||
A.icon_state = "3"
|
||||
A.icon_state = "computer_3"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
A.circuit = M
|
||||
A.frame_type = "computer"
|
||||
A.state = 4
|
||||
A.icon_state = "4"
|
||||
A.icon_state = "computer_4"
|
||||
A.anchored = 1
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -310,6 +310,7 @@
|
||||
use_power = 1
|
||||
idle_power_usage = 5
|
||||
active_power_usage = 100
|
||||
circuit = /obj/item/weapon/circuitboard/grinder
|
||||
var/inuse = 0
|
||||
var/obj/item/weapon/reagent_containers/beaker = null
|
||||
var/limit = 10
|
||||
@@ -326,6 +327,10 @@
|
||||
/obj/machinery/reagentgrinder/New()
|
||||
..()
|
||||
beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/gear(src)
|
||||
RefreshParts()
|
||||
return
|
||||
|
||||
/obj/machinery/reagentgrinder/update_icon()
|
||||
@@ -333,6 +338,11 @@
|
||||
return
|
||||
|
||||
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(beaker)
|
||||
if(default_deconstruction_screwdriver(user, O))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, O))
|
||||
return
|
||||
|
||||
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
|
||||
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
/obj/machinery/sleeper,
|
||||
/obj/machinery/smartfridge/,
|
||||
/obj/machinery/biogenerator,
|
||||
/obj/machinery/constructable_frame,
|
||||
/obj/structure/frame,
|
||||
/obj/machinery/radiocarbon_spectrometer
|
||||
)
|
||||
|
||||
@@ -246,6 +246,17 @@
|
||||
var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
|
||||
overlays += lid
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/cooler_bottle
|
||||
desc = "A bottle for a water-cooler."
|
||||
name = "water-cooler bottle"
|
||||
icon = 'icons/obj/vending.dmi'
|
||||
icon_state = "water_cooler_bottle"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 200)
|
||||
w_class = 3.0
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(10,20,30,60,120)
|
||||
volume = 120
|
||||
|
||||
/*
|
||||
/obj/item/weapon/reagent_containers/glass/blender_jug
|
||||
name = "Blender Jug"
|
||||
|
||||
@@ -202,22 +202,66 @@
|
||||
icon_state = "water_cooler"
|
||||
possible_transfer_amounts = null
|
||||
anchored = 1
|
||||
New()
|
||||
var/bottle = 0
|
||||
|
||||
/obj/structure/reagent_dispensers/water_cooler/New()
|
||||
if(bottle == 1)
|
||||
..()
|
||||
reagents.add_reagent("water",500)
|
||||
reagents.add_reagent("water",120)
|
||||
else
|
||||
icon_state = "water_cooler_0"
|
||||
|
||||
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W,/obj/item/weapon/wrench))
|
||||
/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
src.add_fingerprint(user)
|
||||
if(anchored)
|
||||
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||
if(bottle)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
user << "<span class='notice'>You unfasten the jug.</span>"
|
||||
var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = new /obj/item/weapon/reagent_containers/glass/cooler_bottle( src.loc )
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
var/total_reagent = reagents.get_reagent_amount(R.id)
|
||||
G.reagents.add_reagent(R.id, total_reagent)
|
||||
reagents.clear_reagents()
|
||||
bottle = 0
|
||||
icon_state = "water_cooler_0"
|
||||
else
|
||||
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
|
||||
if(anchored)
|
||||
user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
|
||||
else
|
||||
user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
|
||||
if(do_after(user, 20, src))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
|
||||
anchored = !anchored
|
||||
return
|
||||
|
||||
if(do_after(user, 20, src))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
|
||||
anchored = !anchored
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(!bottle)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
user << "<span class='notice'>You take the water-cooler apart.</span>"
|
||||
new /obj/item/stack/material/plastic( src.loc, 4 )
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/reagent_containers/glass/cooler_bottle))
|
||||
src.add_fingerprint(user)
|
||||
if(!bottle)
|
||||
if(anchored)
|
||||
var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = I
|
||||
user << "<span class='notice'>You start to screw the bottle onto the water-cooler.</span>"
|
||||
if(do_after(user, 20))
|
||||
bottle = 1
|
||||
icon_state = "water_cooler"
|
||||
user << "<span class='notice'>You screw the bottle onto the water-cooler but accidently spill some!</span>" //you spill some because it for somereason transfers 5 units to the bottle after it gets attached but before it's deleted...
|
||||
for(var/datum/reagent/R in G.reagents.reagent_list)
|
||||
var/total_reagent = G.reagents.get_reagent_amount(R.id)
|
||||
reagents.add_reagent(R.id, total_reagent)
|
||||
qdel(G)
|
||||
else
|
||||
user << "<span class='warning'>You need to wrench down the cooler first.</span>"
|
||||
else
|
||||
user << "<span class='warning'>There is already a bottle there!</span>"
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
desc = "A conveyor belt."
|
||||
layer = 2 // so they appear under stuff
|
||||
anchored = 1
|
||||
circuit = /obj/item/weapon/circuitboard/conveyor
|
||||
frame_type = "conveyor"
|
||||
var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off
|
||||
var/operable = 1 // true if can operate (no broken segments in this belt run)
|
||||
var/forwards // this is the default (forward) direction, set by the map dir
|
||||
@@ -37,6 +39,14 @@
|
||||
operating = 1
|
||||
setmove()
|
||||
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/stock_parts/gear(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/gear(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
||||
component_parts += new /obj/item/stack/cable_coil(src,5)
|
||||
RefreshParts()
|
||||
|
||||
/obj/machinery/conveyor/proc/setmove()
|
||||
if(operating == 1)
|
||||
movedir = forwards
|
||||
@@ -81,6 +91,23 @@
|
||||
if(isrobot(user)) return //Carn: fix for borgs dropping their modules on conveyor belts
|
||||
if(I.loc != user) return // This should stop mounted modules ending up outside the module.
|
||||
|
||||
if(default_deconstruction_screwdriver(user, I))
|
||||
return
|
||||
if(default_deconstruction_crowbar(user, I))
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
if(panel_open)
|
||||
var/input = sanitize(input(usr, "What id would you like to give this conveyor?", "Multitool-Conveyor interface", id))
|
||||
if(!input)
|
||||
usr << "No input found please hang up and try your call again."
|
||||
return
|
||||
id = input
|
||||
for(var/obj/machinery/conveyor_switch/C in world)
|
||||
if(C.id == id)
|
||||
C.conveyors += src
|
||||
return
|
||||
|
||||
user.drop_item(get_turf(src))
|
||||
return
|
||||
|
||||
@@ -221,6 +248,36 @@
|
||||
S.position = position
|
||||
S.update()
|
||||
|
||||
/obj/machinery/conveyor_switch/attackby(var/obj/item/I, mob/user)
|
||||
if(default_deconstruction_screwdriver(user, I))
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
if(panel_open)
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(!WT.remove_fuel(0, user))
|
||||
user << "The welding tool must be on to complete this task."
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "<span class='notice'>You deconstruct the frame.</span>"
|
||||
new /obj/item/stack/material/steel( src.loc, 2 )
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/device/multitool))
|
||||
if(panel_open)
|
||||
var/input = sanitize(input(usr, "What id would you like to give this conveyor switch?", "Multitool-Conveyor interface", id))
|
||||
if(!input)
|
||||
usr << "No input found please hang up and try your call again."
|
||||
return
|
||||
id = input
|
||||
for(var/obj/machinery/conveyor/C in world)
|
||||
if(C.id == id)
|
||||
conveyors += C
|
||||
return
|
||||
|
||||
/obj/machinery/conveyor_switch/oneway
|
||||
var/convdir = 1 //Set to 1 or -1 depending on which way you want the convayor to go. (In other words keep at 1 and set the proper dir on the belts.)
|
||||
desc = "A conveyor control switch. It appears to only go in one direction."
|
||||
|
||||
@@ -8,6 +8,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
|
||||
name = "Circuit Imprinter"
|
||||
icon_state = "circuit_imprinter"
|
||||
flags = OPENCONTAINER
|
||||
circuit = /obj/item/weapon/circuitboard/circuit_imprinter
|
||||
var/list/datum/design/queue = list()
|
||||
var/progress = 0
|
||||
|
||||
@@ -24,7 +25,6 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
|
||||
/obj/machinery/r_n_d/circuit_imprinter/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/circuit_imprinter(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
||||
|
||||
@@ -11,7 +11,7 @@ Note: Must be placed within 3 tiles of the R&D Console
|
||||
icon_state = "d_analyzer"
|
||||
var/obj/item/weapon/loaded_item = null
|
||||
var/decon_mod = 0
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/destructive_analyzer
|
||||
use_power = 1
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 2500
|
||||
@@ -19,7 +19,6 @@ Note: Must be placed within 3 tiles of the R&D Console
|
||||
/obj/machinery/r_n_d/destructive_analyzer/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Protolathe"
|
||||
icon_state = "protolathe"
|
||||
flags = OPENCONTAINER
|
||||
|
||||
circuit = /obj/item/weapon/circuitboard/protolathe
|
||||
use_power = 1
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 5000
|
||||
@@ -20,7 +20,6 @@
|
||||
/obj/machinery/r_n_d/protolathe/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/protolathe(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
|
||||
|
||||
@@ -13,11 +13,11 @@
|
||||
idle_power_usage = 800
|
||||
var/delay = 10
|
||||
req_access = list(access_rd) //Only the R&D can change server settings.
|
||||
circuit = /obj/item/weapon/circuitboard/rdserver
|
||||
|
||||
/obj/machinery/r_n_d/server/New()
|
||||
..()
|
||||
component_parts = list()
|
||||
component_parts += new /obj/item/weapon/circuitboard/rdserver(src)
|
||||
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
|
||||
component_parts += new /obj/item/stack/cable_coil(src)
|
||||
component_parts += new /obj/item/stack/cable_coil(src)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "This device is used to trigger station functions, which require more than one ID card to authenticate."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "auth_off"
|
||||
circuit = /obj/item/weapon/circuitboard/keycard_auth
|
||||
var/active = 0 //This gets set to 1 on all devices except the one where the initial request was made.
|
||||
var/event = ""
|
||||
var/screen = 1
|
||||
@@ -40,6 +41,24 @@
|
||||
event_triggered_by = usr
|
||||
broadcast_request() //This is the device making the initial event request. It needs to broadcast to other devices
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
user << "You remove the faceplate from the [src]"
|
||||
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
|
||||
var/obj/item/weapon/circuitboard/M = new circuit( A )
|
||||
A.frame_type = "keycard"
|
||||
A.pixel_x = pixel_x
|
||||
A.pixel_y = pixel_y
|
||||
A.set_dir(dir)
|
||||
A.circuit = M
|
||||
A.anchored = 1
|
||||
for (var/obj/C in src)
|
||||
C.forceMove(loc)
|
||||
A.state = 3
|
||||
A.icon_state = "keycard_3"
|
||||
M.deconstruct(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/keycard_auth/power_change()
|
||||
..()
|
||||
if(stat &NOPOWER)
|
||||
|
||||
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 41 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 67 KiB |
|
Before Width: | Height: | Size: 68 KiB After Width: | Height: | Size: 67 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
@@ -1035,7 +1035,7 @@
|
||||
"atU" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/vacant/vacant_site)
|
||||
"atV" = (/obj/machinery/newscaster{pixel_x = 0; pixel_y = -28},/turf/simulated/floor/wood,/area/vacant/vacant_site)
|
||||
"atW" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/wood,/area/vacant/vacant_site)
|
||||
"atX" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/item/frame/fire_alarm,/turf/simulated/floor/wood,/area/vacant/vacant_site)
|
||||
"atX" = (/obj/structure/table/woodentable,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/item/frame,/turf/simulated/floor/wood,/area/vacant/vacant_site)
|
||||
"atY" = (/obj/structure/bed/chair/comfy/brown{dir = 8},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood,/area/vacant/vacant_site)
|
||||
"atZ" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/wood,/area/vacant/vacant_site)
|
||||
"aua" = (/obj/effect/floor_decal/industrial/hatch/yellow,/obj/structure/extinguisher_cabinet{pixel_x = -27},/turf/simulated/floor/tiled,/area/storage/primary)
|
||||
@@ -1646,7 +1646,9 @@
|
||||
"aFH" = (/obj/item/weapon/stool/padded,/obj/machinery/ai_status_display{pixel_y = 32},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||
"aFI" = (/obj/structure/table/glass,/obj/item/inflatable{pixel_x = 6; pixel_y = 6},/obj/item/inflatable{pixel_x = 2; pixel_y = 2},/obj/item/inflatable{pixel_x = -2; pixel_y = -3},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||
"aFJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/maintenance/pool)
|
||||
"aFK" = (/obj/structure/table/standard,/obj/item/weapon/clipboard,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/stamp/qm,/turf/simulated/floor/tiled,/area/quartermaster/qm)
|
||||
"aFK" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||
"aFL" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/obj/effect/floor_decal/corner/paleblue{dir = 2},/turf/simulated/floor/tiled,/area/medical/surgeryobs)
|
||||
"aFM" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/obj/effect/floor_decal/corner/lime/full{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/virology)
|
||||
"aFN" = (/obj/effect/floor_decal/industrial/warning{dir = 9},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||
"aFO" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||
"aFP" = (/obj/effect/floor_decal/industrial/warning{dir = 5},/turf/simulated/floor/tiled,/area/security/brig)
|
||||
@@ -1698,7 +1700,7 @@
|
||||
"aGJ" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
||||
"aGK" = (/obj/machinery/door/firedoor/glass,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
||||
"aGL" = (/obj/machinery/door/firedoor/glass,/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/crew_quarters/recreation_area_hallway)
|
||||
"aGM" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||
"aGM" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled/white,/area/medical/reception)
|
||||
"aGN" = (/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||
"aGO" = (/obj/item/weapon/stool/padded,/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||
"aGP" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/carpet,/area/crew_quarters/recreation_area)
|
||||
@@ -1706,7 +1708,11 @@
|
||||
"aGR" = (/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||
"aGS" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||
"aGT" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||
"aGU" = (/obj/effect/floor_decal/corner/blue,/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/turf/simulated/floor/tiled,/area/bridge_hallway)
|
||||
"aGV" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor/tiled/dark,/area/security/armoury)
|
||||
"aGW" = (/obj/item/frame,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor,/area/vacant/vacant_shop)
|
||||
"aGX" = (/obj/structure/table/standard,/obj/item/weapon/clipboard,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/item/weapon/stamp/qm,/turf/simulated/floor/tiled,/area/quartermaster/qm)
|
||||
"aGY" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
||||
"aGZ" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||
"aHa" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||
"aHb" = (/obj/effect/floor_decal/industrial/warning{icon_state = "warning"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/security/brig)
|
||||
@@ -1772,6 +1778,8 @@
|
||||
"aIj" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||
"aIk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||
"aIl" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/tiled/freezer,/area/crew_quarters/pool)
|
||||
"aIm" = (/obj/structure/frame,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/engineering/atmos)
|
||||
"aIn" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/frame,/turf/simulated/floor/tiled,/area/engineering/workshop)
|
||||
"aIr" = (/obj/machinery/door/blast/regular{id = "Armoury"; name = "Emergency Access"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/security/armoury)
|
||||
"aIs" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/button/remote/blast_door{id = "Armoury"; name = "Emergency Access"; pixel_x = 0; pixel_y = -28; req_access = list(3)},/turf/simulated/floor/tiled,/area/security/brig)
|
||||
"aIt" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/obj/structure/extinguisher_cabinet{pixel_x = 5; pixel_y = -32},/turf/simulated/floor/tiled,/area/security/brig)
|
||||
@@ -2928,7 +2936,6 @@
|
||||
"beY" = (/obj/structure/disposalpipe/segment,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled,/area/hallway/primary/central_two)
|
||||
"beZ" = (/turf/simulated/wall,/area/medical/surgeryobs)
|
||||
"bfa" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/cups{pixel_x = 0; pixel_y = 0},/turf/simulated/floor/tiled,/area/medical/surgeryobs)
|
||||
"bfb" = (/obj/structure/reagent_dispensers/water_cooler,/obj/effect/floor_decal/corner/paleblue{dir = 2},/turf/simulated/floor/tiled,/area/medical/surgeryobs)
|
||||
"bfc" = (/obj/structure/table/standard,/obj/item/weapon/hemostat,/obj/item/weapon/cautery,/obj/effect/floor_decal/corner/pink/full{dir = 8},/obj/machinery/button/remote/blast_door{id = "surgeryobs2"; name = "Privacy Shutters"; pixel_x = -26; pixel_y = 0},/obj/machinery/alarm{pixel_y = 22},/turf/simulated/floor/tiled/white,/area/medical/surgery2)
|
||||
"bfd" = (/obj/structure/table/standard,/obj/item/stack/medical/advanced/bruise_pack,/obj/item/weapon/retractor,/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled/white,/area/medical/surgery2)
|
||||
"bfe" = (/obj/structure/table/standard,/obj/item/weapon/circular_saw{pixel_y = 8},/obj/item/weapon/scalpel,/obj/effect/floor_decal/corner/pink{dir = 5},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled/white,/area/medical/surgery2)
|
||||
@@ -3382,7 +3389,6 @@
|
||||
"bnK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/black{dir = 10},/turf/simulated/floor/tiled/white,/area/medical/virology)
|
||||
"bnL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor/tiled/white,/area/medical/virology)
|
||||
"bnM" = (/obj/item/weapon/stool/padded,/obj/effect/floor_decal/corner/lime{dir = 4},/turf/simulated/floor/tiled/white,/area/medical/virology)
|
||||
"bnN" = (/obj/structure/reagent_dispensers/water_cooler,/obj/effect/floor_decal/corner/lime/full{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/virology)
|
||||
"bnO" = (/obj/structure/lattice,/obj/machinery/light{dir = 1},/turf/simulated/mineral/floor/ignore_mapgen,/area/rnd/docking)
|
||||
"bnP" = (/turf/simulated/shuttle/wall{icon_state = "swall_straight"; dir = 1},/area/shuttle/research/station)
|
||||
"bnQ" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor,/area/shuttle/research/station)
|
||||
@@ -4572,7 +4578,6 @@
|
||||
"bKJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/chemistry)
|
||||
"bKK" = (/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/machinery/newscaster{pixel_y = -30},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor/tiled/white,/area/medical/reception)
|
||||
"bKL" = (/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/machinery/camera/network/medbay{c_tag = "MED - Diagnostics Aft"; dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; canhear_range = 5; dir = 2; frequency = 1487; icon_state = "intercom"; listening = 0; name = "Station Intercom (Medbay)"; pixel_x = 0; pixel_y = -21},/turf/simulated/floor/tiled/white,/area/medical/sleeper)
|
||||
"bKM" = (/obj/structure/reagent_dispensers/water_cooler,/obj/effect/floor_decal/corner/paleblue{dir = 10},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21},/turf/simulated/floor/tiled/white,/area/medical/reception)
|
||||
"bKN" = (/turf/simulated/wall,/area/medical/medbay_emt_bay)
|
||||
"bKO" = (/obj/machinery/door/airlock/multi_tile/glass{id_tag = "MedbayFoyerPort"; req_access = list(5)},/obj/machinery/door/firedoor/glass,/obj/effect/floor_decal/corner/pink{dir = 9},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled/white,/area/medical/medbay_emt_bay)
|
||||
"bKP" = (/obj/machinery/door/firedoor/glass,/obj/effect/floor_decal/corner/pink{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/medical/medbay_emt_bay)
|
||||
@@ -4717,7 +4722,6 @@
|
||||
"bNy" = (/obj/effect/floor_decal/corner/blue,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor/tiled,/area/crew_quarters/heads/hop)
|
||||
"bNz" = (/obj/effect/floor_decal/corner/blue{dir = 8},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/bridge_hallway)
|
||||
"bNA" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor/tiled,/area/bridge_hallway)
|
||||
"bNB" = (/obj/effect/floor_decal/corner/blue,/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor/tiled,/area/bridge_hallway)
|
||||
"bNC" = (/turf/simulated/wall/r_wall,/area/crew_quarters/captain)
|
||||
"bND" = (/obj/effect/floor_decal/corner/grey/diagonal{dir = 4},/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
|
||||
"bNE" = (/obj/effect/floor_decal/corner/grey/diagonal{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
|
||||
@@ -7503,7 +7507,6 @@
|
||||
"cPf" = (/obj/machinery/vending/coffee,/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
||||
"cPg" = (/obj/machinery/vending/snack,/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
||||
"cPh" = (/obj/machinery/vending/cigarette,/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/obj/machinery/camera/network/civilian{c_tag = "CIV - Visitor's Dinning"; dir = 2},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
||||
"cPi" = (/obj/structure/reagent_dispensers/water_cooler,/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
||||
"cPj" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/cups,/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
||||
"cPk" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/effect/floor_decal/corner/white{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 1},/obj/item/device/radio/intercom{dir = 1; name = "Station Intercom (General)"; pixel_y = 21},/turf/simulated/floor/tiled,/area/crew_quarters/visitor_dinning)
|
||||
"cPl" = (/obj/machinery/door/firedoor/glass,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled,/area/crew_quarters/visitor_lodging)
|
||||
@@ -8052,7 +8055,6 @@
|
||||
"cZJ" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8},/turf/simulated/floor/tiled,/area/engineering/foyer)
|
||||
"cZK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/tiled,/area/engineering/foyer)
|
||||
"cZL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/window/westleft{name = "Engineering Reception Desk"; req_access = list(10); req_one_access = newlist()},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/engineering/foyer)
|
||||
"cZM" = (/obj/item/frame/fire_alarm,/obj/item/weapon/cell/high{charge = 100; maxcharge = 15000},/turf/simulated/floor,/area/vacant/vacant_shop)
|
||||
"cZN" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/tiled,/area/engineering/foyer)
|
||||
"cZO" = (/obj/machinery/door/airlock/glass_engineeringatmos{name = "Engineering Monitoring Room"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/firedoor/glass,/turf/simulated/floor/tiled,/area/engineering/engineering_monitoring)
|
||||
"cZP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/tiled,/area/engineering/engineering_monitoring)
|
||||
@@ -8106,7 +8108,6 @@
|
||||
"daL" = (/obj/machinery/atmospherics/pipe/manifold/visible/green{tag = "icon-map (EAST)"; icon_state = "map"; dir = 4},/obj/machinery/meter,/turf/simulated/floor/tiled,/area/engineering/atmos)
|
||||
"daM" = (/obj/machinery/atmospherics/unary/freezer{dir = 2; icon_state = "freezer"},/obj/machinery/hologram/holopad,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/engineering/atmos)
|
||||
"daN" = (/obj/machinery/atmospherics/unary/heater{dir = 2; icon_state = "heater"},/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/engineering/atmos)
|
||||
"daO" = (/obj/machinery/constructable_frame/machine_frame,/obj/effect/floor_decal/industrial/outline/yellow,/turf/simulated/floor/tiled,/area/engineering/atmos)
|
||||
"daP" = (/obj/machinery/atmospherics/pipe/simple/visible/red,/obj/machinery/meter,/turf/simulated/floor/tiled,/area/engineering/atmos)
|
||||
"daQ" = (/obj/machinery/atmospherics/binary/pump{dir = 1; name = "Port to Waste"},/turf/simulated/floor/tiled,/area/engineering/atmos)
|
||||
"daR" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled,/area/engineering/atmos)
|
||||
@@ -8368,7 +8369,6 @@
|
||||
"dfN" = (/obj/item/clothing/shoes/magboots,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/void/engineering,/obj/structure/table/rack{dir = 8; layer = 2.6},/obj/item/clothing/suit/space/void/engineering,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/window/northright{name = "Engineering Hardsuits"; req_access = list(11)},/obj/machinery/light,/turf/simulated/floor/tiled,/area/engineering/engine_eva)
|
||||
"dfO" = (/obj/structure/bed/chair,/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_6"; pixel_x = 25; pixel_y = 0; tag_door = "escape_pod_6_hatch"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod6/station)
|
||||
"dfP" = (/obj/structure/bed/chair,/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod{frequency = 1380; id_tag = "escape_pod_5"; pixel_x = 25; pixel_y = 0; tag_door = "escape_pod_5_hatch"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod5/station)
|
||||
"dfQ" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/constructable_frame/machine_frame,/turf/simulated/floor/tiled,/area/engineering/workshop)
|
||||
"dfR" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
|
||||
"dfS" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
|
||||
"dfT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/entry/D1)
|
||||
@@ -9852,7 +9852,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazGazGazGazGazGazGazGazGazGaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaALaALdFKaDxaJGdFLdFNdFMdFPdFOaALaCvaCwaCxaCyaCzazHaCAaCBaCCaCDaCEaCFaCGaCHaCIaCJaCKaCLaCMaCNaCNaCOaCPaCQaCRaCSaCTaCUaCVaCWaCXaCYaCZaDadEhaDbaDcaDddEiaDfaDgaDhaDiaDjaAeaDkaDlauNatNaahaahaahaahaahaahaahavCaxlaxmaxdavCahyahyahyahyahyahyahyaCjaDmaDnaCjahyahyahyahyahyahyahyahyaahaahaahaahaahaDoaDpaDqaDraDsaClaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaDtaDuaDvaDtaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazGazGazGazGazGazGazGazGazGaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaALaALdFQaDxaGVdFRdFSdFRdFTaDxaDyazHaDzaDAaDBazHazHaDCaBGaBGaDDaBGaDEaDGaDHaDIaDJaDKaDLaDMaDNaDOazMaDPaDQaDRaBVaDSaDTaDUaDVaDWaDXaDYaDZaEaaEbaEcaEdaEaaEeaEfaEgaEhaEiaEjaEkaElaEmatNaahaahaahaahaahaahaahavCaxlaxmaEnavCahyahyahyahyahyahyahyaCjaEoaDnaCjahyahyahyahyahyahyahyahyahyahyaahaahaahaEpaEtaEraEsaGyaClaEuaEuaEuaEuaEuaEuaEuaEuaEuaEvaEvaEvaEvaEvaEvaEvaEvaEvaEvaEvaEvaEvaEvaEwaExaDtaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazGazGazGazGazGazGazGazGazGaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaALaALaALdFUaDxaDxaDxaDxdFVaEBaALaECaEDaEEaEFdFWaEHaEFaEIaEzaDDaDFaELaEMaENaEOaEPaEQaERaESaETaEUazMaBVaEVaBVaEWaEXaEYaEZaFaaFbaFcaFdaFaaFeaFfaFeaFaaFeaFgaFeaFhayPaFiatNaFjaFkaFlatNaahaahaahaFmaFmaFmaFmaFmaFnaxcaxdaFoaFoaFoaFoaFoahyahyahyaCjaDmaCjaCjahyahyahyahyahyahyahyahyahyahyahyaahaahaFpaFqaFraFsaFtaClaFuaFvaFwaFxaFyaFzaLgaFAaFuaEvaFBaFBaFCaFDaFEaFFaFGaFFaFHaFDaFCaFIaEvaDtaFJaDtaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazGazGazGazGazGazGazGaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaALaALaALaALdFYdFXdFZaDxdGaaFNaFOaFPaCIaFQaEFaECaEKaEFaFSaFTaFUaFVaFWaFXaFYaFZazMaGaaGbaGcaGdaGeazMaGfaGgaGhaGiaGjaGkaGlaFaaGmaGnaGoaFaaGpaGqaGraFaaGpaGnaGraFhaahaahatNaGsaGtaGuatNaahaahaFmaFmaGvaFRaGxaKwaxlaxmaGzaFoaGAaGBaGCaFoaFoahyahyaCjaDmaCjahyahyaGDaGDaGEaGFaGFaGFaGGaGFaGFaGFaGFaGHaGDaGIaGJaGKaGLaClaGMaGNaGOaGNaGPaGNaGOaGNaGQaEvaGRaGSaGRaGRaGRaGRaGRaGRaGRaGRaGRaGRaGTaDtaFJaDtaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazGazGazGazGazGazGazGaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaALaALaALaALdFYdFXdFZaDxdGaaFNaFOaFPaCIaFQaEFaECaEKaEFaFSaFTaFUaFVaFWaFXaFYaFZazMaGaaGbaGcaGdaGeazMaGfaGgaGhaGiaGjaGkaGlaFaaGmaGnaGoaFaaGpaGqaGraFaaGpaGnaGraFhaahaahatNaGsaGtaGuatNaahaahaFmaFmaGvaFRaGxaKwaxlaxmaGzaFoaGAaGBaGCaFoaFoahyahyaCjaDmaCjahyahyaGDaGDaGEaGFaGFaGFaGGaGFaGFaGFaGFaGHaGDaGIaGJaGKaGLaClaFKaGNaGOaGNaGPaGNaGOaGNaGQaEvaGRaGSaGRaGRaGRaGRaGRaGRaGRaGRaGRaGRaGTaDtaFJaDtaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
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||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazGazGazGazGazGazGazGazGazGaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaALaALaALdGedGddGfaDxdGadGgaIraIsaItaIuaIvaIwaHgaIyaIzaIAaIBaICaIDaIEaIFaIGaIHaIIaIHaIJaIKaILaIMaINaIOaBXaIPaIQaGkaIRaFaaISaITaIUaFaaIVaIWaIVaFaaIVaIXaIVaFhaahaahatNaIYaIZaHNatNaFmaFmaJaaJbaJcaJdaJeaJfaJgaJhaJiaJjaJkaJlaJmaJnaJoaFoahyaCjaDmaCjahyahyaGDaJpaHYaHYaHYaHYaHYaHYaHYaHYaHYaHYaJqaJraFraFsaQkaClaJsaGNaJtaJuaJvaJwaJxaGNaJyaEvaJzaJAaJBaJCaJCaJCaJCaJCaJCaJCaJDaGRaJEaDtaFJaDtaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaazGazGazGazGazGazGazGazGazGazGazGazGazGazGazGaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaALaALaALdGhaGVdFRdFRdFRdGjdGiaALaJJaJKaJKaJKaJLaJMaJKaJNaJKaJOaJPaJKaJQaJRaJSaJTaJQaJUaJVaJWaFaaJXaJYaFaaJZaKaaFaaKbaFaaFaaKcaKdaKeaKfaKgaKhbjdaKjaKiaKdaKkaFhaFhaahatNatNaKlaHNayZaKmaKnaJbaJbaKoaKpaKqaFmaxlaxmaxdaKraJkaKsaKtaJkaKuaFoahyaCjaDmaCjaGDaGDaGDaGDaHYaHYaHYaHYaHYaHYaHYaHYaHYaHYaJqaKvaIbaIcaLJaDoaKyaGNaJtaJuaJvaJwaJxaGNaLKaKzaKAaJAaKBaKCaKCaKCaKCaKCaKCaKCaKDaGRaKEaDtaFJaDtaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -9879,14 +9879,14 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbdaaaaaabbdaaaaaaaaabbdaaaaaaaaaaaaaaabbdaaaaaaaa
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahbdPbeBbeCbeDbdPbeEbeFbeGbdTaahaahaahaahaYPaYPbeHbeIbeJbeKbeLaYPaYPbbmbbnbbobeMbcnbeNbeebeObePbeQbeRbefaahaahaahaahaahbdlbdlbeSbeTbeUbeTbeSbdlbdlaahaahaahaahaZdaZHaZdahybcybiHdCwbeqbbGbbGbeVbeWbbGbbGbbGbbGbbGbeXbepbbGbbGbbGdCxbiFbcyahybaNbbObetbeYaToaahaahbeZbeZbfaaFLbeZbfcbfdbfebffbfgbfhbfibfjbcRbkhbevbevbflbdMbdNbfmaZmaZmaZmbfnbfobfobfobfobfobfobfobfpaZmaZmaZmaZmaZmaZmaZmaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahbdPbgnbfrbgobdPbgpbgqbgrbdTaahaahaahaahahyahyahyahyahyahyahyahyahyahybbobbobgsbcnbgtbeebefbgubgvbgwbgxbefaahaahaahaahbdlbgybeTbeibgzbeibeTbgAbdlaahaahaahaZdaZdaZHaZdahyaZIbgBdCBbfRbbGbgCbbGbbGdCCbgDbgEbgFdCDbbGbbGbgCbbGbgGbgHdCEaZIaZfaTobgIbgJbgKaToaToaahbeZbgLbgMbgNbgObgPbgQbgRbgSbgTbgUbgVbgWbgXbgYbgYbgYbgYbgYbgYbgZbgZbgZbgZbgZbgkbhabhbbmzbhdbhebgkbhfbhfbhfbhfbhfbhfbglbfpaZmaahaahaahaahaahbgmbgmbhgbhhbhibhhbhjbgmbgmaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahbdPbhkbhlbhkbdPbhmbfubhnbhobhobhobhoaahaahaahahyahyahyahyahyahyahyahyaZybhpbajbhqbhrbhsbefbhtbgvbgwbhubefaahaahaahaahbdlbhvbeTbhwbhxbhwbeTbhybdlaahaahaahaZdaZGaZHaZdahybdqbaUdCFbbGbbGbbGbbGdCGbgDbhAbhAbhAbgFdCFbbGbbGbbGbhBbbGbhCbhDbhEbhFbhGbetaUwbhHaToaahbeZbhIbhJbgNbhKbhLbhLbhLbhLbhMbhNbgVbhObhPbgYbhQbhRbhSbhTbgYbhUbhVbhVbhWbgZbhXbhYbhYbhZbhZbhYbiabhfbibbicbidbiebhfbdOaZWaZmaahaahaahaahaahbgmbifbigbihbiibijbikbifbgmaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahyaahaahaahaahaahaahaahaahaahaahaahaahbilbilbilbilbilbilbilbilbilbimbinbiobipbeEbfubinbhobiqbirbhobhobhoaahaahahyahyahyahyahyahyahybambisaZzbitbiubdebivbiwbixbgwbhubefaahaahaahaahbdlbiybeTbizbiAbiBbeTbiCbdlaahaahaahaZdbiDaZHaZdahybejbdrdCFbbGbbGbbGbbGdCGbiFbhAbdtbhAbiHdCFbbGbbGbbGbiIbiJbiJbiKbiLbiMbiNbiObiPbiQaToaahbeZbfTbiRbiSbeZbiTbiUblObiWbiXbfhbgVbhObiYbgYbiZbjabjbbjcbgYbSjbjebjfbjgbgZbjhbjibjjbjkbpybjmbjnbhfbibbjobjpbjqbhfbjrbjsaZmaahaahaahaahaahbgmbjtbjubjvbjwbjvbjubjxbgmaahaahbgmbgmbgmbgmbgmaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
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|
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aaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaaaaaaaaacaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkObkPbkRbkQbkSbkPbkPahyaahaahaahaahaahaahaahaahaahbilbkTbkUbkVbkWbkXbkYbkZblablbblcbldbleblfblgblhbhoblibljblkblkbhobllbllbllbllahyahyahyahyahybbobboblmblnblobeebefblpbjVbgwblqbefaahaahaahaahbjWblrblsbltblublvblwblxbjWaahaahaahaZdaZdaZHaZdahyaZIblydCwbeqbbGblzbbGbbGdCrbjZblAbkabfMbbGbbGblzbbGblBdCHdCIaZIaZfaToaZjblDaZlaToaToaahbeZblEblFblGbeZblHblIblJblKblLblMblNbhOblWbgYbgYblPblQbpabgYblSblTblUblVbgZbrKbhZbhYblXbhYbhYblYbhfblZbmabhfbmbbhfbmcaZWaZmaahbgmbgmbifbmdbkHbmebmfbmgbmhbmibmfbmgbmjbkJbmkbmlbmibmmbmgbmnbgmbgmaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkPbmobmpbmqbmpbmobkRahyahyaahbkPbkPbkPbkPaahaahaahbilbmrbmsbjAbmtbmubmvbmwbilbmxbfubmybdTbrebdTbrebhoblibmAbmBbmCblkbmDbmEbmFbllbmGbmHbmIbllahyahyaZyaZzbcnbhrbeebmJbmKbmLbmMbefbefaahaahaahaahbjWbmNbmObmPbmQbmPbmRbmSbjWaahaahaahaahaZdaZHaZdahyaZIbmTdCJbbJbbGbfPbfQbmUbbGbdCbdCbdCbbGbmUbeVbfNbbGbbGdCKbmVaZIahyaZPaYGaYHaUwaToaahaahbeZbmWbmXbmYbmZbnabnbbncbncbndbnebnfbngbnhbnibgYbnjbnkbnlbgYbnmbnnbnobnpbgZbnqbnrbhYbnsbhYbntbnubhfbnvbnwbhfbnxbhfbnyaZWaZmaahbgmbnzbnAbnBbnCbnDbnEbnDbnFbnDbnGbihbnHbkJbnIbnJbnKbnLbihbnMaFMbgmaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabnObnPbnQbnRbnRbnPbnSbnTbkPbkPbkPbnUbnVbkPbkPbkPbkPbkPbkPbkPbkPbkPbkPbkPbkPbkPbftbfubnWbdTbnXbnYbnZblkblkboabobbocblkbodboeboebofbogbohboibllahyahybamaZzbcnbojbeebmKbmKbokbolbefaahaahaahaahbjWbjWbombonboobopboqbonborbjWbjWaahaahaahaZdaZHaZdahybdqbiHdCBbfRbbGbbGbfPbfQbbGbbGbbGbbGbbGbembeWbbGbbGbbGdCxbdxbdqahybaNbbObotbouaToaahaahbeZbgLbovbgNbowboxboybozboAboBboCbgVbhOboDboEbgYboFboGboFbgYboHboIbTzboKbgZbgkboLboMbdAboLboMboOboOboOboOboOboOboOboOaZWaZmaahbgmboPboQboRbkHboSbmfboTboUboVboWbmmbmgbkHbmibmmboXboYboSboZbuPbgmaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabkQbmqbpbbpcbpcbmqbpdbpebpfbpgbphbpibpjbpkbplbpmbpnbpobppbpqbprbprbpsbprbptbpubpvbpwbpxbMKbpzbpzbpzbpAblkblkbpBblkblkbpCbpDbpEbpEbpEbpFbpGbllahyahybamaZzbcnbfBbeebefbefbefbefbefaahaahaahaahbjWbpHbpIbpJbpKbpLbpKbpMbpNbpObjWaahaahaahaZdaZHaZdahybejbiHdCDdCLbbGbelbbGbfPbenbbGbbGbbGbeobeWbbGbelbbGdCHdCMbdxbejahybbNaYGaYHaUwbpPahyaahbeZbpQbpRbgNbpSbpTbpUbpVbpVbpWbpXbpYbpZbqabqabqbbqcbqdbqcbqebqcbqfbqgbqhbqibqjbqkbqhbqlbqmbqnboObqoaCqbqqbqrbqsbqtboOaZWaZmaahbgmbqubqvbqwbkJbqxbqybqzbgmbqAbqBbqCbqCbqDbsnbqCbqEbqFbqGboZbqHbgmaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdbbdaaaaaaaaaaaaaaaaaaacAacOacAacAacAacAacAacAacAacOacAacAacAacAaaaaaaacAacAacAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabqIaadahybkQbnPbqJbpcbpcbqKbqLbqMbqNbqObqPbqQbqRbqSbqTbqUbqVbqTbqWbqXbqTbqYbqZbrabrbbrcbrdbgqbinbMNbrfbrgbpzbrhbrebribrjbrkbrlbrmbrnbrobrpbrqbrrbrsbllahyahybambrtbrubrvaZyahyahyahyahyahyahyaahaahaahbjWbjWbrwbrxbpKbpKbpKbrybrzbjWbjWaahaahaahaZdaZHaZdahybcyaTsbrBdCDdCLbbGbbGbbGbbGbbGbbGbbGbbGbbGbbGbbGdCHdCCbrCbdBbcyahyaTobrEaYHbrFbrGahyahybeZbfTblFbrHbeZbrIbrJbvUbrLbrMblMbrNbrObrPbrQbrRbrSbrTbrSbrSbrSbrUbrVbrWbrXbrYbrZbrYbsabrYbrYbsbbscaCrbsebsfbsgbsgboOaZWaZmaahbgmboPbshboRbkHbmibsibsjbskbslbmmbmmbsmbkHbuYbmmbsobspbmiboZbsqbgmaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -9901,9 +9901,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacAaaaaadaaaaaaaadbEMaadaaaaadbEMaadaaaaadbEMaadaaaaadbEMaadaaaaadaaaaaaaaabAZbBabENbEObEPbEQbznbERbESbETbEUbEUbEVbEWbtHbEXbtHaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahbwMbEYbEZbFabFbbFcbFdbFebFfbwMbFgbfubFhbFibFjbFkbFlbFmbFibFnbFobFnbyhbyhbyhbyhbyhbrDbFqbFrbyhbfzbeebFsbecbcnbFtbboaZdbFubFubFubFubFubFubFvbFwaZdbFxbFybFxaZdbFzbFAbFBbFCaZdaahaahaZdaZdaZGaZHaZGbFDbFEbFFbFGbEgbFHbFIbFJbFJbFKbFLbFMbFObFNbFPbFNbHvbHubEjbFQbEjaZdaZdaTobFRbgJaUvbFSaTobypbyqbFTbAlbFUbFVbFWbFXbEqbFYbFZbGabGbbGcbGdbGebGfbGgbGhbGibGjbGjbGkbGlbtbbGmbGnbGobGpbySbGqbGrbGsbGtbGubGvbGwbyWbAJbySaZWaZmaZmaahaahaahaahaahaahbgmbxybGybGzbgmaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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@@ -9932,9 +9932,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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@@ -9947,7 +9947,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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@@ -9957,11 +9957,11 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahbkQcIccIccIccIccIcbkQddWdgYcXJcPMcWLcPMcPMdgZdhacWLcPMcPMdhacWLcWLdhbdhadhcdhddaSdhedcudcudEadhEdfCdhhdhidgzdhjdfGdhkdhldhmdhndhodhpdhqdhrdhsczQczQdhtczQcwhahyahyaaaaaaaaaaaaaaaaaaaaaaaadeVdeVdeVdeVdeVdeVdeVdeVdeVdeVdeVdeVdeVdhIdfRdhvdfTdhwdhxdgRdhydfhaaaaaaaaadeddeddeddeddeddeddeddeddeddeddedaaaaaaaaadhMdhAdhBdgadhCdhDdhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadifdhFdemdgedhGdhHdifaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadiydhJdesdhKdhLddsaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahaahaahaahaahaahaahaahaahaahbkQbkQahyahyahybkQbkQdiLdhNdhOdhPcVIdhQdhRdhSdhTdhUdhVdhWdhXdhYdhZdiadibdicdiddaSdiedcudcudEadiYdfCdfDdigdgzdfFdihdgBdiidijdikdildimdindiodipcXecXediqdircwhahyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadeVdeVdeVdeVdeVdeVdeVdeVdeVdeVdeVdeVaaaaaadfmdeXddYddZdgRdfadfmaaaaaaaaadeddeddeddeddeddeddeddeddeddeddedaaaaaaaaadfBdfddgSdehdeidfgdfBaaaaaaaaadisditdiudiudiudivdiwaaaaaaaaadfIdfidemdendhGdfldfIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadfLderdesdixdgXddsaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -861,7 +861,7 @@
|
||||
"qC" = (/obj/structure/table/standard,/obj/machinery/recharger,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"qD" = (/obj/machinery/computer/security/nuclear,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"qE" = (/obj/machinery/computer/shuttle_control/multi/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"qF" = (/obj/structure/computerframe,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"qF" = (/obj/structure/frame{frame_type = "computer"; icon_state = "computer_0"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"qG" = (/obj/structure/table/standard,/obj/machinery/button/remote/blast_door{id = "syndieshutters"; name = "remote shutter control"; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"qH" = (/obj/structure/bed/chair/comfy/black,/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
|
||||
"qI" = (/obj/machinery/door/airlock/centcom{name = "Kitchen"; opacity = 1; req_access = list(150)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
|
||||
@@ -910,7 +910,7 @@
|
||||
"rz" = (/obj/item/weapon/stool/padded,/obj/effect/floor_decal/corner/red/diagonal,/obj/effect/floor_decal/corner/blue/diagonal{dir = 4},/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/specops)
|
||||
"rA" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/donkpockets{pixel_x = 2; pixel_y = 3},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"rB" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"rC" = (/obj/structure/computerframe,/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"rC" = (/obj/structure/frame{frame_type = "computer"; icon_state = "computer_0"},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
|
||||
"rD" = (/obj/structure/bed/chair/comfy/black{dir = 1},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
|
||||
"rE" = (/obj/machinery/vending/cola{name = "hacked Robust Softdrinks"; prices = list()},/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/syndicate_mothership)
|
||||
"rF" = (/obj/structure/closet/secure_closet/freezer/kitchen{req_access = list(150)},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"at" = (/obj/item/weapon/scalpel,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"au" = (/turf/simulated/shuttle/wall{icon_state = "swall_t"; dir = 8},/area/derelict/ship)
|
||||
"av" = (/turf/simulated/shuttle/plating,/area/derelict/ship)
|
||||
"aw" = (/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"aw" = (/obj/structure/frame{anchored = 1; frame_type = "computer"; icon_state = "computer_0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"ax" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
|
||||
"ay" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
|
||||
"az" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
|
||||
@@ -80,8 +80,8 @@
|
||||
"bB" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bC" = (/obj/item/weapon/material/shard,/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bD" = (/obj/structure/bed/chair,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bE" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bF" = (/obj/structure/cable,/obj/structure/computerframe{anchored = 1},/obj/item/stack/cable_coil/cut,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bE" = (/obj/structure/cable,/obj/structure/frame{anchored = 1; frame_type = "computer"; icon_state = "computer_0"},/obj/item/stack/cable_coil/cut,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bF" = (/obj/structure/cable,/obj/structure/frame{anchored = 1; frame_type = "computer"; icon_state = "computer_0"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bG" = (/obj/structure/table/rack,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bH" = (/obj/structure/table/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/item/clothing/mask/breath,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
"bI" = (/obj/structure/table/rack,/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
|
||||
@@ -197,6 +197,7 @@
|
||||
"dO" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/airless,/area/tcomsat)
|
||||
"dP" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/camera/network/telecom{c_tag = "Telecoms - Solar South"},/turf/simulated/floor/airless,/area/tcomsat)
|
||||
"dQ" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/tcomsat)
|
||||
"dR" = (/obj/structure/frame{frame_type = "computer"; icon_state = "computer_0"},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/airless,/area/AIsattele)
|
||||
"dS" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/tiled,/area/tcomsat)
|
||||
"dT" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/space,/area/tcomsat)
|
||||
"dU" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/lattice,/obj/machinery/light,/turf/space,/area/tcomsat)
|
||||
@@ -387,7 +388,6 @@
|
||||
"hJ" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 21; pixel_y = 0},/turf/simulated/floor/tiled/dark,/area/tcommsat/entrance)
|
||||
"hM" = (/turf/space,/area/syndicate_station/commssat)
|
||||
"hN" = (/turf/simulated/wall/r_wall,/area/AIsattele)
|
||||
"hO" = (/obj/structure/computerframe,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/airless,/area/AIsattele)
|
||||
"hP" = (/obj/machinery/teleport/station,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/airless,/area/AIsattele)
|
||||
"hQ" = (/turf/simulated/floor/airless,/area/AIsattele)
|
||||
"hR" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/floor/airless,/area/AIsattele)
|
||||
@@ -453,7 +453,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaPagagagagagaBagagaiacacaMafagagaBagagagaLaobraabsajacacacacacacacajbraaaaaTauasagagagagbcagagaLalaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabwagagagagbxauasagagagagagagagagaBagaLadajbraaaaaaaaaaaaaaaaaaaaaaaaaaaaaTaabsajacacacacacacacajbraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaBbBbCbDagaLaoajacacadasagagagagauacaobraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaBagbEbFaLaoafbGbHbIaialbJbKaFbLaGavbMadakaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaBagbFbEaLaoafbGbHbIaialbJbKaFbLaGavbMadakaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabsacadacaoafagagagagagaBagagaLadalavavaqaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabObPbQagagagagagagbRbSaLaobrbsbTavaqaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabsacalbUagagagagagauadaobraaaabsbTaqaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -599,7 +599,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahMhMhMhMhMhMhMhMhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahMhMhMhMhMhMhMhMhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahMhMhMhMhMhMhMhMhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahNhNhNhNhNaTaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahMhMhMhMhMhMhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTaThNhNhOhPilhNhNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahMhMhMhMhMhMhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTaThNhNdRhPilhNhNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahMhMhMhMhMhMhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaTaTaThNhNhRhQhShQhThNhNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahMhMhMhMhMhMhMhMhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahUhVhQhWhXhQhQhYhNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahMhMhMhMhMhMhMhMhMhMhMhMhMhMhMaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahQhQhQhZhZhZhQhQhNaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"ah" = (/turf/simulated/mineral/floor/ignore_mapgen,/area/mine/explored)
|
||||
"ai" = (/obj/item/weapon/circuitboard/teleporter,/turf/simulated/floor/airless,/area/mine/explored)
|
||||
"aj" = (/obj/structure/girder,/turf/simulated/mineral/floor/ignore_mapgen,/area/mine/explored)
|
||||
"ak" = (/obj/structure/computerframe,/turf/simulated/floor/airless,/area/mine/explored)
|
||||
"ak" = (/obj/structure/frame{frame_type = "computer"; icon_state = "computer_0"},/turf/simulated/floor/airless,/area/mine/explored)
|
||||
"al" = (/obj/machinery/teleport/station,/turf/simulated/floor/airless,/area/mine/explored)
|
||||
"am" = (/obj/machinery/teleport/hub,/turf/simulated/floor/airless,/area/mine/explored)
|
||||
"an" = (/turf/simulated/floor/tiled/white/airless,/area/mine/explored)
|
||||
|
||||
@@ -602,7 +602,7 @@
|
||||
"lD" = (/obj/structure/sign/greencross,/turf/simulated/wall/r_wall,/area/outpost/research/medical)
|
||||
"lE" = (/obj/machinery/portable_atmospherics/canister/air/airlock,/obj/effect/floor_decal/corner/purple{dir = 9},/turf/simulated/floor/tiled/white,/area/outpost/research/dock)
|
||||
"lF" = (/obj/effect/floor_decal/corner/purple,/turf/simulated/floor/tiled/white,/area/outpost/research/dock)
|
||||
"lG" = (/obj/structure/reagent_dispensers/water_cooler,/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||
"lG" = (/obj/structure/reagent_dispensers/water_cooler{bottle = 1},/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||
"lH" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||
"lI" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||
"lJ" = (/obj/structure/table/glass,/obj/item/weapon/tape_roll,/turf/simulated/floor/wood,/area/outpost/research/dorms)
|
||||
|
||||
@@ -373,7 +373,6 @@
|
||||
#include "code\game\machinery\CableLayer.dm"
|
||||
#include "code\game\machinery\cell_charger.dm"
|
||||
#include "code\game\machinery\cloning.dm"
|
||||
#include "code\game\machinery\constructable_frame.dm"
|
||||
#include "code\game\machinery\cryo.dm"
|
||||
#include "code\game\machinery\cryopod.dm"
|
||||
#include "code\game\machinery\deployable.dm"
|
||||
@@ -384,6 +383,7 @@
|
||||
#include "code\game\machinery\floodlight.dm"
|
||||
#include "code\game\machinery\floor_light.dm"
|
||||
#include "code\game\machinery\floorlayer.dm"
|
||||
#include "code\game\machinery\frame.dm"
|
||||
#include "code\game\machinery\hologram.dm"
|
||||
#include "code\game\machinery\holosign.dm"
|
||||
#include "code\game\machinery\igniter.dm"
|
||||
@@ -434,7 +434,6 @@
|
||||
#include "code\game\machinery\computer\arcade.dm"
|
||||
#include "code\game\machinery\computer\atmos_alert.dm"
|
||||
#include "code\game\machinery\computer\atmos_control.dm"
|
||||
#include "code\game\machinery\computer\buildandrepair.dm"
|
||||
#include "code\game\machinery\computer\camera.dm"
|
||||
#include "code\game\machinery\computer\card.dm"
|
||||
#include "code\game\machinery\computer\cloning.dm"
|
||||
@@ -685,6 +684,7 @@
|
||||
#include "code\game\objects\items\weapons\weldbackpack.dm"
|
||||
#include "code\game\objects\items\weapons\circuitboards\broken.dm"
|
||||
#include "code\game\objects\items\weapons\circuitboards\circuitboard.dm"
|
||||
#include "code\game\objects\items\weapons\circuitboards\frame.dm"
|
||||
#include "code\game\objects\items\weapons\circuitboards\mecha.dm"
|
||||
#include "code\game\objects\items\weapons\circuitboards\other.dm"
|
||||
#include "code\game\objects\items\weapons\circuitboards\computer\air_management.dm"
|
||||
|
||||