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8 Shots Phaser, 4 shots holdout
- Also halves power usage for stun options on both the martin and the holdout
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@@ -513,8 +513,8 @@
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fire_sound = 'sound/weapons/Taser.ogg'
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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firemodes = list(
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg'),
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list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', charge_cost = 600),
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list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', charge_cost = 1200),
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)
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/obj/item/weapon/gun/energy/gun/martin/proc/update_mode()
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@@ -735,7 +735,7 @@
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item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/mob/belt_vr.dmi')
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fire_sound = 'sound/weapons/laser2.ogg'
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_POWER = 4)
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charge_cost = 240
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charge_cost = 300
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battery_lock = 1
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unacidable = 1
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@@ -744,7 +744,7 @@
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projectile_type = /obj/item/projectile/beam
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firemodes = list(
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 240),
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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)
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@@ -819,7 +819,7 @@
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modifystate = "carbinekill"
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firemodes = list(
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="carbinekill", charge_cost = 240),
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="carbinekill", charge_cost = 300),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="carbinestun", charge_cost = 60),
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)
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@@ -839,10 +839,10 @@
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item_state = null
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w_class = ITEMSIZE_SMALL
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charge_cost = 480
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charge_cost = 600
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modifystate = "holdoutkill"
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firemodes = list(
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="holdoutkill", charge_cost = 480),
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list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="holdoutkill", charge_cost = 600),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="holdoutstun", charge_cost = 120),
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list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutshock", charge_cost = 480),
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list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutshock", charge_cost = 300),
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)
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