Slight Penetration Tweaks

- Default Minimum penetration for mechs changed to 10
- Default minimum damage for mechs changed to 5
- Ripley and Odysseus have 0 minimum penetration

Just took a double check at the armor changes for mechs and the initial values for these seemed a bit high. So going to tone these down a bit before release.
This commit is contained in:
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2020-07-13 17:13:43 -04:00
parent 97d63565fd
commit 9c4a1e9bfd
4 changed files with 10 additions and 0 deletions
+3
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@@ -0,0 +1,3 @@
/obj/mecha
damage_minimum = 5 //Incoming damage lower than this won't actually deal damage. Scrapes shouldn't be a real thing.
minimum_penetration = 10 //Incoming damage won't be fully applied if you don't have at least 20. Almost all AP clears this.
+2
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@@ -0,0 +1,2 @@
/obj/mecha/medical/odysseus/
minimum_penetration = 0
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@@ -0,0 +1,2 @@
/obj/mecha/working/ripley
minimum_penetration = 0
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@@ -928,6 +928,7 @@
#include "code\game\mecha\mecha_control_console.dm"
#include "code\game\mecha\mecha_helpers.dm"
#include "code\game\mecha\mecha_parts.dm"
#include "code\game\mecha\mecha_vr.dm"
#include "code\game\mecha\mecha_wreckage.dm"
#include "code\game\mecha\combat\combat.dm"
#include "code\game\mecha\combat\durand.dm"
@@ -985,6 +986,7 @@
#include "code\game\mecha\equipment\weapons\fire\incendiary.dm"
#include "code\game\mecha\medical\medical.dm"
#include "code\game\mecha\medical\odysseus.dm"
#include "code\game\mecha\medical\odysseus_vr.dm"
#include "code\game\mecha\micro\mecha_construction_paths_vr.dm"
#include "code\game\mecha\micro\mecha_parts_vr.dm"
#include "code\game\mecha\micro\mecha_vr.dm"
@@ -996,6 +998,7 @@
#include "code\game\mecha\space\hoverpod.dm"
#include "code\game\mecha\space\shuttle.dm"
#include "code\game\mecha\working\ripley.dm"
#include "code\game\mecha\working\ripley_vr.dm"
#include "code\game\mecha\working\working.dm"
#include "code\game\objects\banners.dm"
#include "code\game\objects\banners_vr.dm"