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Fixes the 'drone' sprite for borgs. The eyes are now actual eye sprites instead of attached to the base sprite. No more pumping 40 shots into a secborg and wondering why it won't die.
Adds option for medical module to use the medical drone sprite. Adds sprite for surgery and mining. Mining will no longer use a medical sprite (why???)
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@@ -249,7 +249,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Basic"] = "Miner_old"
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module_sprites["Advanced Droid"] = "droid-miner"
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module_sprites["Treadhead"] = "Miner"
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module_sprites["Drone"] = "drone-medical"
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module_sprites["Drone"] = "drone-miner"
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if("Crisis")
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module = new /obj/item/weapon/robot_module/crisis(src)
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@@ -260,6 +260,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Standard"] = "surgeon"
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module_sprites["Advanced Droid"] = "droid-medical"
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module_sprites["Needles"] = "medicalrobot"
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module_sprites["Drone" ] = "drone-medical"
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if("Surgeon")
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module = new /obj/item/weapon/robot_module/surgeon(src)
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@@ -271,7 +272,7 @@ var/list/robot_verbs_default = list(
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module_sprites["Standard"] = "surgeon"
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module_sprites["Advanced Droid"] = "droid-medical"
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module_sprites["Needles"] = "medicalrobot"
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module_sprites["Drone"] = "drone-medical"
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module_sprites["Drone"] = "drone-surgery"
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if("Security")
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module = new /obj/item/weapon/robot_module/security(src)
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