KNOCK KNOCK. WHO'S THERE?

ME! *KRAAAAK!*
This commit is contained in:
Killian
2021-09-14 07:01:24 +01:00
parent f1fdc853cd
commit 97b5cb426b
2 changed files with 32 additions and 0 deletions
@@ -12,6 +12,8 @@
var/isSwitchingStates = 0
var/hardness = 1
var/oreAmount = 7
var/knock_sound = 'sound/effects/glassknock.ogg'
var/knock_hammer_sound = 'sound/weapons/sonic_jackhammer.ogg'
/obj/structure/simple_door/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
TemperatureAct(exposed_temperature)
@@ -68,6 +70,19 @@
/obj/structure/simple_door/attack_hand(mob/user as mob)
return TryToSwitchState(user)
/obj/structure/simple_door/AltClick(mob/user as mob)
if(!Adjacent(user))
return
else if(user.a_intent == I_HURT)
src.visible_message("<span class='warning'>[user] hammers on \the [src]!</span>", "<span class='warning'>Someone hammers loudly on \the [src]!</span>")
src.add_fingerprint(user)
playsound(src, knock_hammer_sound, 50, 0, 3)
else
src.visible_message("[user] knocks on \the [src].", "Someone knocks on \the [src].")
src.add_fingerprint(user)
playsound(src, knock_sound, 50, 0, 3)
return
/obj/structure/simple_door/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /obj/effect/beam))
return !opacity