Converts sprites for engineering and both medical borgs

This commit is contained in:
Heroman
2023-08-07 20:02:48 +10:00
parent 67b14352af
commit 9a53b3ab6a
22 changed files with 551 additions and 164 deletions
@@ -479,8 +479,7 @@
//Cleaning looks better with red on, even with nobody in it
if(cleaning || (length(contents) > 10) || (decompiler && (length(contents) > 5)) || (analyzer && (length(contents) > 1)))
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
hound.sleeper_state = 1
hound.update_icon()
return
@@ -488,20 +487,14 @@
if(patient in contents)
if(medsensor)
if(patient_laststat != patient.stat)
if(cleaning)
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
patient_laststat = patient.stat
else if(patient.stat & DEAD)
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
if(cleaning || (patient.stat & DEAD))
hound.sleeper_state = 1
patient_laststat = patient.stat
else
hound.sleeper_r = FALSE
hound.sleeper_g = TRUE
hound.sleeper_state = 2
patient_laststat = patient.stat
else
hound.sleeper_r = TRUE
hound.sleeper_state = 1
patient_laststat = patient.stat
//Update icon
hound.update_icon()
@@ -513,20 +506,14 @@
for(var/mob/living/carbon/human/C in contents)
patient = C
if(medsensor)
if(cleaning)
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
patient_laststat = patient.stat
else if(patient.stat & DEAD)
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
if(cleaning || (patient.stat & DEAD))
hound.sleeper_state = 1
patient_laststat = patient.stat
else
hound.sleeper_r = FALSE
hound.sleeper_g = TRUE
hound.sleeper_state = 2
patient_laststat = patient.stat
else
hound.sleeper_r = TRUE
hound.sleeper_state = 1
patient_laststat = patient.stat
//Update icon and return new patient
hound.update_icon()
@@ -534,8 +521,7 @@
//Couldn't find anyone, and not cleaning
if(!cleaning && !patient)
hound.sleeper_r = FALSE
hound.sleeper_g = FALSE
hound.sleeper_state = 0
patient_laststat = null
patient = null
@@ -779,7 +765,6 @@
name = "Brew Belly"
desc = "A mounted drunk tank unit with fuel processor."
icon_state = "brewer"
injection_chems = null
/obj/item/device/dogborg/sleeper/K9/ert
name = "ERT Belly"
@@ -787,11 +772,10 @@
icon_state = "sleeperert"
injection_chems = list("inaprovaline", "paracetamol") // short list
/obj/item/device/dogborg/sleeper/compactor/trauma //Trauma borg belly
/obj/item/device/dogborg/sleeper/trauma //Trauma borg belly
name = "Recovery Belly"
desc = "A downgraded model of the medihound sleeper."
icon_state = "sleeper"
injection_chems = list("inaprovaline", "dexalin", "bicaridine", "anti_toxin", "spaceacillin", "paracetamol")
max_item_count = 1
#undef SLEEPER_INJECT_COST
@@ -859,7 +859,7 @@
var/show_belly = FALSE
if(sprite_datum.has_vore_belly_sprites)
if(vore_selected.silicon_belly_overlay_preference == "Sleeper")
if(sleeper_g || sleeper_r)
if(sleeper_state)
show_belly = TRUE
else if(vore_selected.silicon_belly_overlay_preference == "Vorebelly")
if(LAZYLEN(vore_selected.contents) >= vore_selected.visible_belly_minimum_prey)
@@ -212,30 +212,11 @@ var/global/list/robot_modules = list(
channels = list("Medical" = 1)
networks = list(NETWORK_MEDICAL)
subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor)
pto_type = PTO_MEDICAL
/obj/item/weapon/robot_module/robot/medical/surgeon
name = "surgeon robot module"
sprites = list(
"M-USE NanoTrasen" = "robotMedi",
"Cabeiri" = "eyebot-medical",
"Haruka" = "marinaMD",
"Minako" = "arachne",
"Usagi" = "tallwhite",
"Telemachus" = "toiletbotsurgeon",
"WTOperator" = "sleekcmo",
"XI-ALP" = "heavyMed",
"Basic" = "Medbot",
"Advanced Droid" = "droid-medical",
"Needles" = "medicalrobot",
"Drone" = "drone-surgery",
"Handy" = "handy-med",
"Insekt" = "insekt-Med",
"Usagi-II" = "tall2medical",
"Pyralis" = "Glitterfly-Surgeon",
"Decapod" = "decapod-Surgeon",
"Pneuma" = "pneuma-Surgeon",
"Tower" = "drider-Surgeon"
)
/obj/item/weapon/robot_module/robot/medical/surgeon/New()
..()
@@ -297,27 +278,6 @@ var/global/list/robot_modules = list(
/obj/item/weapon/robot_module/robot/medical/crisis
name = "crisis robot module"
sprites = list(
"M-USE NanoTrasen" = "robotMedi",
"Cabeiri" = "eyebot-medical",
"Haruka" = "marinaMD",
"Minako" = "arachne",
"Usagi" = "tallwhite",
"Telemachus" = "toiletbotmedical",
"WTOperator" = "sleekmedic",
"XI-ALP" = "heavyMed",
"Basic" = "Medbot",
"Advanced Droid" = "droid-medical",
"Needles" = "medicalrobot",
"Drone - Medical" = "drone-medical",
"Drone - Chemistry" = "drone-chemistry",
"Insekt" = "insekt-Med",
"Usagi-II" = "tall2medical",
"Pyralis" = "Glitterfly-Crisis",
"Decapod" = "decapod-Crisis",
"Pneuma" = "pneuma-Crisis",
"Tower" = "drider-Crisis"
)
/obj/item/weapon/robot_module/robot/medical/crisis/New()
..()
@@ -376,28 +336,7 @@ var/global/list/robot_modules = list(
channels = list("Engineering" = 1)
networks = list(NETWORK_ENGINEERING)
subsystems = list(/mob/living/silicon/proc/subsystem_power_monitor)
sprites = list(
"M-USE NanoTrasen" = "robotEngi",
"Cabeiri" = "eyebot-engineering",
"Haruka" = "marinaENG",
"Usagi" = "tallyellow",
"Telemachus" = "toiletbotengineering",
"WTOperator" = "sleekce",
"XI-GUS" = "spidereng",
"XI-ALP" = "heavyEng",
"Basic" = "Engineering",
"Antique" = "engineerrobot",
"Landmate" = "landmate",
"Landmate - Treaded" = "engiborg+tread",
"Drone" = "drone-engineer",
"Treadwell" = "treadwell",
"Handy" = "handy-engineer",
"Usagi-II" = "tall2engineer",
"Pyralis" = "Glitterfly-Engineering",
"Decapod" = "decapod-Engineering",
"Pneuma" = "pneuma-Engineering",
"Tower" = "drider-Engineering"
)
pto_type = PTO_ENGINEERING
/obj/item/weapon/robot_module/robot/engineering/general/New()
..()
@@ -27,28 +27,6 @@
src.modules += new /obj/item/device/sleevemate(src) //Lets them scan people.
. = ..() //Any Global vore modules will come from here
/obj/item/weapon/robot_module/robot/medical
pto_type = PTO_MEDICAL
/obj/item/weapon/robot_module/robot/medical/surgeon
vr_sprites = list(
"Acheron" = "mechoid-Medical",
"Shellguard Noble" = "Noble-MED",
"ZOOM-BA" = "zoomba-medical",
"W02M" = "worm-surgeon",
"Feminine Humanoid" = "uptall-medical"
)
/obj/item/weapon/robot_module/robot/medical/crisis
vr_sprites = list(
"Handy" = "handy-med",
"Acheron" = "mechoid-Medical",
"Shellguard Noble" = "Noble-MED",
"ZOOM-BA" = "zoomba-crisis",
"W02M" = "worm-crisis",
"Feminine Humanoid" = "uptall-crisis"
)
/obj/item/weapon/robot_module/robot/clerical
pto_type = PTO_CIVILIAN
@@ -94,18 +72,6 @@
"Feminine Humanoid" = "uptall-security"
)
/obj/item/weapon/robot_module/robot/engineering
pto_type = PTO_ENGINEERING
/obj/item/weapon/robot_module/robot/engineering/general
vr_sprites = list(
"Acheron" = "mechoid-Engineering",
"Shellguard Noble" = "Noble-ENG",
"ZOOM-BA" = "zoomba-engineering",
"W02M" = "worm-engineering",
"Feminine Humanoid" = "uptall-engineering"
)
/obj/item/weapon/robot_module/robot/security/knine
name = "k9 robot module"
sprites = list(
@@ -184,20 +150,6 @@
/obj/item/weapon/robot_module/robot/medical/medihound
name = "MediHound module"
sprites = list(
"Medical Hound" = "medihound",
"Dark Medical Hound (Static)" = "medihounddark",
"Mediborg model V-2" = "vale",
"Borgi" = "borgi-medi",
"Drake" = "drakemed",
"Raptor V-4" = "medraptor",
"MEKA" = "mekamed",
"MEKA v2" = "newmekamed",
"NIKA" = "fmekamed",
"NIKO" = "mmekamed",
"K4T" = "k4tmed",
"K4Talt" = "k4tmed_alt1"
)
/obj/item/weapon/robot_module/robot/medical/medihound/New(var/mob/living/silicon/robot/R)
src.modules += new /obj/item/weapon/dogborg/jaws/small(src) //In case a patient is being attacked by carp.
@@ -261,12 +213,6 @@
/obj/item/weapon/robot_module/robot/medical/traumahound
name = "traumahound robot module"
sprites = list(
"Traumahound" = "traumavale",
"Drake" = "draketrauma",
"Borgi" = "borgi-trauma",
"Raptor V-4" = "traumaraptor"
)
/obj/item/weapon/robot_module/robot/medical/traumahound/New(var/mob/living/silicon/robot/R)
src.modules += new /obj/item/device/healthanalyzer(src)
@@ -304,7 +250,7 @@
H.water = water
src.modules += H
var/obj/item/device/dogborg/sleeper/compactor/trauma/B = new /obj/item/device/dogborg/sleeper/compactor/trauma(src) //So they can nom people and heal them
var/obj/item/device/dogborg/sleeper/trauma/B = new /obj/item/device/dogborg/sleeper/trauma(src) //So they can nom people and heal them
B.water = water
src.modules += B
@@ -542,21 +488,6 @@
/obj/item/weapon/robot_module/robot/engineering/engiedog
name = "Construction Hound module"
sprites = list(
"Pupdozer" = "pupdozer",
"Borgi" = "borgi-eng",
"V2 Engidog" = "thottbot",
"EngiHound" = "engihound",
"EngiHoundDark" = "engihounddark",
"Drake" = "drakeeng",
"Raptor V-4" = "engiraptor",
"MEKA" = "mekaengi",
"MEKA v2" = "newmekaengi",
"NIKO" = "mmekaeng",
"NIKA" = "fmekaeng",
"K4T" = "k4tengi",
"K4Talt" = "k4tengi_alt1"
)
can_be_pushed = 0
/obj/item/weapon/robot_module/robot/engineering/engiedog/New(var/mob/living/silicon/robot/R)
@@ -1,6 +1,5 @@
/mob/living/silicon/robot
var/sleeper_g //Set to True only for Medical mechs when patient alive
var/sleeper_r //Used in every other case. Currently also for Vorebellies. Ideally vorebellies will use sleeper_o once icons are made
var/sleeper_state = 0 // 0 for empty, 1 for normal, 2 for mediborg-healthy
var/leaping = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 40
@@ -0,0 +1,209 @@
// Regular sprites
/datum/robot_sprite/engineering
module_type = "Engineering"
sprite_icon = 'icons/mob/robot/engineering.dmi'
/datum/robot_sprite/engineering/default
name = DEFAULT_ROBOT_SPRITE_NAME
default_sprite = TRUE
sprite_icon_state = "default"
/datum/robot_sprite/engineering/eyebot
name = "Cabeiri"
sprite_icon_state = "eyebot"
/datum/robot_sprite/engineering/marina
name = "Haruka"
sprite_icon_state = "marina"
/datum/robot_sprite/engineering/tall
name = "Usagi"
sprite_icon_state = "tall"
/datum/robot_sprite/engineering/toiletbot
name = "Telemachus"
sprite_icon_state = "toiletbot"
/datum/robot_sprite/engineering/sleek
name = "WTOperator"
sprite_icon_state = "sleek"
/datum/robot_sprite/engineering/spider
name = "XI-GUS"
sprite_icon_state = "spider"
/datum/robot_sprite/engineering/heavy
name = "XI-ALP"
sprite_icon_state = "heavy"
/datum/robot_sprite/engineering/old
name = "Basic"
sprite_icon_state = "old"
/datum/robot_sprite/engineering/oldbot
name = "Antique"
sprite_icon_state = "oldbot"
has_eye_sprites = FALSE
/datum/robot_sprite/engineering/landmate
name = "Landmate"
sprite_icon_state = "landmate"
/datum/robot_sprite/engineering/landmatetread
name = "Landmate - Treaded"
sprite_icon_state = "landmatetread"
/datum/robot_sprite/engineering/drone
name = "Drone"
sprite_icon_state = "drone"
has_custom_open_sprites = TRUE
/datum/robot_sprite/engineering/treadwell
name = "Treadwell"
sprite_icon_state = "treadwell"
/datum/robot_sprite/engineering/handy
name = "Handy"
sprite_icon_state = "handy"
/datum/robot_sprite/engineering/tall2
name = "Usagi-II"
sprite_icon_state = "tall2"
/datum/robot_sprite/engineering/glitterfly
name = "Pyralis"
sprite_icon_state = "glitterfly"
has_custom_open_sprites = TRUE
/datum/robot_sprite/engineering/decapod
name = "Decapod"
sprite_icon_state = "decapod"
has_custom_open_sprites = TRUE
/datum/robot_sprite/engineering/pneuma
name = "Pneuma"
sprite_icon_state = "pneuma"
has_custom_open_sprites = TRUE
/datum/robot_sprite/engineering/drider
name = "Tower"
sprite_icon_state = "drider"
has_custom_open_sprites = TRUE
/datum/robot_sprite/engineering/mechoid
name = "Acheron"
sprite_icon_state = "mechoid"
/datum/robot_sprite/engineering/noble
name = "Shellguard Noble"
sprite_icon_state = "noble"
has_custom_open_sprites = TRUE
/datum/robot_sprite/engineering/zoomba
name = "ZOOM-BA"
sprite_icon_state = "zoomba"
has_dead_sprite = TRUE
/datum/robot_sprite/engineering/worm
name = "W02M"
sprite_icon_state = "worm"
has_custom_open_sprites = TRUE
/datum/robot_sprite/engineering/uptall
name = "Feminine Humanoid"
sprite_icon_state = "uptall"
// Wide/dogborg sprites
/datum/robot_sprite/dogborg/engineering
module_type = "Engineering"
sprite_icon = 'icons/mob/robot/engineering_wide.dmi'
/datum/robot_sprite/dogborg/engineering/pupdozer
name = "Pupdozer"
sprite_icon_state = "pupdozer"
rest_sprite_options = list("Default")
has_eye_light_sprites = TRUE
/datum/robot_sprite/dogborg/engineering/borgi
name = "Borgi"
sprite_icon_state = "borgi"
has_eye_sprites = FALSE
has_eye_light_sprites = TRUE
has_dead_sprite_overlay = FALSE
/datum/robot_sprite/dogborg/engineering/vale
name = "KMine"
sprite_icon_state = "vale"
has_eye_light_sprites = TRUE
/datum/robot_sprite/dogborg/engineering/hound
name = "CargoHound"
sprite_icon_state = "hound"
has_eye_light_sprites = TRUE
/datum/robot_sprite/dogborg/engineering/hounddark
name = "CargoHoundDark"
sprite_icon_state = "hounddark"
has_eye_light_sprites = TRUE
/datum/robot_sprite/dogborg/engineering/drake
name = "Drake"
sprite_icon_state = "drake"
// Tall sprites
/datum/robot_sprite/dogborg/tall/engineering
module_type = "Engineering"
sprite_icon = 'icons/mob/robot/engineering_large.dmi'
/datum/robot_sprite/dogborg/tall/engineering/raptor
name = "Raptor V-4"
sprite_icon_state = "raptor"
rest_sprite_options = list("Default", "Bellyup")
/datum/robot_sprite/dogborg/tall/engineering/meka
name = "MEKA"
sprite_icon_state = "meka"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
has_vore_belly_sprites = FALSE
rest_sprite_options = list("Default", "Sit")
/datum/robot_sprite/dogborg/tall/engineering/newmeka
name = "MEKA v2"
sprite_icon_state = "newmeka"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
rest_sprite_options = list("Default", "Sit")
/datum/robot_sprite/dogborg/tall/engineering/mmeka
name = "NIKO"
sprite_icon_state = "mmeka"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
rest_sprite_options = list("Default", "Sit")
/datum/robot_sprite/dogborg/tall/engineering/fmeka
name = "NIKA"
sprite_icon_state = "fmeka"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
rest_sprite_options = list("Default", "Sit")
/datum/robot_sprite/dogborg/tall/engineering/k4t
name = "K4T"
sprite_icon_state = "k4t"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
has_vore_belly_sprites = FALSE
rest_sprite_options = list("Default", "Bellyup")
/datum/robot_sprite/dogborg/tall/engineering/k4t_alt1
name = "K4Talt"
sprite_icon_state = "k4t_alt1"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
has_vore_belly_sprites = FALSE
rest_sprite_options = list("Default", "Bellyup")
@@ -0,0 +1,323 @@
// Crisis and Surgeon modules have a lot of shared sprites so they're in same file
// Both Surgeon and Crisis
// Regular sprites
/datum/robot_sprite/medical
module_type = list("Crisis", "Surgeon")
sprite_icon = 'icons/mob/robot/medical.dmi'
/datum/robot_sprite/medical/default
name = DEFAULT_ROBOT_SPRITE_NAME
default_sprite = TRUE
sprite_icon_state = "default"
/datum/robot_sprite/medical/eyebot
name = "Cabeiri"
sprite_icon_state = "eyebot"
/datum/robot_sprite/medical/marina
name = "Haruka"
sprite_icon_state = "marina"
/datum/robot_sprite/medical/arachne
name = "Minako"
sprite_icon_state = "arachne"
/datum/robot_sprite/medical/tall
name = "Usagi"
sprite_icon_state = "tall"
/datum/robot_sprite/medical/heavy
name = "XI-ALP"
sprite_icon_state = "heavy"
/datum/robot_sprite/medical/old
name = "Basic"
sprite_icon_state = "old"
has_eye_sprites = FALSE
/datum/robot_sprite/medical/droid
name = "Advanced Droid"
sprite_icon_state = "droid"
/datum/robot_sprite/medical/needles
name = "Needles"
sprite_icon_state = "needles"
has_eye_sprites = FALSE
/datum/robot_sprite/medical/handy
name = "Handy"
sprite_icon_state = "handy"
/datum/robot_sprite/medical/insekt
name = "Insekt"
sprite_icon_state = "insekt"
/datum/robot_sprite/medical/tall2
name = "Usagi-II"
sprite_icon_state = "tall2"
/datum/robot_sprite/medical/drider
name = "Tower"
sprite_icon_state = "drider"
has_custom_open_sprites = TRUE
/datum/robot_sprite/medical/mechoid
name = "Acheron"
sprite_icon_state = "mechoid"
/datum/robot_sprite/medical/noble
name = "Shellguard Noble"
sprite_icon_state = "noble"
has_custom_open_sprites = TRUE
/datum/robot_sprite/medical/worm
name = "W02M"
sprite_icon_state = "worm"
has_custom_open_sprites = TRUE
// Wide/dogborg sprites
/datum/robot_sprite/dogborg/medical
module_type = list("Crisis", "Surgeon")
sprite_icon = 'icons/mob/robot/medical_wide.dmi'
// None yet
// Tall sprites
/datum/robot_sprite/dogborg/tall/medical
module_type = list("Crisis", "Surgeon")
sprite_icon = 'icons/mob/robot/medical_large.dmi'
/datum/robot_sprite/dogborg/tall/medical/meka
name = "MEKA"
sprite_icon_state = "meka"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
has_vore_belly_sprites = FALSE
rest_sprite_options = list("Default", "Sit")
/datum/robot_sprite/dogborg/tall/medical/newmeka
name = "MEKA v2"
sprite_icon_state = "newmeka"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
rest_sprite_options = list("Default", "Sit")
/datum/robot_sprite/dogborg/tall/medical/mmeka
name = "NIKO"
sprite_icon_state = "mmeka"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
rest_sprite_options = list("Default", "Sit")
/datum/robot_sprite/dogborg/tall/medical/fmeka
name = "NIKA"
sprite_icon_state = "fmeka"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
rest_sprite_options = list("Default", "Sit")
/datum/robot_sprite/dogborg/tall/medical/k4t
name = "K4T"
sprite_icon_state = "k4t"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
has_vore_belly_sprites = FALSE
rest_sprite_options = list("Default", "Bellyup")
/datum/robot_sprite/dogborg/tall/medical/k4t_alt1
name = "K4Talt"
sprite_icon_state = "k4t_alt1"
has_eye_light_sprites = TRUE
has_custom_open_sprites = TRUE
has_vore_belly_sprites = FALSE
rest_sprite_options = list("Default", "Bellyup")
// Surgeon
// Regular sprites
/datum/robot_sprite/surgical
module_type = "Surgeon"
sprite_icon = 'icons/mob/robot/surgical.dmi'
/datum/robot_sprite/surgical/toiletbot
name = "Telemachus"
sprite_icon_state = "toiletbot"
/datum/robot_sprite/surgical/sleek
name = "WTOperator"
sprite_icon_state = "sleek"
/datum/robot_sprite/surgical/drone
name = "Drone"
sprite_icon_state = "drone"
has_custom_open_sprites = TRUE
/datum/robot_sprite/surgical/glitterfly
name = "Pyralis"
sprite_icon_state = "glitterfly"
has_custom_open_sprites = TRUE
/datum/robot_sprite/surgical/decapod
name = "Decapod"
sprite_icon_state = "decapod"
has_custom_open_sprites = TRUE
/datum/robot_sprite/surgical/pneuma
name = "Pneuma"
sprite_icon_state = "pneuma"
has_custom_open_sprites = TRUE
/datum/robot_sprite/surgical/zoomba
name = "ZOOM-BA"
sprite_icon_state = "zoomba"
has_dead_sprite = TRUE
/datum/robot_sprite/surgical/uptall
name = "Feminine Humanoid"
sprite_icon_state = "uptall"
// Wide/dogborg sprites
/datum/robot_sprite/dogborg/surgical
module_type = "Surgeon"
sprite_icon = 'icons/mob/robot/surgical_wide.dmi'
/datum/robot_sprite/dogborg/surgical/vale
name = "Traumahound"
sprite_icon_state = "vale"
has_eye_light_sprites = TRUE
/datum/robot_sprite/dogborg/surgical/borgi
name = "Borgi"
sprite_icon_state = "borgi"
has_eye_sprites = FALSE
has_eye_light_sprites = TRUE
has_dead_sprite_overlay = FALSE
/datum/robot_sprite/dogborg/surgical/drake
name = "Drake"
sprite_icon_state = "drake"
// Tall sprites
/datum/robot_sprite/dogborg/tall/surgical
module_type = "Surgeon"
sprite_icon = 'icons/mob/robot/surgical_large.dmi'
/datum/robot_sprite/dogborg/tall/surgical/raptor
name = "Raptor V-4"
sprite_icon_state = "raptor"
rest_sprite_options = list("Default", "Bellyup")
// Crisis
// Regular sprites
/datum/robot_sprite/crisis
module_type = "Crisis"
sprite_icon = 'icons/mob/robot/crisis.dmi'
/datum/robot_sprite/crisis/toiletbot
name = "Telemachus"
sprite_icon_state = "toiletbot"
/datum/robot_sprite/crisis/sleek
name = "WTOperator"
sprite_icon_state = "sleek"
/datum/robot_sprite/crisis/drone
name = "Drone - Medical"
sprite_icon_state = "drone-crisis"
has_custom_open_sprites = TRUE
/datum/robot_sprite/crisis/drone_chem
name = "Drone - Chemistry"
sprite_icon_state = "drone-chem"
has_custom_open_sprites = TRUE
/datum/robot_sprite/crisis/glitterfly
name = "Pyralis"
sprite_icon_state = "glitterfly"
has_custom_open_sprites = TRUE
/datum/robot_sprite/crisis/decapod
name = "Decapod"
sprite_icon_state = "decapod"
has_custom_open_sprites = TRUE
/datum/robot_sprite/crisis/pneuma
name = "Pneuma"
sprite_icon_state = "pneuma"
has_custom_open_sprites = TRUE
/datum/robot_sprite/crisis/zoomba
name = "ZOOM-BA"
sprite_icon_state = "zoomba"
has_dead_sprite = TRUE
/datum/robot_sprite/crisis/uptall
name = "Feminine Humanoid"
sprite_icon_state = "uptall"
// Wide/dogborg sprites
/datum/robot_sprite/dogborg/crisis
module_type = "Crisis"
sprite_icon = 'icons/mob/robot/crisis_wide.dmi'
/datum/robot_sprite/dogborg/crisis/hound
name = "CargoHound"
sprite_icon_state = "hound"
has_eye_light_sprites = TRUE
/datum/robot_sprite/dogborg/crisis/hound/get_belly_overlay(var/mob/living/silicon/robot/ourborg)
if(ourborg.sleeper_state == 2 && !(ourborg.vore_selected?.silicon_belly_overlay_preference == "Vorebelly")) return "[sprite_icon_state]-sleeper_g"
else return "[sprite_icon_state]-sleeper_r"
/datum/robot_sprite/dogborg/crisis/hounddark
name = "CargoHoundDark"
sprite_icon_state = "hounddark"
has_eye_light_sprites = TRUE
/datum/robot_sprite/dogborg/crisis/hounddark/get_belly_overlay(var/mob/living/silicon/robot/ourborg)
if(ourborg.sleeper_state == 2 && !(ourborg.vore_selected?.silicon_belly_overlay_preference == "Vorebelly")) return "[sprite_icon_state]-sleeper_g"
else return "[sprite_icon_state]-sleeper_r"
/datum/robot_sprite/dogborg/crisis/vale
name = "KMine"
sprite_icon_state = "vale"
has_eye_light_sprites = TRUE
/datum/robot_sprite/dogborg/crisis/vale/get_belly_overlay(var/mob/living/silicon/robot/ourborg)
if(ourborg.sleeper_state == 2 && !(ourborg.vore_selected?.silicon_belly_overlay_preference == "Vorebelly")) return "[sprite_icon_state]-sleeper_g"
else return "[sprite_icon_state]-sleeper_r"
/datum/robot_sprite/dogborg/crisis/borgi
name = "Borgi"
sprite_icon_state = "borgi"
has_eye_sprites = FALSE
has_eye_light_sprites = TRUE
has_dead_sprite_overlay = FALSE
/datum/robot_sprite/dogborg/crisis/drake
name = "Drake"
sprite_icon_state = "drake"
// Tall sprites
/datum/robot_sprite/dogborg/tall/crisis
module_type = "Crisis"
sprite_icon = 'icons/mob/robot/crisis_large.dmi'
/datum/robot_sprite/dogborg/tall/crisis/raptor
name = "Raptor V-4"
sprite_icon_state = "raptor"
rest_sprite_options = list("Default", "Bellyup")
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@@ -3030,7 +3030,9 @@
#include "code\modules\mob\living\silicon\robot\robot_modules\swarm.dm"
#include "code\modules\mob\living\silicon\robot\robot_modules\syndicate.dm"
#include "code\modules\mob\living\silicon\robot\sprites\_sprite_datum.dm"
#include "code\modules\mob\living\silicon\robot\sprites\engineering.dm"
#include "code\modules\mob\living\silicon\robot\sprites\janitor.dm"
#include "code\modules\mob\living\silicon\robot\sprites\medical.dm"
#include "code\modules\mob\living\silicon\robot\sprites\mining.dm"
#include "code\modules\mob\living\silicon\robot\sprites\science.dm"
#include "code\modules\mob\living\silicon\robot\sprites\standard.dm"