mirror of
https://github.com/VOREStation/VOREStation.git
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Merge pull request #1229 from SinTwo/construction_update
Construction update
This commit is contained in:
@@ -6,8 +6,10 @@
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w_class = 4.0
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canhear_range = 2
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flags = CONDUCT | NOBLOODY
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var/circuit = /obj/item/weapon/circuitboard/intercom
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var/number = 0
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var/last_tick //used to delay the powercheck
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var/wiresexposed = 0
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/obj/item/device/radio/intercom/custom
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name = "station intercom (Custom)"
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@@ -81,6 +83,41 @@
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spawn (0)
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attack_self(user)
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/obj/item/device/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
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src.add_fingerprint(user)
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if(istype(W, /obj/item/weapon/screwdriver)) // Opening the intercom up.
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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if(wiresexposed)
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if(!on)
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icon_state = "intercom-p_open"
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else
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icon_state = "intercom_open"
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else
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icon_state = "intercom"
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return
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if (wiresexposed && istype(W, /obj/item/weapon/wirecutters))
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user.visible_message("<span class='warning'>[user] has cut the wires inside \the [src]!</span>", "You have cut the wires inside \the [src].")
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
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new/obj/item/stack/cable_coil(get_turf(src), 5)
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var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
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var/obj/item/weapon/circuitboard/M = new circuit( A )
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A.frame_type = "intercom"
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A.pixel_x = pixel_x
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A.pixel_y = pixel_y
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A.circuit = M
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A.set_dir(dir)
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A.anchored = 1
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for (var/obj/C in src)
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C.forceMove(loc)
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A.state = 2
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A.icon_state = "intercom_2"
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M.deconstruct(src)
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qdel(src)
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else
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src.attack_hand(user)
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return
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/obj/item/device/radio/intercom/receive_range(freq, level)
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if (!on)
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return -1
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@@ -110,9 +147,15 @@
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on = A.powered(EQUIP) // set "on" to the power status
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if(!on)
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icon_state = "intercom-p"
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if(wiresexposed)
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icon_state = "intercom-p_open"
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else
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icon_state = "intercom-p"
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else
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icon_state = initial(icon_state)
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if(wiresexposed)
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icon_state = "intercom_open"
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else
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icon_state = initial(icon_state)
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/obj/item/device/radio/intercom/locked
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var/locked_frequency
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@@ -29,6 +29,16 @@
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network = list("MINE")
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req_access = list()
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/obj/item/weapon/circuitboard/security/telescreen/entertainment
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name = T_BOARD("entertainment camera monitor")
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build_path = /obj/machinery/computer/security/telescreen/entertainment
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board_type = "display"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/security/telescreen/entertainment/New()
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..()
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network = NETWORK_THUNDER
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/obj/item/weapon/circuitboard/security/construct(var/obj/machinery/computer/security/C)
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if (..(C))
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C.network = network.Copy()
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@@ -0,0 +1,253 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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//Circuitboards for frames (mostly wall based frames). Most of these don't fit into other categories.
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//Display
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/obj/item/weapon/circuitboard/guestpass
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name = T_BOARD("guestpass console")
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build_path = /obj/machinery/computer/guestpass
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board_type = "guestpass"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/status_display
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name = T_BOARD("status display")
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build_path = /obj/machinery/status_display
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board_type = "display"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/ai_status_display
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name = T_BOARD("ai status display")
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build_path = /obj/machinery/ai_status_display
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board_type = "display"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/newscaster
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name = T_BOARD("newscaster")
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build_path = /obj/machinery/newscaster
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board_type = "newscaster"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/atm
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name = T_BOARD("atm")
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build_path = /obj/machinery/atm
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board_type = "atm"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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//Alarm
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/obj/item/weapon/circuitboard/firealarm
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name = T_BOARD("fire alarm")
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build_path = /obj/machinery/firealarm
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board_type = "firealarm"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/airalarm
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name = T_BOARD("air alarm")
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build_path = /obj/machinery/alarm
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board_type = "airalarm"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/intercom
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name = T_BOARD("intercom")
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build_path = /obj/item/device/radio/intercom
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board_type = "intercom"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/obj/item/weapon/circuitboard/keycard_auth
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name = T_BOARD("keycard authenticator")
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build_path = /obj/machinery/keycard_auth
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board_type = "keycard"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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//Computer
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/obj/item/weapon/circuitboard/holopad
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name = T_BOARD("holopad")
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build_path = /obj/machinery/hologram/holopad
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board_type = "holopad"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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//Machine
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/obj/item/weapon/circuitboard/photocopier
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name = T_BOARD("photocopier")
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build_path = /obj/machinery/photocopier
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board_type = "photocopier"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1,
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"/obj/item/weapon/stock_parts/matter_bin" = 1)
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/obj/item/weapon/circuitboard/fax
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name = T_BOARD("fax")
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build_path = /obj/machinery/photocopier/faxmachine
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board_type = "fax"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/scanning_module" = 1,
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1,
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"/obj/item/weapon/stock_parts/matter_bin" = 1)
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/obj/item/weapon/circuitboard/conveyor
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name = T_BOARD("conveyor")
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build_path = /obj/machinery/conveyor
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board_type = "conveyor"
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req_components = list(
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"/obj/item/weapon/stock_parts/gear" = 2,
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"/obj/item/weapon/stock_parts/motor" = 2,
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"/obj/item/stack/cable_coil" = 5)
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/obj/item/weapon/circuitboard/microwave
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name = T_BOARD("microwave")
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build_path = /obj/machinery/microwave
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board_type = "microwave"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/capacitor" = 1)
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/obj/item/weapon/circuitboard/vending
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name = T_BOARD("vending")
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build_path = /obj/machinery/vending
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board_type = "vending"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/console_screen" = 1,
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"/obj/item/weapon/stock_parts/motor" = 2,
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"/obj/item/weapon/stock_parts/spring" = 2,
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"/obj/item/stack/material/glass/reinforced" = 2)
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/obj/item/weapon/circuitboard/recharger
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name = T_BOARD("recharger")
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build_path = /obj/machinery/recharger
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board_type = "recharger"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/capacitor" = 1,
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"/obj/item/stack/cable_coil" = 5)
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/obj/item/weapon/circuitboard/recharger/wrecharger
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name = T_BOARD("wall recharger")
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build_path = /obj/machinery/recharger/wallcharger
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board_type = "wrecharger"
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/obj/item/weapon/circuitboard/washing
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name = T_BOARD("washing machine")
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build_path = /obj/machinery/washing_machine
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board_type = "washing"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/gear" = 2)
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/obj/item/weapon/circuitboard/grinder
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name = T_BOARD("reagent grinder")
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build_path = /obj/machinery/reagentgrinder
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board_type = "grinder"
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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req_components = list(
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"/obj/item/weapon/stock_parts/motor" = 1,
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"/obj/item/weapon/stock_parts/gear" = 1,
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"/obj/item/weapon/reagent_containers/glass/beaker/large" = 1)
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//for testing - If this is still in when I commit, someone shoot me. --leaving in for now, shouldn't be able to get these on station anyways.
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/obj/item/weapon/storage/box/frame_parts
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display_contents_with_number = 1
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New()
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..()
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new /obj/item/weapon/circuitboard/guestpass( src )
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new /obj/item/weapon/circuitboard/status_display( src )
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new /obj/item/weapon/circuitboard/ai_status_display( src )
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new /obj/item/weapon/circuitboard/newscaster( src )
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new /obj/item/weapon/circuitboard/atm( src )
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new /obj/item/weapon/circuitboard/firealarm( src )
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new /obj/item/weapon/circuitboard/airalarm( src )
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new /obj/item/weapon/circuitboard/intercom( src )
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new /obj/item/weapon/circuitboard/keycard_auth( src )
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new /obj/item/weapon/circuitboard/holopad( src )
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new /obj/item/weapon/circuitboard/photocopier( src )
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new /obj/item/weapon/circuitboard/fax( src )
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new /obj/item/weapon/circuitboard/microwave( src )
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new /obj/item/weapon/circuitboard/vending( src )
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new /obj/item/weapon/circuitboard/washing( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/weapon/stock_parts/scanning_module( src )
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new /obj/item/weapon/stock_parts/motor( src )
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new /obj/item/weapon/stock_parts/micro_laser( src )
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new /obj/item/weapon/stock_parts/matter_bin( src )
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new /obj/item/weapon/stock_parts/gear( src )
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new /obj/item/weapon/stock_parts/console_screen( src )
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new /obj/item/weapon/stock_parts/capacitor( src )
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new /obj/item/weapon/stock_parts/spring( src )
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new /obj/item/stack/cable_coil( src , 5 )
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new /obj/item/stack/material/glass/reinforced( src , 2 )
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@@ -1,5 +1,5 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#error T_BOARD macro is not defined but we need it!
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#endif
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//Stuff that doesn't fit into any category goes here
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@@ -7,4 +7,4 @@
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/obj/item/weapon/circuitboard/aicore
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name = T_BOARD("AI core")
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origin_tech = list(TECH_DATA = 4, TECH_BIO = 2)
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board_type = "other"
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board_type = "other"
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