Putting wielded fire axes back now works correctly.

This commit is contained in:
mistyLuminescence
2017-11-06 10:27:55 +00:00
parent 231211ef15
commit 9dad109f22
@@ -36,7 +36,7 @@
playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
if(do_after(user, 20 * O.toolspeed))
src.locked = 0
user << "<span class = 'caution'> You disable the locking modules.</span>"
to_chat(user, "<span class = 'caution'> You disable the locking modules.</span>")
update_icon()
return
else if(istype(O, /obj/item/weapon))
@@ -50,7 +50,7 @@
else
playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time
if(W.force < 15)
user << "<span class='notice'>The cabinet's protective glass glances off the hit.</span>"
to_chat(user, "<span class='notice'>The cabinet's protective glass glances off the hit.</span>")
else
src.hitstaken++
if(src.hitstaken == 4)
@@ -63,12 +63,14 @@
if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened)
if(!fireaxe)
if(O:wielded)
user << "<span class='warning'>Unwield the axe first.</span>"
return
O:wielded = 0
O.update_icon()
//to_chat(user, "<span class='warning'>Unwield the axe first.</span>")
//return
fireaxe = O
user.remove_from_mob(O)
src.contents += O
user << "<span class='notice'>You place the fire axe back in the [src.name].</span>"
to_chat(user, "<span class='notice'>You place the fire axe back in the [src.name].</span>")
update_icon()
else
if(src.smashed)
@@ -91,11 +93,11 @@
spawn(10) update_icon()
return
else
user << "<span class='warning'>Resetting circuitry...</span>"
to_chat(user, "<span class='warning'>Resetting circuitry...</span>")
playsound(user, 'sound/machines/lockenable.ogg', 50, 1)
if(do_after(user,20 * O.toolspeed))
src.locked = 1
user << "<span class = 'caution'> You re-enable the locking modules.</span>"
to_chat(user, "<span class = 'caution'> You re-enable the locking modules.</span>")
return
else
localopened = !localopened
@@ -116,13 +118,13 @@
hasaxe = 1
if(src.locked)
user <<"<span class='warning'>The cabinet won't budge!</span>"
to_chat(user, "<span class='warning'>The cabinet won't budge!</span>")
return
if(localopened)
if(fireaxe)
user.put_in_hands(fireaxe)
fireaxe = null
user << "<span class='notice'>You take the fire axe from the [name].</span>"
to_chat (user, "<span class='notice'>You take the fire axe from the [name].</span>")
src.add_fingerprint(user)
update_icon()
else
@@ -149,7 +151,7 @@
attack_tk(mob/user as mob)
if(localopened && fireaxe)
fireaxe.forceMove(loc)
user << "<span class='notice'>You telekinetically remove the fire axe.</span>"
to_chat(user, "<span class='notice'>You telekinetically remove the fire axe.</span>")
fireaxe = null
update_icon()
return
@@ -161,9 +163,9 @@
if (isrobot(usr) || src.locked || src.smashed)
if(src.locked)
usr << "<span class='warning'>The cabinet won't budge!</span>"
to_chat(usr, "<span class='warning'>The cabinet won't budge!</span>")
else if(src.smashed)
usr << "<span class='notice'>The protective glass is broken!</span>"
to_chat(usr, "<span class='notice'>The protective glass is broken!</span>")
return
localopened = !localopened
@@ -180,23 +182,23 @@
if(fireaxe)
usr.put_in_hands(fireaxe)
fireaxe = null
usr << "<span class='notice'>You take the Fire axe from the [name].</span>"
to_chat(usr, "<span class='notice'>You take the Fire axe from the [name].</span>")
else
usr << "<span class='notice'>The [src.name] is empty.</span>"
to_chat(usr, "<span class='notice'>The [src.name] is empty.</span>")
else
usr << "<span class='notice'>The [src.name] is closed.</span>"
to_chat(usr, "<span class='notice'>The [src.name] is closed.</span>")
update_icon()
attack_ai(mob/user as mob)
if(src.smashed)
user << "<span class='warning'>The security of the cabinet is compromised.</span>"
to_chat(user, "<span class='warning'>The security of the cabinet is compromised.</span>")
return
else
locked = !locked
if(locked)
user << "<span class='warning'>Cabinet locked.</span>"
to_chat(user, "<span class='warning'>Cabinet locked.</span>")
else
user << "<span class='notice'>Cabinet unlocked.</span>"
to_chat(user, "<span class='notice'>Cabinet unlocked.</span>")
return
update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers