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Merge pull request #1229 from SinTwo/construction_update
Construction update
This commit is contained in:
@@ -310,6 +310,7 @@
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use_power = 1
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idle_power_usage = 5
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active_power_usage = 100
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circuit = /obj/item/weapon/circuitboard/grinder
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var/inuse = 0
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var/obj/item/weapon/reagent_containers/beaker = null
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var/limit = 10
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@@ -326,6 +327,10 @@
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/obj/machinery/reagentgrinder/New()
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..()
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beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/motor(src)
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component_parts += new /obj/item/weapon/stock_parts/gear(src)
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RefreshParts()
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return
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/obj/machinery/reagentgrinder/update_icon()
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@@ -333,6 +338,11 @@
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return
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/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(beaker)
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if(default_deconstruction_screwdriver(user, O))
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
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istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
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@@ -40,7 +40,7 @@
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/obj/machinery/sleeper,
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/obj/machinery/smartfridge/,
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/obj/machinery/biogenerator,
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/obj/machinery/constructable_frame,
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/obj/structure/frame,
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/obj/machinery/radiocarbon_spectrometer
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)
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@@ -246,6 +246,17 @@
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var/image/lid = image(icon, src, "lid_[initial(icon_state)]")
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overlays += lid
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/obj/item/weapon/reagent_containers/glass/cooler_bottle
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desc = "A bottle for a water-cooler."
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name = "water-cooler bottle"
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icon = 'icons/obj/vending.dmi'
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icon_state = "water_cooler_bottle"
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matter = list(DEFAULT_WALL_MATERIAL = 200)
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w_class = 3.0
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amount_per_transfer_from_this = 20
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possible_transfer_amounts = list(10,20,30,60,120)
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volume = 120
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/*
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/obj/item/weapon/reagent_containers/glass/blender_jug
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name = "Blender Jug"
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@@ -202,22 +202,66 @@
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icon_state = "water_cooler"
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possible_transfer_amounts = null
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anchored = 1
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New()
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var/bottle = 0
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/obj/structure/reagent_dispensers/water_cooler/New()
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if(bottle == 1)
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..()
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reagents.add_reagent("water",500)
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reagents.add_reagent("water",120)
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else
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icon_state = "water_cooler_0"
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/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W,/obj/item/weapon/wrench))
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/obj/structure/reagent_dispensers/water_cooler/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/wrench))
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src.add_fingerprint(user)
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if(anchored)
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user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
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if(bottle)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 20))
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user << "<span class='notice'>You unfasten the jug.</span>"
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var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = new /obj/item/weapon/reagent_containers/glass/cooler_bottle( src.loc )
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for(var/datum/reagent/R in reagents.reagent_list)
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var/total_reagent = reagents.get_reagent_amount(R.id)
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G.reagents.add_reagent(R.id, total_reagent)
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reagents.clear_reagents()
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bottle = 0
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icon_state = "water_cooler_0"
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else
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user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
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if(anchored)
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user.visible_message("\The [user] begins unsecuring \the [src] from the floor.", "You start unsecuring \the [src] from the floor.")
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else
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user.visible_message("\The [user] begins securing \the [src] to the floor.", "You start securing \the [src] to the floor.")
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if(do_after(user, 20, src))
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if(!src) return
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user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
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anchored = !anchored
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return
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if(do_after(user, 20, src))
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if(!src) return
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user << "<span class='notice'>You [anchored? "un" : ""]secured \the [src]!</span>"
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anchored = !anchored
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if(istype(I, /obj/item/weapon/screwdriver))
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if(!bottle)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "<span class='notice'>You take the water-cooler apart.</span>"
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new /obj/item/stack/material/plastic( src.loc, 4 )
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qdel(src)
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return
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if(istype(I, /obj/item/weapon/reagent_containers/glass/cooler_bottle))
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src.add_fingerprint(user)
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if(!bottle)
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if(anchored)
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var/obj/item/weapon/reagent_containers/glass/cooler_bottle/G = I
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user << "<span class='notice'>You start to screw the bottle onto the water-cooler.</span>"
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if(do_after(user, 20))
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bottle = 1
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icon_state = "water_cooler"
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user << "<span class='notice'>You screw the bottle onto the water-cooler but accidently spill some!</span>" //you spill some because it for somereason transfers 5 units to the bottle after it gets attached but before it's deleted...
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for(var/datum/reagent/R in G.reagents.reagent_list)
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var/total_reagent = G.reagents.get_reagent_amount(R.id)
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reagents.add_reagent(R.id, total_reagent)
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qdel(G)
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else
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user << "<span class='warning'>You need to wrench down the cooler first.</span>"
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else
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user << "<span class='warning'>There is already a bottle there!</span>"
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return
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else
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return ..()
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