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Slight Penetration Tweaks
- Default Minimum penetration for mechs changed to 10 - Default minimum damage for mechs changed to 5 - Ripley and Odysseus have 0 minimum penetration Just took a double check at the armor changes for mechs and the initial values for these seemed a bit high. So going to tone these down a bit before release.
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@@ -0,0 +1,3 @@
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/obj/mecha
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damage_minimum = 5 //Incoming damage lower than this won't actually deal damage. Scrapes shouldn't be a real thing.
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minimum_penetration = 10 //Incoming damage won't be fully applied if you don't have at least 20. Almost all AP clears this.
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@@ -0,0 +1,2 @@
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/obj/mecha/medical/odysseus/
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minimum_penetration = 0
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@@ -0,0 +1,2 @@
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/obj/mecha/working/ripley
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minimum_penetration = 0
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@@ -928,6 +928,7 @@
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#include "code\game\mecha\mecha_control_console.dm"
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#include "code\game\mecha\mecha_helpers.dm"
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#include "code\game\mecha\mecha_parts.dm"
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#include "code\game\mecha\mecha_vr.dm"
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#include "code\game\mecha\mecha_wreckage.dm"
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#include "code\game\mecha\combat\combat.dm"
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#include "code\game\mecha\combat\durand.dm"
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@@ -985,6 +986,7 @@
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#include "code\game\mecha\equipment\weapons\fire\incendiary.dm"
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#include "code\game\mecha\medical\medical.dm"
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#include "code\game\mecha\medical\odysseus.dm"
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#include "code\game\mecha\medical\odysseus_vr.dm"
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#include "code\game\mecha\micro\mecha_construction_paths_vr.dm"
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#include "code\game\mecha\micro\mecha_parts_vr.dm"
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#include "code\game\mecha\micro\mecha_vr.dm"
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@@ -996,6 +998,7 @@
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#include "code\game\mecha\space\hoverpod.dm"
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#include "code\game\mecha\space\shuttle.dm"
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#include "code\game\mecha\working\ripley.dm"
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#include "code\game\mecha\working\ripley_vr.dm"
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#include "code\game\mecha\working\working.dm"
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#include "code\game\objects\banners.dm"
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#include "code\game\objects\banners_vr.dm"
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